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ЯΛBBIƬ 2010-2018 Dodge Charger Pack

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Hello, since Mr Rabbit moved this pack away i thought of asking for help here.
When i use his <handlingId>POLICE2</handlingId> the car is a bit more stable than if i used <handlingId>BUFFALO2</handlingId>, but the car flips no matter what, tho only at "higher" speed.
Does anyone have any suggestions of what to use instead?
The full meta if that helps:

 

Spoiler
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<Item>
      <modelName>legacy18charger</modelName>
      <txdName>legacy18charger</txdName>
      <handlingId>POLICE2</handlingId>
      <gameName>legacy18charger</gameName>
      <vehicleMakeName>DODGE</vehicleMakeName>
      <expressionDictName>null</expressionDictName>
      <expressionName>null</expressionName>
      <animConvRoofDictName>null</animConvRoofDictName>
      <animConvRoofName>null</animConvRoofName>
      <animConvRoofWindowsAffected />
      <ptfxAssetName>null</ptfxAssetName>
      <audioNameHash>WINDSOR</audioNameHash>
      <layout>LAYOUT_STANDARD</layout>
      <coverBoundOffsets>POLICE_COVER_OFFSET_INFO</coverBoundOffsets>
      <explosionInfo>EXPLOSION_INFO_DEFAULT</explosionInfo>
      <scenarioLayout />
      <cameraName>DEFAULT_FOLLOW_VEHICLE_CAMERA</cameraName>
      <aimCameraName>MID_BOX_VEHICLE_AIM_CAMERA</aimCameraName>
      <bonnetCameraName>VEHICLE_BONNET_CAMERA_HIGH</bonnetCameraName>
      <povCameraName>DEFAULT_POV_CAMERA</povCameraName>
      <FirstPersonDriveByIKOffset x="0.000000" y="-0.040000" z="-0.030000" />
      <FirstPersonDriveByUnarmedIKOffset x="0.000000" y="-0.100000" z="0.000000" />
      <FirstPersonProjectileDriveByIKOffset x="0.000000" y="-0.070000" z="-0.010000" />
      <FirstPersonProjectileDriveByPassengerIKOffset x="-0.050000" y="-0.070000" z="-0.010000" />
      <FirstPersonProjectileDriveByRearLeftIKOffset x="0.000000" y="0.000000" z="0.000000" />
      <FirstPersonProjectileDriveByRearRightIKOffset x="0.000000" y="0.000000" z="0.000000" />
      <FirstPersonDriveByLeftPassengerIKOffset x="0.000000" y="0.000000" z="0.000000" />
      <FirstPersonDriveByRightPassengerIKOffset x="0.000000" y="-0.055000" z="0.000000" />
      <FirstPersonDriveByRightRearPassengerIKOffset x="0.000000" y="0.000000" z="0.000000" />
      <FirstPersonDriveByLeftPassengerUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" />
      <FirstPersonDriveByRightPassengerUnarmedIKOffset x="0.000000" y="-0.100000" z="0.000000" />
      <FirstPersonMobilePhoneOffset x="0.133000" y="0.175000" z="0.583000" />
      <FirstPersonPassengerMobilePhoneOffset x="0.136000" y="0.086000" z="0.498000" />
      <PovCameraOffset x="0.000000" y="-0.270000" z="0.600000" />
      <PovCameraVerticalAdjustmentForRollCage value="-0.010000" />
      <PovPassengerCameraOffset x="0.000000" y="0.000000" z="0.000000" />
      <PovRearPassengerCameraOffset x="0.000000" y="0.000000" z="0.000000" />
      <vfxInfoName>VFXVEHICLEINFO_CAR_GENERIC</vfxInfoName>
      <shouldUseCinematicViewMode value="true" />
      <shouldCameraTransitionOnClimbUpDown value="false" />
      <shouldCameraIgnoreExiting value="false" />
      <AllowPretendOccupants value="true" />
      <AllowJoyriding value="true" />
      <AllowSundayDriving value="true" />
      <AllowBodyColorMapping value="true" />
      <wheelScale value="0.288500" />
      <wheelScaleRear value="0.288500" />
      <dirtLevelMin value="0.000000" />
      <dirtLevelMax value="0.700000" />
      <envEffScaleMin value="0.000000" />
      <envEffScaleMax value="1.000000" />
      <envEffScaleMin2 value="0.000000" />
      <envEffScaleMax2 value="1.000000" />
      <damageMapScale value="0.600000" />
      <damageOffsetScale value="1.000000" />
      <diffuseTint value="0x00FFFFFF" />
      <steerWheelMult value="0.700000" />
      <HDTextureDist value="5.000000" />
      <lodDistances content="float_array">
        500.000000
        500.000000
        500.000000
        500.000000
        500.000000
        500.000000
      </lodDistances>
      <minSeatHeight value="0.87" />
      <identicalModelSpawnDistance value="20" />
      <maxNumOfSameColor value="10" />
      <defaultBodyHealth value="1000.000000" />
      <pretendOccupantsScale value="1.000000" />
      <visibleSpawnDistScale value="1.000000" />
      <trackerPathWidth value="2.000000" />
      <weaponForceMult value="1.000000" />
      <frequency value="40" />
      <swankness>SWANKNESS_2</swankness>
      <maxNum value="10" />
      <flags>FLAG_HAS_LIVERY FLAG_EXTRAS_ALL FLAG_LAW_ENFORCEMENT FLAG_EMERGENCY_SERVICE FLAG_DONT_SPAWN_IN_CARGEN FLAG_HAS_INTERIOR_EXTRAS FLAG_REPORT_CRIME_IF_STANDING_ON</flags>
      <type>VEHICLE_TYPE_CAR</type>
      <plateType>VPT_BACK_PLATES</plateType>
      <dashboardType>VDT_GENTAXI</dashboardType>
      <vehicleClass>VC_EMERGENCY</vehicleClass>
      <wheelType>VWT_SPORT</wheelType>
      <trailers />
      <additionalTrailers />
      <drivers />
      <extraIncludes />
      <doorsWithCollisionWhenClosed />
      <driveableDoors />
      <bumpersNeedToCollideWithMap value="false" />
      <needsRopeTexture value="false" />
      <requiredExtras />
      <rewards />
      <cinematicPartCamera>
        <Item>WHEEL_FRONT_RIGHT_CAMERA</Item>
        <Item>WHEEL_FRONT_LEFT_CAMERA</Item>
        <Item>WHEEL_REAR_RIGHT_CAMERA</Item>
        <Item>WHEEL_REAR_LEFT_CAMERA</Item>
      </cinematicPartCamera>
      <NmBraceOverrideSet />
      <buoyancySphereOffset x="0.000000" y="0.000000" z="0.000000" />
      <buoyancySphereSizeScale value="1.000000" />
      <pOverrideRagdollThreshold type="NULL" />
      <firstPersonDrivebyData>
        <Item>STD_BUFFALO2_FRONT_LEFT</Item>
        <Item>STD_BUFFALO2_FRONT_RIGHT</Item>
      </firstPersonDrivebyData>
    </Item>

