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Change Transporter Ped Model

Featured Replies

  • Author
1 hour ago, Charlie686 said:

If you are talking about LSPDFR native backup & not Ultimate Backup, then lspdfr/data/agency.xml. 😄 

I changed the model in stop the ped and in agency.xml and EUPFR that’s say Police Transporter to S_M_M_PRISGUARD  but still it responds with mp_m_freedmode_01 ai cops

  • Author
7 hours ago, Charlie686 said:

Can I see your agency.xml transport section please?

Spoiler

<Agencies>
    <Agency>
        <Name>Los Santos Police Department</Name>
        <ShortName>LSPD</ShortName>
        <ScriptName>lspd</ScriptName>
        <Inventory>default</Inventory>
        <TextureDictionary>web_lossantospolicedept</TextureDictionary>
        <TextureName>web_lossantospolicedept</TextureName>
        <Loadout>
            <Name>Patrol Unit</Name>
            <Vehicles>
                <Vehicle>police</Vehicle>
                <Vehicle>police2</Vehicle>
                <Vehicle>police3</Vehicle>
                <Vehicle>policeold1</Vehicle>
                <Vehicle>lapdtahoe</Vehicle>
            </Vehicles>
            <Peds>
                <!-- 70% chance of male peds -->
                <Ped chance="60" outfit="lspd_cop.m_base" inventory="patrol">mp_m_freemode_01</Ped> <!-- Specifically the "base" variation, with no rank insignia -->
                <Ped chance="10" outfit="lspd_cop" inventory="patrol_stun">mp_m_freemode_01</Ped> <!-- Any variation - could possibly have rank insignia - will also have a stun weapon -->
                
                <!-- 30% chance of female peds -->
                <Ped chance="25" outfit="lspd_cop.f_base" inventory="patrol">mp_f_freemode_01</Ped> <!-- Specifically the "base" variation, with no rank insignia -->
                <Ped chance="5" outfit="lspd_cop" inventory="patrol_stun">mp_f_freemode_01</Ped> <!-- Any variation - could possibly have rank insignia - will also have a stun weapon -->
            </Peds>
            <NumPeds min="2" max="2" />
            <Flags>
                <Flag>RespondsAsBackup</Flag>    <!-- Makes the unit eligible to be called as either Code 2, Code 3 or Pursuit backup. -->
                <Flag>SpawnsAmbiently</Flag>     <!-- Makes the unit eligible to spawn ambiently - e.g. on patrol in the area or outside of police stations -->
            </Flags>
        </Loadout>
        <Loadout>
            <Name>Transport Unit</Name>
            <Vehicles>
                <Vehicle>policet</Vehicle>
            </Vehicles>
            <Peds>
                <Ped chance="100" outfit="mp_saspa">s_m_m_prisguard_01</Ped>
            </Peds>
            <NumPeds min="1" max="2" />
            <Flags>RespondsAsTransport</Flags>  <!-- Makes the unit eligible to be called for prisoner transport.  Only use this if there will be free seats for prisoners. -->
            <Flags>RespondsAsBackup</Flags>
        </Loadout>
    </Agency>
    <Agency>
        <Name>Los Santos County Sheriff</Name>
        <ShortName>LSSD</ShortName>
        <ScriptName>lssd</ScriptName>
        <Inventory>default</Inventory>
        <TextureDictionary>dia_police</TextureDictionary>
        <TextureName>dia_police</TextureName>
        <Loadout>
            <Name>Patrol Unit</Name>
            <Vehicles>
                <Vehicle>sheriff</Vehicle>
                <Vehicle>sheriff2</Vehicle>
                <Vehicle>policeold2</Vehicle>
            </Vehicles>
            <Peds>
                <!-- 75% chance of male peds -->
                <Ped chance="60" inventory="patrol">s_m_y_sheriff_01</Ped> <!-- 60% chance of male sheriff ped with basic patrol inventory -->
                <Ped chance="15" inventory="patrol_stun">s_m_y_sheriff_01</Ped> <!-- 15% chance of male sheriff ped with stun gun -->
                
