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The latest updated version of RAGE Plugin Hook, required to play LSPDFR, can be found inside the LSPDFR download. It is not currently available on the RAGE Plugin Hook website.

Could anyone take a look at my log to see why im crashing please

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Solved by UnknownBastion

I've had a look at your log, it seems that it could be your plugins or system is causing it can you give a list? What I do normally is remove the plugins one by one and test it. Normally when plugins crash LSPDFR or GTA V turns off to protect itself from crashing. 

 

Normally when its models/EUP etc it lets you know.  

 

 

Edited by IckleKI

PjE8h.jpg

 

  • Author

hmm, the only plugins i think i have is EUP / axon signal, i think it happened before i had the axon was even installed? its happening like every 20 mins or so, or when i take jobs from dispatch, in pursuit etc

  • Community Team
Original Poster, please do not create multiple topics with the same issue. This creates confusion amongst people trying to assist you.

Go into your lspdfr.ini and change the following to reflect below:
AmbientSpawn.MaxCopsInArea = 0

AmbientSpawn.MaxSpawnedCopsInArea = 0

Ambient.DisableEscapedSuspectEncounter = true

Edited by UnknownBastion

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  • Author

I did what you said, just accepted a pursuit call and crashed this is the last part of the crash log.. 

 

Spoiler

[3/10/2024 7:45:23 PM.177] LSPD First Response: [TRACE] A new world event should be started
[3/10/2024 7:45:23 PM.177] LSPD First Response: [TRACE] Starting world event StealCar
[3/10/2024 7:45:23 PM.177] LSPD First Response: [TRACE] Setting up world event: StealCar #1
[3/10/2024 7:45:23 PM.366] LSPD First Response: [TRACE] Assigned ped to StealCar #1 (Ambient)
[3/10/2024 7:45:40 PM.895] LSPD First Response: [MoreRadioChatter] Playing: 15
[3/10/2024 7:45:40 PM.924] LSPD First Response: [MoreRadioChatter] Playing chatter 'REACH_OUT'
[3/10/2024 7:45:46 PM.424] LSPD First Response: [MoreRadioChatter] Play done
[3/10/2024 7:45:46 PM.424] LSPD First Response: [MoreRadioChatter] Playing chatter 'OK_TRANS'
[3/10/2024 7:45:48 PM.396] LSPD First Response: [MoreRadioChatter] Play done
[3/10/2024 7:45:48 PM.427] LSPD First Response: [MoreRadioChatter] Sleeping for 39 seconds!
[3/10/2024 7:46:01 PM.140] LSPD First Response: CalloutInterface: [DEBUG] finished waiting for timeout for Dynamic Traffic Stop
[3/10/2024 7:46:01 PM.140] LSPD First Response: CalloutInterface: [DEBUG] attaching unit: 2-KING-10 to Dynamic Traffic Stop
[3/10/2024 7:46:01 PM.140] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for  Dynamic Traffic Stop
[3/10/2024 7:46:01 PM.140] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for  Dynamic Traffic Stop
[3/10/2024 7:46:01 PM.140] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for  Dynamic Traffic Stop
[3/10/2024 7:46:01 PM.140] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for  Dynamic Traffic Stop
[3/10/2024 7:46:03 PM.163] LSPD First Response: CalloutInterface: [DEBUG] closing incident Example Callout and releasing unit QUEEN-02
[3/10/2024 7:46:03 PM.163] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for  Example Callout
