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The latest updated version of RAGE Plugin Hook, required to play LSPDFR, can be found inside the LSPDFR download. It is not currently available on the RAGE Plugin Hook website.

LSPDFR Crashing After Force Duty

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Updated to new Ragehook, game version, and scripthook, now it crashes haha. here is the log from ragehook

 

Spoiler

[5/29/2022 7:20:56 PM.097] Started new log on 5/29/2022 7:20:56 PM.097
[5/29/2022 7:20:56 PM.098] ====================================================================================================
[5/29/2022 7:20:56 PM.085] Log path: C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\RagePluginHook.log
[5/29/2022 7:20:56 PM.099] Log verbosity: Trivial
[5/29/2022 7:20:56 PM.105] Initializing input system
[5/29/2022 7:20:56 PM.113] Initializing game console
[5/29/2022 7:20:56 PM.128] Console key has been set to F4 (key code: 115)
[5/29/2022 7:20:56 PM.267] Initializing console variable "ConsoleScrollAmount".
[5/29/2022 7:20:56 PM.267] Type: System.Int32, Reading section: "Miscellaneous", key: ConsoleScrollAmount
[5/29/2022 7:20:56 PM.273] Read value: <null>
[5/29/2022 7:20:56 PM.273] Initializing console variable "ConsoleKey".
[5/29/2022 7:20:56 PM.273] Type: System.Windows.Forms.Keys, Reading section: "Miscellaneous", key: ConsoleKey
[5/29/2022 7:20:56 PM.276] Read value: F4
[5/29/2022 7:20:56 PM.276] Setting value of console variable "ConsoleKey" to stored value.
[5/29/2022 7:20:56 PM.276] Console key has been set to F4 (key code: 115)
[5/29/2022 7:20:56 PM.276] Initializing console variable "PluginTimeoutThreshold".
[5/29/2022 7:20:56 PM.276] Type: System.Int32, Reading section: "Miscellaneous", key: PluginTimeoutThreshold
[5/29/2022 7:20:56 PM.280] Read value: 9000
[5/29/2022 7:20:56 PM.280] Setting value of console variable "PluginTimeoutThreshold" to stored value.
[5/29/2022 7:20:56 PM.280] Initializing console variable "AlwaysShowConsoleOutput".
[5/29/2022 7:20:56 PM.281] Type: System.Boolean, Reading section: "Miscellaneous", key: AlwaysShowConsoleOutput
[5/29/2022 7:20:56 PM.283] Read value: <null>
[5/29/2022 7:20:56 PM.283] Initializing console variable "ShowConsoleCommandInfoOnPluginLoad".
[5/29/2022 7:20:56 PM.283] Type: System.Boolean, Reading section: "Miscellaneous", key: ShowConsoleCommandInfoOnPluginLoad
[5/29/2022 7:20:56 PM.286] Read value: False
[5/29/2022 7:20:56 PM.286] Setting value of console variable "ShowConsoleCommandInfoOnPluginLoad" to stored value.
[5/29/2022 7:20:56 PM.286] Initializing console variable "ShowOnScreenWarnings".
[5/29/2022 7:20:56 PM.286] Type: System.Boolean, Reading section: "Miscellaneous", key: ShowOnScreenWarnings
[5/29/2022 7:20:56 PM.287] Read value: <null>
[5/29/2022 7:20:56 PM.287] Console initialized
[5/29/2022 7:20:56 PM.287] Initializing forms manager
[5/29/2022 7:20:56 PM.289] Cleaning temp folder
[5/29/2022 7:20:56 PM.290] Version: RAGE Plugin Hook v1.93.1305.16293 for Grand Theft Auto V
[5/29/2022 7:20:56 PM.300] ================ RAGE Plugin Hook ================
[5/29/2022 7:20:56 PM.307] Command line option "windowed-disableCustomLoadingScreen" is specified twice. Please remove one.
[5/29/2022 7:20:56 PM.312] Detected Windows 10 Home (64-bit) (10.0.19044.0)!
[5/29/2022 7:20:56 PM.314] Checking game support
[5/29/2022 7:20:56 PM.498] Product name: Grand Theft Auto V
[5/29/2022 7:20:56 PM.498] Product version: 1.0.2628.2
[5/29/2022 7:20:56 PM.498] Is steam version: True
[5/29/2022 7:20:56 PM.500] Initializing DirectX
[5/29/2022 7:20:56 PM.503] Initializing Direct3D
[5/29/2022 7:20:56 PM.503] Getting game swap chain
[5/29/2022 7:20:56 PM.540] Swap Chain created: 0x7FF6FBF60460
[5/29/2022 7:20:56 PM.540] Swap Chain VTable: 0x2447A8D14C0
[5/29/2022 7:20:56 PM.540] 0x748948EFCDEF29E9;0x8D48564157552024;0x170EC814890246C
[5/29/2022 7:20:56 PM.540] D3D11Present: 0x7FF8523E1FE0
[5/29/2022 7:20:56 PM.540] D3D11ResizeBuffers: 0x7FF852400930
[5/29/2022 7:20:56 PM.540] D3D11ResizeTarget: 0x7FF85244B020
[5/29/2022 7:20:56 PM.540] D3D11SetFullscreenState: 0x7FF8524026F0
[5/29/2022 7:20:56 PM.540] Getting device
[5/29/2022 7:20:56 PM.540] Retrieved device
[5/29/2022 7:20:56 PM.540] Creating wrapper
[5/29/2022 7:20:56 PM.542] Direct3D initialized
[5/29/2022 7:20:56 PM.542] Initialized DirectX
[5/29/2022 7:20:56 PM.542] Direct3D watcher thread spawned
[5/29/2022 7:20:56 PM.624] Wrapper created
[5/29/2022 7:20:56 PM.629] Effect created
[5/29/2022 7:20:56 PM.630] Creating buffer
[5/29/2022 7:20:56 PM.630] Created buffer
[5/29/2022 7:20:56 PM.630] Creating blend state
[5/29/2022 7:20:56 PM.630] Created blend state
[5/29/2022 7:20:56 PM.630] Done with creation
[5/29/2022 7:20:56 PM.694] Initializing texture system.
[5/29/2022 7:20:56 PM.694] Initializing texture system; phase 1
[5/29/2022 7:20:56 PM.694] Initializing texture system; phase 2
[5/29/2022 7:20:56 PM.703] Initializing texture system; phase 3
[5/29/2022 7:20:56 PM.703] Initializing texture system; phase 4
[5/29/2022 7:20:56 PM.716] Initializing texture system; phase 5
[5/29/2022 7:20:56 PM.718] Initializing texture system; phase 6
[5/29/2022 7:20:56 PM.719] Initializing texture system; phase 7
[5/29/2022 7:20:56 PM.722] Initializing texture system; phase 8
[5/29/2022 7:20:56 PM.724] Initializing texture system; phase 9
[5/29/2022 7:20:56 PM.725] Initializing texture system; phase 10
[5/29/2022 7:20:56 PM.730] Initializing texture system; phase 11
[5/29/2022 7:20:56 PM.730] Initializing texture system; phase 12
[5/29/2022 7:20:56 PM.733] Initializing texture system; phase 13
[5/29/2022 7:20:56 PM.733] Initializing texture system; phase 14
[5/29/2022 7:21:01 PM.544] Direct3D watcher thread ended
[5/29/2022 7:21:15 PM.038] LoadingScreenMsg: Initializing game support
[5/29/2022 7:21:15 PM.289] Initializing game support
[5/29/2022 7:21:20 PM.804] LoadingScreenMsg: Velocity limit removed
[5/29/2022 7:21:21 PM.120] Compatibility level: 0
[5/29/2022 7:21:21 PM.120] Supported version detected
[5/29/2022 7:21:21 PM.120] ==================================================
[5/29/2022 7:21:21 PM.120] LoadingScreenMsg: Patching code
[5/29/2022 7:21:21 PM.371] LoadingScreenMsg: Waiting for game initialization
[5/29/2022 7:21:21 PM.621] Waiting for game initialization
[5/29/2022 7:21:21 PM.722] LoadingScreenMsg: Initializing core
[5/29/2022 7:21:21 PM.972] Initializing hook
[5/29/2022 7:21:26 PM.995] LoadingScreenMsg: Completing interoperability
[5/29/2022 7:21:27 PM.246] Completing interoperability
[5/29/2022 7:21:27 PM.246] Initialization code 1.
[5/29/2022 7:21:27 PM.246] Initialization code 2.
[5/29/2022 7:21:27 PM.246] Initialization code 3.
[5/29/2022 7:21:27 PM.254] 1 Address: 0x00007FF6F9DCB768
[5/29/2022 7:21:27 PM.254] Calling func 1
[5/29/2022 7:21:27 PM.270] 2 Address: 0x00007FF6FA979D82
[5/29/2022 7:21:27 PM.270] 3 Address: 0x00007FF6F9395DAA
[5/29/2022 7:21:27 PM.298] Address: 0x00007FF6FA979D2C
[5/29/2022 7:21:27 PM.298] Unknown var: 0x00007FF6FB9EF130
[5/29/2022 7:21:27 PM.298] Initialization code 4.
[5/29/2022 7:21:27 PM.298] Initialization code 5.
[5/29/2022 7:21:27 PM.298] Completing interoperability, phase 1
[5/29/2022 7:21:27 PM.298] Completing interoperability, phase 2
[5/29/2022 7:21:27 PM.298] Completing interoperability, phase 3
[5/29/2022 7:21:27 PM.298] Completing interoperability, phase 4
[5/29/2022 7:21:27 PM.298] Completing interoperability, phase 5
[5/29/2022 7:21:27 PM.298] Completing interoperability, phase 6
[5/29/2022 7:21:27 PM.298] Completing interoperability, phase 7
[5/29/2022 7:21:27 PM.298] LoadingScreenMsg:
[5/29/2022 7:21:27 PM.549] LoadingScreenMsg: Loading Story Mode
[5/29/2022 7:21:29 PM.991] LoadingScreenMsg: Loading and Populating Game World
[5/29/2022 7:21:30 PM.241] LoadingScreenMsg:
[5/29/2022 7:21:47 PM.520] Initializing console variable "IsDeveloperModeEnabled".
[5/29/2022 7:21:47 PM.520] Type: System.Boolean, Reading section: "Miscellaneous", key: IsDeveloperModeEnabled
[5/29/2022 7:21:47 PM.521] Read value: <null>
[5/29/2022 7:21:47 PM.521] Initializing console variable "TimeScale".
[5/29/2022 7:21:47 PM.521] Type: System.Single, Reading section: "Miscellaneous", key: TimeScale
[5/29/2022 7:21:47 PM.522] Read value: <null>
[5/29/2022 7:21:47 PM.532] Loading plugin from path: C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\Plugins\LSPD First Response.dll
[5/29/2022 7:21:49 PM.593] <UNLOADED PLUGIN>: Initializing input system
[5/29/2022 7:21:49 PM.594] <UNLOADED PLUGIN>: Initializing game console
[5/29/2022 7:21:49 PM.595] <UNLOADED PLUGIN>: Initializing forms manager
[5/29/2022 7:21:49 PM.689] Plugin "LSPD First Response" was loaded from "LSPD First Response.dll".
