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[GTA V Update v3095&v3258&v3570] FAQ: New vehicle models

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LSPDFR introduced support for the new POLICE5 and POLGAUNTLET vehicles in the latest build 8757.

In build 8943, LSPDFR added support for 5 more police vehicles.

 

For most users, you'll appreciate the addition of two new police vehicles that were added to GTA in v3095. LSPDFR has made efforts to incorporate these vehicles into default backup, as well as working around Rockstar limitations which do not allow online vehicles to be used in single player.

This post aims to answer questions around the new vehicles, particularly for users using modified vehicles.

 

Since patch v3095, Rockstar has added the POLICE5 and POLGAUNTLET vehicles. We do not recommend replacing these vehicles going forward, for a few reasons:

  • The game will constantly attempt to remove these vehicles. LSPDFR patches this out, but you will not be able to use POLICE5/POLGAUNTLET, even if replaced, unless you are using LSPDFR or another modification that removes these restrictions.
  • Unless the vehicles are correctly replaced, they will still have modkits and potentially undesired meta information applied to them. Liveries may not apply correctly.
  • LSPDFR is designed for unmodified, vanilla games and only uses assets which ship in the game by default - so we assume these vehicles aren't modified and to change this you'll have to adjust agency.xml otherwise.

 

This however doesn't change the fact that some DLC packs used POLICE5, so please see the FAQs below.

 

Here's a small FAQ:

 

So what's changed?

Spoiler

LSPDFR has always been aimed at using stock, unmodified game assets. LSPDFR added support for the newly introduced GTA Online vehicles that came with GTA 5 v3095 in LSPDFR 0.4.9 Build 8757.


As always, whatever vehicles stock LSPDFR uses for backup and duty selection is controllable in /lspdfr/data/agency.xml. This XML file was changed to add POLICE5 and POLGAUNTLET to the default duty and backup rosters.

 

What if I don't want to see these new vehicles? I haven't modified POLICE5, I just don't like them!

Spoiler

Set Main.WorkaroundDLCVehicles = false in LSPDFR.ini.

 

I've replaced POLICE5 [or another MP vehicle], but LSPDFR is applying weird stock liveries to them! I don't want that!

Spoiler

Please note the cautionary notes about replacing POLICE5 above. Anyway, if you want to anyway, here's how to get LSPDFR back to original POLICE5 behavior:

 

Open /lspdfr/data/agency.xml and remove the following text like this (please note livery_multi differs per agency) on each police5 entry:

is_mp="true" use_modkit_liveries="true" livery_multi="1,2,3,4,5,18,24"

So that lines like:

<Vehicle is_mp="true" use_modkit_liveries="true" livery_multi="1,2,3,4,5,18,24">police5</Vehicle>

Turn into:

<Vehicle is_mp="true">police5</Vehicle>

 

For immersion, you may also want to remove police5 from the LSSD, SAHP and SAPR agencies as these only make sense with the stock liveries.

 

is_mp flag ensures this vehicle is not spawned without the countermeasures applied that stops the game despawning it.

 

I'm using another mod that changes LSPDFR backup behaviour, how does this affect me?

Spoiler

agency.xml is not solely used for backup, but is also used for ambient events, going on duty (garage menu) and in other misc places through LSPDFR's codebase. Basically wherever LSPDFR requests a police vehicle in code. So the comments above may still be relevant, just not in the context of backup.

 

For any concerns about the new vehicles appearing or not appearing in backup when using a third party plugin that changes LSPDFR backup behaviour, contact the author of that plugin about it.

 

I did all this! My POLICE5/[or another MP police vehicle] replacement still isn't working right!

Spoiler

First, try spawning the vehicle in game outside of LSPDFR, by using the RPH console or trainer. If the vehicle still doesn't look right, you're running into an issue with GTA, not LSPDFR. We recommend you instead use an addon approach instead of replacing POLICE5.

 

  • The title was changed to [GTA V Update v3095&v3258] FAQ: New vehicle models
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LSPDFR vNext introduces support and spawning for the following new Police Vehicles introduced in the v3258 patch.

  • POLDOMINATOR10: Vapid Dominator FX Interceptor (skins for LSPD, LSSD, SAHP)
  • POLDORADO: Bravado Dorado Cruiser (skins for LSPD, LSSD, SAHP)
  • POLGREENWOOD: Bravado Greenwood Cruiser (skins for LSPD, LSSD, SAHP)
  • POLIMPALER5: Declasse Impaler SZ Cruiser (skins for LSPD, LSSD, SAHP)
  • POLIMPALER6: Declasse Impaler LX Cruiser (skins for LSPD, LSSD)

Additionally, a bug impacting the POLGAUNTLET (Bravado Police Gauntlet Interceptor) being sent for police transport (and breaking the transport) has been fixed. POLGAUNTLET and some of the more novel new vehicles are also set to spawn less.

 

As always. LSPDFR's vehicle spawning behaviour is completely controllable by changing agency.xml.

  • 11 months later...
  • Author
  • Management Team

LSPDFR Build 9299 introdcues support and spawning for the following new Police Vehicles introduced in a previous patch and the new police bike introduced in v3570.

  • POLICEB2: Western Police Bike (used for SAHP)
  • POLTERMINUS: Canis Terminus Patrol (used for LSPD, LSSD, SAHP and SAPR)
  • POLFACTION2: Willard Outreach Faction (used for LSPD, LSSD)
  • POLCOQUETTE4: Invetero Coquette D10 Pursuit (used for LSPD, LSSD, SAHP)
  • POLCARACARA: Vapid Caracara Pursuit (used for LSPD, LSSD, SAHP and SAPR)

As always. LSPDFR's vehicle spawning behaviour is completely controllable by changing agency.xml.

  • The title was changed to [GTA V Update v3095&v3258&v3570] FAQ: New vehicle models
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