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Issues with Liveries in Replacing Vehicles metas

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I was having some issues with the Liveris for replacement vehicles and I noticed my vehicles and handling meta weren't getting overwritten from LML. I was looking to replace single vehicle entities in the vehicle meta (\update\update.rpf\common\data\levels\gta5\vehicles.meta) and handling meta (\update\update.rpf\common\data\handling.meta) is there any easy way of doing it individually? or would I have to replace the whole update/vehicles.meta and Handling.meta in LML.

 

Appreciate the help.

 

 

Johhny Utah

  • Management Team

Yes, you can override single entries, but it requires a special syntax as it is a bit hacky internally to achieve this. The tag is FileEntryReplacement and ideally you specify a type too. See the wiki page for an example for vehicles.meta:

 

 

Please do not PM me unless really necessary (knowing you helps). If you think you need my attention in a topic, tag me.

  • Author

Thanks, I think I was able to figure it out. This is what I used and it seems to be working. 

 

Spoiler

 <Resources> 

<Resource name="">

            <DataFiles>data/addon</DataFiles>
            <DataFiles>data/replace/update</DataFiles>
            <DataFiles>data/replace/mpbattle</DataFiles>
</Resource>
    <FileReplacement>
    <GamePath>update/update.rpf/common/data/handling.meta</GamePath>
    <FilePath>data/replace/update/handling.meta</FilePath>
    </FileReplacement>
    <FileReplacement>
    <GamePath>update/update.rpf/common/data/levels/gta5/vehicles.meta</GamePath>
    <FilePath>data/replace/update/vehicles.meta</FilePath>
    </FileReplacement>
    <FileReplacement>
    <GamePath>update/x64/dlcpacks/mpbattle/dlc.rpf/common/data/handling.meta</GamePath>
    <FilePath>data/replace/mpbattle/handling.meta</FilePath>
   </FileReplacement>
   <FileReplacement>
    <GamePath>update/update.rpf/dlc_patch/mpbattle/common/data/levels/gta5/vehicles.meta</GamePath>
    <FilePath>data/replace/mpbattle/vehicles.meta</FilePath>
    </FileReplacement>
    </Resources>

 

Johhny Utah

  • Author

Sure, see below. I'm using the costal callouts addon installer as template. 

 

Spoiler

<EasyInstall>
    <!-- Customize the name of your package -->
    <Name>Replacement Vehicles </Name>
    <!-- Add additional author names here. You must include PNWParksFan in the authors list. -->
    <Author>PNWParksFan and YOU</Author>
    <Version>1.0.0</Version>
    <Link></Link>
    <Metadata>
    </Metadata>
    <!-- Make sure IsExtension is set to true! -->
    <IsExtension>true</IsExtension>
    <Resources>
        <Resource name="Replacement Vehicles">
            <!-- 
                Folder with all files to load in as streaming files 
                Any file that's in any subfolder of the "stream" folder in the original Coastal Callouts 
                LML package can be put in the stream folder of your addon package. You do not need to 
                re-copy the model files (YFT) unless you actually change or replace them.
            -->
            
            <StreamingFiles>stream</StreamingFiles>
            
            <!-- 
                Folder with all files to load in as data files 
                You only need to specify new or modified meta entries in these files
                All standard meta filetypes are supported (vehicles.meta, carvariations.meta, 
                carcols.meta, vehiclelayouts.meta, handling.meta, etc.)
            -->
            <DataFiles>data</DataFiles>
            <DataFiles>data/addon</DataFiles>
            <DataFiles>data/replace/update</DataFiles>
            <DataFiles>data/replace/mpbattle</DataFiles>
            <DataFiles>data/replace/mpapartment</DataFiles>

            <!--
                If you want to modify the ambient ped/vehicle modelsets, you can do so here.
                In the package template the files are named ".meta-RENAME-TO-USE". Rename the files to 
                just end in .meta, and then they will be loaded. You can remove sections if you don't want
                to change all of the modelsets.
            -->
            <DataFile type="LML_AMBIENT_VEHICLE_MODEL_SET_FILE_OVERWRITE">modelsets/vehiclemodelsets.meta</DataFile>
            <DataFile type="LML_AMBIENT_PED_MODEL_SET_FILE_OVERWRITE">modelsets/ambientpedmodelsets.meta</DataFile>
            <!--
                If you want to override any default vehicles.meta entries (for replace vehicles), 
                you can do so by putting the vehicles.meta entries in this file. Note that custom seating 
                layouts do NOT work with replacement vehicles.
            -->
            <FileEntryReplacement type="VEHICLE_METADATA_FILE">data/vehicles_replace.meta</FileEntryReplacement>
            <FileEntryReplacement type="VEHICLE_METADATA_FILE">data/vehicleweapons_seaknight.meta</FileEntryReplacement>
        </Resource>
    <FileReplacement>
    <GamePath>update:/common/data/handling.meta</GamePath>
    <FilePath>data/replace/update/handling.meta</FilePath>
      </FileReplacement>
        <FileReplacement>
    <GamePath>update:/common/data/levels/gta5/vehicles.meta</GamePath>
    <FilePath>data/replace/update/vehicles.meta</FilePath>
      </FileReplacement>
          <FileReplacement>
    <GamePath>update:/x64/dlcpacks/mpbattle/dlc.rpf/common/data/handling.meta</GamePath>
    <FilePath>data/replace/mpbattle/handling.meta</FilePath>
      </FileReplacement>
        <FileReplacement>
    <GamePath>update:/x64/dlcpacks/mpbattle/dlc.rpf/common/data/levels/gta5/vehicles.meta</GamePath>
    <FilePath>data/replace/mpbattle/vehicles.meta</FilePath>
      </FileReplacement>
          <FileReplacement>
    <GamePath>update:/x64/dlcpacks/mpapartment/dlc.rpf/common/data/handling.meta</GamePath>
    <FilePath>data/replace/mpapartment/handling.meta</FilePath>
      </FileReplacement>
        <FileReplacement>
    <GamePath>update:/x64/dlcpacks/mpapartment/dlc.rpf/common/data/levels/gta5/vehicles.meta</GamePath>
    <FilePath>data/replace/update/vehicles.meta</FilePath>
      </FileReplacement>
    </Resources>
     <ResourceFolders>
        <!--
            Any files that you put into the "gamefiles" folder will automatically get copied into the GTA V main folder 
            when the package is installed by downloading it or reinstalling it through the Mod Manager UI. 
            Subfolders will be respected. You can put things like modified Coastal Callouts ModelConfig files here.
        -->

 

Johhny Utah

  • Author

it's odd, the files seem to load and I'm not seeing any errors in the modmanager.log except (2021-06-14 15:13:33.1424|TRACE|?????????????????????????????????????????|Failed to find single replacement file data/vehicles_replace.meta) which I don't have as I am replacing the complete update/vehicles.meta. 


Maybe a load order issue? I have the mod first in the load order and have overwrite checked as I want to overwrite the other vehicles meta. (example the costal callouts lml mod) I even tried unchecking overwrite but still not working, it keeps loading the same vehicles.meta in the update.rpf in the mods folder. 

 

 

Johhny Utah

  • Management Team

The failure indicates it cannot find that file in your LML folder. The path is relative to install.xml so it is looking for "data\vehicles_replace.meta" in your mod folder.

Please do not PM me unless really necessary (knowing you helps). If you think you need my attention in a topic, tag me.

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