[5/29/2022 7:21:49 PM.894] LSPD First Response: [TRACE] Started loading LSPDFR
[5/29/2022 7:21:49 PM.895] LSPD First Response: [INFO] Running LSPD First Response 0.4.9 (0.4.7800.3124)
[5/29/2022 7:21:49 PM.895] LSPD First Response: [INFO] Compiled on 9 May 2021 23:44:07 UTC
[5/29/2022 7:21:49 PM.895] LSPD First Response: [INFO] Copyright © 2015-2020, G17 Media, www.lspdfr.com
[5/29/2022 7:21:50 PM.302] LSPD First Response: [WARN] Failed to resolve PM_3
[5/29/2022 7:21:54 PM.839] LSPD First Response: [TRACE] Thread CopManager #1 initialized
[5/29/2022 7:22:03 PM.552] LSPD First Response: [TRACE] Game has stopped loading
[5/29/2022 7:22:06 PM.138] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom
[5/29/2022 7:22:06 PM.141] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom
[5/29/2022 7:22:06 PM.143] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:lspdfr/data/outfits.xml
[5/29/2022 7:22:06 PM.227] LSPD First Response: [WARN] No name for outfit variation at line 23
[5/29/2022 7:22:06 PM.227] LSPD First Response: [WARN] No name for outfit variation at line 31
[5/29/2022 7:22:06 PM.227] LSPD First Response: [WARN] No name for outfit variation at line 39
[5/29/2022 7:22:06 PM.227] LSPD First Response: [WARN] No name for outfit variation at line 64
[5/29/2022 7:22:06 PM.227] LSPD First Response: [WARN] No name for outfit variation at line 72
[5/29/2022 7:22:06 PM.227] LSPD First Response: [WARN] No name for outfit variation at line 80
[5/29/2022 7:22:06 PM.228] LSPD First Response: [WARN] No name for outfit variation at line 111
[5/29/2022 7:22:06 PM.228] LSPD First Response: [WARN] No name for outfit variation at line 138
[5/29/2022 7:22:06 PM.228] LSPD First Response: [WARN] No name for outfit variation at line 174
[5/29/2022 7:22:06 PM.228] LSPD First Response: [WARN] No name for outfit variation at line 207
[5/29/2022 7:22:06 PM.228] LSPD First Response: [WARN] No name for outfit variation at line 220
[5/29/2022 7:22:06 PM.228] LSPD First Response: [WARN] No name for outfit variation at line 259
[5/29/2022 7:22:06 PM.228] LSPD First Response: [WARN] No name for outfit variation at line 273
[5/29/2022 7:22:06 PM.228] LSPD First Response: [WARN] No name for outfit variation at line 309
[5/29/2022 7:22:06 PM.228] LSPD First Response: [WARN] No name for outfit variation at line 323
[5/29/2022 7:22:06 PM.228] LSPD First Response: [WARN] No name for outfit variation at line 363
[5/29/2022 7:22:06 PM.228] LSPD First Response: [WARN] No name for outfit variation at line 391
[5/29/2022 7:22:06 PM.229] LSPD First Response: [WARN] No name for outfit variation at line 425
[5/29/2022 7:22:06 PM.229] LSPD First Response: [WARN] No name for outfit variation at line 453
[5/29/2022 7:22:06 PM.229] LSPD First Response: [WARN] No name for outfit variation at line 484
[5/29/2022 7:22:06 PM.229] LSPD First Response: [WARN] No name for outfit variation at line 502
[5/29/2022 7:22:06 PM.229] LSPD First Response: [WARN] No name for outfit variation at line 529
[5/29/2022 7:22:06 PM.229] LSPD First Response: [WARN] No name for outfit variation at line 547
[5/29/2022 7:22:06 PM.229] LSPD First Response: [WARN] No name for outfit variation at line 581
[5/29/2022 7:22:06 PM.229] LSPD First Response: [WARN] No name for outfit variation at line 615
[5/29/2022 7:22:06 PM.229] LSPD First Response: [WARN] No name for outfit variation at line 650
[5/29/2022 7:22:06 PM.229] LSPD First Response: [WARN] No name for outfit variation at line 677
[5/29/2022 7:22:06 PM.229] LSPD First Response: [WARN] No name for outfit variation at line 711
[5/29/2022 7:22:06 PM.229] LSPD First Response: [WARN] No name for outfit variation at line 741
[5/29/2022 7:22:06 PM.229] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom
[5/29/2022 7:22:06 PM.229] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom
[5/29/2022 7:22:06 PM.229] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:lspdfr/data/cop_presets_outfits.xml
[5/29/2022 7:22:06 PM.232] LSPD First Response: [WARN] No gender specified for outfit variation Officer at line 11, defaulting to male
[5/29/2022 7:22:06 PM.232] LSPD First Response: [WARN] No name for outfit variation at line 25
[5/29/2022 7:22:06 PM.232] LSPD First Response: [WARN] No gender specified for outfit variation Officer III+1 at line 25, defaulting to male
[5/29/2022 7:22:06 PM.232] LSPD First Response: [WARN] No name for outfit variation at line 32
[5/29/2022 7:22:06 PM.232] LSPD First Response: [WARN] No gender specified for outfit variation Detective at line 32, defaulting to male
[5/29/2022 7:22:06 PM.232] LSPD First Response: [WARN] No name for outfit variation at line 39
[5/29/2022 7:22:06 PM.232] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer at line 39, defaulting to male
[5/29/2022 7:22:06 PM.232] LSPD First Response: [WARN] No name for outfit variation at line 47
[5/29/2022 7:22:06 PM.232] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer III+1 at line 47, defaulting to male
[5/29/2022 7:22:06 PM.232] LSPD First Response: [WARN] No name for outfit variation at line 56
[5/29/2022 7:22:06 PM.232] LSPD First Response: [WARN] No gender specified for outfit variation Armored Detective at line 56, defaulting to male
[5/29/2022 7:22:06 PM.233] LSPD First Response: [WARN] No gender specified for outfit variation Officer at line 71, defaulting to male
[5/29/2022 7:22:06 PM.233] LSPD First Response: [WARN] No name for outfit variation at line 85
[5/29/2022 7:22:06 PM.233] LSPD First Response: [WARN] No gender specified for outfit variation Officer III at line 85, defaulting to male
[5/29/2022 7:22:06 PM.233] LSPD First Response: [WARN] No name for outfit variation at line 92
[5/29/2022 7:22:06 PM.233] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer at line 92, defaulting to male
[5/29/2022 7:22:06 PM.233] LSPD First Response: [WARN] No name for outfit variation at line 100
[5/29/2022 7:22:06 PM.233] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer III at line 100, defaulting to male
[5/29/2022 7:22:06 PM.233] LSPD First Response: [WARN] No gender specified for outfit variation Officer at line 115, defaulting to male
[5/29/2022 7:22:06 PM.233] LSPD First Response: [WARN] No name for outfit variation at line 129
[5/29/2022 7:22:06 PM.233] LSPD First Response: [WARN] No gender specified for outfit variation Officer III+1 at line 129, defaulting to male
[5/29/2022 7:22:06 PM.233] LSPD First Response: [WARN] No name for outfit variation at line 136
[5/29/2022 7:22:06 PM.233] LSPD First Response: [WARN] No gender specified for outfit variation Detective at line 136, defaulting to male
[5/29/2022 7:22:06 PM.233] LSPD First Response: [WARN] No name for outfit variation at line 143
[5/29/2022 7:22:06 PM.233] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer at line 143, defaulting to male
[5/29/2022 7:22:06 PM.233] LSPD First Response: [WARN] No name for outfit variation at line 151
[5/29/2022 7:22:06 PM.233] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer III+1 at line 151, defaulting to male
[5/29/2022 7:22:06 PM.233] LSPD First Response: [WARN] No name for outfit variation at line 160
[5/29/2022 7:22:06 PM.233] LSPD First Response: [WARN] No gender specified for outfit variation Armored Detective at line 160, defaulting to male
[5/29/2022 7:22:06 PM.233] LSPD First Response: [WARN] No gender specified for outfit variation Officer at line 175, defaulting to male
[5/29/2022 7:22:06 PM.233] LSPD First Response: [WARN] No name for outfit variation at line 189
[5/29/2022 7:22:06 PM.233] LSPD First Response: [WARN] No gender specified for outfit variation Officer III at line 189, defaulting to male
[5/29/2022 7:22:06 PM.233] LSPD First Response: [WARN] No name for outfit variation at line 196
[5/29/2022 7:22:06 PM.233] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer at line 196, defaulting to male
[5/29/2022 7:22:06 PM.233] LSPD First Response: [WARN] No name for outfit variation at line 204
[5/29/2022 7:22:06 PM.233] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer III at line 204, defaulting to male
[5/29/2022 7:22:06 PM.233] LSPD First Response: [WARN] No gender specified for outfit variation Officer at line 219, defaulting to male
[5/29/2022 7:22:06 PM.233] LSPD First Response: [WARN] No name for outfit variation at line 233
[5/29/2022 7:22:06 PM.233] LSPD First Response: [WARN] No gender specified for outfit variation Officer III+1 at line 233, defaulting to male
[5/29/2022 7:22:06 PM.233] LSPD First Response: [WARN] No name for outfit variation at line 240
[5/29/2022 7:22:06 PM.233] LSPD First Response: [WARN] No gender specified for outfit variation Detective at line 240, defaulting to male
[5/29/2022 7:22:06 PM.233] LSPD First Response: [WARN] No name for outfit variation at line 247
[5/29/2022 7:22:06 PM.233] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer at line 247, defaulting to male
[5/29/2022 7:22:06 PM.233] LSPD First Response: [WARN] No name for outfit variation at line 255
[5/29/2022 7:22:06 PM.233] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer III+1 at line 255, defaulting to male
[5/29/2022 7:22:06 PM.233] LSPD First Response: [WARN] No name for outfit variation at line 264
[5/29/2022 7:22:06 PM.233] LSPD First Response: [WARN] No gender specified for outfit variation Armored Detective at line 264, defaulting to male
[5/29/2022 7:22:06 PM.233] LSPD First Response: [WARN] No gender specified for outfit variation Officer at line 279, defaulting to male
[5/29/2022 7:22:06 PM.233] LSPD First Response: [WARN] No name for outfit variation at line 293
[5/29/2022 7:22:06 PM.233] LSPD First Response: [WARN] No gender specified for outfit variation Officer III at line 293, defaulting to male
[5/29/2022 7:22:06 PM.233] LSPD First Response: [WARN] No name for outfit variation at line 300
[5/29/2022 7:22:06 PM.233] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer at line 300, defaulting to male
[5/29/2022 7:22:06 PM.233] LSPD First Response: [WARN] No name for outfit variation at line 308
[5/29/2022 7:22:06 PM.233] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer III at line 308, defaulting to male
[5/29/2022 7:22:06 PM.233] LSPD First Response: [WARN] No gender specified for outfit variation Officer at line 403, defaulting to male
[5/29/2022 7:22:06 PM.234] LSPD First Response: [WARN] No gender specified for outfit variation Detective at line 418, defaulting to male
[5/29/2022 7:22:06 PM.234] LSPD First Response: [WARN] No gender specified for outfit variation Commander at line 426, defaulting to male
[5/29/2022 7:22:06 PM.234] LSPD First Response: [WARN] No gender specified for outfit variation Motor Patrol at line 440, defaulting to male
[5/29/2022 7:22:06 PM.234] LSPD First Response: [WARN] No gender specified for outfit variation Motor Patrol at line 461, defaulting to male
[5/29/2022 7:22:06 PM.234] LSPD First Response: [WARN] No gender specified for outfit variation Deputy at line 481, defaulting to male
[5/29/2022 7:22:06 PM.234] LSPD First Response: [WARN] No name for outfit variation at line 494
[5/29/2022 7:22:06 PM.234] LSPD First Response: [WARN] No gender specified for outfit variation Armored Deputy at line 494, defaulting to male
[5/29/2022 7:22:06 PM.234] LSPD First Response: [WARN] No gender specified for outfit variation Deputy at line 507, defaulting to male
[5/29/2022 7:22:06 PM.234] LSPD First Response: [WARN] No name for outfit variation at line 520
[5/29/2022 7:22:06 PM.234] LSPD First Response: [WARN] No gender specified for outfit variation Armored Deputy at line 520, defaulting to male
[5/29/2022 7:22:06 PM.234] LSPD First Response: [WARN] No gender specified for outfit variation Deputy at line 533, defaulting to male
[5/29/2022 7:22:06 PM.234] LSPD First Response: [WARN] No name for outfit variation at line 546
[5/29/2022 7:22:06 PM.234] LSPD First Response: [WARN] No gender specified for outfit variation Armored Deputy at line 546, defaulting to male
[5/29/2022 7:22:06 PM.234] LSPD First Response: [WARN] No gender specified for outfit variation Deputy at line 559, defaulting to male
[5/29/2022 7:22:06 PM.234] LSPD First Response: [WARN] No name for outfit variation at line 572
[5/29/2022 7:22:06 PM.234] LSPD First Response: [WARN] No gender specified for outfit variation Armored Deputy at line 572, defaulting to male
[5/29/2022 7:22:06 PM.234] LSPD First Response: [WARN] No gender specified for outfit variation Deputy at line 585, defaulting to male
[5/29/2022 7:22:06 PM.234] LSPD First Response: [WARN] No name for outfit variation at line 598
[5/29/2022 7:22:06 PM.234] LSPD First Response: [WARN] No gender specified for outfit variation Armored Deputy at line 598, defaulting to male
[5/29/2022 7:22:06 PM.235] LSPD First Response: [WARN] No gender specified for outfit variation Deputy at line 611, defaulting to male
[5/29/2022 7:22:06 PM.235] LSPD First Response: [WARN] No name for outfit variation at line 624
[5/29/2022 7:22:06 PM.235] LSPD First Response: [WARN] No gender specified for outfit variation Armored Deputy at line 624, defaulting to male
[5/29/2022 7:22:06 PM.235] LSPD First Response: [WARN] No name for outfit variation at line 732
[5/29/2022 7:22:06 PM.235] LSPD First Response: [WARN] No name for outfit variation at line 764
[5/29/2022 7:22:06 PM.235] LSPD First Response: [WARN] No name for outfit variation at line 796
[5/29/2022 7:22:06 PM.235] LSPD First Response: [WARN] No name for outfit variation at line 828
[5/29/2022 7:22:06 PM.235] LSPD First Response: [WARN] No name for outfit variation at line 951
[5/29/2022 7:22:06 PM.235] LSPD First Response: [WARN] No name for outfit variation at line 976
[5/29/2022 7:22:06 PM.235] LSPD First Response: [WARN] No name for outfit variation at line 1002
[5/29/2022 7:22:06 PM.235] LSPD First Response: [WARN] No name for outfit variation at line 1028
[5/29/2022 7:22:06 PM.235] LSPD First Response: [WARN] No name for outfit variation at line 1054
[5/29/2022 7:22:06 PM.235] LSPD First Response: [WARN] No name for outfit variation at line 1133
[5/29/2022 7:22:06 PM.235] LSPD First Response: [WARN] No name for outfit variation at line 1160
[5/29/2022 7:22:06 PM.235] LSPD First Response: [WARN] No name for outfit variation at line 1187
[5/29/2022 7:22:06 PM.235] LSPD First Response: [WARN] No name for outfit variation at line 1214
[5/29/2022 7:22:06 PM.235] LSPD First Response: [WARN] No name for outfit variation at line 1241
[5/29/2022 7:22:06 PM.235] LSPD First Response: [WARN] No name for outfit variation at line 1268
[5/29/2022 7:22:06 PM.235] LSPD First Response: [WARN] No name for outfit variation at line 1297
[5/29/2022 7:22:06 PM.235] LSPD First Response: [WARN] No name for outfit variation at line 1330
[5/29/2022 7:22:06 PM.235] LSPD First Response: [WARN] No name for outfit variation at line 1363
[5/29/2022 7:22:06 PM.235] LSPD First Response: [WARN] No name for outfit variation at line 1396
[5/29/2022 7:22:06 PM.235] LSPD First Response: [TRACE] Loaded 10 freemode outfits and 55 preset outfits
[5/29/2022 7:22:06 PM.785] LSPD First Response: [TRACE] Adding Ben J. as character
[5/29/2022 7:22:06 PM.908] LSPD First Response: [TRACE] Adding Michelle Meto as character
[5/29/2022 7:22:06 PM.909] LSPD First Response: [WARN] Path without extension: lspdfr/chars
[5/29/2022 7:22:06 PM.909] LSPD First Response: [WARN] Path without extension: lspdfr/chars
[5/29/2022 7:22:06 PM.985] LSPD First Response: [TRACE] Adding Cap Santana as character
[5/29/2022 7:22:07 PM.030] LSPD First Response: [TRACE] Adding David Murphy as character
[5/29/2022 7:22:07 PM.185] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom
[5/29/2022 7:22:07 PM.185] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom
[5/29/2022 7:22:07 PM.185] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:lspdfr/data/regions.xml
[5/29/2022 7:22:07 PM.189] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom
[5/29/2022 7:22:07 PM.189] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom
[5/29/2022 7:22:07 PM.189] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:lspdfr/data/backup.xml
[5/29/2022 7:22:07 PM.192] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom
[5/29/2022 7:22:07 PM.192] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom
[5/29/2022 7:22:07 PM.192] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:lspdfr/data/agency.xml
[5/29/2022 7:22:07 PM.231] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom
[5/29/2022 7:22:07 PM.232] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom
[5/29/2022 7:22:07 PM.232] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:lspdfr/data/inventory.xml
[5/29/2022 7:22:07 PM.239] LSPD First Response: [TRACE] Failed to parse  as chance
[5/29/2022 7:22:07 PM.243] LSPD First Response: [TRACE] Player was in vehicle: False
[5/29/2022 7:22:07 PM.243] LSPD First Response: [TRACE] Last selected character was Cap Santana, should spawn as last character True
[5/29/2022 7:22:07 PM.244] LSPD First Response: [TRACE] Loading last selected character Cap Santana
[5/29/2022 7:22:07 PM.244] LSPD First Response: [INFO] Changing current player character to Cap Santana
[5/29/2022 7:22:07 PM.259] LSPD First Response: [TRACE] Thread PedHistoryManager #1 initialized
[5/29/2022 7:22:07 PM.259] LSPD First Response: [TRACE] Thread PlayerCharacterStatsManager #1 initialized
[5/29/2022 7:22:07 PM.260] LSPD First Response: [TRACE] Thread GamePlayer #1 initialized
[5/29/2022 7:22:07 PM.419] LSPD First Response: [TRACE] Cached 1305 decorators for index 3
[5/29/2022 7:22:07 PM.426] LSPD First Response: [INFO] Player Persona voice is: s_m_y_cop_01_white_mini_04
[5/29/2022 7:22:07 PM.427] LSPD First Response: [TRACE] CharacterSelected: 192
[5/29/2022 7:22:07 PM.427] LSPD First Response: [TRACE] Character changed, creating new stats object
[5/29/2022 7:22:07 PM.791] LSPD First Response: [TRACE] Set last player walk style back: Femme
[5/29/2022 7:22:07 PM.799] LSPD First Response: [TRACE] Initialized telemtry service
[5/29/2022 7:22:07 PM.862] LSPD First Response: We have 4 appartments registered
[5/29/2022 7:22:07 PM.867] LSPD First Response: [TRACE] Finding Interior ID for 4 Integrity Way at: X:-15.76 Y:-606.24 Z:100.23
[5/29/2022 7:22:07 PM.874] LSPD First Response: [TRACE] Initialised Apartment: 4 Integrity Way, Interior is 147969
[5/29/2022 7:22:07 PM.876] LSPD First Response: [TRACE] Finding Interior ID for 1893 Grapeseed Ave at: X:264.853 Y:-1000.169 Z:-99.058
[5/29/2022 7:22:07 PM.876] LSPD First Response: [TRACE] Initialised Apartment: 1893 Grapeseed Ave, Interior is 149761
[5/29/2022 7:22:07 PM.877] LSPD First Response: [TRACE] Finding Interior ID for 0605 Spanish Ave at: X:347.1727 Y:-1001.406 Z:-99.1962
[5/29/2022 7:22:07 PM.878] LSPD First Response: [TRACE] Initialised Apartment: 0605 Spanish Ave, Interior is 148225
[5/29/2022 7:22:07 PM.879] LSPD First Response: [TRACE] Finding Interior ID for 2874 Hillcrest at: X:-859.5645 Y:688.7182 Z:152.8571
[5/29/2022 7:22:07 PM.879] LSPD First Response: [TRACE] Initialised Apartment: 2874 Hillcrest, Interior is 207361
[5/29/2022 7:22:07 PM.879] LSPD First Response: ApartmentManager initialized
[5/29/2022 7:22:07 PM.885] LSPD First Response: [TRACE] Started new menu thread MenuBase #1
[5/29/2022 7:22:07 PM.887] LSPD First Response: [TRACE] Started new menu thread MenuBase #2
[5/29/2022 7:22:07 PM.889] LSPD First Response: [TRACE] Started new menu thread MenuBase #3
[5/29/2022 7:22:07 PM.939] LSPD First Response: [TRACE] Thread DiscordRichPresence #1 initialized
[5/29/2022 7:22:08 PM.075] LSPD First Response: [TRACE] Thread CheckpointManager #1 initialized
[5/29/2022 7:22:08 PM.075] LSPD First Response: [TRACE] Thread ApartmentManager #1 initialized
[5/29/2022 7:22:08 PM.076] LSPD First Response: [TRACE] Saved apt: Hillcrest2874
[5/29/2022 7:22:08 PM.084] LSPD First Response: [TRACE] Thread IntegrityWay435 #1 initialized
[5/29/2022 7:22:08 PM.086] LSPD First Response: [TRACE] Thread Marker #1 initialized
[5/29/2022 7:22:08 PM.126] LSPD First Response: [TRACE] Thread Marker #2 initialized
[5/29/2022 7:22:08 PM.126] LSPD First Response: [TRACE] Thread SpanishAve0605 #1 initialized
[5/29/2022 7:22:08 PM.126] LSPD First Response: [TRACE] Thread Marker #3 initialized
[5/29/2022 7:22:08 PM.126] LSPD First Response: [TRACE] Thread Hillcrest2874 #1 initialized
[5/29/2022 7:22:08 PM.129] LSPD First Response: [TRACE] Thread Marker #4 initialized
[5/29/2022 7:22:08 PM.130] LSPD First Response: [TRACE] Thread MenuManager #1 initialized
[5/29/2022 7:22:08 PM.181] LSPD First Response: [TRACE] Thread GrapeseedAve1893 #1 initialized
[5/29/2022 7:22:08 PM.389] LSPD First Response: [TRACE] Started new menu thread MenuBase #4
[5/29/2022 7:22:08 PM.396] LSPD First Response: [TRACE] Started new menu thread MenuBase #5
[5/29/2022 7:22:08 PM.403] LSPD First Response: [TRACE] Set title to Cap Santana for Interaction Menu
[5/29/2022 7:22:08 PM.404] LSPD First Response: [TRACE] Started new menu thread MenuBase #6
[5/29/2022 7:22:08 PM.406] LSPD First Response: [TRACE] Set title to Cap Santana for Police Radio
[5/29/2022 7:22:08 PM.414] LSPD First Response: [TRACE] Started new menu thread MenuBase #7
[5/29/2022 7:22:08 PM.417] LSPD First Response: [TRACE] Set title to Cap Santana for Vehicle Options
[5/29/2022 7:22:08 PM.421] LSPD First Response: [TRACE] Started new menu thread MenuBase #8
[5/29/2022 7:22:08 PM.422] LSPD First Response: [TRACE] Set title to Cap Santana for Inventory
[5/29/2022 7:22:08 PM.423] LSPD First Response: [TRACE] Started new menu thread MenuBase #9
[5/29/2022 7:22:08 PM.425] LSPD First Response: [TRACE] Set title to Cap Santana for Settings
[5/29/2022 7:22:08 PM.428] LSPD First Response: [TRACE] Saved apt: Hillcrest2874
[5/29/2022 7:22:08 PM.479] LSPD First Response: [TRACE] Requested Audio
[5/29/2022 7:22:08 PM.491] LSPD First Response: [TRACE] Thread CharacterCreation #1 initialized
[5/29/2022 7:22:08 PM.876] LSPD First Response: [INFO] Connecting to LSPDFR Sync
[5/29/2022 7:22:08 PM.925] LSPD First Response: [WARN] Object reference not set to an instance of an object.