                <!-- 25% chance of female peds -->
                <Ped chance="20" inventory="patrol">s_f_y_sheriff_01</Ped> <!-- 20% chance of female sheriff ped with basic patrol inventory -->
                <Ped chance="5" inventory="patrol_stun">s_f_y_sheriff_01</Ped> <!-- 5% chance of female sheriff ped with stun gun -->
            </Peds>
            <NumPeds min="1" max="2" />
            <Flags>
                <Flag>RespondsAsBackup</Flag>    <!-- Makes the unit eligible to be called as either Code 2, Code 3 or Pursuit backup. -->
                <Flag>SpawnsAmbiently</Flag>     <!-- Makes the unit eligible to spawn ambiently - e.g. on patrol in the area or outside of police stations -->
            </Flags>
        </Loadout>
    </Agency>
    <Agency>
        <Name>San Andreas Highway Patrol</Name>
        <ShortName>SAHP</ShortName>
        <ScriptName>sahp</ScriptName>
        <Inventory>default</Inventory>
        <TextureDictionary>s_m_y_hwaycop_01</TextureDictionary>
        <TextureName>decl_diff_001_a_uni</TextureName>
        <Loadout>
            <Name>Motor Unit</Name>
            <Vehicles>
                <Vehicle>policeb</Vehicle>
            </Vehicles>
            <Peds>
                <Ped comp_uppr="1" comp_decl="1" comp_lowr="0" prop_head="0" helmet="true" inventory="biker">s_m_y_hwaycop_01</Ped>
            </Peds>
            <NumPeds min="1" max="1" />
            <Flags>
                <Flag>RespondsAsBackup</Flag>    <!-- Makes the unit eligible to be called as either Code 2, Code 3 or Pursuit backup. -->
                <Flag>SpawnsAmbiently</Flag>     <!-- Makes the unit eligible to spawn ambiently - e.g. on patrol in the area or outside of police stations -->
            </Flags>
        </Loadout>
    </Agency>
    <Agency>
        <Name>North Yankton State Patrol</Name>
        <ShortName>NYSP</ShortName>
        <ScriptName>nysp</ScriptName>
        <TextureDictionary>dia_police</TextureDictionary>
        <TextureName>dia_police</TextureName>
        <Inventory>default</Inventory>
        <Loadout>
            <Name>Patrol Unit</Name>
            <Vehicles>
                <Vehicle>policeold1</Vehicle>
                <Vehicle>policeold2</Vehicle>
            </Vehicles>
            <Peds>
                <Ped prop_head="0">s_m_m_snowcop_01</Ped>
                <Ped prop_head="1">s_m_m_snowcop_01</Ped>
            </Peds>
            <NumPeds min="1" max="2" />
            <Flags>
                <Flag>RespondsAsTransport</Flag> <!-- Makes the unit eligible to be called for prisoner transport.  Only use this if there will be free seats for prisoners. -->
                <Flag>RespondsAsBackup</Flag>    <!-- Makes the unit eligible to be called as either Code 2, Code 3 or Pursuit backup. -->
            </Flags>
        </Loadout>
    </Agency>
    <Agency>
        <Name>Los Santos Police Department SWAT</Name>
        <ShortName>LSPD</ShortName>
        <ScriptName>lspd_swat</ScriptName>
        <Inventory>swat</Inventory>
        <Parent>lspd</Parent>
        <Loadout>
            <Name>SWAT Unit</Name>
            <Vehicles>
                <Vehicle extra_1="false" extra_2="false">police</Vehicle>
            </Vehicles>
            <Peds>
                <Ped chance="70" comp_head="0" comp_uppr="0" comp_tex_uppr="0" comp_task="2" comp_accs="2" randomizeProps="false" prop_eyes="2">s_m_y_cop_01</Ped>
                <Ped chance="15" comp_head="1" comp_uppr="0" comp_tex_uppr="1" comp_task="2" comp_accs="2" randomizeProps="false" prop_eyes="2">s_m_y_cop_01</Ped>
                <Ped chance="15" comp_head="2" comp_uppr="0" comp_tex_uppr="2" comp_task="2" comp_accs="2" randomizeProps="false" prop_eyes="2">s_m_y_cop_01</Ped>
            </Peds>
            <NumPeds min="2" max="2" />
            <Flags>
                <Flag>SWAT</Flag> <!-- This is a special flag which enhances the combat abilities of all officers within the loadout. -->
                <Flag>RespondsAsBackup</Flag>    <!-- Makes the unit eligible to be called as either Code 2, Code 3 or Pursuit backup. -->
