Reputation Activity
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DooVan got a reaction from Bear82 in Intimidation mode Cop HolsterFinally, I have found the solution for Intimidation Mode: Under Mp_m_Freemode_01 there is a section called "FuncIntimMeshes" and after investigation this is the part for the intimidation mode, you need to put the component (teef is 7) and is drawable and TADAM! Noe everything work perfectly fine. Thanks buddy to help me out !!
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DooVan reacted to rcsd2007 in Packs by meI'm just going to put this out here, If you downloaded any of my packs and are waiting on updates/fixes everything I have been working on is on hold. Long story short I got some personal issues going on, I'm currently going through a divorce. I have updates ready but I haven't touched the game since April to test to see of everything is ready to go, I apologize to every one but real life will come before any game. When I'm back mentally enough to continue I will.
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DooVan got a reaction from unitedOrange66 in Intimidation mode Cop HolsterFinally, I have found the solution for Intimidation Mode: Under Mp_m_Freemode_01 there is a section called "FuncIntimMeshes" and after investigation this is the part for the intimidation mode, you need to put the component (teef is 7) and is drawable and TADAM! Noe everything work perfectly fine. Thanks buddy to help me out !!
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DooVan reacted to unitedOrange66 in Intimidation mode Cop HolsterIn CopHolster.xml, go to MP_M_FREEMODE_01, and make sure <FuncIntim="false"> is set to true.
As long as you added the new holster as an additional holster, and is recognized by Cop Holster, the intimidation animation should work.
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DooVan reacted to Wikd in How to add working holsters using CopHolster?Hi, to add a new holster to CopHolster you need to open the XML and scroll down and add a new line to the MP_M_FREEMODE_01 slot (This will be down the bottom) once here you can see a bunch of already added holsters under <weapons> that look like.
<Item WeaponSet="Pistols">
<Component>8</Component>
<Holstered>16</Holstered>
<Unholstered>18</Unholstered>
</Item>
Now make sure to change the component slot to 7 otherwise it will not be in the correct slot. to add a new one copy and paste this line just below the one at the bottom and match up the numbers of the holster in game to the numbers in the XML but take note that if your using EUP Menu usually you need to -1 to the item you wanna add for example 134 becomes 133.
For further example if I wanted to add a holster that's in slot 100 (Holstered) and 101 (Unholstered) it would look like this
<Item WeaponSet="Pistols">
<Component>7</Component>
<Holstered>99</Holstered>
<Unholstered>100</Unholstered>
</Item>
Hope this helped and if you have any more questions just hit me up!
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DooVan reacted to Rabbit GTA V Development in Emergency Distributors ScamTypical attitude from ED. He's known to use leaks as well. He needs to be banned from this website like MU but he has the staff here protecting him so that'll never happen.