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LSPDFR crashing on startup


Go to solution Solved by Dozel,

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Had this issue since the last update:

 

If I select to spawn near the closest Police Station you will sometime spawn in an animation where you get out of a vehicle and the partner drives away. I believe this animation can play out near the Rockford Hill PD, Sandy Shores and somewhere in the woods, and in Paleto. Not sure if there are other spawns for this specific animation.

 

Anyway shortly after exiting the vehicle 8 out of 10 times the police vehicle is deleted for whatever reason and LSPDFR crashes. 

 

I've already tried running it without any other mods. It aslo isn't caused by modded vehicles. I can spawn them just fine and they dont disappear. As far as I can tell it's only the one that spawns via this entry scenario.

RagePluginHook.log

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12 minutes ago, Kate.Denson said:

 Crash happens if you won't use teleport to nearest police station?

Its not the teleporting, its the Spawn Option inside the LSPDFR Menu. But I believe its the only time. Atleast I haven't encountered it anywhere else yet

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17 minutes ago, RicyVasco said:

Its not the teleporting, its the Spawn Option inside the LSPDFR Menu. But I believe its the only time. Atleast I haven't encountered it anywhere else yet

 For me there is no difference but ok xD

  For all my attempts (on and off duty) when I used this option I didn't had this scene... Game just spawn me next to marker/doors to start duty/change outfit or end duty

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  • Solution

That one is interesting. I'm not part of the support team so I'm not sure I will be able to provide qualified assistance, but let's start brain storm, I really wonder, could it be because of wrongful specifications in .xml files inside lspdfr\data?

 

Spoiler

[1/10/2024 9:38:06 PM.676] LSPD First Response: ==============================
[1/10/2024 9:38:06 PM.676] LSPD First Response: UNHANDLED EXCEPTION DURING GAME FIBER TICK
[1/10/2024 9:38:06 PM.676] LSPD First Response: ------------------------------
[1/10/2024 9:38:06 PM.676] LSPD First Response: Origin: Game fiber "<UNNAMED THREAD>".
[1/10/2024 9:38:06 PM.676] LSPD First Response: ------------------------------
[1/10/2024 9:38:06 PM.676] LSPD First Response: Exception type: System.ArgumentException
[1/10/2024 9:38:06 PM.676] LSPD First Response: Exception message: The specified vehicle is invalid.
[1/10/2024 9:38:06 PM.676] Parameter name: vehicle

[1/10/2024 9:38:06 PM.676] LSPD First Response: ------------------------------
[1/10/2024 9:38:06 PM.676] LSPD First Response: Inner exceptions:
[1/10/2024 9:38:06 PM.676] LSPD First Response: ------------------------------
[1/10/2024 9:38:06 PM.676] LSPD First Response: Stack trace:
[1/10/2024 9:38:06 PM.676] LSPD First Response: at eiiXufevjXDPcGbbOeDgUoCFVOCM.yBkNBlXklCmqNvcDCchInlgNBBMGA() in D:\GTA V\LSPD First Response\LSPD First Response\Engine\Main.cs:line 72
[1/10/2024 9:38:06 PM.676] at jVzBHFTnLSWuKmXTgkbsKMjotcdj.VmibezcKdVgxZoKEQEJrCZltGTyT() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\LSPDFR.cs:line 822
[1/10/2024 9:38:06 PM.676] at Rage.GameFiber.Main()
[1/10/2024 9:38:06 PM.676] LSPD First Response: ==============================
[1/10/2024 9:38:06 PM.676] LSPD First Response:
[1/10/2024 9:38:06 PM.678] LSPD First Response: [FATAL] Forced termination

 

Also I think deleted vehicles could be because of this, but could be wrong:

Spoiler

[1/10/2024 9:37:36 PM.515] LSPD First Response: [TRACE] !!! DLC vehicle workaround is DISABLED as it depends on AmbeintScriptHooks and Main.DisableAmbientScriptHooks is enabled
[1/10/2024 9:37:36 PM.515] LSPD First Response: [TRACE] !!! NOT enabling DLC vehicle support

 

Edited by DozelRhine
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11 minutes ago, DozelRhine said:

That one is interesting. I'm not part of the support team so I'm not sure I will be able to provide qualified assistance, but let's start brain storm, I really wonder, could it be because of wrongful specifications in .xml files inside lspdfr\data?