[5/29/2022 7:22:08 PM.925] LSPD First Response: [WARN] Enhanced pause menu functionality disabled.
[5/29/2022 7:22:08 PM.925] LSPD First Response: [TRACE] Asked thread PauseMenu #1 to abort: No reason specified
[5/29/2022 7:22:08 PM.928] LSPD First Response: [TRACE] Released 0 entities from PauseMenu #1 Content Manager
[5/29/2022 7:22:08 PM.928] LSPD First Response: [TRACE] Instance cleaned (PauseMenu #1)
[5/29/2022 7:22:08 PM.941] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom
[5/29/2022 7:22:08 PM.941] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom
[5/29/2022 7:22:08 PM.941] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:lspdfr/data/stations.xml
[5/29/2022 7:22:08 PM.961] LSPD First Response: [INFO] Vinewood Police Station
[5/29/2022 7:22:08 PM.961] LSPD First Response: [INFO] Added new police station: Vinewood Police Station (LSPD) at X:638.5 Y:1.75 Z:82.8
[5/29/2022 7:22:08 PM.961] LSPD First Response: [INFO] La Mesa Police Station
[5/29/2022 7:22:08 PM.961] LSPD First Response: [INFO] Added new police station: La Mesa Police Station (LSPD) at X:826.8 Y:-1290 Z:28.24
[5/29/2022 7:22:08 PM.961] LSPD First Response: [INFO] Rockford Hills Police Station
[5/29/2022 7:22:08 PM.961] LSPD First Response: [INFO] Added new police station: Rockford Hills Police Station (LSPD) at X:-561.65 Y:-131.65 Z:38.21
[5/29/2022 7:22:08 PM.961] LSPD First Response: [INFO] Vespucci Police Station
[5/29/2022 7:22:08 PM.961] LSPD First Response: [INFO] Added new police station: Vespucci Police Station (LSPD) at X:-1108.18 Y:-845.18 Z:19.32
[5/29/2022 7:22:08 PM.961] LSPD First Response: [INFO] Downtown Police Station
[5/29/2022 7:22:08 PM.961] LSPD First Response: [INFO] Added new police station: Downtown Police Station (LSPD) at X:450.0654 Y:-993.0596 Z:30
[5/29/2022 7:22:08 PM.961] LSPD First Response: [INFO] Davis Sheriff Station
[5/29/2022 7:22:08 PM.961] LSPD First Response: [INFO] Added new police station: Davis Sheriff Station (LSSD) at X:360.97 Y:-1584.7 Z:29.29
[5/29/2022 7:22:08 PM.961] LSPD First Response: [INFO] Sandy Shores Sheriff Station
[5/29/2022 7:22:08 PM.961] LSPD First Response: [INFO] Added new police station: Sandy Shores Sheriff Station (LSSD) at X:1848.73 Y:3689.98 Z:34.27
[5/29/2022 7:22:08 PM.961] LSPD First Response: [INFO] Paleto Bay Sheriff Station
[5/29/2022 7:22:08 PM.961] LSPD First Response: [INFO] Added new police station: Paleto Bay Sheriff Station (LSSD) at X:-448.22 Y:6008.23 Z:31.72
[5/29/2022 7:22:08 PM.961] LSPD First Response: [INFO] Beaver Bush Ranger Station
[5/29/2022 7:22:08 PM.961] LSPD First Response: [INFO] Added new police station: Beaver Bush Ranger Station (SAPR) at X:379.31 Y:792.06 Z:190.41
[5/29/2022 7:22:08 PM.961] LSPD First Response: [INFO] Los Santos Intl. Airport Field Office
[5/29/2022 7:22:08 PM.961] LSPD First Response: [INFO] Added new police station: Los Santos Intl. Airport Field Office (NOOSE) at X:-864.61 Y:-2408.92 Z:14.03
[5/29/2022 7:22:08 PM.961] LSPD First Response: [INFO] Bolingbroke Penitentiary
[5/29/2022 7:22:08 PM.961] LSPD First Response: [INFO] Added new police station: Bolingbroke Penitentiary (SASPA) at X:1846.49 Y:2585.95 Z:45.67
[5/29/2022 7:22:08 PM.972] LSPD First Response: [TRACE] Auto started component Debug #1
[5/29/2022 7:22:08 PM.973] LSPD First Response: [TRACE] Auto started component AmbientBlips #1
[5/29/2022 7:22:08 PM.973] LSPD First Response: [TRACE] Auto started component AmbientChases #1
[5/29/2022 7:22:08 PM.974] LSPD First Response: [TRACE] Auto started component AmbientCombatControl #1
[5/29/2022 7:22:08 PM.974] LSPD First Response: [TRACE] Auto started component AmbientGameStats #1
[5/29/2022 7:22:08 PM.974] LSPD First Response: [TRACE] Auto started component AmbientOffDuty #1
[5/29/2022 7:22:08 PM.974] LSPD First Response: [TRACE] Auto started component AmbientPhotoCamera #1
[5/29/2022 7:22:08 PM.975] LSPD First Response: [TRACE] Auto started component AmbientGameScripts #1
[5/29/2022 7:22:08 PM.976] LSPD First Response: [TRACE] Auto started component AmbientSitAnywhere #1
[5/29/2022 7:22:08 PM.977] LSPD First Response: [TRACE] Auto started component AmbientSpawn #1
[5/29/2022 7:22:08 PM.977] LSPD First Response: [TRACE] Auto started component AmbientSpawnScenarios #1
[5/29/2022 7:22:08 PM.977] LSPD First Response: [TRACE] Auto started component GameStatsManager #1
[5/29/2022 7:22:08 PM.978] LSPD First Response: [TRACE] Auto started component EvidenceMarkerManager #1
[5/29/2022 7:22:08 PM.979] LSPD First Response: [TRACE] Auto started component GameEventManager #1
[5/29/2022 7:22:08 PM.980] LSPD First Response: [TRACE] Preloading node data
[5/29/2022 7:22:09 PM.082] LSPD First Response: [INFO] No cached credentials, no user login attempt will be made to LSPDFR Sync.
[5/29/2022 7:22:09 PM.082] LSPD First Response: [TRACE] Terminal server version: 0.2
[5/29/2022 7:22:09 PM.082] LSPD First Response: [INFO] Connected to LSPDFR Sync via session 65c8dc5c-6212-4ab2-b040-3bad09805474. Enhanced features available.
[5/29/2022 7:22:09 PM.120] LSPD First Response: [TRACE] Server has requested that we enable feature BaselineTelemetry
[5/29/2022 7:22:09 PM.121] LSPD First Response: [TRACE] Server has requested that we enable feature LSPDFRSyncOnboarding
[5/29/2022 7:22:09 PM.121] LSPD First Response: [TRACE] Server has requested that we enable feature PatreonPauseMenuItem
[5/29/2022 7:22:10 PM.509] LSPD First Response: [TRACE] Building pathfinding data. Island: False
[5/29/2022 7:22:12 PM.873] LSPD First Response: [TRACE] Done preloading node data
[5/29/2022 7:22:12 PM.873] LSPD First Response: [TRACE] Preloading node data
[5/29/2022 7:22:12 PM.873] LSPD First Response: [TRACE] Done preloading node data
[5/29/2022 7:22:12 PM.874] LSPD First Response: [TRACE] SwitchToCharacter: Cap Santana
[5/29/2022 7:22:12 PM.876] LSPD First Response: [TRACE] GamePlayer::ChangeCharacter: Same character
[5/29/2022 7:22:12 PM.876] LSPD First Response: [TRACE] Saved apt: Hillcrest2874
[5/29/2022 7:22:12 PM.878] LSPD First Response: [TRACE] Entered apartment 2874 Hillcrest
[5/29/2022 7:22:14 PM.415] LSPD First Response: [TRACE] Thread AmbientBlips #1 initialized
[5/29/2022 7:22:14 PM.434] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[5/29/2022 7:22:14 PM.434] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[5/29/2022 7:22:14 PM.434] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[5/29/2022 7:22:14 PM.434] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[5/29/2022 7:22:14 PM.434] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[5/29/2022 7:22:14 PM.434] at Rage.World.GetBlipByHandle(PoolHandle handle)
[5/29/2022 7:22:14 PM.434] at VzLWMUQxKtgQxREHYaopAzKSzyPJ.YjWRHztoEOYAfIopXAgSBeNrxGyeA() in E:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 82
[5/29/2022 7:22:14 PM.434] LSPD First Response: [TRACE] Thread AmbientChases #1 initialized
[5/29/2022 7:22:14 PM.435] LSPD First Response: [TRACE] Disabling ambient game police chases
[5/29/2022 7:22:14 PM.442] LSPD First Response: [TRACE] Disabled ambient game police chases
[5/29/2022 7:22:14 PM.442] LSPD First Response: [TRACE] Thread AmbientGameStats #1 initialized
[5/29/2022 7:22:14 PM.444] LSPD First Response: [TRACE] Thread AmbientOffDuty #1 initialized
[5/29/2022 7:22:14 PM.448] LSPD First Response: [TRACE] Thread AmbientPhotoCamera #1 initialized
[5/29/2022 7:22:14 PM.449] LSPD First Response: [TRACE] Thread AmbientGameScripts #1 initialized
[5/29/2022 7:22:15 PM.462] LSPD First Response: [TRACE] Thread AmbientSpawnScenarios #1 initialized
[5/29/2022 7:22:15 PM.462] LSPD First Response: [TRACE] Thread GameStatsManager #1 initialized
[5/29/2022 7:22:16 PM.118] LSPD First Response: [TRACE] Thread PauseMenu #1 initialized
[5/29/2022 7:22:16 PM.118] LSPD First Response: [TRACE] Thread PauseMenu #1 has been shut down
[5/29/2022 7:22:16 PM.118] LSPD First Response: [TRACE] Thread SamTesting #1 initialized
[5/29/2022 7:22:16 PM.118] LSPD First Response: [TRACE] Thread CrimeEventManager #1 initialized
[5/29/2022 7:22:16 PM.119] LSPD First Response: [TRACE] Thread Crime Manager #1 initialized
[5/29/2022 7:22:16 PM.119] LSPD First Response: [TRACE] Thread ChaseMe #1 initialized
[5/29/2022 7:22:16 PM.119] LSPD First Response: [TRACE] Thread TrafficStopManager #1 initialized
[5/29/2022 7:22:16 PM.123] LSPD First Response: [TRACE] Thread PlayerChaseManager #1 initialized
[5/29/2022 7:22:16 PM.128] LSPD First Response: [TRACE] Thread ScenarioManager #1 initialized
[5/29/2022 7:22:16 PM.128] LSPD First Response: [TRACE] Thread PlayerDutyController #1 initialized
[5/29/2022 7:22:16 PM.128] LSPD First Response: [TRACE] Thread PlayerDutyBehaviorController #1 initialized
[5/29/2022 7:22:16 PM.129] LSPD First Response: [TRACE] Thread PoliceStationManager #1 initialized
[5/29/2022 7:22:16 PM.149] LSPD First Response: [TRACE] Thread PoliceStationInterior #1 initialized
[5/29/2022 7:22:16 PM.153] LSPD First Response: [TRACE] Thread Marker #5 initialized
[5/29/2022 7:22:16 PM.154] LSPD First Response: [TRACE] Thread Debug #1 initialized
[5/29/2022 7:22:16 PM.158] LSPD First Response: [TRACE] Thread AmbientCombatControl #1 initialized
[5/29/2022 7:22:16 PM.159] LSPD First Response: [TRACE] Thread AmbientSitAnywhere #1 initialized
[5/29/2022 7:22:16 PM.172] LSPD First Response: [TRACE] Thread AmbientSpawn #1 initialized
[5/29/2022 7:22:16 PM.176] LSPD First Response: [TRACE] Thread EvidenceMarkerManager #1 initialized
[5/29/2022 7:22:16 PM.179] LSPD First Response: [TRACE] Thread GameEventManager #1 initialized
[5/29/2022 7:22:16 PM.458] LSPD First Response: [TRACE] Loaded Apartment: 2874 Hillcrest, Interior is 207361
[5/29/2022 7:22:17 PM.473] LSPD First Response: [TRACE] Wine: Prop Constructor Started
[5/29/2022 7:22:17 PM.473] LSPD First Response: [TRACE] Wine: Prop Constructor Finished
[5/29/2022 7:22:17 PM.489] LSPD First Response: [TRACE] Thread ApartmentProp #1 initialized
[5/29/2022 7:22:17 PM.620] LSPD First Response: [TRACE] Closest Bottle Deleted
[5/29/2022 7:22:17 PM.621] LSPD First Response: [TRACE] Closest Glass Deleted
[5/29/2022 7:22:17 PM.785] LSPD First Response: [TRACE] Juice: Prop Constructor Started
[5/29/2022 7:22:17 PM.785] LSPD First Response: [TRACE] Juice: Prop Constructor Finished
[5/29/2022 7:22:17 PM.800] LSPD First Response: [TRACE] Thread ApartmentProp #2 initialized
[5/29/2022 7:22:18 PM.008] LSPD First Response: [TRACE] Offset: X:-853.4756 Y:688.7891 Z:153.8136
[5/29/2022 7:22:18 PM.008] LSPD First Response: [TRACE] Pos: X:-853.4756 Y:688.7891 Z:152.8136
[5/29/2022 7:22:18 PM.011] LSPD First Response: [TRACE] Whisky: Prop Constructor Started
[5/29/2022 7:22:18 PM.011] LSPD First Response: [TRACE] Whisky: Prop Constructor Finished
[5/29/2022 7:22:18 PM.029] LSPD First Response: [TRACE] Thread ApartmentProp #3 initialized
[5/29/2022 7:22:18 PM.112] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[5/29/2022 7:22:18 PM.112] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[5/29/2022 7:22:18 PM.112] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[5/29/2022 7:22:18 PM.112] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[5/29/2022 7:22:18 PM.112] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[5/29/2022 7:22:18 PM.112] at Rage.World.GetBlipByHandle(PoolHandle handle)
[5/29/2022 7:22:18 PM.112] at VzLWMUQxKtgQxREHYaopAzKSzyPJ.YjWRHztoEOYAfIopXAgSBeNrxGyeA() in E:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 82
[5/29/2022 7:22:18 PM.138] LSPD First Response: [TRACE] Offset: X:-859.1567 Y:674.8228 Z:153.4489
[5/29/2022 7:22:18 PM.138] LSPD First Response: [TRACE] Pos: X:-859.1567 Y:674.8228 Z:152.4489
[5/29/2022 7:22:18 PM.141] LSPD First Response: [TRACE] Shower: Prop Constructor Started
[5/29/2022 7:22:18 PM.141] LSPD First Response: [TRACE] Shower: Prop Constructor Finished
[5/29/2022 7:22:18 PM.142] LSPD First Response: [TRACE] Bed: Prop Constructor Started
[5/29/2022 7:22:18 PM.142] LSPD First Response: [TRACE] Bed: Prop Constructor Finished
[5/29/2022 7:22:18 PM.147] LSPD First Response: [TRACE] Wardrobe: Prop Constructor Started
[5/29/2022 7:22:18 PM.147] LSPD First Response: [TRACE] Wardrobe: Prop Constructor Finished