[3/10/2024 7:46:03 PM.163] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for  Example Callout
[3/10/2024 7:46:03 PM.163] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for  Example Callout
[3/10/2024 7:46:25 PM.144] LSPD First Response: [TRACE] World event StealCar #1 reports that it can be freed
[3/10/2024 7:46:25 PM.144] LSPD First Response: [TRACE] Removing ped from StealCar #1 (Ambient)
[3/10/2024 7:46:25 PM.144] LSPD First Response: [TRACE] Released 0 entities from StealCar #1 Content Manager
[3/10/2024 7:46:25 PM.144] LSPD First Response: [TRACE] Instance cleaned (StealCar #1)
[3/10/2024 7:46:25 PM.144] LSPD First Response: [TRACE] World event StealCar #1 has ended
[3/10/2024 7:46:25 PM.175] LSPD First Response: [TRACE] Ped Dally Duck has become idle again
[3/10/2024 7:46:27 PM.441] LSPD First Response: [MoreRadioChatter] Playing: 26
[3/10/2024 7:46:27 PM.471] LSPD First Response: [MoreRadioChatter] Playing random file from folder, chatter 'INTRO'
[3/10/2024 7:46:28 PM.160] LSPD First Response: [MoreRadioChatter] Play done
[3/10/2024 7:46:28 PM.191] LSPD First Response: [MoreRadioChatter] Sleeping for 32 seconds!
[3/10/2024 7:46:44 PM.087] Axon Signal: Playing bodycam recording interval sound...
[3/10/2024 7:47:00 PM.204] LSPD First Response: [MoreRadioChatter] Playing: 19
[3/10/2024 7:47:00 PM.240] LSPD First Response: [MoreRadioChatter] Playing chatter 'WEATHER'
[3/10/2024 7:47:11 PM.117] LSPD First Response: [MoreRadioChatter] Play done
[3/10/2024 7:47:11 PM.147] LSPD First Response: [MoreRadioChatter] Sleeping for 35 seconds!
[3/10/2024 7:47:12 PM.100] LSPD First Response: [TRACE] Spawned with 1.101807
[3/10/2024 7:47:12 PM.100] LSPD First Response: [TRACE] Using -741.2741, 22.58508, 40.75869 Heading: 200.9979 and -737.4872, 12.12158, 39.02415 Heading: 202.5227 as base positions
[3/10/2024 7:47:12 PM.113] LSPD First Response: [TRACE] Preloading POLICE
[3/10/2024 7:47:12 PM.113] LSPD First Response: [TRACE] Preloading ELEGY2
[3/10/2024 7:47:12 PM.116] LSPD First Response: [TRACE] Preloading POLICE
[3/10/2024 7:47:12 PM.118] LSPD First Response: [TRACE] Created police at X:-741.2741 Y:22.58508 Z:40.75869
[3/10/2024 7:47:12 PM.160] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01
[3/10/2024 7:47:12 PM.161] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice (lspd)
[3/10/2024 7:47:12 PM.163] LSPD First Response: [TRACE] Walter Shoedorf (MP_M_FREEMODE_01) was set as a cop
[3/10/2024 7:47:12 PM.163] LSPD First Response: [TRACE] Assigned ped to ScenarioFakeTrafficStop #1 (Ambient)
[3/10/2024 7:47:12 PM.164] LSPD First Response: [TRACE] Assigned ped to ScenarioFakeTrafficStop #1 (Ambient)
[3/10/2024 7:47:12 PM.195] LSPD First Response: [TRACE] Thread CruiseAwareOfEntity #1 initialized
[3/10/2024 7:47:14 PM.716] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #1 (Ambient)
[3/10/2024 7:47:19 PM.319] LSPD First Response: CalloutInterface: [DEBUG] closing incident Dynamic Traffic Stop and releasing unit 2-KING-10
[3/10/2024 7:47:19 PM.319] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for  Dynamic Traffic Stop
[3/10/2024 7:47:19 PM.319] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for  Dynamic Traffic Stop
