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GTA IV Cannot Get Past Loading Screen


KN1IGHT

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Hi guys,

 

I've installed GTA IV, on my desktop, and got it working successfully, with the help of SwiftShader 3D Rendering file.

But, I can not get past the loading screen you get to, after clicking Start on the Main Menu.

 

Any thoughts?

 

Best,

 

KRI

Edited by Knight Rider Info
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Enermax Ostrog GT Mid Tower - Intel Core i5 4690 @ 3.5 GHz
Windows 8 64-bit
EVGA GeForce GTX 960 FTW 4GB Graphics Card - Asus VG245H 24" Console Gaming Monitor
16GB DDR3 RAM @ 1600MHz (2x8GB)
2 TB HDD (OS/ Primary HDD) - 4 TB SSHD (Storage/ Secondary HDD)
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Without the SwiftShader 3D Rendering file, it gives me a WS10 Error.

With the file it makes it to the main menu just fine, without any errors

If replying to one of my topics or a post, please quote one of my replies, so I am notified smile.png
Enermax Ostrog GT Mid Tower - Intel Core i5 4690 @ 3.5 GHz
Windows 8 64-bit
EVGA GeForce GTX 960 FTW 4GB Graphics Card - Asus VG245H 24" Console Gaming Monitor
16GB DDR3 RAM @ 1600MHz (2x8GB)
2 TB HDD (OS/ Primary HDD) - 4 TB SSHD (Storage/ Secondary HDD)
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Same problem here, can anyone help?

 

I used to run okay couple days ago, now I can't get through the loading.

 

 

BEGIN *SIGNED* LCPD First Response Issue Report
Diagnostics Tool Version: 0.4.3
Operating system: Windows7 HomePremium (6.1.0.0 Build: 7600) Service Pack:
System RAM (GB): 7.99
CPU cores: 4
NET Framework 4.0 installed: True
Visual C++ 2010 Redistributable installed: True
GTA IV - Installed: True
GTA IV - Install folder: C:Program Files (x86)Rockstar GamesGrand Theft Auto IV
GTA IV - Version: 1, 0, 7, 0
GTA IV - Asi loader installed: True
GTA IV - Asi loader: XLiveLess
GTA IV - Asi loader valid: True
GTA IV - C++ ScriptHook installed: True
GTA IV - C++ ScriptHook valid: True
GTA IV - C++ ScriptHook version: 0, 5, 1, 0
GTA IV - ScriptHookDotNet installed: True
GTA IV - ScriptHookDotNet valid: True
===============BEGIN .NET SCRIPTHOOK LOG===============
2012-12-17 03:33:20 - Initializing ScriptHookDotNet v1.7.1.4 BETA (GTA IV version 1.0.7.0)
2012-12-17 03:34:07 - Direct3D device created!

2012-12-17 03:34:07 - SEARCHING FOR SCRIPTS...
2012-12-17 03:34:07 - Loading scripts in Assembly 'scriptsFirstResponse.net.dll' ...
2012-12-17 03:34:07 -  ...found script 'FirstResponse.Main.EmergencyLights'!
2012-12-17 03:34:07 -  ...found script 'FirstResponse.Main.Start'!
2012-12-17 03:34:07 -  ...found script 'CSharp.Engine.Core'!
2012-12-17 03:34:07 -  ...found script 'FirstResponse.Debugging'!
2012-12-17 03:34:07 -  ...found script 'FirstResponse.DeletionList'!
2012-12-17 03:34:07 -  ...found script 'FirstResponse.Hardcore'!
2012-12-17 03:34:07 -  ...found script 'FirstResponse.TextDraw'!
2012-12-17 03:34:07 -  ...found script 'FirstResponse.LCMD.Main'!
2012-12-17 03:34:07 -  ...found script 'FirstResponse.LCMD.Functions'!
2012-12-17 03:34:07 -  ...found script 'FirstResponse.LCPD.Carboot'!
2012-12-17 03:34:07 -  ...found script 'FirstResponse.LCPD.Disarm'!
2012-12-17 03:34:07 -  ...found script 'FirstResponse.LCPD.Frisk'!
2012-12-17 03:34:07 -  ...found script 'FirstResponse.LCPD.PullOver'!
2012-12-17 03:34:07 -  ...found script 'FirstResponse.LCPD.Actions'!
2012-12-17 03:34:07 -  ...found script 'FirstResponse.LCPD.Debug'!
2012-12-17 03:34:07 -  ...found script 'FirstResponse.LCPD.Flashlight'!
2012-12-17 03:34:07 -  ...found script 'FirstResponse.LCPD.Functions'!
2012-12-17 03:34:07 -  ...found script 'FirstResponse.LCPD.Partner'!
2012-12-17 03:34:07 -  ...found script 'FirstResponse.LCPD.inputSimulator'!
2012-12-17 03:34:07 -  ...found script 'FirstResponse.LCPD.Start'!
2012-12-17 03:34:07 -  ...found script 'FirstResponse.LCPD.Various'!
2012-12-17 03:34:07 - DONE! 21 valid scripts found!

