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ENB Help

Featured Replies

Hey all,

 

So i recently just got into editing my ENB. I wasn't happy with the one i had, so i downloaded a new one. The new one is great, however it's way too dark.

I've been trying to bring up the brightness, and lower the contrast, but i can't seem to find the settings. I managed to bring up the daytime / nighttime darkness, but everything in shadows is just way too dark to see. I've been playing with the shadow settings, but nothing seems to be changing, so i have a feeling I'm not doing it right.

 

here are my current ENB settings:

Edited by Game4video

[PROXY]
EnableProxyLibrary=false
InitProxyFunctions=true
ProxyLibrary=

[GLOBAL]
AdditionalConfigFile=enbseries2.ini
UseEffect=true
CyclicConfigReading=true
ForceNVidiaCard=true
ForceNVidiaCaps=false

[ENGINE]
ForceDisplaySize=false
ForceAntialiasing=false
ForceDisplayRefreshRate=false
ForceAnisotropicFiltering=true
MaxAnisotropy=16
AntialiasingQuality=-1
DisplayRefreshRateHz=60
DisplayWidth=1280
DisplayHeight=1024
ReflectionsForceHighPrecision=true
ReflectionsExtremePrecision=true
AntialiasingUpScale=1.0

[EFFECT]
EnableBloom=true
EnableAmbientOcclusion=false
EnableSkyLighting=false
UseOriginalPostProcessing=false

[iNPUT]
KeyUseEffect=123
KeyCombination=16
KeyScreenshot=44
KeyAmbientOcclusion=121
KeyShowFPS=106

[bLOOD]
ReflectionAmount=1.0
SpecularPower=0.3

[TREE]
LeavesReflectionAmount=0.0001
LeavesSpecularPower=0.001
LeavesAmbientAmount=0.4
LeavesColorMultiplier=1.0
LeavesColorPow=1.0
LeavesColorFilterR=1.0
LeavesColorFilterG=1.0
LeavesColorFilterB=1.0

[bUILDING]
WindowLightIntensity=0.5

[LIGHT1] //siren and some internal
LightIntensity=1.3
LightAOAmount=1.4
LightILAmount=0.0
EdgeLighteningAmount=0.0
ColorPow=1.0
LightCurve=1.0

[LIGHT2] //street light
LightIntensity=0.9
LightAOAmount=0.0
LightILAmount=1.3
EdgeLighteningAmount=0.3
ColorPow=1.0
LightCurve=0.8
ColorFilterR=1.0
ColorFilterG=1.0
ColorFilterB=1.0

[LIGHT3] //car front light
LightIntensity=2.0
LightAOAmount=0.0
LightILAmount=6.0
EdgeLighteningAmount=0.4
ColorPow=2.5
LightCurve=1.0

[LIGHT4] //secondary
LightIntensity=1.0
LightAOAmount=0.0
LightILAmount=4.0
EdgeLighteningAmount=1.0
ColorPow=1.0
LightCurve=1.0

[LIGHT5] //ambient spheres
LightIntensity=1.0
LightAOAmount=1.0
LightILAmount=0.0
EdgeLighteningAmount=0.0
ColorPow=1.0
LightCurve=0.7

[LIGHT6] //ambient spheres for omni light
LightIntensity=1.0
LightAOAmount=1.0
LightILAmount=0.0
EdgeLighteningAmount=0.0
ColorPow=1.0
LightCurve=0.7

[CARHEADLIGHT]
EmissiveMuliplier=0.5
LightIntensity=2.5

[LIGHTSPRITE]
UseExternalTexture=false
Intensity=1.5
IntensityInReflection=2.0
UseRays=false
RaysNumber=4
RaysIntensity=0.2
RaysRateOfChange=10.0
RaysLength=1.0

[CARWINDOWGLASS]
ReflectionAmount=1.0
SpecularPower=100.0
SpecularAmount=4.0
OpacityMultiplier=1.0

[CHROME]
ReflectionFront=1.0
ReflectionSide=1.0
SpecularPower=10.7
SideFade=1.0
MetallicAmount=0.05