 

  Reveal hidden contents

[1/10/2024 9:38:06 PM.676] LSPD First Response: ==============================
[1/10/2024 9:38:06 PM.676] LSPD First Response: UNHANDLED EXCEPTION DURING GAME FIBER TICK
[1/10/2024 9:38:06 PM.676] LSPD First Response: ------------------------------
[1/10/2024 9:38:06 PM.676] LSPD First Response: Origin: Game fiber "<UNNAMED THREAD>".
[1/10/2024 9:38:06 PM.676] LSPD First Response: ------------------------------
[1/10/2024 9:38:06 PM.676] LSPD First Response: Exception type: System.ArgumentException
[1/10/2024 9:38:06 PM.676] LSPD First Response: Exception message: The specified vehicle is invalid.
[1/10/2024 9:38:06 PM.676] Parameter name: vehicle

[1/10/2024 9:38:06 PM.676] LSPD First Response: ------------------------------
[1/10/2024 9:38:06 PM.676] LSPD First Response: Inner exceptions:
[1/10/2024 9:38:06 PM.676] LSPD First Response: ------------------------------
[1/10/2024 9:38:06 PM.676] LSPD First Response: Stack trace:
[1/10/2024 9:38:06 PM.676] LSPD First Response: at eiiXufevjXDPcGbbOeDgUoCFVOCM.yBkNBlXklCmqNvcDCchInlgNBBMGA() in D:\GTA V\LSPD First Response\LSPD First Response\Engine\Main.cs:line 72
[1/10/2024 9:38:06 PM.676] at jVzBHFTnLSWuKmXTgkbsKMjotcdj.VmibezcKdVgxZoKEQEJrCZltGTyT() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\LSPDFR.cs:line 822
[1/10/2024 9:38:06 PM.676] at Rage.GameFiber.Main()
[1/10/2024 9:38:06 PM.676] LSPD First Response: ==============================
[1/10/2024 9:38:06 PM.676] LSPD First Response:
[1/10/2024 9:38:06 PM.678] LSPD First Response: [FATAL] Forced termination

 

Also I think deleted vehicles could be because of this, but could be wrong:

  Hide contents

[1/10/2024 9:37:36 PM.515] LSPD First Response: [TRACE] !!! DLC vehicle workaround is DISABLED as it depends on AmbeintScriptHooks and Main.DisableAmbientScriptHooks is enabled
[1/10/2024 9:37:36 PM.515] LSPD First Response: [TRACE] !!! NOT enabling DLC vehicle support

 

I doubt it is an actual invalid model since it does spawn correctly, it just despawns as soon as I exit it.

 

Edit: I haven't touched the lspdfr xml files either. I only changed the UltimateBackup ones a d those arent even in affect when the game crashes

 

But the second part could be possible 🤔 I'll try enabling AmbientHooks and see if it fixes it

Edited by RicyVasco
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39 minutes ago, RicyVasco said:

I doubt it is an actual invalid model since it does spawn correctly, it just despawns as soon as I exit it.

 

Edit: I haven't touched the lspdfr xml files either. I only changed the UltimateBackup ones a d those arent even in affect when the game crashes

 

But the second part could be possible 🤔 I'll try enabling AmbientHooks and see if it fixes it

 Tbh I would try replace again this xml file with original one... I had problem with STP and UltimateBackup when I had custom files so maybe it can cause issue at this time too

Edited by Kate.Denson
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On 1/10/2024 at 9:39 PM, RicyVasco said:

I doubt it is an actual invalid model since it does spawn correctly, it just despawns as soon as I exit it.

 

Edit: I haven't touched the lspdfr xml files either. I only changed the UltimateBackup ones a d those arent even in affect when the game crashes

 

But the second part could be possible 🤔 I'll try enabling AmbientHooks and see if it fixes it

So any news about this one? I really curious what was the reason 🤔

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2 hours ago, DozelRhine said:

So any news about this one? I really curious what was the reason 🤔

Wasn't able to test it thoroughly since where you spawn is random with LSPDFR, but after about 5-10 tries I haven't experienced a crash yet. Seems like the new police vehicles are being despawned by GTA's DLC vehicle protection and thus causing the crash

Edited by RicyVasco
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