2012-12-17 03:34:07 - STARTING SCRIPTS...
2012-12-17 03:34:07 - Error during GetPhoneNumber (Phone checks will be disabled):
                      System.Exception: Accessing Globals failed! Invalid Memory Address!
                         at unmanaged.MemoryAccess.GetGlobalAddress(Int32 index)
                         at unmanaged.MemoryAccess.GetPhoneNumber()
                         at GTA.NetHook.CheckPhone()
2012-12-17 03:34:07 -  ...successfully started script 'FirstResponse.LCPD.Various'!
2012-12-17 03:34:07 -  ...successfully started script 'FirstResponse.LCPD.Start'!
2012-12-17 03:34:07 -  ...successfully started script 'FirstResponse.LCPD.inputSimulator'!
2012-12-17 03:34:07 -  ...successfully started script 'FirstResponse.LCPD.Partner'!
2012-12-17 03:34:07 -  ...successfully started script 'FirstResponse.LCPD.Functions'!
2012-12-17 03:34:07 -  ...successfully started script 'FirstResponse.LCPD.Flashlight'!
2012-12-17 03:34:07 -  ...successfully started script 'FirstResponse.LCPD.Debug'!
2012-12-17 03:34:07 -  ...successfully started script 'FirstResponse.LCPD.Actions'!
2012-12-17 03:34:07 -  ...successfully started script 'FirstResponse.LCPD.PullOver'!
2012-12-17 03:34:07 -  ...successfully started script 'FirstResponse.LCPD.Frisk'!
2012-12-17 03:34:07 -  ...successfully started script 'FirstResponse.LCPD.Disarm'!
2012-12-17 03:34:07 -  ...successfully started script 'FirstResponse.LCPD.Carboot'!
2012-12-17 03:34:07 -  ...successfully started script 'FirstResponse.LCMD.Functions'!
2012-12-17 03:34:07 -  ...successfully started script 'FirstResponse.LCMD.Main'!
2012-12-17 03:34:07 -  ...successfully started script 'FirstResponse.TextDraw'!
2012-12-17 03:34:07 -  ...successfully started script 'FirstResponse.Hardcore'!
2012-12-17 03:34:07 -  ...successfully started script 'FirstResponse.DeletionList'!
2012-12-17 03:34:07 -  ...successfully started script 'FirstResponse.Debugging'!
2012-12-17 03:34:07 -  ...successfully started script 'CSharp.Engine.Core'!
2012-12-17 03:34:07 -  ...successfully started script 'FirstResponse.Main.Start'!
2012-12-17 03:34:07 -  ...successfully started script 'FirstResponse.Main.EmergencyLights'!

===============END .NET SCRIPTHOOK LOG===============
End of *SIGNED* LCPD First Response Issue Report
Digital signature: E1XdOeLYY8r3ZK0lhmzFMg==

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