[3/10/2024 7:47:19 PM.319] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for  Dynamic Traffic Stop
[3/10/2024 7:47:26 PM.488] LSPD First Response: [TRACE] Entering at Driver
[3/10/2024 7:47:30 PM.032] LSPD First Response: [TRACE] A new world event should be started
[3/10/2024 7:47:30 PM.032] LSPD First Response: [TRACE] Starting world event StealCar
[3/10/2024 7:47:30 PM.032] LSPD First Response: [TRACE] Setting up world event: StealCar #2
[3/10/2024 7:47:30 PM.194] LSPD First Response: [TRACE] Assigned ped to StealCar #2 (Ambient)
[3/10/2024 7:47:35 PM.826] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #1 (Ambient)
[3/10/2024 7:47:37 PM.506] LSPD First Response: [TRACE] Aborting EnterVehicleSmart: Ped in seat
[3/10/2024 7:47:37 PM.508] LSPD First Response: [TRACE] Scenario ScenarioFakeTrafficStop #1 asked to abort: Scenario has ended
[3/10/2024 7:47:37 PM.509] LSPD First Response: [TRACE] Asked thread CruiseAwareOfEntity #1 to abort: No reason specified
[3/10/2024 7:47:37 PM.509] LSPD First Response: [TRACE] Released 0 entities from CruiseAwareOfEntity #1 Content Manager
[3/10/2024 7:47:37 PM.509] LSPD First Response: [TRACE] Instance cleaned (CruiseAwareOfEntity #1)
[3/10/2024 7:47:37 PM.509] LSPD First Response: [TRACE] Removing ped from ScenarioFakeTrafficStop #1 (Ambient)
[3/10/2024 7:47:37 PM.509] LSPD First Response: [TRACE] Removing ped from ScenarioFakeTrafficStop #1 (Ambient)
[3/10/2024 7:47:37 PM.509] LSPD First Response: [TRACE] Released 0 entities from ScenarioFakeTrafficStop #1 Content Manager
[3/10/2024 7:47:37 PM.509] LSPD First Response: [TRACE] Instance cleaned (ScenarioFakeTrafficStop #1)
[3/10/2024 7:47:37 PM.509] LSPD First Response: [TRACE] Scenario ScenarioFakeTrafficStop #1 aborted
[3/10/2024 7:47:37 PM.511] LSPD First Response: [TRACE] Thread CruiseAwareOfEntity #1 has been shut down
[3/10/2024 7:47:37 PM.536] LSPD First Response: [TRACE] Ped Anson Smith has become idle again
[3/10/2024 7:47:37 PM.536] LSPD First Response: [TRACE] Ped Walter Shoedorf has become idle again
[3/10/2024 7:47:40 PM.377] LSPD First Response: [TRACE] It has been 240 seconds since the last callout
[3/10/2024 7:47:40 PM.377] LSPD First Response: Creating ecvVxuDGMJascwVxaHiUnFRHBopK from ecvVxuDGMJascwVxaHiUnFRHBopK, LSPD First Response, Version=0.4.8757.33971, Culture=neutral, PublicKeyToken=null
[3/10/2024 7:47:40 PM.379] LSPD First Response: [TRACE] Preloading BOBCATXL
[3/10/2024 7:47:40 PM.379] LSPD First Response: [TRACE] Callout created: Pursuit #2
[3/10/2024 7:47:40 PM.379] LSPD First Response: CalloutInterface: [DEBUG] Detected CalloutEvent.Before, creating new incident
[3/10/2024 7:47:40 PM.379] LSPD First Response: CalloutInterface: [DEBUG] Adding new incident to the model, FriendlyName = Pursuit  Status = New
[3/10/2024 7:47:40 PM.379] LSPD First Response: CalloutInterface: [DEBUG] simulating incident response for Pursuit
[3/10/2024 7:47:40 PM.381] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget detected a new callout
[3/10/2024 7:47:40 PM.381] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget resetting
[3/10/2024 7:47:40 PM.381] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for  Pursuit
[3/10/2024 7:47:40 PM.381] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updated item matches our current item