            </Flags> 
        </Loadout>
    </Agency>
    <Agency>
        <Name>Los Santos County Sheriff SWAT</Name>
        <ShortName>LSSD</ShortName>
        <ScriptName>lssd_swat</ScriptName>
        <Inventory>swat</Inventory>
        <Parent>lssd</Parent>
        <Loadout>
            <Name>SWAT Unit</Name>
            <Vehicles>
                <Vehicle>sheriff2</Vehicle>
            </Vehicles>
            <Peds>
                <Ped comp_task="2" comp_uppr="0" comp_hand="0" randomizeProps="false">s_m_y_sheriff_01</Ped>
            </Peds>
            <NumPeds min="2" max="2" />
            <Flags>
                <Flag>SWAT</Flag> <!-- This is a special flag which enhances the combat abilities of all officers within the loadout. -->
                <Flag>RespondsAsBackup</Flag>    <!-- Makes the unit eligible to be called as either Code 2, Code 3 or Pursuit backup. -->
            </Flags>
        </Loadout>
    </Agency>
    <Agency>
        <Name>National Office of Security Enforcement</Name>
        <ShortName>NOOSE</ShortName>
        <ScriptName>noose</ScriptName>
        <TextureDictionary>ap1_03</TextureDictionary>
        <TextureName>ap1_03_noose2bap1_03_noose2</TextureName>
        <Inventory>swat</Inventory>
        <Loadout>
            <Name>SWAT Unit</Name>
            <Vehicles>
                <Vehicle>fbi2</Vehicle>
            </Vehicles>
            <Peds>
                <Ped chance="80" outfit="mp_noose.m_base">mp_m_freemode_01</Ped>
                <Ped chance="20" outfit="mp_noose.f_base">mp_f_freemode_01</Ped>
            </Peds>
            <NumPeds min="4" max="4" />
            <Flags>
                <Flag>SWAT</Flag> <!-- This is a special flag which enhances the combat abilities of all officers within the loadout. -->
                <Flag>RespondsAsBackup</Flag>    <!-- Makes the unit eligible to be called as either Code 2, Code 3 or Pursuit backup. -->
            </Flags>
        </Loadout>
    </Agency>
    <Agency>
        <Name>LSPD Air Support Unit</Name>
        <ShortName>LSPD</ShortName>
        <ScriptName>lspd_asu</ScriptName>
        <Parent>lspd</Parent>
        <Inventory>default</Inventory>
        <Loadout>
            <Name>Air Unit</Name>
            <Vehicles>
                <Vehicle livery="1">polmav</Vehicle>
            </Vehicles>
            <Peds>
                <Ped comp_accs="1" comp_decl="0" helmet="true">s_m_y_pilot_01</Ped>
            </Peds>
            <NumPeds min="2" max="2" />
            <Flags>
                <Flag>RespondsAsBackup</Flag>    <!-- Makes the unit eligible to be called as either Code 2, Code 3 or Pursuit backup. -->
            </Flags>
        </Loadout>
    </Agency>
    <Agency>
        <Name>NOOSE Air Support Unit</Name>
        <ShortName>NOOSE</ShortName>
        <ScriptName>noose_asu</ScriptName>
        <Parent>noose</Parent>
        <Inventory>default</Inventory>
        <Loadout>
            <Name>Air Unit</Name>
            <Vehicles>
                <Vehicle weapon="VEHICLE_WEAPON_PLAYER_BUZZARD">annihilator</Vehicle>
            </Vehicles>
            <Peds>
                <Ped chance="80" outfit="mp_noose">mp_m_freemode_01</Ped>
                <Ped chance="20" outfit="mp_noose">mp_f_freemode_01</Ped>
            </Peds>
            <NumPeds min="4" max="4" />
            <Flags>
                <Flag>RespondsAsBackup</Flag>    <!-- Makes the unit eligible to be called as either Code 2, Code 3 or Pursuit backup. -->
            </Flags>
        </Loadout>
    </Agency>
    <Agency>
        <Name>Los Santos Fire Department (EMS)</Name>
        <ShortName>LSFD</ShortName>
        <ScriptName>lsfd</ScriptName>
        <Loadout>
            <Name>Rescue Ambulance</Name>
            <Vehicles>
                <Vehicle livery="2">ambulance</Vehicle>
            </Vehicles>
            <Peds>
                <Ped chance="50" randomizeProps="true">s_m_m_paramedic_01</Ped>
                <Ped chance="15" outfit="mp_ems">mp_m_freemode_01</Ped>
