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Dont understand key binds

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I’m trying to understand how modifiers work. I’m other games if a key is bound I can bound another key using the modifier plus that key. Didn’t seem to do anything though. Also I’m lookin into using the Microsoft C+ keys to use like the divide, less than etc. it’s like key 119 or divide etc. I’m trying to set a key in callout interface as forced key but it’s not recognizing. I tried key binder and when I press a backward slash it doesn’t recognize. Already all F1-12, numpads and letters are bound allreadh and u need more keys to bind. Can someone help me. 

 Modifiers allow you to not missclick actions like for example:

 

 Traffic Stop is originaly binded for LeftShift and when you click it - you start traffic stop, to prevent missclick it you add modifier (for example LeftControl) and now to do Traffic Stop you need to use combination LControl+LeftShift to activate it. When modifier key exist then you won't missclick Traffic Stop just with LeftShift.

 

 Modifiers can also create oportunity to have more things binded to same button, just one is with modifier and other one just with one button. 

For example I use modifier for in-game basic police computer.

Quote

 

Q - it launch CompuLite

LCtrl + Q - it launch basic police computer

 

 

17 hours ago, steelrfan85 said:

So you can use modifier to bind an extra item in game?

https://learn.microsoft.com/en-us/dotnet/api/system.windows.forms.keys?view=windowsdesktop-8.0
 

how do I implement keys using this in game? Like the symbols?

 

 I'm mostly using ID from link that you send, just use it in plugins .ini files, idk it's working with key-binds in-game

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