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Commands to make chase suspects give up less easily?

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New to LSPDFR. I only play police chases.

 

I'm wondering is there a way to make chase suspects give up less easily? Sometimes they stop and put their hands up after I bump them once or twice. One minute they're shooting back at police the next they just put their hands up and give up.

 

I tried setting Chase.ExhaustionInterval = 9999999 but it didn't work. Is there a way to make the suspects more resilient? Thanks so much

5 hours ago, baselineJ said:

New to LSPDFR. I only play police chases.

 

I'm wondering is there a way to make chase suspects give up less easily? Sometimes they stop and put their hands up after I bump them once or twice. One minute they're shooting back at police the next they just put their hands up and give up.

 

I tried setting Chase.ExhaustionInterval = 9999999 but it didn't work. Is there a way to make the suspects more resilient? Thanks so much

Try this. I did not find better plugin for update pursuit.

 

No, not that I know of, this question is likely better suited for someone with a little more experience in dabbling in LSPDFRs base .ini, which is something I do not do, but for me personally, my AI doesn't give up easily at all in pursuits, they really only give up if all 4 of their tires have been deflated with stop sticks or if they literally flip there car, die, or if I and the AI Cops manage to get them boxed in, and even then I have to get out of my car and draw on them for them to surrender. The mod posted above seemed to make it better, so give that a shot!

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