                <Ped chance="10" outfit="mp_ems_jacket">mp_m_freemode_01</Ped>
                <Ped chance="15" outfit="mp_ems">mp_f_freemode_01</Ped>
                <Ped chance="10" outfit="mp_ems_jacket">mp_f_freemode_01</Ped>
            </Peds>
            <NumPeds min="2" max="2" />
            <Flags>
                <Flag>RespondsAsBackup</Flag>    <!-- Makes the unit eligible to be called as either Code 2, Code 3 or Pursuit backup. -->
            </Flags>
        </Loadout>
    </Agency>
    <Agency>
        <Name>Los Santos Fire Department (Fire)</Name>
        <ShortName>LSFD</ShortName>
        <ScriptName>lsfd_fire</ScriptName>
        <Parent>lsfd</Parent>
        <Inventory>fire</Inventory>
        <Loadout>
            <Name>Fire Truck</Name>
            <Vehicles>
                <Vehicle>firetruk</Vehicle>
            </Vehicles>
            <Peds>
                <Ped chance="40" comp_uppr="0" comp_lowr="0" comp_accs="0" randomizeProps="true">s_m_y_fireman_01</Ped>
                <Ped chance="40" outfit="mp_fire">mp_m_freemode_01</Ped>
                <Ped chance="20" outfit="mp_fire">mp_f_freemode_01</Ped>
            </Peds>
            <NumPeds min="2" max="2" />
            <Flags>
                <Flag>RespondsAsBackup</Flag>    <!-- Makes the unit eligible to be called as either Code 2, Code 3 or Pursuit backup. -->
            </Flags>
        </Loadout>
        <Loadout>
            <Name>Fire Truck (SCBA)</Name>
            <Vehicles>
                <Vehicle>firetruk</Vehicle>
            </Vehicles>
            <Peds>
                <Ped chance="80" outfit="mp_fire_scba" clipset="move_m@fire">mp_m_freemode_01</Ped>
                <Ped chance="20" outfit="mp_fire_scba" clipset="move_m@fire">mp_f_freemode_01</Ped>
            </Peds>
            <NumPeds min="4" max="4" />
            <Flags>
                <Flag>RespondsAsBackup</Flag>    <!-- Makes the unit eligible to be called as either Code 2, Code 3 or Pursuit backup. -->
            </Flags>
        </Loadout>
    </Agency>
    <!-- The following agencies do not patrol by default but are defined nonetheless.  By default, the DOA and SASPA will not be available as backup. -->
    <Agency>
        <Name>Federal Investigation Bureau</Name>
        <ShortName>FIB</ShortName>
        <ScriptName>fib</ScriptName>
        <TextureDictionary>s_m_m_fibsec_01</TextureDictionary>
        <TextureName>decl_diff_001_a_uni</TextureName>
        <Inventory>default</Inventory>
        <BadgeModel>prop_fib_badge</BadgeModel>
        <EvidenceMarkerModel>ch_prop_ch_fib_01a</EvidenceMarkerModel>
        <Loadout>
            <Name>Investigation Team</Name>
            <Vehicles>
                <Vehicle>fbi</Vehicle>
            </Vehicles>
            <Peds>
                <Ped chance="15" outfit="mp_fib">mp_m_freemode_01</Ped>
                <Ped chance="40" outfit="mp_fib_shirt">mp_m_freemode_01</Ped>
                <Ped chance="5" outfit="mp_fib">mp_f_freemode_01</Ped>
                <Ped chance="30" outfit="mp_fib_shirt">mp_f_freemode_01</Ped>
            </Peds>
            <NumPeds min="2" max="2" />
            <Flags>
                <Flag>RespondsAsBackup</Flag>    <!-- Makes the unit eligible to be called as either Code 2, Code 3 or Pursuit backup. -->
            </Flags>
        </Loadout>
        <Loadout>
            <Name>Response Team</Name>
            <Vehicles>
                <Vehicle>fbi</Vehicle>
                <Vehicle>fbi2</Vehicle>
            </Vehicles>
            <Peds>
                <Ped chance="99">s_m_m_fibsec_01</Ped>
                <Ped chance="1" comp_decl="2">ig_stevehains</Ped>
            </Peds>
            <NumPeds min="2" max="2" />
            <Flags>
                <Flag>RespondsAsBackup</Flag>    <!-- Makes the unit eligible to be called as either Code 2, Code 3 or Pursuit backup. -->
            </Flags>
        </Loadout>
        <Loadout>
            <Name>SWAT Team</Name>
            <Vehicles>
                <Vehicle>fbi2</Vehicle>
            </Vehicles>
            <Peds>
