Skip to content
View in the app

A better way to browse. Learn more.

LCPDFR.com

A full-screen app on your home screen with push notifications, badges and more.

To install this app on iOS and iPadOS
  1. Tap the Share icon in Safari
  2. Scroll the menu and tap Add to Home Screen.
  3. Tap Add in the top-right corner.
To install this app on Android
  1. Tap the 3-dot menu (⋮) in the top-right corner of the browser.
  2. Tap Add to Home screen or Install app.
  3. Confirm by tapping Install.
The latest updated version of RAGE Plugin Hook, required to play LSPDFR, can be found inside the LSPDFR download. It is not currently available on the RAGE Plugin Hook website.

Let AI Cop Arrest and transport suspect in multiple fleeing suspect event

Featured Replies

In Chases with multiple Suspects how can i let AI cops deal with the suspects that has surrendered?

I want the Suspects that surrendered to be arrested and transported while I chase the other Suspects

If you use Stop the Ped by Bejoijo then there is a setting in the ini file with the line;

 

TakeOverAllArrests=

 

Type in yes or no.  Take over all arrests means you would take it over, so if you want AI to handle it then type no.   Meaning, no, you will not take over all arrests, the AI can do that themselves. 

  • Author

That is nice. I will give it a try. So if I get this right I can make a fleeing ped surrender by double tapping E (Stop the ped mod ) and then I can continue and chase the other suspects and the AI cops near the surrendered suspect will arrest.

It's been months since I've played, I moved the game to another drive and still setting it up.  If I remember, you would go after whoever you want and catch, arrest and call for transport for that suspect.  I personally like to create an arrest report with Computer+ or Compulite just for a bit more realism.  Then you go after the others by seeing where those red map blips are.  When you get close to the scene AI might still be in pursuit or when you are driving up you will see that they are arresting the suspect and then they will transport.  If AI has caught the suspect, no matter how much time has passed, the game will "pause the scene" there until you arrive and then the game continues with the AI arresting the suspect.   I think that is what happens if I remember.  I only had AI takeover arrests for a little bit but then I changed it so I handle all arrests so I'm trying to remember from the little time I used it. 

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

Recently Browsing 0

  • No registered users viewing this page.

Account

Navigation

Search

Search

Configure browser push notifications

Chrome (Android)
  1. Tap the lock icon next to the address bar.
  2. Tap Permissions → Notifications.
  3. Adjust your preference.
Chrome (Desktop)
  1. Click the padlock icon in the address bar.
  2. Select Site settings.
  3. Find Notifications and adjust your preference.