[5/29/2022 7:22:18 PM.150] LSPD First Response: [TRACE] Chair: Prop Constructor Started
[5/29/2022 7:22:18 PM.150] LSPD First Response: [TRACE] Chair: Prop Constructor Finished
[5/29/2022 7:22:18 PM.150] LSPD First Response: [TRACE] Chair: Prop Constructor Started
[5/29/2022 7:22:18 PM.150] LSPD First Response: [TRACE] Chair: Prop Constructor Finished
[5/29/2022 7:22:18 PM.151] LSPD First Response: [TRACE] Chair: Prop Constructor Started
[5/29/2022 7:22:18 PM.151] LSPD First Response: [TRACE] Chair: Prop Constructor Finished
[5/29/2022 7:22:18 PM.151] LSPD First Response: [TRACE] Chair: Prop Constructor Started
[5/29/2022 7:22:18 PM.151] LSPD First Response: [TRACE] Chair: Prop Constructor Finished
[5/29/2022 7:22:18 PM.151] LSPD First Response: [TRACE] Chair: Prop Constructor Started
[5/29/2022 7:22:18 PM.151] LSPD First Response: [TRACE] Chair: Prop Constructor Finished
[5/29/2022 7:22:18 PM.152] LSPD First Response: [TRACE] Radio: Prop Constructor Started
[5/29/2022 7:22:18 PM.152] LSPD First Response: [TRACE] Radio: Prop Constructor Finished
[5/29/2022 7:22:18 PM.153] LSPD First Response: [TRACE] Radio: Prop Constructor Started
[5/29/2022 7:22:18 PM.153] LSPD First Response: [TRACE] Radio: Prop Constructor Finished
[5/29/2022 7:22:18 PM.178] LSPD First Response: [TRACE] Thread ApartmentTV #1 initialized
[5/29/2022 7:22:18 PM.190] LSPD First Response: [TRACE] Thread ApartmentProp #4 initialized
[5/29/2022 7:22:18 PM.191] LSPD First Response: [TRACE] Thread ApartmentProp #5 initialized
[5/29/2022 7:22:18 PM.192] LSPD First Response: [TRACE] Thread ApartmentProp #6 initialized
[5/29/2022 7:22:18 PM.193] LSPD First Response: [TRACE] Started new menu thread MenuBase #10
[5/29/2022 7:22:18 PM.205] LSPD First Response: [TRACE] Thread ApartmentProp #12 initialized
[5/29/2022 7:22:18 PM.205] LSPD First Response: [TRACE] Set scenepoint for radio based on prop_mp3_dock
[5/29/2022 7:22:18 PM.207] LSPD First Response: [TRACE] Updating scaleform
[5/29/2022 7:22:18 PM.207] LSPD First Response: [TRACE] Thread ApartmentProp #13 initialized
[5/29/2022 7:22:18 PM.208] LSPD First Response: [TRACE] Set scenepoint for radio based on prop_mp3_dock
[5/29/2022 7:22:18 PM.208] LSPD First Response: [TRACE] Updating scaleform
[5/29/2022 7:22:18 PM.251] LSPD First Response: [TRACE] Loaded Apt Interior: Hillcrest
[5/29/2022 7:22:18 PM.267] LSPD First Response: [TRACE] Updating scaleform
[5/29/2022 7:22:18 PM.268] LSPD First Response: [TRACE] Updating scaleform
[5/29/2022 7:22:18 PM.268] LSPD First Response: [TRACE] Successfully loaded interior for: 2874 Hillcrest
[5/29/2022 7:22:18 PM.281] LSPD First Response: [TRACE] Updating scaleform
[5/29/2022 7:22:18 PM.287] LSPD First Response: [TRACE] Updating scaleform
[5/29/2022 7:22:18 PM.634] LSPD First Response: [TRACE] Thread ApartmentProp #7 initialized
[5/29/2022 7:22:18 PM.640] LSPD First Response: [TRACE] Thread ApartmentProp #8 initialized
[5/29/2022 7:22:18 PM.640] LSPD First Response: [TRACE] Thread ApartmentProp #9 initialized
[5/29/2022 7:22:18 PM.640] LSPD First Response: [TRACE] Thread ApartmentProp #10 initialized
[5/29/2022 7:22:18 PM.640] LSPD First Response: [TRACE] Thread ApartmentProp #11 initialized
[5/29/2022 7:22:19 PM.276] LSPD First Response: [TRACE] Starting player switch
[5/29/2022 7:22:20 PM.121] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[5/29/2022 7:22:20 PM.121] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[5/29/2022 7:22:20 PM.121] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[5/29/2022 7:22:20 PM.121] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[5/29/2022 7:22:20 PM.121] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[5/29/2022 7:22:20 PM.121] at Rage.World.GetBlipByHandle(PoolHandle handle)
[5/29/2022 7:22:20 PM.121] at VzLWMUQxKtgQxREHYaopAzKSzyPJ.YjWRHztoEOYAfIopXAgSBeNrxGyeA() in E:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 82
[5/29/2022 7:22:22 PM.128] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[5/29/2022 7:22:22 PM.128] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[5/29/2022 7:22:22 PM.128] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[5/29/2022 7:22:22 PM.128] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[5/29/2022 7:22:22 PM.128] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[5/29/2022 7:22:22 PM.128] at Rage.World.GetBlipByHandle(PoolHandle handle)
[5/29/2022 7:22:22 PM.128] at VzLWMUQxKtgQxREHYaopAzKSzyPJ.YjWRHztoEOYAfIopXAgSBeNrxGyeA() in E:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 82
[5/29/2022 7:22:23 PM.072] LSPD First Response: [TRACE] Reset shower positions
[5/29/2022 7:22:23 PM.222] LSPD First Response: [TRACE] Player switch done
[5/29/2022 7:22:24 PM.129] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[5/29/2022 7:22:24 PM.129] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[5/29/2022 7:22:24 PM.129] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[5/29/2022 7:22:24 PM.129] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[5/29/2022 7:22:24 PM.129] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[5/29/2022 7:22:24 PM.129] at Rage.World.GetBlipByHandle(PoolHandle handle)
[5/29/2022 7:22:24 PM.129] at VzLWMUQxKtgQxREHYaopAzKSzyPJ.YjWRHztoEOYAfIopXAgSBeNrxGyeA() in E:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 82
[5/29/2022 7:22:26 PM.139] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[5/29/2022 7:22:26 PM.139] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[5/29/2022 7:22:26 PM.139] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[5/29/2022 7:22:26 PM.139] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[5/29/2022 7:22:26 PM.139] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[5/29/2022 7:22:26 PM.139] at Rage.World.GetBlipByHandle(PoolHandle handle)
[5/29/2022 7:22:26 PM.139] at VzLWMUQxKtgQxREHYaopAzKSzyPJ.YjWRHztoEOYAfIopXAgSBeNrxGyeA() in E:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 82
[5/29/2022 7:22:28 PM.143] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[5/29/2022 7:22:28 PM.143] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[5/29/2022 7:22:28 PM.143] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[5/29/2022 7:22:28 PM.143] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[5/29/2022 7:22:28 PM.143] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[5/29/2022 7:22:28 PM.143] at Rage.World.GetBlipByHandle(PoolHandle handle)
[5/29/2022 7:22:28 PM.143] at VzLWMUQxKtgQxREHYaopAzKSzyPJ.YjWRHztoEOYAfIopXAgSBeNrxGyeA() in E:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 82
[5/29/2022 7:22:30 PM.152] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[5/29/2022 7:22:30 PM.152] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[5/29/2022 7:22:30 PM.152] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[5/29/2022 7:22:30 PM.152] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[5/29/2022 7:22:30 PM.152] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[5/29/2022 7:22:30 PM.152] at Rage.World.GetBlipByHandle(PoolHandle handle)
[5/29/2022 7:22:30 PM.152] at VzLWMUQxKtgQxREHYaopAzKSzyPJ.YjWRHztoEOYAfIopXAgSBeNrxGyeA() in E:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 82
[5/29/2022 7:22:32 PM.165] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[5/29/2022 7:22:32 PM.165] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[5/29/2022 7:22:32 PM.165] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[5/29/2022 7:22:32 PM.165] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[5/29/2022 7:22:32 PM.165] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[5/29/2022 7:22:32 PM.165] at Rage.World.GetBlipByHandle(PoolHandle handle)
[5/29/2022 7:22:32 PM.165] at VzLWMUQxKtgQxREHYaopAzKSzyPJ.YjWRHztoEOYAfIopXAgSBeNrxGyeA() in E:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 82
[5/29/2022 7:22:32 PM.693] LSPD First Response: [TRACE] Hiding help for: Shower
[5/29/2022 7:22:34 PM.166] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[5/29/2022 7:22:34 PM.166] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[5/29/2022 7:22:34 PM.166] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[5/29/2022 7:22:34 PM.166] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[5/29/2022 7:22:34 PM.166] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[5/29/2022 7:22:34 PM.166] at Rage.World.GetBlipByHandle(PoolHandle handle)
[5/29/2022 7:22:34 PM.166] at VzLWMUQxKtgQxREHYaopAzKSzyPJ.YjWRHztoEOYAfIopXAgSBeNrxGyeA() in E:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 82
[5/29/2022 7:22:36 PM.167] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[5/29/2022 7:22:36 PM.167] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[5/29/2022 7:22:36 PM.167] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[5/29/2022 7:22:36 PM.167] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[5/29/2022 7:22:36 PM.167] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[5/29/2022 7:22:36 PM.167] at Rage.World.GetBlipByHandle(PoolHandle handle)
[5/29/2022 7:22:36 PM.167] at VzLWMUQxKtgQxREHYaopAzKSzyPJ.YjWRHztoEOYAfIopXAgSBeNrxGyeA() in E:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 82
[5/29/2022 7:22:38 PM.173] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[5/29/2022 7:22:38 PM.173] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[5/29/2022 7:22:38 PM.173] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[5/29/2022 7:22:38 PM.173] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[5/29/2022 7:22:38 PM.173] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[5/29/2022 7:22:38 PM.173] at Rage.World.GetBlipByHandle(PoolHandle handle)
[5/29/2022 7:22:38 PM.173] at VzLWMUQxKtgQxREHYaopAzKSzyPJ.YjWRHztoEOYAfIopXAgSBeNrxGyeA() in E:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 82
[5/29/2022 7:22:40 PM.066] LSPD First Response: [TRACE] Reset shower positions
[5/29/2022 7:22:40 PM.184] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[5/29/2022 7:22:40 PM.184] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[5/29/2022 7:22:40 PM.184] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[5/29/2022 7:22:40 PM.184] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[5/29/2022 7:22:40 PM.184] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[5/29/2022 7:22:40 PM.184] at Rage.World.GetBlipByHandle(PoolHandle handle)
[5/29/2022 7:22:40 PM.184] at VzLWMUQxKtgQxREHYaopAzKSzyPJ.YjWRHztoEOYAfIopXAgSBeNrxGyeA() in E:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 82
[5/29/2022 7:22:42 PM.989] LSPD First Response: [TRACE] Hiding help for: Shower
[5/29/2022 7:22:43 PM.706] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[5/29/2022 7:22:43 PM.706] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[5/29/2022 7:22:43 PM.706] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[5/29/2022 7:22:43 PM.706] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[5/29/2022 7:22:43 PM.706] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[5/29/2022 7:22:43 PM.706] at Rage.World.GetBlipByHandle(PoolHandle handle)
[5/29/2022 7:22:43 PM.706] at VzLWMUQxKtgQxREHYaopAzKSzyPJ.YjWRHztoEOYAfIopXAgSBeNrxGyeA() in E:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 82
[5/29/2022 7:22:45 PM.026] LSPD First Response: [TRACE] Showing help for: Bed
[5/29/2022 7:22:45 PM.710] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[5/29/2022 7:22:45 PM.710] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[5/29/2022 7:22:45 PM.710] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[5/29/2022 7:22:45 PM.710] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[5/29/2022 7:22:45 PM.710] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[5/29/2022 7:22:45 PM.710] at Rage.World.GetBlipByHandle(PoolHandle handle)
[5/29/2022 7:22:45 PM.710] at VzLWMUQxKtgQxREHYaopAzKSzyPJ.YjWRHztoEOYAfIopXAgSBeNrxGyeA() in E:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 82
[5/29/2022 7:22:46 PM.037] LSPD First Response: [TRACE] Hiding help for: Bed
