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LSPDFR Crash

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Yes, ok it look like you are using a few resource intense plugins that might be pushing the limit of your rig. I use to have the issue where I couldn't have certain plugins all in my game at the same time because of resource depletion. Some plugins are coded better than others and may not "play well" with others. You might want to try different combinations of plugins, try not to play larger plugins together but rather run only one larger one and maybe 2 smaller ones. You can tell which ones run the heaviest on your rig because you experience fps drop and lag. You also are using a media plugin which uses a lot of resources. If you have any music mp3 files in the user music folder will also use memory in the game. Do you have any scripts in your script folder? often times once the game has runn smoothly a few times you are able to introduce a new plugin without issue. the more callouts you run at onetime the more unstable the scripts become if the demand can't be met to process them.

Edited by Dippa

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  • Quick reply after the first attempt, crashed on startup, white box saying it crashed came up. I'll do a few more. launcher.log After it finally stop crashing on startup, it didn't crash on duty

  • Well, I have a fix...delete the update folder each time the game crashes and verify the files. The only fix I can find unfortunately, thanks for your help though, I wasted too much of your time!

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3 hours ago, Dippa said:

Yes, ok it look like you are using a few resource intense plugins that might be pushing the limit of your rig. I use to have the issue where I couldn't have certain plugins all in my game at the same time because of resource depletion. Some plugins are coded better than others and may not "play well" with others. You might want to try different combinations of plugins, try not to play larger plugins together but rather run only one larger one and maybe 2 smaller ones. You can tell which ones run the heaviest on your rig because you experience fps drop and lag. You also are using a media plugin which uses a lot of resources. If you have any music mp3 files in the user music folder will also use memory in the game. Do you have any scripts in your script folder? often times once the game has runn smoothly a few times you are able to introduce a new plugin without issue. the more callouts you run at onetime the more unstable the scripts become if the demand can't be met to process them.

Well, I have a fix...delete the update folder each time the game crashes and verify the files. The only fix I can find unfortunately, thanks for your help though, I wasted too much of your time!

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