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How to adjust Weapon Sounds speed

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Hello all,

 

I recently got into doing weapon mods for LSPDFR, and one of the things I wanted to do is adjust weapon sounds to better suit the models.

 

I'm looking to start with the Combat MG and make the sounds faster to sound less like the Rate of Fire from an M60, and more like that of an M249.

 

I used Audacity to make the speed up the file , but after I replaced and re-imported the sound files, it's still the same slow sound of fire.

 

What did I do wrong?

  • Community Team

Hi,

 

What you need to change here is the rate of fire. To increase the rate of fire for a particular weapon, you'll need to edit two .XML files via OpenIV.

 

The first one is "weapons.meta," find the weapon you want to edit, and search for this line called: "TimeBetweenShots." It is in milliseconds, so I assume smaller numbers equal to higher rate of fire.

 

The next .XML you need to edit is "weaponsanimations.meta," this ensures the weapon's animation will match the customized rate of fire.

 

The parameters you need to edit are: 

AnimFireRateModifier

AnimBlindFireRateModifier

 

I recommend testing out a few different values, until it suits your preference. Don't forget to make backups. 

 

       -- LSPD - Collin Gregory - Police Officer III --

  • Author

I know about editing the weapon and animation meta. What I'm asking is how to I make the AUDIO of the shots faster.

 

I set my Combat MG to fire at approximately 750 RPM through the weapon and animation meta files, but the sound of the gun still sounds like its shooting at 515 RPM.

 

How do I adjust the AUDIO of the gun to be faster?

  • Community Team

I'm pretty sure I made it clear in my previous post: 

 

You can't make weapon firing sounds "sound faster" if the rate of fire is low.

 

Editing the animation will not change the rate of fire.

Edited by unitedOrange66

 

       -- LSPD - Collin Gregory - Police Officer III --

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