[5/29/2022 7:22:47 PM.718] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[5/29/2022 7:22:47 PM.718] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[5/29/2022 7:22:47 PM.718] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[5/29/2022 7:22:47 PM.718] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[5/29/2022 7:22:47 PM.718] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[5/29/2022 7:22:47 PM.718] at Rage.World.GetBlipByHandle(PoolHandle handle)
[5/29/2022 7:22:47 PM.718] at VzLWMUQxKtgQxREHYaopAzKSzyPJ.YjWRHztoEOYAfIopXAgSBeNrxGyeA() in E:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 82
[5/29/2022 7:22:49 PM.720] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[5/29/2022 7:22:49 PM.720] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[5/29/2022 7:22:49 PM.720] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[5/29/2022 7:22:49 PM.720] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[5/29/2022 7:22:49 PM.720] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[5/29/2022 7:22:49 PM.720] at Rage.World.GetBlipByHandle(PoolHandle handle)
[5/29/2022 7:22:49 PM.720] at VzLWMUQxKtgQxREHYaopAzKSzyPJ.YjWRHztoEOYAfIopXAgSBeNrxGyeA() in E:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 82
[5/29/2022 7:22:51 PM.723] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[5/29/2022 7:22:51 PM.723] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[5/29/2022 7:22:51 PM.723] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[5/29/2022 7:22:51 PM.723] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[5/29/2022 7:22:51 PM.723] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[5/29/2022 7:22:51 PM.723] at Rage.World.GetBlipByHandle(PoolHandle handle)
[5/29/2022 7:22:51 PM.723] at VzLWMUQxKtgQxREHYaopAzKSzyPJ.YjWRHztoEOYAfIopXAgSBeNrxGyeA() in E:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 82
[5/29/2022 7:22:53 PM.725] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[5/29/2022 7:22:53 PM.725] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[5/29/2022 7:22:53 PM.725] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[5/29/2022 7:22:53 PM.725] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[5/29/2022 7:22:53 PM.725] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[5/29/2022 7:22:53 PM.725] at Rage.World.GetBlipByHandle(PoolHandle handle)
[5/29/2022 7:22:53 PM.725] at VzLWMUQxKtgQxREHYaopAzKSzyPJ.YjWRHztoEOYAfIopXAgSBeNrxGyeA() in E:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 82
[5/29/2022 7:22:55 PM.730] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[5/29/2022 7:22:55 PM.730] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[5/29/2022 7:22:55 PM.730] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[5/29/2022 7:22:55 PM.730] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[5/29/2022 7:22:55 PM.730] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[5/29/2022 7:22:55 PM.730] at Rage.World.GetBlipByHandle(PoolHandle handle)
[5/29/2022 7:22:55 PM.730] at VzLWMUQxKtgQxREHYaopAzKSzyPJ.YjWRHztoEOYAfIopXAgSBeNrxGyeA() in E:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 82
[5/29/2022 7:22:57 PM.737] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[5/29/2022 7:22:57 PM.737] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[5/29/2022 7:22:57 PM.737] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[5/29/2022 7:22:57 PM.737] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[5/29/2022 7:22:57 PM.737] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[5/29/2022 7:22:57 PM.737] at Rage.World.GetBlipByHandle(PoolHandle handle)
[5/29/2022 7:22:57 PM.737] at VzLWMUQxKtgQxREHYaopAzKSzyPJ.YjWRHztoEOYAfIopXAgSBeNrxGyeA() in E:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 82
[5/29/2022 7:22:58 PM.486] LSPD First Response: [TRACE] Unloading Apartment Interior: 2874 Hillcrest
[5/29/2022 7:22:58 PM.492] LSPD First Response: [TRACE] Unloaded Apt Interior: Hillcrest
[5/29/2022 7:22:58 PM.493] LSPD First Response: [TRACE] Asked thread ApartmentTV #1 to abort: No reason specified
[5/29/2022 7:22:58 PM.494] LSPD First Response: [TRACE] Released 0 entities from ApartmentTV #1 Content Manager
[5/29/2022 7:22:58 PM.494] LSPD First Response: [TRACE] Instance cleaned (ApartmentTV #1)
[5/29/2022 7:22:58 PM.506] LSPD First Response: [TRACE] Asked thread ApartmentProp #4 to abort: No reason specified
[5/29/2022 7:22:58 PM.507] LSPD First Response: [TRACE] Reset shower positions
[5/29/2022 7:22:58 PM.508] LSPD First Response: [TRACE] Reset shower positions
[5/29/2022 7:22:58 PM.511] LSPD First Response: [TRACE] Ended Shower
[5/29/2022 7:22:58 PM.511] LSPD First Response: [TRACE] Released 0 entities from ApartmentProp #4 Content Manager
[5/29/2022 7:22:58 PM.511] LSPD First Response: [TRACE] Instance cleaned (ApartmentProp #4)
[5/29/2022 7:22:58 PM.511] LSPD First Response: [TRACE] Asked thread ApartmentProp #6 to abort: No reason specified
[5/29/2022 7:22:58 PM.516] LSPD First Response: [TRACE] Released 0 entities from ApartmentProp #6 Content Manager
[5/29/2022 7:22:58 PM.516] LSPD First Response: [TRACE] Instance cleaned (ApartmentProp #6)
[5/29/2022 7:22:58 PM.516] LSPD First Response: [TRACE] Asked thread ApartmentProp #5 to abort: No reason specified
[5/29/2022 7:22:58 PM.517] LSPD First Response: [TRACE] Released 0 entities from ApartmentProp #5 Content Manager
[5/29/2022 7:22:58 PM.517] LSPD First Response: [TRACE] Instance cleaned (ApartmentProp #5)
[5/29/2022 7:22:58 PM.517] LSPD First Response: [TRACE] Asked thread ApartmentProp #2 to abort: No reason specified
[5/29/2022 7:22:58 PM.517] LSPD First Response: [TRACE] Released 0 entities from ApartmentProp #2 Content Manager
[5/29/2022 7:22:58 PM.517] LSPD First Response: [TRACE] Instance cleaned (ApartmentProp #2)
[5/29/2022 7:22:58 PM.518] LSPD First Response: [TRACE] Ended Green Juice
[5/29/2022 7:22:58 PM.518] LSPD First Response: [TRACE] Asked thread ApartmentProp #3 to abort: No reason specified
[5/29/2022 7:22:58 PM.518] LSPD First Response: [TRACE] Released 0 entities from ApartmentProp #3 Content Manager
[5/29/2022 7:22:58 PM.518] LSPD First Response: [TRACE] Instance cleaned (ApartmentProp #3)
[5/29/2022 7:22:58 PM.519] LSPD First Response: [TRACE] Ended Whisky
[5/29/2022 7:22:58 PM.519] LSPD First Response: [TRACE] Asked thread ApartmentProp #1 to abort: No reason specified
[5/29/2022 7:22:58 PM.520] LSPD First Response: [TRACE] Reset wine positions
[5/29/2022 7:22:58 PM.520] LSPD First Response: [TRACE] Ended Wine
[5/29/2022 7:22:58 PM.520] LSPD First Response: [TRACE] Released 0 entities from ApartmentProp #1 Content Manager
[5/29/2022 7:22:58 PM.520] LSPD First Response: [TRACE] Instance cleaned (ApartmentProp #1)
[5/29/2022 7:22:58 PM.521] LSPD First Response: [TRACE] Asked thread ApartmentProp #7 to abort: No reason specified
[5/29/2022 7:22:58 PM.521] LSPD First Response: [TRACE] Ended Chair
[5/29/2022 7:22:58 PM.522] LSPD First Response: [TRACE] Released 0 entities from ApartmentProp #7 Content Manager
[5/29/2022 7:22:58 PM.522] LSPD First Response: [TRACE] Instance cleaned (ApartmentProp #7)
[5/29/2022 7:22:58 PM.522] LSPD First Response: [TRACE] Asked thread ApartmentProp #8 to abort: No reason specified
[5/29/2022 7:22:58 PM.522] LSPD First Response: [TRACE] Ended Chair
[5/29/2022 7:22:58 PM.522] LSPD First Response: [TRACE] Released 0 entities from ApartmentProp #8 Content Manager
[5/29/2022 7:22:58 PM.522] LSPD First Response: [TRACE] Instance cleaned (ApartmentProp #8)
[5/29/2022 7:22:58 PM.522] LSPD First Response: [TRACE] Asked thread ApartmentProp #9 to abort: No reason specified
[5/29/2022 7:22:58 PM.522] LSPD First Response: [TRACE] Ended Chair
[5/29/2022 7:22:58 PM.522] LSPD First Response: [TRACE] Released 0 entities from ApartmentProp #9 Content Manager
[5/29/2022 7:22:58 PM.522] LSPD First Response: [TRACE] Instance cleaned (ApartmentProp #9)
[5/29/2022 7:22:58 PM.522] LSPD First Response: [TRACE] Asked thread ApartmentProp #10 to abort: No reason specified
[5/29/2022 7:22:58 PM.522] LSPD First Response: [TRACE] Ended Chair
[5/29/2022 7:22:58 PM.522] LSPD First Response: [TRACE] Released 0 entities from ApartmentProp #10 Content Manager
[5/29/2022 7:22:58 PM.522] LSPD First Response: [TRACE] Instance cleaned (ApartmentProp #10)
[5/29/2022 7:22:58 PM.522] LSPD First Response: [TRACE] Asked thread ApartmentProp #11 to abort: No reason specified
[5/29/2022 7:22:58 PM.522] LSPD First Response: [TRACE] Ended Chair
[5/29/2022 7:22:58 PM.522] LSPD First Response: [TRACE] Released 0 entities from ApartmentProp #11 Content Manager
[5/29/2022 7:22:58 PM.522] LSPD First Response: [TRACE] Instance cleaned (ApartmentProp #11)
[5/29/2022 7:22:58 PM.522] LSPD First Response: [TRACE] Asked thread ApartmentProp #12 to abort: No reason specified
[5/29/2022 7:22:58 PM.523] LSPD First Response: [TRACE] Ended Radio
[5/29/2022 7:22:58 PM.523] LSPD First Response: [TRACE] Released 0 entities from ApartmentProp #12 Content Manager
[5/29/2022 7:22:58 PM.523] LSPD First Response: [TRACE] Instance cleaned (ApartmentProp #12)
[5/29/2022 7:22:58 PM.523] LSPD First Response: [TRACE] Asked thread ApartmentProp #13 to abort: No reason specified
[5/29/2022 7:22:58 PM.523] LSPD First Response: [TRACE] Ended Radio
[5/29/2022 7:22:58 PM.523] LSPD First Response: [TRACE] Released 0 entities from ApartmentProp #13 Content Manager
[5/29/2022 7:22:58 PM.523] LSPD First Response: [TRACE] Instance cleaned (ApartmentProp #13)
[5/29/2022 7:22:58 PM.523] LSPD First Response: [TRACE] Successfully unloaded: 2874 Hillcrest
[5/29/2022 7:22:58 PM.525] LSPD First Response: [TRACE] Thread ApartmentProp #1 has been shut down
[5/29/2022 7:22:58 PM.525] LSPD First Response: [TRACE] Thread ApartmentProp #2 has been shut down
[5/29/2022 7:22:58 PM.525] LSPD First Response: [TRACE] Thread ApartmentProp #3 has been shut down
[5/29/2022 7:22:58 PM.525] LSPD First Response: [TRACE] Thread ApartmentTV #1 has been shut down
[5/29/2022 7:22:58 PM.525] LSPD First Response: [TRACE] Thread ApartmentProp #4 has been shut down
[5/29/2022 7:22:58 PM.525] LSPD First Response: [TRACE] Thread ApartmentProp #5 has been shut down
[5/29/2022 7:22:58 PM.525] LSPD First Response: [TRACE] Thread ApartmentProp #6 has been shut down
[5/29/2022 7:22:58 PM.525] LSPD First Response: [TRACE] Thread ApartmentProp #7 has been shut down
[5/29/2022 7:22:58 PM.525] LSPD First Response: [TRACE] Thread ApartmentProp #8 has been shut down
[5/29/2022 7:22:58 PM.525] LSPD First Response: [TRACE] Thread ApartmentProp #9 has been shut down
[5/29/2022 7:22:58 PM.525] LSPD First Response: [TRACE] Thread ApartmentProp #10 has been shut down
[5/29/2022 7:22:58 PM.525] LSPD First Response: [TRACE] Thread ApartmentProp #11 has been shut down
[5/29/2022 7:22:58 PM.525] LSPD First Response: [TRACE] Thread ApartmentProp #12 has been shut down
[5/29/2022 7:22:58 PM.526] LSPD First Response: [TRACE] Thread ApartmentProp #13 has been shut down
[5/29/2022 7:22:59 PM.740] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[5/29/2022 7:22:59 PM.740] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[5/29/2022 7:22:59 PM.740] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[5/29/2022 7:22:59 PM.740] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[5/29/2022 7:22:59 PM.740] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[5/29/2022 7:22:59 PM.740] at Rage.World.GetBlipByHandle(PoolHandle handle)
[5/29/2022 7:22:59 PM.740] at VzLWMUQxKtgQxREHYaopAzKSzyPJ.YjWRHztoEOYAfIopXAgSBeNrxGyeA() in E:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 82
[5/29/2022 7:23:01 PM.743] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[5/29/2022 7:23:01 PM.744] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[5/29/2022 7:23:01 PM.744] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[5/29/2022 7:23:01 PM.744] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[5/29/2022 7:23:01 PM.744] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[5/29/2022 7:23:01 PM.744] at Rage.World.GetBlipByHandle(PoolHandle handle)
[5/29/2022 7:23:01 PM.744] at VzLWMUQxKtgQxREHYaopAzKSzyPJ.YjWRHztoEOYAfIopXAgSBeNrxGyeA() in E:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 82
[5/29/2022 7:23:30 PM.318] Compilation successful.
