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Ped Headshot to Base64

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Hi everyone, 

Is there any way to convert a Ped Headshot to a base64 string? 

I'm using this code to create the Headshot: 
 

int pedHeadShot = NativeFunction.Natives.REGISTER_PEDHEADSHOT<int>(ped);
while (!NativeFunction.Natives.IS_PEDHEADSHOT_READY<bool>(pedHeadShot)) {
	GameFiber.Yield();
}
string pedHeadShotString = NativeFunction.Natives.GET_PEDHEADSHOT_TXD_STRING<string>(pedHeadShot);

NativeFunction.Natives.UNREGISTER_PEDHEADSHOT(pedHeadShot);

 

This only returned "pedmugshot_33" while testing.

 

I don't want to display the headshot as a notification. I need it as a string. 

 

Thanks in advance!

Edited by HeyPalu

  • The title was changed to Ped Headshot to Base64
  • Author
41 minutes ago, Cyan said:

GET_PEDHEADSHOT_TXD_STRING only returns the name of the new generated in-game texture. There's no native that exposes the image data as base64.

Thanks for your response. Is there any way to export that in-game texture?

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