[3/10/2024 7:47:40 PM.381] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updating the details for Pursuit
[3/10/2024 7:47:40 PM.405] LSPD First Response: [TRACE] Thread Marker #7 initialized
[3/10/2024 7:47:40 PM.405] LSPD First Response: CalloutInterface: [DEBUG] start time: 3/10/2024 7:59:09 AM for Pursuit
[3/10/2024 7:47:40 PM.405] LSPD First Response: CalloutInterface: [DEBUG] waiting 43 in-game minutes for Pursuit
[3/10/2024 7:47:44 PM.736] LSPD First Response: [TRACE] Cleaning UI
[3/10/2024 7:47:44 PM.736] LSPD First Response: [TRACE] Created new chase
[3/10/2024 7:47:44 PM.875] LSPD First Response: [TRACE] Assigned ped to Pursuit #2 (GameplayMandatory)
[3/10/2024 7:47:44 PM.875] LSPD First Response: [TRACE] Suspect added to chase
[3/10/2024 7:47:44 PM.880] LSPD First Response: [TRACE] Pursuit menu was reset.
[3/10/2024 7:47:44 PM.901] LSPD First Response: [TRACE] Starting chase
[3/10/2024 7:47:44 PM.924] LSPD First Response: [TRACE] Player now monitoring Ronnie Pearce
[3/10/2024 7:47:44 PM.976] LSPD First Response: [TRACE] Extended route by 20
[3/10/2024 7:47:44 PM.977] LSPD First Response: [TRACE] Extended route by 20
[3/10/2024 7:47:44 PM.977] LSPD First Response: [TRACE] Extended route by 20
[3/10/2024 7:47:45 PM.009] LSPD First Response: [TRACE] Assigned ped to Pursuit #2 (GameplayMandatory)
[3/10/2024 7:47:45 PM.009] LSPD First Response: [TRACE] Suspect added to chase
[3/10/2024 7:47:45 PM.010] LSPD First Response: CalloutInterface: [DEBUG] Detected CalloutEvent.Accepted, attaching player
[3/10/2024 7:47:45 PM.010] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for  Pursuit
[3/10/2024 7:47:45 PM.010] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updated item matches our current item
[3/10/2024 7:47:45 PM.010] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updating the details for Pursuit
[3/10/2024 7:47:45 PM.010] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for  Pursuit
[3/10/2024 7:47:45 PM.010] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updated item matches our current item
[3/10/2024 7:47:45 PM.010] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updating the details for Pursuit
[3/10/2024 7:47:45 PM.010] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for  Pursuit
[3/10/2024 7:47:45 PM.010] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updated item matches our current item
[3/10/2024 7:47:45 PM.010] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updating the details for Pursuit
[3/10/2024 7:47:45 PM.011] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for  Pursuit
[3/10/2024 7:47:45 PM.011] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updated item matches our current item
[3/10/2024 7:47:45 PM.011] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updating the details for Pursuit
[3/10/2024 7:47:45 PM.011] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for  Pursuit
[3/10/2024 7:47:45 PM.011] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updated item matches our current item
[3/10/2024 7:47:45 PM.011] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updating the details for Pursuit