[5/29/2022 7:23:31 PM.993] <UNLOADED PLUGIN>: Initializing input system
[5/29/2022 7:23:31 PM.994] <UNLOADED PLUGIN>: Initializing game console
[5/29/2022 7:23:31 PM.995] <UNLOADED PLUGIN>: Initializing forms manager
[5/29/2022 7:23:32 PM.617] LSPD First Response: [TRACE] Preloading SHERIFF
[5/29/2022 7:23:32 PM.618] LSPD First Response: [TRACE] Preloading S_M_Y_SHERIFF_01
[5/29/2022 7:23:32 PM.631] LSPD First Response: [TRACE] Preloading SHERIFF
[5/29/2022 7:23:33 PM.062] LSPD First Response: [TRACE] Created sheriff at X:-1072.747 Y:788.2003 Z:166.4789
[5/29/2022 7:23:33 PM.220] LSPD First Response: [TRACE] Preloading S_M_Y_SHERIFF_01
[5/29/2022 7:23:33 PM.222] LSPD First Response: [TRACE] New ped created s_m_y_sheriff_01 (PedType: 6), Agency: CityPolice ()
[5/29/2022 7:23:33 PM.396] LSPD First Response: [TRACE] Josh Cassidy (S_M_Y_SHERIFF_01) was set as a cop
[5/29/2022 7:23:33 PM.443] LSPD First Response: [TRACE] AmbientSpawn - spawned: sheriff
[5/29/2022 7:23:34 PM.557] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[5/29/2022 7:23:34 PM.557] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[5/29/2022 7:23:34 PM.557] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[5/29/2022 7:23:34 PM.557] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[5/29/2022 7:23:34 PM.557] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[5/29/2022 7:23:34 PM.557] at Rage.World.GetBlipByHandle(PoolHandle handle)
[5/29/2022 7:23:34 PM.557] at VzLWMUQxKtgQxREHYaopAzKSzyPJ.YjWRHztoEOYAfIopXAgSBeNrxGyeA() in E:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 82
[5/29/2022 7:23:36 PM.556] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[5/29/2022 7:23:36 PM.556] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[5/29/2022 7:23:36 PM.556] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[5/29/2022 7:23:36 PM.556] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[5/29/2022 7:23:36 PM.556] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[5/29/2022 7:23:36 PM.556] at Rage.World.GetBlipByHandle(PoolHandle handle)
[5/29/2022 7:23:36 PM.556] at VzLWMUQxKtgQxREHYaopAzKSzyPJ.YjWRHztoEOYAfIopXAgSBeNrxGyeA() in E:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 82
[5/29/2022 7:23:38 PM.524] LSPD First Response: [TRACE] Preloading SHERIFF
[5/29/2022 7:23:38 PM.524] LSPD First Response: [TRACE] Preloading S_M_Y_SHERIFF_01
[5/29/2022 7:23:38 PM.540] LSPD First Response: [TRACE] Preloading SHERIFF
[5/29/2022 7:23:38 PM.541] LSPD First Response: [TRACE] Created sheriff at X:525.6075 Y:1006.886 Z:213.4691
[5/29/2022 7:23:38 PM.550] LSPD First Response: [TRACE] Preloading S_M_Y_SHERIFF_01
[5/29/2022 7:23:38 PM.551] LSPD First Response: [TRACE] New ped created s_m_y_sheriff_01 (PedType: 6), Agency: CityPolice ()
[5/29/2022 7:23:38 PM.552] LSPD First Response: [TRACE] Mike Perry (S_M_Y_SHERIFF_01) was set as a cop
[5/29/2022 7:23:38 PM.560] LSPD First Response: [TRACE] Preloading S_M_Y_SHERIFF_01
[5/29/2022 7:23:38 PM.561] LSPD First Response: [TRACE] New ped created s_m_y_sheriff_01 (PedType: 6), Agency: CityPolice ()
[5/29/2022 7:23:38 PM.562] LSPD First Response: [TRACE] Jacob Carter (S_M_Y_SHERIFF_01) was set as a cop
[5/29/2022 7:23:38 PM.571] LSPD First Response: [TRACE] AmbientSpawn - spawned: sheriff
[5/29/2022 7:23:38 PM.580] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[5/29/2022 7:23:38 PM.580] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[5/29/2022 7:23:38 PM.580] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[5/29/2022 7:23:38 PM.580] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[5/29/2022 7:23:38 PM.580] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[5/29/2022 7:23:38 PM.580] at Rage.World.GetBlipByHandle(PoolHandle handle)
[5/29/2022 7:23:38 PM.580] at VzLWMUQxKtgQxREHYaopAzKSzyPJ.YjWRHztoEOYAfIopXAgSBeNrxGyeA() in E:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 82
[5/29/2022 7:23:40 PM.584] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[5/29/2022 7:23:40 PM.584] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[5/29/2022 7:23:40 PM.584] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[5/29/2022 7:23:40 PM.584] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[5/29/2022 7:23:40 PM.584] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[5/29/2022 7:23:40 PM.584] at Rage.World.GetBlipByHandle(PoolHandle handle)
[5/29/2022 7:23:40 PM.584] at VzLWMUQxKtgQxREHYaopAzKSzyPJ.YjWRHztoEOYAfIopXAgSBeNrxGyeA() in E:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 82
[5/29/2022 7:23:42 PM.592] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[5/29/2022 7:23:42 PM.592] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[5/29/2022 7:23:42 PM.592] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[5/29/2022 7:23:42 PM.592] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[5/29/2022 7:23:42 PM.592] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[5/29/2022 7:23:42 PM.592] at Rage.World.GetBlipByHandle(PoolHandle handle)
[5/29/2022 7:23:42 PM.592] at VzLWMUQxKtgQxREHYaopAzKSzyPJ.YjWRHztoEOYAfIopXAgSBeNrxGyeA() in E:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 82
[5/29/2022 7:23:44 PM.600] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[5/29/2022 7:23:44 PM.600] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[5/29/2022 7:23:44 PM.600] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[5/29/2022 7:23:44 PM.600] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[5/29/2022 7:23:44 PM.600] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[5/29/2022 7:23:44 PM.600] at Rage.World.GetBlipByHandle(PoolHandle handle)
[5/29/2022 7:23:44 PM.600] at VzLWMUQxKtgQxREHYaopAzKSzyPJ.YjWRHztoEOYAfIopXAgSBeNrxGyeA() in E:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 82
[5/29/2022 7:23:46 PM.858] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[5/29/2022 7:23:46 PM.859] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[5/29/2022 7:23:46 PM.859] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[5/29/2022 7:23:46 PM.859] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[5/29/2022 7:23:46 PM.859] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[5/29/2022 7:23:46 PM.859] at Rage.World.GetBlipByHandle(PoolHandle handle)
[5/29/2022 7:23:46 PM.859] at VzLWMUQxKtgQxREHYaopAzKSzyPJ.YjWRHztoEOYAfIopXAgSBeNrxGyeA() in E:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 82
[5/29/2022 7:23:48 PM.862] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[5/29/2022 7:23:48 PM.862] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[5/29/2022 7:23:48 PM.862] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[5/29/2022 7:23:48 PM.862] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[5/29/2022 7:23:48 PM.862] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[5/29/2022 7:23:48 PM.862] at Rage.World.GetBlipByHandle(PoolHandle handle)
[5/29/2022 7:23:48 PM.862] at VzLWMUQxKtgQxREHYaopAzKSzyPJ.YjWRHztoEOYAfIopXAgSBeNrxGyeA() in E:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 82
[5/29/2022 7:23:50 PM.864] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[5/29/2022 7:23:50 PM.864] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[5/29/2022 7:23:50 PM.864] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[5/29/2022 7:23:50 PM.864] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[5/29/2022 7:23:50 PM.864] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[5/29/2022 7:23:50 PM.864] at Rage.World.GetBlipByHandle(PoolHandle handle)
[5/29/2022 7:23:50 PM.864] at VzLWMUQxKtgQxREHYaopAzKSzyPJ.YjWRHztoEOYAfIopXAgSBeNrxGyeA() in E:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 82
[5/29/2022 7:23:52 PM.869] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[5/29/2022 7:23:52 PM.869] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[5/29/2022 7:23:52 PM.869] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[5/29/2022 7:23:52 PM.869] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[5/29/2022 7:23:52 PM.869] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[5/29/2022 7:23:52 PM.869] at Rage.World.GetBlipByHandle(PoolHandle handle)
[5/29/2022 7:23:52 PM.869] at VzLWMUQxKtgQxREHYaopAzKSzyPJ.YjWRHztoEOYAfIopXAgSBeNrxGyeA() in E:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 82
[5/29/2022 7:23:53 PM.788] LSPD First Response: [TRACE] Preloading POLICEB
[5/29/2022 7:23:53 PM.788] LSPD First Response: [TRACE] Preloading S_M_Y_HWAYCOP_01
[5/29/2022 7:23:53 PM.804] LSPD First Response: [TRACE] Preloading POLICEB
[5/29/2022 7:23:53 PM.884] LSPD First Response: [TRACE] Created policeb at X:560.2958 Y:-1180.792 Z:42.77043
[5/29/2022 7:23:53 PM.892] LSPD First Response: [TRACE] Preloading S_M_Y_HWAYCOP_01
[5/29/2022 7:23:53 PM.892] LSPD First Response: [TRACE] New ped created s_m_y_hwaycop_01 (PedType: 6), Agency: CityPolice ()
[5/29/2022 7:23:53 PM.935] LSPD First Response: [TRACE] Jacob Mathers (S_M_Y_HWAYCOP_01) was set as a cop
[5/29/2022 7:23:53 PM.943] LSPD First Response: [TRACE] AmbientSpawn - spawned: policeb
[5/29/2022 7:23:54 PM.521] LSPD First Response: [TRACE] Started new menu thread MenuBase #11
[5/29/2022 7:23:54 PM.522] LSPD First Response: [TRACE] Started new menu thread MenuBase #12
[5/29/2022 7:23:54 PM.534] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom
[5/29/2022 7:23:54 PM.534] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom
[5/29/2022 7:23:54 PM.534] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:lspdfr/data/duty_selection.xml
[5/29/2022 7:23:54 PM.542] LSPD First Response: [TRACE] Started new menu thread MenuBase #13
[5/29/2022 7:23:54 PM.878] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[5/29/2022 7:23:54 PM.878] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[5/29/2022 7:23:54 PM.878] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[5/29/2022 7:23:54 PM.878] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[5/29/2022 7:23:54 PM.878] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[5/29/2022 7:23:54 PM.878] at Rage.World.GetBlipByHandle(PoolHandle handle)
[5/29/2022 7:23:54 PM.878] at VzLWMUQxKtgQxREHYaopAzKSzyPJ.YjWRHztoEOYAfIopXAgSBeNrxGyeA() in E:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 82
[5/29/2022 7:23:56 PM.884] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[5/29/2022 7:23:56 PM.884] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[5/29/2022 7:23:56 PM.884] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[5/29/2022 7:23:56 PM.884] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[5/29/2022 7:23:56 PM.884] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[5/29/2022 7:23:56 PM.884] at Rage.World.GetBlipByHandle(PoolHandle handle)
[5/29/2022 7:23:56 PM.884] at VzLWMUQxKtgQxREHYaopAzKSzyPJ.YjWRHztoEOYAfIopXAgSBeNrxGyeA() in E:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 82
[5/29/2022 7:23:58 PM.797] LSPD First Response: [TRACE] Preloading POLICE
[5/29/2022 7:23:58 PM.797] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01
[5/29/2022 7:23:58 PM.814] LSPD First Response: [TRACE] Preloading POLICE
[5/29/2022 7:23:58 PM.814] LSPD First Response: [TRACE] Created police at X:370.969 Y:-1059.175 Z:29.73951
[5/29/2022 7:23:58 PM.823] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01
[5/29/2022 7:23:58 PM.828] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice ()
[5/29/2022 7:23:58 PM.839] LSPD First Response: [TRACE] Dan Trafford (MP_M_FREEMODE_01) was set as a cop
[5/29/2022 7:23:58 PM.848] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01
[5/29/2022 7:23:58 PM.854] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice ()
[5/29/2022 7:23:58 PM.859] LSPD First Response: [TRACE] Devin Morris (MP_M_FREEMODE_01) was set as a cop
[5/29/2022 7:23:58 PM.870] LSPD First Response: [TRACE] AmbientSpawn - spawned: police
[5/29/2022 7:23:58 PM.890] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[5/29/2022 7:23:58 PM.890] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[5/29/2022 7:23:58 PM.890] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[5/29/2022 7:23:58 PM.890] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[5/29/2022 7:23:58 PM.890] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[5/29/2022 7:23:58 PM.890] at Rage.World.GetBlipByHandle(PoolHandle handle)
[5/29/2022 7:23:58 PM.890] at VzLWMUQxKtgQxREHYaopAzKSzyPJ.YjWRHztoEOYAfIopXAgSBeNrxGyeA() in E:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 82
[5/29/2022 7:23:58 PM.935] LSPD First Response: [TRACE] Jacob Mathers (S_M_Y_HWAYCOP_01) was damaged.
[5/29/2022 7:24:00 PM.890] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[5/29/2022 7:24:00 PM.890] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[5/29/2022 7:24:00 PM.890] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[5/29/2022 7:24:00 PM.890] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[5/29/2022 7:24:00 PM.890] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[5/29/2022 7:24:00 PM.890] at Rage.World.GetBlipByHandle(PoolHandle handle)
[5/29/2022 7:24:00 PM.890] at VzLWMUQxKtgQxREHYaopAzKSzyPJ.YjWRHztoEOYAfIopXAgSBeNrxGyeA() in E:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 82
[5/29/2022 7:24:01 PM.066] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom
[5/29/2022 7:24:01 PM.066] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom
[5/29/2022 7:24:01 PM.066] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:lspdfr/data/duty_selection.xml
[5/29/2022 7:24:01 PM.077] LSPD First Response: [TRACE] Setting player to lspd from last agency
[5/29/2022 7:24:01 PM.096] LSPD First Response: [TRACE] Thread AgencySelector #1 initialized
[5/29/2022 7:24:01 PM.131] LSPD First Response: [TRACE] Set last player walk style back: Femme
[5/29/2022 7:24:01 PM.136] LSPD First Response: [TRACE] Player went on duty.