[WHEELS]
ReflectionFront=1.4
ReflectionSide=0.95
SpecularPower=0.1
SideFade=0.8
MetallicAmount=0.3

[REFLECTION1]
ReflectionFront=1.4
ReflectionSide=1.2
SpecularPower=120.0
SideFade=11.4
MetallicAmount=0.25

[REFLECTION2]
ReflectionFront=1.0
ReflectionSide=0.9
SpecularPower=120.0
SideFade=10.3
MetallicAmount=0.05

[REFLECTION3]
ReflectionFront=1.4
ReflectionSide=1.2
SpecularPower=90.0
SideFade=10.3
MetallicAmount=0.05

[bLOOM]
BloomQuality=-1
BlueShiftAmount=0.0
Radius1=2.0
Radius2=14
Contrast=0.4

[sSAO_SSIL]
ApplyAntialiasing=false
SamplingQuality=-1
SamplingRange=1.0
SizeScale=0.65
SourceTexturesScale=0.65
FilterQuality=-1
AOAmount=1.4
ILAmount=0.0
EdgeLighteningAmount=5.0

[sHADOW]
FilterQuality=-1
CharacterShadowMultiplier=1.0
CarShadowMultiplier=1.0

[ADAPTATION]
ForceMinMaxValues=true
AdaptationTime=0.02
AdaptationMin=0.6
AdaptationMax=0.9
AdaptationMinMultiplier=1.0
AdaptationMaxMultiplier=1.0

[ENVIRONMENT]
===
DirectLightingIntensity=0.9
NightLightingIntensity=0.9
DirectLightingCurve=0.2
ReflectionAmountMultiplier=1.1
SpecularAmountMultiplier=1.0
SpecularPowerMultiplier=1.0
ColorPow=1.0
AmbientSunMultiplier=1.0
AmbientSkyMultiplier=1.0
AmbientSunSaturation=2.0
AmbientSkySaturation=1.0
===

[sKYLIGHTING]
FilterQuality=2
AmbientSunMix=2.5
AmbientSkyMix=2.5
AmbientContrast=3.5
AmbientMinLevel=0.25

[sKY]
AzimuthHeight=1.0
AzimuthMultiplier=1.0
AzimuthSunAffectPower=1.6
AzimuthSunAffectAmount=0.7
TopColorMultiplier=0.4
ColorSaturation=0.0
ColorPower=1.5
SunIntensity=1.0
SunMaxBrightness=99.0
SunColorFilterR=1.0
SunColorFilterG=0.8
SunColorFilterB=0.7
SunColorFilterCurve=3.0
SunCoronaCurve=4.0
SunCoronaIntensity=1.0
SunDesaturation=0.3
OverallPower=1.0
OverallIntensity=1.0
BrightnessUpperLimitMultiplier=4.0
CloudsUseCustomTexture=true
CloudsCurve=0.6
CloudsIntensity=1.5
CloudsDesaturation=0.7
CloudsEdgeClamp=0.5
CloudsEdgeIntensity=2.0
CloudsEdgeRange=3.0
StarsUseCustomTexture=true
StarsAmount=0.6
StarsIntensity=0.8
StarsBrightness=15.0
NightCloudsEdgeClamp=3.5
NightCloudsEdgeIntensity=11.0
NightCloudsEdgeRange=14.0
MoonIntensity=0.0
MoonGamma=0.0
MoonSize=0.0
MoonLightingCurve=0.0
Enable=true

//EFLC WIP 0.73 Edited by Game4video
[PARTICLE]
SoftParticlesEnable=true
SoftParticlesEdgeRange=4.0
[DETAIL]
DetailMapEnable=true
[colorCORRECTION]
UsePaletteTexture=true
 

 

what can i change to make shadows lighter?

Model Converter

You turned your sky lighting off? they may be your problem if not then what i have found that works amazing is, go into your trainer then time and set your time to match your computer time instead of gta iv's set times like night, midday etc im not looking at it right now so i can't be certain what it says but just try that and see if it helps, and make sure you unfreeze your time before you do that or else it won't work.

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