[3/10/2024 7:47:45 PM.011] LSPD First Response: LSPD First Response: [WARNING] there are no callouts available for spawning
[3/10/2024 7:47:45 PM.011] LSPD First Response: [TRACE] User accepted callout
[3/10/2024 7:47:45 PM.032] LSPD First Response: [TRACE] Player now monitoring Elmir Ejupi
[3/10/2024 7:47:45 PM.478] LSPD First Response: CalloutInterface: [DEBUG] finished waiting for timeout for Pursuit
[3/10/2024 7:47:45 PM.479] LSPD First Response: CalloutInterface: [DEBUG] call no longer open, ending simulation for Pursuit
[3/10/2024 7:47:46 PM.163] LSPD First Response: [TRACE] Preloading POLICE
[3/10/2024 7:47:46 PM.163] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01
[3/10/2024 7:47:46 PM.163] LSPD First Response: [TRACE] Using new link spawn
[3/10/2024 7:47:46 PM.165] LSPD First Response: [MoreRadioChatter] Playing: 14
[3/10/2024 7:47:46 PM.189] LSPD First Response: [MoreRadioChatter] Playing chatter 'BLURRY_CHATTER'
[3/10/2024 7:47:46 PM.463] LSPD First Response: [TRACE] Preloading POLICE
[3/10/2024 7:47:46 PM.464] LSPD First Response: [TRACE] Created police at X:-408 Y:401.75 Z:107.4375
[3/10/2024 7:47:46 PM.464] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01
[3/10/2024 7:47:46 PM.466] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice (lspd)
[3/10/2024 7:47:46 PM.468] LSPD First Response: [TRACE] Dalton Speed (MP_M_FREEMODE_01) was set as a cop
[3/10/2024 7:47:46 PM.468] LSPD First Response: [TRACE] Report Voice: s_m_y_cop_01_white_mini_03
[3/10/2024 7:47:46 PM.469] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01
[3/10/2024 7:47:46 PM.470] LSPD First Response: [TRACE] New ped created mp_f_freemode_01 (PedType: 6), Agency: CityPolice (lspd)
[3/10/2024 7:47:46 PM.471] LSPD First Response: [TRACE] Rachael Robinson (MP_F_FREEMODE_01) was set as a cop
[3/10/2024 7:47:46 PM.504] LSPD First Response: [TRACE] Assigned ped to Chase #2 (GameplayMandatory)
[3/10/2024 7:47:46 PM.504] LSPD First Response: [TRACE] Took ownership of cop for chase
[3/10/2024 7:47:46 PM.504] LSPD First Response: [TRACE] Cop Rachael Robinson reassigned to Ronnie Pearce
[3/10/2024 7:47:46 PM.504] LSPD First Response: [TRACE] Cop added to chase
[3/10/2024 7:47:46 PM.504] LSPD First Response: [TRACE] Added cop to existing chase
[3/10/2024 7:47:46 PM.504] LSPD First Response: [TRACE] Assigned ped to Chase #2 (GameplayMandatory)
[3/10/2024 7:47:46 PM.504] LSPD First Response: [TRACE] Took ownership of cop for chase
[3/10/2024 7:47:46 PM.504] LSPD First Response: [TRACE] Cop Dalton Speed reassigned to Elmir Ejupi
[3/10/2024 7:47:46 PM.505] LSPD First Response: [TRACE] Cop added to chase
[3/10/2024 7:47:46 PM.505] LSPD First Response: [TRACE] Added cop to existing chase
[3/10/2024 7:47:46 PM.507] LSPD First Response: [XScanner][I] > XScanner CPM ∞
[3/10/2024 7:47:46 PM.547] LSPD First Response: [TRACE] Rachael Robinson now monitoring Ronnie Pearce
[3/10/2024 7:47:46 PM.547] LSPD First Response: [TRACE] Rachael Robinson now monitoring Elmir Ejupi
[3/10/2024 7:47:46 PM.547] LSPD First Response: [TRACE] Dalton Speed now monitoring Ronnie Pearce
[3/10/2024 7:47:46 PM.547] LSPD First Response: [TRACE] Dalton Speed now monitoring Elmir Ejupi
[3/10/2024 7:47:47 PM.492] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag
[3/10/2024 7:47:47 PM.545] LSPD First Response: [TRACE] Invoking PedGainedVisual
[3/10/2024 7:47:47 PM.545] LSPD First Response: [TRACE] Report Voice: s_f_y_cop_01_white_full_01
[3/10/2024 7:47:47 PM.546] LSPD First Response: [TRACE] Invoking PedGainedVisual
[3/10/2024 7:47:47 PM.547] LSPD First Response: [TRACE] Invoking PedGainedVisual
[3/10/2024 7:47:47 PM.547] LSPD First Response: [TRACE] Invoking PedGainedVisual
[3/10/2024 7:47:47 PM.547] LSPD First Response: [TRACE] Report Voice: s_m_y_cop_01_white_mini_03
[3/10/2024 7:47:47 PM.550] LSPD First Response: [XScanner][I] > XScanner CPM 110.803324099723
[3/10/2024 7:47:47 PM.550] LSPD First Response: [XScanner][I] > XScanner CPM 166.204986149584
[3/10/2024 7:47:48 PM.519] LSPD First Response: [TRACE] Rachael Robinson (MP_F_FREEMODE_01) entered combat with target: Elmir Ejupi (A_M_Y_SOUCENT_02)
[3/10/2024 7:47:48 PM.519] LSPD First Response: [TRACE] Dalton Speed (MP_M_FREEMODE_01) entered combat with target: Elmir Ejupi (A_M_Y_SOUCENT_02)
[3/10/2024 7:47:48 PM.520] LSPD First Response: [MoreRadioChatter] Play done
[3/10/2024 7:47:48 PM.521] LSPD First Response: [MoreRadioChatter] Playing chatter 'QNA'
[3/10/2024 7:47:48 PM.552] LSPD First Response: [TRACE] InvokePedRegainedVisualOfSuspectEvent
[3/10/2024 7:47:48 PM.552] LSPD First Response: [TRACE] Visual regained event fired
[3/10/2024 7:47:48 PM.552] LSPD First Response: [TRACE] InvokePedRegainedVisualOfSuspectEvent
[3/10/2024 7:47:48 PM.552] LSPD First Response: [TRACE] Visual regained event fired
[3/10/2024 7:47:48 PM.553] LSPD First Response: [TRACE] InvokePedRegainedVisualOfSuspectEvent
[3/10/2024 7:47:48 PM.553] LSPD First Response: [TRACE] InvokePedRegainedVisualOfSuspectEvent
[3/10/2024 7:47:48 PM.666] LSPD First Response: [TRACE] Reapplied
[3/10/2024 7:47:48 PM.695] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag
[3/10/2024 7:47:49 PM.467] LSPD First Response: [TRACE] Released 0 entities from Marker #7 Content Manager
[3/10/2024 7:47:49 PM.467] LSPD First Response: [TRACE] Instance cleaned (Marker #7)
[3/10/2024 7:47:49 PM.468] LSPD First Response: [TRACE] Thread Marker #7 has been shut down
[3/10/2024 7:47:50 PM.787] LSPD First Response: [TRACE] Reapplied
[3/10/2024 7:47:52 PM.368] LSPD First Response: [TRACE] World event StealCar #2 reports that it can be freed
[3/10/2024 7:47:52 PM.368] LSPD First Response: [TRACE] Removing ped from StealCar #2 (Ambient)
[3/10/2024 7:47:52 PM.368] LSPD First Response: [TRACE] Released 0 entities from StealCar #2 Content Manager
[3/10/2024 7:47:52 PM.368] LSPD First Response: [TRACE] Instance cleaned (StealCar #2)
[3/10/2024 7:47:52 PM.368] LSPD First Response: [TRACE] World event StealCar #2 has ended
[3/10/2024 7:47:52 PM.394] LSPD First Response: [TRACE] Ped Evan Kash has become idle again
[3/10/2024 7:47:52 PM.675] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag
[3/10/2024 7:47:52 PM.898] LSPD First Response: [TRACE] Reapplied
[3/10/2024 7:47:53 PM.109] LSPD First Response: [MoreRadioChatter] Play done
[3/10/2024 7:47:53 PM.137] LSPD First Response: [MoreRadioChatter] Sleeping for 20 seconds!
[3/10/2024 7:47:54 PM.997] LSPD First Response: [TRACE] Reapplied
[3/10/2024 7:47:57 PM.117] LSPD First Response: [TRACE] Reapplied
[3/10/2024 7:47:57 PM.812] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag
[3/10/2024 7:47:59 PM.278] LSPD First Response: [TRACE] Reapplied
[3/10/2024 7:47:59 PM.710] LSPD First Response: [TRACE] Visual lost event fired
[3/10/2024 7:47:59 PM.710] LSPD First Response: [TRACE] Visual lost event fired
[3/10/2024 7:48:00 PM.722] LSPD First Response: [TRACE] InvokePedRegainedVisualOfSuspectEvent
[3/10/2024 7:48:00 PM.722] LSPD First Response: [TRACE] Visual regained event fired
[3/10/2024 7:48:00 PM.722] LSPD First Response: [TRACE] InvokePedRegainedVisualOfSuspectEvent
[3/10/2024 7:48:00 PM.722] LSPD First Response: [TRACE] Visual regained event fired
[3/10/2024 7:48:00 PM.723] LSPD First Response: [TRACE] InvokePedRegainedVisualOfSuspectEvent
[3/10/2024 7:48:00 PM.723] LSPD First Response: [TRACE] InvokePedRegainedVisualOfSuspectEvent
[3/10/2024 7:48:01 PM.386] LSPD First Response: [TRACE] Reapplied
[3/10/2024 7:48:02 PM.352] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag
[3/10/2024 7:48:03 PM.364] LSPD First Response: [TRACE] Released 0 entities from PoliceStation #3 Content Manager
[3/10/2024 7:48:03 PM.364] LSPD First Response: [TRACE] Instance cleaned (PoliceStation #3)
[3/10/2024 7:48:03 PM.522] LSPD First Response: [TRACE] Reapplied
[3/10/2024 7:48:03 PM.778] LSPD First Response: [TRACE] Visual lost event fired
[3/10/2024 7:48:04 PM.797] LSPD First Response: [TRACE] InvokePedRegainedVisualOfSuspectEvent
[3/10/2024 7:48:04 PM.798] LSPD First Response: [TRACE] InvokePedRegainedVisualOfSuspectEvent
[3/10/2024 7:48:04 PM.798] LSPD First Response: [TRACE] Visual regained event fired
[3/10/2024 7:48:04 PM.798] LSPD First Response: [TRACE] InvokePedRegainedVisualOfSuspectEvent
[3/10/2024 7:48:05 PM.671] LSPD First Response: [TRACE] Reapplied
[3/10/2024 7:48:06 PM.039] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag
[3/10/2024 7:48:06 PM.848] LSPD First Response: [TRACE] InvokePedRegainedVisualOfSuspectEvent
[3/10/2024 7:48:06 PM.848] LSPD First Response: [TRACE] InvokePedRegainedVisualOfSuspectEvent
[3/10/2024 7:48:07 PM.638] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag
[3/10/2024 7:48:07 PM.785] LSPD First Response: [TRACE] Reapplied
[3/10/2024 7:48:07 PM.863] LSPD First Response: [TRACE] Visual lost event fired
[3/10/2024 7:48:07 PM.863] LSPD First Response: [TRACE] Visual lost event fired
[3/10/2024 7:48:08 PM.030] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag


 

  • Community Team

I suggest removing MoreRadioChatter.

Additionally, I am still seeing the InvokePedRegainedVisualOfSuspectEvent. Please ensure that Ambient.DisableEscapedSuspectEncounter = true is properly set in the lspdfr.ini.

Help us to help you! 

 

Report Site Guideline violations by selecting the three dots at the top right of posts!

  • Community Team

If renaming mods to _mods worked, rename it back to mods and do the following:

1. Install the Gameconfig, Heap Adjuster, and Packfile Adjuster.

2. If that still doesnt work, remove what you added recently and test after each removal.

3. If all that doesnt work, you will have to restart your mods folder.

Help us to help you! 

 

Report Site Guideline violations by selecting the three dots at the top right of posts!

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