[5/29/2022 7:24:01 PM.144] LSPD First Response: Folder is C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\plugins\lspdfr
[5/29/2022 7:24:08 PM.104] LSPD First Response: ALPRLite, Version=1.5.4.2, Culture=neutral, PublicKeyToken=null
[5/29/2022 7:24:08 PM.254] LSPD First Response: AmbientEmergencyResponse, Version=2.0.1.0, Culture=neutral, PublicKeyToken=null
[5/29/2022 7:24:08 PM.261] LSPD First Response: Arrest Manager, Version=7.11.0.0, Culture=neutral, PublicKeyToken=null
[5/29/2022 7:24:08 PM.369] LSPD First Response: AssortedCallouts, Version=1.2.0.0, Culture=neutral, PublicKeyToken=null
[5/29/2022 7:24:08 PM.370] LSPD First Response: AutomaticSirenCutout, Version=3.1.4.0, Culture=neutral, PublicKeyToken=null
[5/29/2022 7:24:08 PM.375] LSPD First Response: BetterEMS, Version=4.1.7375.38121, Culture=neutral, PublicKeyToken=null
[5/29/2022 7:24:08 PM.476] LSPD First Response: BOLO_calls, Version=0.0.0.1, Culture=neutral, PublicKeyToken=null
[5/29/2022 7:24:08 PM.481] LSPD First Response: CalloutsV, Version=0.4.1.0, Culture=neutral, PublicKeyToken=null
[5/29/2022 7:24:08 PM.483] LSPD First Response: Code 3 Callouts, Version=1.2.1.0, Culture=neutral, PublicKeyToken=null
[5/29/2022 7:24:08 PM.498] LSPD First Response: ComputerPlus, Version=1.4.1.1, Culture=neutral, PublicKeyToken=null
[5/29/2022 7:24:08 PM.509] LSPD First Response: EasyLoadoutContinued, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
[5/29/2022 7:24:08 PM.509] LSPD First Response: FayaCallouts, Version=1.1.3.0, Culture=neutral, PublicKeyToken=null
[5/29/2022 7:24:08 PM.514] LSPD First Response: Keep Calm, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
[5/29/2022 7:24:08 PM.515] LSPD First Response: LojackPlugin, Version=2.1.0.0, Culture=neutral, PublicKeyToken=null
[5/29/2022 7:24:08 PM.516] LSPD First Response: LSPDFR+, Version=1.9.0.0, Culture=neutral, PublicKeyToken=null
[5/29/2022 7:24:08 PM.517] LSPD First Response: MoreRadioChatter, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
[5/29/2022 7:24:08 PM.544] LSPD First Response: MoreRobberies, Version=1.6.0.0, Culture=neutral, PublicKeyToken=null
[5/29/2022 7:24:08 PM.544] LSPD First Response: OfficerporciPlugin, Version=1.9.0.3, Culture=neutral, PublicKeyToken=null
[5/29/2022 7:24:08 PM.548] LSPD First Response: PeterUCallouts, Version=5.1.7603.31513, Culture=neutral, PublicKeyToken=null
[5/29/2022 7:24:08 PM.558] LSPD First Response: PoliceSmartRadio, Version=1.2.0.0, Culture=neutral, PublicKeyToken=null
[5/29/2022 7:24:08 PM.559] LSPD First Response: PursuitPack, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
[5/29/2022 7:24:08 PM.564] LSPD First Response: RegularCallouts, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
[5/29/2022 7:24:08 PM.571] LSPD First Response: RichsPoliceEnhancements, Version=1.5.4.0, Culture=neutral, PublicKeyToken=null
[5/29/2022 7:24:08 PM.576] LSPD First Response: SimpleCallouts, Version=1.3.5.1, Culture=neutral, PublicKeyToken=null
[5/29/2022 7:24:08 PM.578] LSPD First Response: StopThePed, Version=4.9.4.8, Culture=neutral, PublicKeyToken=null
[5/29/2022 7:24:08 PM.582] LSPD First Response: SwatResponseCallouts, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
[5/29/2022 7:24:08 PM.582] LSPD First Response: Traffic Policer, Version=6.16.0.0, Culture=neutral, PublicKeyToken=null
[5/29/2022 7:24:08 PM.583] LSPD First Response: TrafficCallouts, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
[5/29/2022 7:24:08 PM.584] LSPD First Response: Typical Callouts, Version=1.5.1.0, Culture=neutral, PublicKeyToken=null
[5/29/2022 7:24:08 PM.584] LSPD First Response: UltimateBackup, Version=1.8.5.7, Culture=neutral, PublicKeyToken=null
[5/29/2022 7:24:08 PM.587] LSPD First Response: UnitedCallouts, Version=1.5.7.6, Culture=neutral, PublicKeyToken=null
[5/29/2022 7:24:08 PM.588] LSPD First Response: WoutersCalloutsV, Version=1.4.0.38298, Culture=neutral, PublicKeyToken=null
[5/29/2022 7:24:08 PM.591] LSPD First Response: YobbinCallouts, Version=1.3.1.0, Culture=neutral, PublicKeyToken=null
[5/29/2022 7:24:08 PM.592] LSPD First Response: Creating plugin: ‪‮‪‎‮‭‮‫‫‏‏‬‍‪‪‮‬‭‬‬‌‏‬‭‮
[5/29/2022 7:24:08 PM.630] LSPD First Response: Creating plugin: AmbientResponse.Main
[5/29/2022 7:24:08 PM.630] LSPD First Response: Creating plugin: Arrest_Manager.Main
[5/29/2022 7:24:08 PM.632] LSPD First Response: Albo1125.Common verifying update entry for Arrest Manager
[5/29/2022 7:24:08 PM.656] LSPD First Response: Creating plugin: AssortedCallouts.Main
[5/29/2022 7:24:08 PM.657] LSPD First Response: Albo1125.Common verifying update entry for AssortedCallouts
[5/29/2022 7:24:08 PM.657] LSPD First Response: Creating plugin: AutomaticSirenCutout.Main
[5/29/2022 7:24:08 PM.714] LSPD First Response: Creating plugin: ‍‍‌‌‫‭‬‍‮‮‪‎‮‫‌‍‌‍‍‬‬‪‪‮
[5/29/2022 7:24:08 PM.754] LSPD First Response: Creating plugin: BOLO_calls.Main
[5/29/2022 7:24:08 PM.755] LSPD First Response: Creating plugin: ‪‭‎‌‫‫‍‮‫‍‭‪‍‭‎‏‬‎‌‬‎‭‪‪‍‌‭‌‪‮
[5/29/2022 7:24:09 PM.387] LSPD First Response: Creating plugin: Stealth.Plugins.Code3Callouts.Main
[5/29/2022 7:24:09 PM.430] LSPD First Response: Creating plugin: ComputerPlus.EntryPoint
[5/29/2022 7:24:09 PM.431] LSPD First Response: Creating plugin: EasyLoadoutContinued.Main
[5/29/2022 7:24:09 PM.431] LSPD First Response: Creating plugin: FayaCallouts.Main
[5/29/2022 7:24:09 PM.432] LSPD First Response: Creating plugin: ‮‭‌‮‬‫‬‭‌‬‎‪‭‬‬‌‫‮‎‫‬‮
[5/29/2022 7:24:09 PM.464] LSPD First Response: Creating plugin: LojackPlugin.Main
[5/29/2022 7:24:09 PM.464] LSPD First Response: Creating plugin: LSPDFR_.Main
[5/29/2022 7:24:09 PM.464] LSPD First Response: Creating plugin: MoreRadioChatter.EntryPoint
[5/29/2022 7:24:09 PM.465] LSPD First Response: Creating plugin: MoreRobberies.Callouts.Main
[5/29/2022 7:24:09 PM.465] LSPD First Response: Creating plugin: OfficerporciPlugin.Main
[5/29/2022 7:24:09 PM.465] LSPD First Response: Creating plugin: PeterUCallouts.Main
[5/29/2022 7:24:09 PM.497] LSPD First Response: Creating plugin: PoliceSmartRadio.Main
[5/29/2022 7:24:09 PM.497] LSPD First Response: Albo1125.Common verifying update entry for Police SmartRadio
[5/29/2022 7:24:09 PM.498] LSPD First Response: Creating plugin: CalloutPack.Main
[5/29/2022 7:24:09 PM.498] LSPD First Response: Creating plugin: RegularCallouts.Main
[5/29/2022 7:24:09 PM.531] LSPD First Response: Creating plugin: RichsPoliceEnhancements.Main
[5/29/2022 7:24:09 PM.587] LSPD First Response: Creating plugin: SimpleCallouts.Main
[5/29/2022 7:24:09 PM.634] LSPD First Response: Creating plugin: ‬‬‫‬‭‮‍‫‍‍‮‌‌‌‎‫‪‪‫‫‪‭‮‪‮
[5/29/2022 7:24:09 PM.704] LSPD First Response: Creating plugin: SwatResponseCallouts.Main
[5/29/2022 7:24:09 PM.704] LSPD First Response: Creating plugin: Traffic_Policer.Main
[5/29/2022 7:24:09 PM.705] LSPD First Response: Creating Traffic Policer.Main.
[5/29/2022 7:24:09 PM.705] LSPD First Response: Albo1125.Common verifying update entry for Traffic Policer
[5/29/2022 7:24:09 PM.706] LSPD First Response: Done with Traffic Policer.Main.
[5/29/2022 7:24:09 PM.706] LSPD First Response: Creating plugin: TrafficCallouts.TrafficCalloutsMain
[5/29/2022 7:24:09 PM.706] LSPD First Response: Creating plugin: FirstLSPDFRPlugin.Main
[5/29/2022 7:24:09 PM.706] LSPD First Response: Creating plugin: ‮‫‌‍‭‫‏‫‮‪‌‏‮‭‬‌‏‌‫‫‌‎‍‪‫‮
[5/29/2022 7:24:09 PM.750] LSPD First Response: Creating plugin: UnitedCallouts.Main
[5/29/2022 7:24:09 PM.751] LSPD First Response: Creating plugin: WoutersCalloutsV.Main
[5/29/2022 7:24:09 PM.751] LSPD First Response: Creating plugin: YobbinCallouts.Main
[5/29/2022 7:24:09 PM.752] LSPD First Response: Plugin ALPRLite v1.5.4.2 has been initialized.
[5/29/2022 7:24:09 PM.752] LSPD First Response: Go on duty to fully load ALPRLite
[5/29/2022 7:24:09 PM.754] LSPD First Response: [AmbEmerResp] Reading INI
[5/29/2022 7:24:09 PM.765] LSPD First Response: [AmbEmerResp] Retreived initial INI: True, 300000, 600000, 20, 30, 30, 5, 15
[5/29/2022 7:24:09 PM.765] LSPD First Response: AmbientEmergencyResponse v2.0.1 has been initialized.
[5/29/2022 7:24:09 PM.765] LSPD First Response: Arrest Manager 7.11.0.0, developed by Albo1125, loaded successfully!
[5/29/2022 7:24:09 PM.765] LSPD First Response: Please go on duty to start Arrest Manager.
[5/29/2022 7:24:09 PM.765] LSPD First Response: Assorted Callouts 1.2.0.0, developed by Albo1125, has been initialised.
[5/29/2022 7:24:09 PM.765] LSPD First Response: Go on duty to start Assorted Callouts.
[5/29/2022 7:24:09 PM.767] LSPD First Response: Loading AutomaticSirenCutout.ini settings
[5/29/2022 7:24:09 PM.776] LSPD First Response: Validating dependency: RagePluginHook
[5/29/2022 7:24:09 PM.776] LSPD First Response: File "ragepluginhook.exe" exists: True
[5/29/2022 7:24:09 PM.778] LSPD First Response: Version is at least 0.45.0.0
[5/29/2022 7:24:09 PM.779] LSPD First Response: Found no problems: dependency RagePluginHook (ragepluginhook.exe)
[5/29/2022 7:24:09 PM.779] LSPD First Response: Validating dependency: LSPDFR
[5/29/2022 7:24:09 PM.779] LSPD First Response: File "Plugins\LSPD First Response.dll" exists: True
[5/29/2022 7:24:09 PM.780] LSPD First Response: Version is at least 0.4.6
[5/29/2022 7:24:09 PM.780] LSPD First Response: Found no problems: dependency LSPDFR (Plugins\LSPD First Response.dll)
[5/29/2022 7:24:09 PM.780] LSPD First Response: Validating dependency: ParksTools
[5/29/2022 7:24:09 PM.780] LSPD First Response: File "ParksTools.dll" exists: True
[5/29/2022 7:24:09 PM.781] LSPD First Response: Version is at least 4.2.0.0
[5/29/2022 7:24:09 PM.781] LSPD First Response: Found no problems: dependency ParksTools (ParksTools.dll)
[5/29/2022 7:24:09 PM.781] LSPD First Response: Validating dependency: RageNativeUI
[5/29/2022 7:24:09 PM.781] LSPD First Response: File "RageNativeUI.dll" exists: True
[5/29/2022 7:24:09 PM.781] LSPD First Response: Version is at least 1.6.3.0
[5/29/2022 7:24:09 PM.781] LSPD First Response: Found no problems: dependency RageNativeUI (RageNativeUI.dll)
[5/29/2022 7:24:09 PM.783] LSPD First Response: [Better EMS]: Registered Better EMS
[5/29/2022 7:24:09 PM.783] LSPD First Response: [Better EMS]: Public build 4.1.7375.38121
[5/29/2022 7:24:09 PM.784] LSPD First Response: [BOLO Calls] BOLO Calls 0.0.0.1 by Jesyx has been activated
[5/29/2022 7:24:09 PM.784] LSPD First Response: [BOLO Calls] Jesyx' Regular Callouts is an LSPDFR calloutpack, to use this callout pack you have to go On-Duty by entering your local police station!
[5/29/2022 7:24:09 PM.784] LSPD First Response: [BOLO Calls] It's also possible to go On-Duty by opening the console with F4 and typing ForceDuty
[5/29/2022 7:24:09 PM.784] LSPD First Response: [BOLO Calls] If you have any questions about this calloutpack for LSPDFR contact me on lcpdfr.com
[5/29/2022 7:24:09 PM.785] LSPD First Response: ==================================================================
[5/29/2022 7:24:09 PM.785] LSPD First Response: [CalloutsV] Loading plugin CalloutsV version: 0.4.1.0
[5/29/2022 7:24:09 PM.785] LSPD First Response: [CalloutsV] Reading settings from configuration file
[5/29/2022 7:24:09 PM.785] LSPD First Response: [CalloutsV] Testing versions for RagePluginHook and LSPDFR...
[5/29/2022 7:24:09 PM.786] LSPD First Response: [CalloutsV] Your LSPDFR version is greater than the version used to compile this plugin, this may cause unwanted behaviour
[5/29/2022 7:24:09 PM.787] LSPD First Response: [CalloutsV] Your RPH version is greater than the version used to compile this plugin, this may cause unwanted behaviour
[5/29/2022 7:24:09 PM.788] LSPD First Response: [CalloutsV] Your LSPDFR version is greater than the version used to compile this plugin, this may cause unwanted behaviour
[5/29/2022 7:24:09 PM.788] LSPD First Response: [CalloutsV] Plugin loaded successfully, callouts will be registered when on duty
[5/29/2022 7:24:09 PM.792] LSPD First Response: ==================================================================
[5/29/2022 7:24:09 PM.821] LSPD First Response: C+ DEV: ComputerPlus detected RAGEPluginHook version: 1.93
[5/29/2022 7:24:09 PM.822] LSPD First Response: [EasyLoadoutContinued]: EasyLoadoutContinued 1.0.0.0 has been  initialized.
[5/29/2022 7:24:09 PM.822] LSPD First Response: FayaCallouts has been Initialized.
[5/29/2022 7:24:09 PM.829] LSPD First Response: [Keep Calm] Reading settings from config file...
[5/29/2022 7:24:09 PM.832] LSPD First Response: [LojackPlugin] Reading INI
[5/29/2022 7:24:09 PM.838] LSPD First Response: [LojackPlugin] Retreived initial INI: Player, A, ControlKey, S, ControlKey, True, True, 240000, 600000, 500, True, Color [White]
[5/29/2022 7:24:09 PM.838] LSPD First Response: LojackPlugin v2.1.0 has been initialized.
[5/29/2022 7:24:09 PM.839] LSPD First Response: LSPDFR+ 1.9.0.0, developed by Albo1125, has been initialised.
[5/29/2022 7:24:09 PM.839] LSPD First Response: Go on duty to start LSPDFR+.
[5/29/2022 7:24:09 PM.839] LSPD First Response: Albo1125.Common verifying update entry for LSPDFR+
[5/29/2022 7:24:09 PM.849] LSPD First Response: [MoreRadioChatter] Plugin loaded!
[5/29/2022 7:24:09 PM.849] LSPD First Response: MoreRobberies v1.6.0.0has been initialised
[5/29/2022 7:24:09 PM.941] LSPD First Response: PeterUCallouts.Objects.PedModelMeta: BuildLookupDictionary: Lookup dict already contains a key for G_F_Y_BALLAS_01
[5/29/2022 7:24:09 PM.943] LSPD First Response: PeterUCallouts.Objects.PedModelMeta: BuildLookupDictionary: Lookup dict already contains a key for A_M_Y_SOUCENT_03
[5/29/2022 7:24:09 PM.961] LSPD First Response: PeterUCallouts.Main: Initialize: PeterUCallouts 5.1.7603.31513 (RELEASE) loaded
[5/29/2022 7:24:09 PM.962] PoliceSmartRadio 1.2.0.0, developed by Albo1125, loaded successfully!
[5/29/2022 7:24:09 PM.962] Special thanks to FinKone for the inspiration and OfficerSquare for the default UI.
[5/29/2022 7:24:09 PM.962] Please go on duty to start Police SmartRadio.
[5/29/2022 7:24:09 PM.962] LSPD First Response: Pursuit Pack by D0WN70AD v1.2 has been loaded
[5/29/2022 7:24:09 PM.964] LSPD First Response: Plugin RegularCallouts 1.1.4 has been initialised.
[5/29/2022 7:24:09 PM.964] LSPD First Response: Go on duty to fully load RegularCallouts.
[5/29/2022 7:24:09 PM.965] LSPD First Response: Initializing Config for Regular Callouts
[5/29/2022 7:24:09 PM.975] LSPD First Response: [RPE]: Loading RichsPoliceEnhancements.ini settings
[5/29/2022 7:24:09 PM.981] LSPD First Response: Plugin SimpleCallouts1.3.5.1has been initialized.
[5/29/2022 7:24:09 PM.981] LSPD First Response: Go on duty to fully load SimpleCallouts
[5/29/2022 7:24:09 PM.982] LSPD First Response: Plugin StopThePed v4.9.4.8 has been initialized.
