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Intimidation mode Cop Holster

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Hi guys,

 

I have changed my holster and intimidation mode doesn’t work unless your holster is in slot 9 in EUP.  Also I wanted to make intimidation mode working for legdrop holster but I don't know how to modify cop holster xml file. Could anyone help me?

Solved by DooVan

Go to solution
  • Community Team

Hi,

 

You can add that holster as an additional holster model, so the holster itself and intimidation mode will work without it being in EUP slot 9, there is how to do it:

 

In CopHolster.xml, find this line called <Model>MP_M_FREEMODE_01</Model>. 

 

You can add a new weapon set by copying and pasting the previous weapon set. You will need to change the "Holstered" and "Unholstered" numbers. 

 

This is only an example for illustration purposes:

 

<Item WeaponSet="Pistols">
            <Component>7/8</Component>    ----------- This is your holster component, hip holsters are usually 7. 
             <Holstered>X</Holstered>         ------------ This is the holstered model of the holster.

             <Unholstered>X</Unholstered> ------------ This is the unholstered model of the holster.
 </Item>    

 

To determine what is the correct number, you will need Simple Trainer:

 

(Unload CopHolster.dll via RPH F4 console before proceeding to the following steps - unloadplugin CopHolster.dll)

 

1. In Simple Trainer, go to Model Spawing - Clothes Menu - Teeth. Use Numpad 4 and 5 to cycle through the components until you find the new holster. 

 

2. Put the Teeth number of the holstered model to <Holstered>X</Holstered> in CopHolster.xml.

 

3. Cycle through the components again and find the unholstered model, then put that number to  <Unholstered>X</Unholstered> in CopHolster.xml.

 

4. Save the CopHolster.xml, and load CopHolser.dll via RPH F4 console.

 

Now you should be able to use your new holster with Cop Holster without it being in EUP slot 9. This applies to leg holsters as well. 

 

Intimidation mode only works for hip holsters. It does not make sense for it to work with leg holsters anyway. 

Edited by unitedOrange66

 

       -- LSPD - Collin Gregory - Police Officer III --

  • Author
27 minutes ago, unitedOrange66 said:

Hi,

 

You can add that holster as an additional holster model, so the holster itself and intimidation mode will work without it being in EUP slot 9, there is how to do it:

 

In CopHolster.xml, find this line called <Model>MP_M_FREEMODE_01</Model>. 

 

You can add a new weapon set by copying and pasting the previous weapon set. You will need to change the "Holstered" and "Unholstered" numbers. 

 

This is only an example for illustration purposes:

 

<Item WeaponSet="Pistols">
            <Component>7/8</Component>    ----------- This is your holster component, hip holsters are usually 7. 
             <Holstered>X</Holstered>         ------------ This is the holstered model of the holster.

             <Unholstered>X</Unholstered> ------------ This is the unholstered model of the holster.
 </Item>    

 

To determine what is the correct number, you will need Simple Trainer:

 

(Unload CopHolster.dll via RPH F4 console before proceeding to the following steps - unloadplugin CopHolster.dll)

 

1. In Simple Trainer, go to Model Spawing - Clothes Menu - Teeth. Use Numpad 4 and 5 to cycle through the components until you find the new holster. 

 

2. Put the Teeth number of the holstered model to <Holstered>X</Holstered> in CopHolster.xml.

 

3. Cycle through the components again and find the unholstered model, then put that number to  <Unholstered>X</Unholstered> in CopHolster.xml.

 

4. Save the CopHolster.xml, and load CopHolser.dll via RPH F4 console.

 

Now you should be able to use your new holster with Cop Holster without it being in EUP slot 9. This applies to leg holsters as well. 

 

Intimidation mode only works for hip holsters. It does not make sense for it to work with leg holsters anyway. 

I already set that but the only thing that have change is now the gun is unholstered when I use it (animation) but I can't use intimidation mode with that holster (hip holster)

  • Community Team
3 hours ago, DooVan said:

but I can't use intimidation mode with that holster (hip holster)

In CopHolster.xml, go to MP_M_FREEMODE_01, and make sure <FuncIntim="false"> is set to true

 

As long as you added the new holster as an additional holster, and is recognized by Cop Holster, the intimidation animation should work. 

Edited by unitedOrange66

 

       -- LSPD - Collin Gregory - Police Officer III --

  • Author
  • Solution
3 hours ago, unitedOrange66 said:

In CopHolster.xml, go to MP_M_FREEMODE_01, and make sure <FuncIntim="false"> is set to true

 

As long as you added the new holster as an additional holster, and is recognized by Cop Holster, the intimidation animation should work. 

Finally, I have found the solution for Intimidation Mode: Under Mp_m_Freemode_01 there is a section called "FuncIntimMeshes" and after investigation this is the part for the intimidation mode, you need to put the component (teef is 7) and is drawable and TADAM! Noe everything work perfectly fine. Thanks buddy to help me out !!

 

Spoiler

<Item FuncHolster="true" FuncIntim="true">
            <Model>MP_M_FREEMODE_01</Model>
            <FuncIntimMeshes>
                <Item>
                    <Component>7</Component>
                    <Drawable>6</Drawable>
                </Item>
                <Item>
                    <Component>7</Component>
                    <Drawable>8</Drawable>
                </Item>    
                <Item>
                    <Component>7</Component>
                    <Drawable>37</Drawable>
                </Item>    
                <Item>
                    <Component>7</Component>
                    <Drawable>41</Drawable>
                </Item>                
            </FuncIntimMeshes>

 

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