                <Ped comp_tex_decl="1" prop_head="0" inventory="swat">s_m_y_swat_01</Ped>
            </Peds>
            <NumPeds min="4" max="4" />
            <Flags>
                <Flag>SWAT</Flag> <!-- This is a special flag which enhances the combat abilities of all officers within the loadout. -->
                <Flag>RespondsAsBackup</Flag>    <!-- Makes the unit eligible to be called as either Code 2, Code 3 or Pursuit backup. -->
            </Flags>
        </Loadout>
    </Agency>
    <Agency>
        <Name>International Affairs Agency</Name>
        <ShortName>IAA</ShortName>
        <ScriptName>iaa</ScriptName>
        <TextureDictionary>v_33_cur_of3_deta001+hidr</TextureDictionary>
        <TextureName>dm_iaa_01</TextureName>
        <Inventory>default</Inventory>
        <Loadout>
            <Name>Response Team</Name>
            <Vehicles>
                <Vehicle>fbi</Vehicle>
                <Vehicle>fbi2</Vehicle>
            </Vehicles>
            <Peds>
                <Ped chance="49">s_m_m_ciasec_01</Ped>
                <Ped chance="25" outfit="mp_iaa">mp_m_freemode_01</Ped>
                <Ped chance="25" outfit="mp_iaa">mp_f_freemode_01</Ped>
                <Ped chance="1" comp_uppr="3" comp_lowr="2" comp_feet="2" comp_accs="2" comp_task="1" comp_jbib="2">ig_karen_daniels</Ped>
            </Peds>
            <NumPeds min="2" max="2" />
            <Flags>
                <Flag>RespondsAsBackup</Flag>    <!-- Makes the unit eligible to be called as either Code 2, Code 3 or Pursuit backup. -->
            </Flags>
        </Loadout>
    </Agency>
    <Agency>
        <Name>Drug Observation Agency</Name>
        <ShortName>DOA</ShortName>
        <ScriptName>doa</ScriptName>
        <TextureDictionary>web_doa</TextureDictionary>
        <TextureName>web_doa</TextureName>
        <Inventory>default</Inventory>
        <ExcludeFromBackupMenu>true</ExcludeFromBackupMenu>
        <Loadout>
            <Name>Agent</Name>
            <Peds>
                <Ped>u_m_m_doa_01</Ped>
            </Peds>
        </Loadout>
    </Agency>
    <Agency>
        <Name>San Andreas State Prison Authority</Name>
        <ShortName>SASPA</ShortName>
        <ScriptName>saspa</ScriptName>
        <TextureDictionary>dia_security</TextureDictionary>
        <TextureName>dia_security</TextureName>
        <Inventory>default</Inventory>
        <ShieldModel>prop_riot_shield</ShieldModel>
        <ExcludeFromBackupMenu>true</ExcludeFromBackupMenu>
        <Loadout>
            <Name>Prison Bus</Name>
            <Vehicles>
                <Vehicle>pbus</Vehicle>
            </Vehicles>
            <Peds>
                <Ped chance="50">s_m_m_prisguard_01</Ped>
                <Ped chance="25" outfit="mp_saspa">mp_m_freemode_01</Ped>
                <Ped chance="25" outfit="mp_saspa">mp_f_freemode_01</Ped>
            </Peds>
            <NumPeds min="1" max="1" />
        </Loadout>
    </Agency>
    <Agency>
        <Name>San Andreas State PArks</Name>
        <ShortName>SASP</ShortName>
        <ScriptName>sasp</ScriptName>
        <TextureDictionary>dia_police</TextureDictionary>
        <TextureName>dia_police</TextureName>
        <Inventory>default</Inventory>
        <Loadout>
            <Name>Patrol Unit</Name>
            <Vehicles>
                <Vehicle>prraptor</Vehicle>
                <Vehicle>BCSO1</Vehicle>
                <Vehicle>pd19taho</Vehicle>
            </Vehicles>
            <Peds>
                <Ped randomizeProps="true">s_m_y_ranger_01</Ped>
                <Ped randomizeProps="true">s_f_y_ranger_01</Ped>
            </Peds>
            <NumPeds min="1" max="1" />
            <Flags>
                <Flag>RespondsAsBackup</Flag>    <!-- Makes the unit eligible to be called as either Code 2, Code 3 or Pursuit backup. -->
                <Flag>SpawnsAmbiently</Flag>     <!-- Makes the unit eligible to spawn ambiently - e.g. on patrol in the area or outside of police stations -->
            </Flags>
        </Loadout>
    </Agency>
</Agencies>

 

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