[5/29/2022 7:24:09 PM.982] LSPD First Response: Go on duty to fully load StopThePed
[5/29/2022 7:24:09 PM.983] LSPD First Response: Plugin SwatResponseCallouts1.0.0.0 by Sanders0n has initialized.
[5/29/2022 7:24:09 PM.983] LSPD First Response: Go on duty to fully load SwatResponseCallouts.
[5/29/2022 7:24:09 PM.983] LSPD First Response: Traffic Policer 6.16.0.0, developed by Albo1125, has been initialised.
[5/29/2022 7:24:09 PM.983] LSPD First Response: Go on duty to start Traffic Policer - Traffic Policer.Initialise done.
[5/29/2022 7:24:09 PM.983] LSPD First Response: [TrafficCallouts] Traffic Callouts is now loaded.
[5/29/2022 7:24:09 PM.983] LSPD First Response: Typical Callouts 1.5.1.0 by NWpilot07 has been initialized.
[5/29/2022 7:24:09 PM.984] LSPD First Response: Initializing Config for Typical Callouts
[5/29/2022 7:24:09 PM.990] LSPD First Response: Go on duty to fully load Typical Callouts.
[5/29/2022 7:24:09 PM.991] LSPD First Response: Plugin UltimateBackup v1.8.5.7 has been initialized.
[5/29/2022 7:24:09 PM.991] LSPD First Response: Go on duty to fully load UltimateBackup
[5/29/2022 7:24:09 PM.992] LSPD First Response: Loading Config file from UnitedCallouts by sEbi3
[5/29/2022 7:24:11 PM.101] LSPD First Response: WoutersCalloutsV Plugin loaded!
[5/29/2022 7:24:11 PM.101] LSPD First Response: YobbinCallouts 1.3.1 by YobB1n has been loaded.
[5/29/2022 7:24:11 PM.101] LSPD First Response: We have 3 callouts registered
[5/29/2022 7:24:11 PM.101] LSPD First Response: CalloutManager initialized
[5/29/2022 7:24:11 PM.102] LSPD First Response: [TRACE] WorldEventManager: Allowing up to 1 events
[5/29/2022 7:24:11 PM.109] LSPD First Response: [TRACE] Created new evidence: CrimeEvidenceInPedPossession
[5/29/2022 7:24:11 PM.111] LSPD First Response: [TRACE] Created new evidence: CrimeEvidenceInPedPossession
[5/29/2022 7:24:11 PM.115] LSPD First Response: [INFO] Model preloading enabled
[5/29/2022 7:24:11 PM.116] LSPD First Response: [TRACE] Preloading POLICE
[5/29/2022 7:24:11 PM.116] LSPD First Response: [TRACE] Preloading POLICE2
[5/29/2022 7:24:11 PM.116] LSPD First Response: [TRACE] Preloading POLICE3
[5/29/2022 7:24:11 PM.116] LSPD First Response: [TRACE] Preloading POLICET
[5/29/2022 7:24:11 PM.116] LSPD First Response: [TRACE] Preloading SHERIFF2
[5/29/2022 7:24:11 PM.116] LSPD First Response: [TRACE] Preloading SHERIFF
[5/29/2022 7:24:11 PM.116] LSPD First Response: [TRACE] Preloading POLICE4
[5/29/2022 7:24:11 PM.116] LSPD First Response: [TRACE] Preloading POLICEB
[5/29/2022 7:24:11 PM.116] LSPD First Response: [TRACE] Preloading FBI2
[5/29/2022 7:24:11 PM.116] LSPD First Response: [TRACE] Preloading POLICEOLD1
[5/29/2022 7:24:11 PM.116] LSPD First Response: [TRACE] Preloading POLICEOLD2
[5/29/2022 7:24:11 PM.116] LSPD First Response: [TRACE] Preloading BUZZARD
[5/29/2022 7:24:11 PM.116] LSPD First Response: [TRACE] Preloading POLMAV
[5/29/2022 7:24:11 PM.116] LSPD First Response: [TRACE] Preloading FROGGER2
[5/29/2022 7:24:11 PM.116] LSPD First Response: [TRACE] Preloading AMBULANCE
[5/29/2022 7:24:11 PM.116] LSPD First Response: [TRACE] Preloading FIRETRUK
[5/29/2022 7:24:11 PM.116] LSPD First Response: [TRACE] Preloading asset 1B06D571
[5/29/2022 7:24:11 PM.116] LSPD First Response: [TRACE] Preloading asset 1D073A89
[5/29/2022 7:24:11 PM.116] LSPD First Response: [TRACE] Preloading asset 60EC506
[5/29/2022 7:24:11 PM.116] LSPD First Response: [TRACE] Preloading asset 678B81B1
[5/29/2022 7:24:11 PM.116] LSPD First Response: [TRACE] Preloading asset 3656C8C1
[5/29/2022 7:24:11 PM.116] LSPD First Response: [TRACE] Preloading asset 83BF0278
[5/29/2022 7:24:11 PM.122] LSPD First Response: [TRACE] Auto started component PersonaSearch #1
[5/29/2022 7:24:11 PM.123] LSPD First Response: [TRACE] Auto started component StudyStatistics #1
[5/29/2022 7:24:11 PM.124] LSPD First Response: [TRACE] Auto started component AmbientCharacterManager #1
[5/29/2022 7:24:11 PM.125] LSPD First Response: [TRACE] Auto started component AmbientEvidenceManager #1
[5/29/2022 7:24:11 PM.138] LSPD First Response: [TRACE] LifeCycleStage HomeOutside Start: 07:30:00 End: 00:00:00 does not have an end time defined, set to 08:00:00
[5/29/2022 7:24:11 PM.138] LSPD First Response: [TRACE] LifeCycleStage GoingToWork Start: 08:00:00 End: 00:00:00 does not have an end time defined, set to 09:00:00
[5/29/2022 7:24:11 PM.138] LSPD First Response: [TRACE] LifeCycleStage GoingHome Start: 13:00:00 End: 00:00:00 does not have an end time defined, set to 14:00:00
[5/29/2022 7:24:11 PM.138] LSPD First Response: [TRACE] LifeCycleStage HomeInside Start: 14:00:00 End: 00:00:00 does not have an end time defined, set to 07:30:00
[5/29/2022 7:24:11 PM.143] LSPD First Response: [TRACE] Auto started component PersistentCharacterManager #1
[5/29/2022 7:24:11 PM.152] LSPD First Response: [TRACE] Auto started component PlayerInvestigationManager #1
[5/29/2022 7:24:11 PM.152] LSPD First Response: [TRACE] Auto started component WorldPropManager #1
[5/29/2022 7:24:11 PM.155] LSPD First Response: [TRACE] Auto started component AmbientBehaviorPedOnStreet #1
[5/29/2022 7:24:11 PM.155] LSPD First Response: [TRACE] Auto started component AmbientBehaviorShotsFired #1
[5/29/2022 7:24:11 PM.155] LSPD First Response: [TRACE] Auto started component AmbientTrafficStop #1
[5/29/2022 7:24:11 PM.156] LSPD First Response: In traffic policer duty event handler: True
[5/29/2022 7:24:11 PM.158] LSPD First Response: Albo1125.Common 6.6.4.0, developed by Albo1125. Starting update checks.
[5/29/2022 7:24:11 PM.165] LSPD First Response: Albo1125.Common 6.6.4.0, developed by Albo1125. Not checking for updates until 5/30/2022 6:54:10 PM
[5/29/2022 7:24:11 PM.168] LSPD First Response: Albo1125.Common.dll 6.6.4.0 starting standard dependency check for Traffic Policer
[5/29/2022 7:24:11 PM.169] LSPD First Response: SCID:/xxfaiwaynexx/
[5/29/2022 7:24:11 PM.170] LSPD First Response: Deserialized Tara Holzi
[5/29/2022 7:24:11 PM.170] LSPD First Response: Deserialized Leroy Gibbs
[5/29/2022 7:24:11 PM.171] LSPD First Response: Deserialized Max Jownson
[5/29/2022 7:24:11 PM.171] LSPD First Response: GAME VERSION: 1.0.2628.2
[5/29/2022 7:24:11 PM.171] LSPD First Response: Traffic Policer compatibility warning: The current game version is newer than 1.0.1604.1 and may or may not be incompatible due to RPH changes. Use at own risk.
[5/29/2022 7:24:11 PM.172] LSPD First Response: Traffic Policer compatibility warning: Different LSPD First Response.dll version detected, use at your own risk! This mod was made for LSPDFR 0.4.2
[5/29/2022 7:24:11 PM.175] LSPD First Response: Albo1125.Common detected RAGEPluginHook version: 1.93
[5/29/2022 7:24:11 PM.175] LSPD First Response: Dependency check for Traffic Policer successful: True
[5/29/2022 7:24:11 PM.345] LSPD First Response: Albo1125.Common.dll 6.6.4.0 starting standard dependency check for Arrest Manager
[5/29/2022 7:24:11 PM.347] LSPD First Response: GAME VERSION: 1.0.2628.2
[5/29/2022 7:24:11 PM.347] LSPD First Response: Arrest Manager compatibility warning: The current game version is newer than 1.0.1604.1 and may or may not be incompatible due to RPH changes. Use at own risk.
[5/29/2022 7:24:11 PM.348] LSPD First Response: Arrest Manager compatibility warning: Different LSPD First Response.dll version detected, use at your own risk! This mod was made for LSPDFR 0.4.2
[5/29/2022 7:24:11 PM.350] LSPD First Response: Albo1125.Common detected RAGEPluginHook version: 1.93
[5/29/2022 7:24:11 PM.350] LSPD First Response: Dependency check for Arrest Manager successful: True
[5/29/2022 7:24:11 PM.351] LSPD First Response: Arrest Manager is not in beta.
[5/29/2022 7:24:11 PM.351] LSPD First Response: Albo1125.Common 6.6.4.0, developed by Albo1125. Starting update checks.
[5/29/2022 7:24:11 PM.352] LSPD First Response: Albo1125.Common 6.6.4.0, developed by Albo1125. Not checking for updates until 5/30/2022 6:54:10 PM
[5/29/2022 7:24:11 PM.352] LSPD First Response: Albo1125.Common.dll 6.6.4.0 starting standard dependency check for AssortedCallouts
[5/29/2022 7:24:11 PM.353] LSPD First Response: GAME VERSION: 1.0.2628.2
[5/29/2022 7:24:11 PM.353] LSPD First Response: AssortedCallouts compatibility warning: The current game version is newer than 1.0.1604.1 and may or may not be incompatible due to RPH changes. Use at own risk.
[5/29/2022 7:24:11 PM.354] LSPD First Response: AssortedCallouts compatibility warning: Different LSPD First Response.dll version detected, use at your own risk! This mod was made for LSPDFR 0.4.2
[5/29/2022 7:24:11 PM.356] LSPD First Response: Albo1125.Common detected RAGEPluginHook version: 1.93
[5/29/2022 7:24:11 PM.356] LSPD First Response: Dependency check for AssortedCallouts successful: True
[5/29/2022 7:24:11 PM.357] LSPD First Response: Assorted Callouts is not in beta.
[5/29/2022 7:24:11 PM.370] LSPD First Response: Adding unmarked police vehicle model:POLICE4
[5/29/2022 7:24:11 PM.372] LSPD First Response: Registering callout AssortedCallouts.Callouts.PetrolTheft
[5/29/2022 7:24:11 PM.372] LSPD First Response: Registering callout AssortedCallouts.Callouts.PetrolTheft
[5/29/2022 7:24:11 PM.372] LSPD First Response: Registering callout AssortedCallouts.Callouts.BankHeist
[5/29/2022 7:24:11 PM.372] LSPD First Response: Registering callout AssortedCallouts.Callouts.BankHeist
[5/29/2022 7:24:11 PM.372] LSPD First Response: Registering callout AssortedCallouts.Callouts.TrafficStopBackup
[5/29/2022 7:24:11 PM.372] LSPD First Response: Registering callout AssortedCallouts.Callouts.TrafficStopBackup
[5/29/2022 7:24:11 PM.372] LSPD First Response: Registering callout AssortedCallouts.Callouts.StolenPoliceVehicle
[5/29/2022 7:24:11 PM.372] LSPD First Response: Registering callout AssortedCallouts.Callouts.StolenPoliceVehicle
[5/29/2022 7:24:11 PM.387] LSPD First Response: Registering callout AssortedCallouts.Callouts.Solicitation.Solicitation
[5/29/2022 7:24:11 PM.387] LSPD First Response: Registering callout AssortedCallouts.Callouts.Solicitation.Solicitation
[5/29/2022 7:24:11 PM.387] LSPD First Response: Registering callout AssortedCallouts.Callouts.PersonWithKnife
[5/29/2022 7:24:11 PM.387] LSPD First Response: Registering callout AssortedCallouts.Callouts.PersonWithKnife
[5/29/2022 7:24:11 PM.387] LSPD First Response: Registering callout AssortedCallouts.Callouts.OrganisedStreetRace
[5/29/2022 7:24:11 PM.387] LSPD First Response: Registering callout AssortedCallouts.Callouts.OrganisedStreetRace
[5/29/2022 7:24:11 PM.387] LSPD First Response: Registering callout AssortedCallouts.Callouts.IllegalImmigrantsInTruck
[5/29/2022 7:24:11 PM.387] LSPD First Response: Registering callout AssortedCallouts.Callouts.IllegalImmigrantsInTruck
[5/29/2022 7:24:11 PM.387] LSPD First Response: Registering callout AssortedCallouts.Callouts.StoreRelated.StoreRobbery
[5/29/2022 7:24:11 PM.387] LSPD First Response: Registering callout AssortedCallouts.Callouts.StoreRelated.StoreRobbery
[5/29/2022 7:24:11 PM.387] LSPD First Response: Registering callout AssortedCallouts.Callouts.PrisonerTransportRequired
[5/29/2022 7:24:11 PM.387] LSPD First Response: Registering callout AssortedCallouts.Callouts.PrisonerTransportRequired
[5/29/2022 7:24:11 PM.387] LSPD First Response: Registering callout AssortedCallouts.Callouts.StoreRelated.Shoplifting
[5/29/2022 7:24:11 PM.387] LSPD First Response: Registering callout AssortedCallouts.Callouts.StoreRelated.Shoplifting
[5/29/2022 7:24:11 PM.387] LSPD First Response: Registering callout AssortedCallouts.Callouts.HotPursuit
[5/29/2022 7:24:11 PM.387] LSPD First Response: Registering callout AssortedCallouts.Callouts.HotPursuit
[5/29/2022 7:24:11 PM.393] LSPD First Response: Stores initialised
[5/29/2022 7:24:11 PM.395] LSPD First Response: [AutomaticSirenCutout]: Automatic Siren Cutout V3.1.4.0 is ready.
[5/29/2022 7:24:11 PM.397] LSPD First Response: [AutomaticSirenCutout]: AutomaticSirenCutout is enabled.
[5/29/2022 7:24:11 PM.398] LSPD First Response: [AutomaticSirenCutout]: TrafficLightControl is disabled.
[5/29/2022 7:24:11 PM.398] LSPD First Response: [AutomaticSirenCutout]: FriendlyHonk is disabled.
[5/29/2022 7:24:11 PM.398] LSPD First Response: [AutomaticSirenCutout]: Yielding is disabled.
[5/29/2022 7:24:11 PM.480] LSPD First Response: WARNING! Plugin "LSPD First Response" was terminated because it caused the game to freeze (Freeze was caused by game fiber: LoadingSpinner).
[5/29/2022 7:24:11 PM.499] LSPD First Response: [FATAL] Forced termination
[5/29/2022 7:24:11 PM.500] LSPD First Response: [TRACE] Released 0 entities from DefaultContentManager
[5/29/2022 7:24:11 PM.553] LSPD First Response: [INFO] LSPDFR has shut down

 

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