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The latest updated version of RAGE Plugin Hook, required to play LSPDFR, can be found inside the LSPDFR download. It is not currently available on the RAGE Plugin Hook website.

Game keeps crashing randomly

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hello, my game crashes randomly mid shift (about 5-2 callouts into the game) and I don't know what could be causing it. I would greatly appreciate if someone could help. I did see something in the log file called the Bermuda Triangle bug... 

 

 

Could contain: text, screenshot, font

RagePluginHook.log

Edited by 1worldofbeans
typo

With the bermuda triangle bug, did you make any changes to the ambulance in your game? Replace it or put in an addon or modify the ultimate backup xml for it?

 

If so there could be a typo in it somewhere that's causing it to try to spawn something that doesn't exist. In which case I'd recommend checking that the model name it's trying to spawn matches up with the model name in game.

 

My current theory is that that bug is what's causing the eventual crash, since I've had it do that to me.

  • Author
12 minutes ago, Aiko Kaerai said:

With the bermuda triangle bug, did you make any changes to the ambulance in your game? Replace it or put in an addon or modify the ultimate backup xml for it?

 

If so there could be a typo in it somewhere that's causing it to try to spawn something that doesn't exist. In which case I'd recommend checking that the model name it's trying to spawn matches up with the model name in game.

 

My current theory is that that bug is what's causing the eventual crash, since I've had it do that to me.

Thank you for your recommendation and help. I will try that out and see if it works. I did make changes to the ambulance in my game in ultimate backup DefaultRegions.xml and some of my lspdfr data files. 

  • Author
11 hours ago, Aiko Kaerai said:

With the bermuda triangle bug, did you make any changes to the ambulance in your game? Replace it or put in an addon or modify the ultimate backup xml for it?

 

If so there could be a typo in it somewhere that's causing it to try to spawn something that doesn't exist. In which case I'd recommend checking that the model name it's trying to spawn matches up with the model name in game.

 

My current theory is that that bug is what's causing the eventual crash, since I've had it do that to me.

Okay, I went into my custom lspdfr data files (lspdfr > data > custom)  and found nothing that could be making it crash. So, I went into UB DefaultRegions.xml and went to blaine county fire dept emt and saw that the vehicle chance didnt add up to 100 so I fixed it.

 

 

 

After that i rechecked all of my lspdfr data files and all three of the UB xml files but found nothing else. 

 

I went into my game and it seemed to be working but 18 mins into the game after an accident callout I got a pursuit call and accepted. I was about 3 mins into the pursuit when my game crashed. I called backup 2 time s during the pursuit but after I called backup the second time my game crashed. (Also I have 9.7 EUP UB configurations installed and EUPFR

RagePluginHook.log

Could contain: text, screenshot, font

Edited by 1worldofbeans
typo

The log once again mentions the ambulance, not sure why it doesn't like blaine county. At least it happened in a different area of the county so we can rule out locational based.

 

I assume they'll be other vehicle sets in there to fill out the full 100% chance. 

 

Are you able to spawn the vehicles via a trainer? If so that rules them out leaving the peds. My UB has some extra uniforms aspects specified to be zero (such as glasses or ears)

 

For example, for a LSFD class B paramedic I've got 

Spoiler
<Ped chance="20" prop_glasses="0" tex_glasses="0" prop_hats="0" tex_hats="0" prop_ears="0" tex_ears="0" comp_beard="1" tex_beard="1" comp_shirtoverlay="76" tex_shirtoverlay="1" comp_shirt="87" tex_shirt="1" comp_decals="1"  tex_decals="1" comp_accessories="55" tex_accessories="1" comp_pants="102" tex_pants="1" comp_shoes="52" comp_eyes="31" tex_eyes="2" comp_tasks="30"  tex_tasks="1" comp_hands="58" tex_hands="1">MP_M_FREEMODE_01</Ped>

 

Another thing to check on ped spawn chances would be whether things like rain outfit and regular outfit separately add up to 100%. (all rain outfits adding up to 100%, all regular outfits adding up to 100%, and if applicable snow outfits)

 

-----------

Additionally, the log mentions being unable to properly free an accident callout giving the message "TrafficAccidentValue cannot be null" while also checking on an active pursuit.

