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Traffic Stops and Arrests

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Been trying to make my game feel as realistic as possible but a couple things are bugging me. First thing is traffic stops. Is there a way to make cars stop slamming on their brakes and instead just have them move over. Kinda like how trucks and buses act, they kinda move over but they don't slam on their brakes. 2nd problem, is arresting a fleeing suspect. Now im not sure if im missing something on how to fix this but with STP when I tackle someone I gotta point my gun at them and wait for them to get up and then they put their hands up. Is there a way to tackle then arrest them while they lay on the ground? I know Combat Enhanced has a feature to arrest them on the ground but it's buggy and the ped gets up and sometimes walks away. Any help would be appreciated. Thanks

:)

15 hours ago, CroDesign said:

instead just have them move over

Well not en default game.
I made my own method where the driver slows down and crawl forward for a while, then he leaves the car and puts his hands up -Nice- except..
Vanilla LSPDFR shorts that off..
I think the most important thing to understand is how Vanilla LSPDFR actually controll Focused Ped behaviour.
All the behaviour you see in chases is the result of continuous commands.
That is important because it blocks plugin-inputs from taking control of focused Peds. The result is that you can do things to random peds that is quite neat, but the same cant be done to Peds in chases, because they are focused.
That blocks for breaking out of arrest-sequences that are hanging (seen as 'blocker' in log), but also blocks PIT on fleeing suspects.
You can find posts here from amo Echoo that are pleading for ways to 'un-arrest' suspects, because that would simply make all interactions much simpler.
TL:DR short-version: No!
Hopefully -Yet.

See my plugin here:
https://www.youtube.com/watch?v=peqSXuTfIyY

Let me know if you find it interesting.
Best Regards.

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