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Multiple Liveries not working

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I have a CVPI that has 4 Police Sign pictures in the Texture file. I made small edits to each but the liveries aren't changing when I go in-game (I use the trainer to try to change them). This is just for the police1 car and here is the vehicles.ide line:

 

police, police, car, POLICE, POLICE, VEH@STD, VEH@STD_RI1, 100, 999, 0.2345, 0.2345, 0.2, 2, 1.0 ,1, ext_requi+ext_strong+livery

 

As you can see, I have +livery at the end but it still isn't working for some reason. Any help would be greatly appreciated!

  • Author

The livery change option in the trainer only works on cars that has it enabled by default. I know if it's possible to modify a line in trainer.ini that makes it work, I skimmed though it, but I didn't find anything.

 

I found this in the trainer.ini:

 

VehicleLivery=0 //Trainer mapped Livery

 

Does this have anything to do with it?

  • Author

Odd, it works for me. Do the liveries change when you spawn the model multiple times?

 

Nope. But this problem is only for one car. Liveries on the other ones work fine. And yes, the vehicle is Livery enabled. This is what it says in the ReadMe:

 

- MULTIPLE LIVERIES: YES, 4x

Wait, in the vehicles.ide, shouldn't all names of cars all the way to the left match the Game Name of the car? If so i think my vehicles.ide is messed up. For example, it say Fbi as car name, but then Police as Game Name. It say Stockade as Car Name, then PolPat as Game name in the same line. Could this be the problem?

Well if that's the case and the liveries you installed saved fine you're probably going to have to find another model. 

 

Yeah, I think your ide is messed up. Try replacing it and adding +livery again. 

Edited by SharpCommand

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  • 7 years later...
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