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AI siren sync and clearing job issue

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Hi all.

 

After the recent updates and introducing EUP UE 8.2, I have noticed that:

 

1. Some AI backup units spawned with Ultimate Backup sync their sirens with mine. The lights dont flash but burn steady, and even when there is no call or job they will turn their sirens on when I do, and off when I do.

 

2. I have some enhancement mods that dispatch units to calls I dont answer. I have noticed that since these updates some of these calls do not progress or clear and sit idle on the map. When I approach them, then the AI kicks in and the scenario plays, but it doesn't always end with AI just standing there.

 

Not sure if this is a plugin or EUP issue?

 

Thanks

6 minutes ago, Jason_Ness said:

1. Some AI backup units spawned with Ultimate Backup sync their sirens with mine. The lights dont flash but burn steady, and even when there is no call or job they will turn their sirens on when I do, and off when I do.

If you're using my police enhancements mod, this sounds like the SIlent Backup feature.  However, this feature should only work while on a callout, traffic stop, or in a pursuit.

Released plugins

Rich's Police EnhancementsScene Manager | Rich Ambiance

Retired?

  • Author
58 minutes ago, Rich said:

If you're using my police enhancements mod, this sounds like the SIlent Backup feature.  However, this feature should only work while on a callout, traffic stop, or in a pursuit.

It seems to be linked as the ambient units do the same when there is a call on but not one that I am necessarily attached to. I noted some pursuits seem to go 'endlessly' even though I cannot terminate or see them, so there must be another conflict somewhere?

This is a support topic.
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