  • Author
1 hour ago, Aiko Kaerai said:

The log once again mentions the ambulance, not sure why it doesn't like blaine county. At least it happened in a different area of the county so we can rule out locational based.

 

I assume they'll be other vehicle sets in there to fill out the full 100% chance. 

 

Are you able to spawn the vehicles via a trainer? If so that rules them out leaving the peds. My UB has some extra uniforms aspects specified to be zero (such as glasses or ears)

 

For example, for a LSFD class B paramedic I've got 

  Hide contents
<Ped chance="20" prop_glasses="0" tex_glasses="0" prop_hats="0" tex_hats="0" prop_ears="0" tex_ears="0" comp_beard="1" tex_beard="1" comp_shirtoverlay="76" tex_shirtoverlay="1" comp_shirt="87" tex_shirt="1" comp_decals="1"  tex_decals="1" comp_accessories="55" tex_accessories="1" comp_pants="102" tex_pants="1" comp_shoes="52" comp_eyes="31" tex_eyes="2" comp_tasks="30"  tex_tasks="1" comp_hands="58" tex_hands="1">MP_M_FREEMODE_01</Ped>

 

Another thing to check on ped spawn chances would be whether things like rain outfit and regular outfit separately add up to 100%. (all rain outfits adding up to 100%, all regular outfits adding up to 100%, and if applicable snow outfits)

 

-----------

Additionally, the log mentions being unable to properly free an accident callout giving the message "TrafficAccidentValue cannot be null" while also checking on an active pursuit.

Thank you for taking time to read my log file. I will take your information and try to troubleshoot and hopefully find a solution. I'll let you know if I find something. Thanks.

  • Author
On 9/23/2024 at 1:09 AM, Aiko Kaerai said:

The log once again mentions the ambulance, not sure why it doesn't like blaine county. At least it happened in a different area of the county so we can rule out locational based.

 

I assume they'll be other vehicle sets in there to fill out the full 100% chance. 

 

Are you able to spawn the vehicles via a trainer? If so that rules them out leaving the peds. My UB has some extra uniforms aspects specified to be zero (such as glasses or ears)

 

For example, for a LSFD class B paramedic I've got 

  Reveal hidden contents
<Ped chance="20" prop_glasses="0" tex_glasses="0" prop_hats="0" tex_hats="0" prop_ears="0" tex_ears="0" comp_beard="1" tex_beard="1" comp_shirtoverlay="76" tex_shirtoverlay="1" comp_shirt="87" tex_shirt="1" comp_decals="1"  tex_decals="1" comp_accessories="55" tex_accessories="1" comp_pants="102" tex_pants="1" comp_shoes="52" comp_eyes="31" tex_eyes="2" comp_tasks="30"  tex_tasks="1" comp_hands="58" tex_hands="1">MP_M_FREEMODE_01</Ped>

 

Another thing to check on ped spawn chances would be whether things like rain outfit and regular outfit separately add up to 100%. (all rain outfits adding up to 100%, all regular outfits adding up to 100%, and if applicable snow outfits)

 

-----------

Additionally, the log mentions being unable to properly free an accident callout giving the message "TrafficAccidentValue cannot be null" while also checking on an active pursuit.

nothing worked and I couldnt to fix the issue so idk what imma do. I might just play stock lspdfr and call it a day but thanks.

  • Author
18 hours ago, UnknownBastion said:

What is the error you are experiencing now?

my game still randomly crashes when I'm on duty patrolling normally during a pursuit. I also keep getting 'Bermuda Triangle' bug in my log files. 

 

This time I was in a pursuit going towards los santos and my game crashed. 

 

And I also got rid of EUPFR and EUP backup configurations 9.7 to see if that was causing it still crashesRagePluginHook.log

Edited by 1worldofbeans

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