 

It is the 2018 Dodge Charger and the car pack picture was this:

Could contain: vehicle, land vehicle, wheel, outdoor, transport, tire, car, full-size car, law enforcement, auto part, police car, bumper, police, sedan, mid-size car

I hope someone is kind enough to help.

Edited by eazbox

Sometimes I will use police or police3, depending on the developer and base models. Unfortunately, this was one of the few packs or vehicles from him I never got around to downloading. I would personally experiment with the base handling IDs.

“All my mornings are Mondays stuck in an endless February” 

 

Linktree (Socials): https://linktr.ee/cherryaerie | Please quote for faster replies, or I may not see your reply!

  • Author
20 hours ago, cherryaerie said:

Sometimes I will use police or police3, depending on the developer and base models. Unfortunately, this was one of the few packs or vehicles from him I never got around to downloading. I would personally experiment with the base handling IDs.

Thanks for your reply, you know what, i never thought that Police3 would have worked.. But it did!

Thank you.

All those others that would make sense didnt work.. lol

Even tho there are some minor issue's with Rabbit cars, i will miss have the option to try them out, but not enough for me to make a registration on that other website.

 

Anyway, Thank you Cherryaerie for your kind help.

  • 1 year later...

I know this is late but I  always use BUFFALO2 for any Charger I've used and I've never had any issues. I usually us BUFFALO2 for my Taurus as well only because it seems to make them a little but quicker. 

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