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The latest updated version of RAGE Plugin Hook, required to play LSPDFR, can be found inside the LSPDFR download. It is not currently available on the RAGE Plugin Hook website.

LSPDFR 0.4.9 crashes randomly

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Spoiler

[5/28/2021 1:01:27 PM.820] LSPD First Response: [ForceACallout]: Could not start callout!
[5/28/2021 1:01:27 PM.844] LSPD First Response: [ForceACallout]: ALPRLite No callouts detected.
[5/28/2021 1:01:27 PM.844] LSPD First Response: [ForceACallout]: AutomaticSirenCutout No callouts detected.
[5/28/2021 1:01:27 PM.844] LSPD First Response: [ForceACallout]: CalloutManager No callouts detected.
[5/28/2021 1:01:27 PM.844] LSPD First Response: [ForceACallout]: City Callouts detected 9 callouts and added them to the ForceACallout cache.
[5/28/2021 1:01:27 PM.844] LSPD First Response: [ForceACallout]: CompuLite No callouts detected.
[5/28/2021 1:01:27 PM.845] LSPD First Response: [ForceACallout]: Copper Callouts detected 19 callouts and added them to the ForceACallout cache.
[5/28/2021 1:01:27 PM.845] LSPD First Response: [ForceACallout]: ForceACallout No callouts detected.
[5/28/2021 1:01:27 PM.845] LSPD First Response: [ForceACallout]: GrammarPolice No callouts detected.
[5/28/2021 1:01:27 PM.845] LSPD First Response: [ForceACallout]: OP_Immersive_Dispatch No callouts detected.
[5/28/2021 1:01:27 PM.845] LSPD First Response: [ForceACallout]: RegularCallouts detected 25 callouts and added them to the ForceACallout cache.
[5/28/2021 1:01:27 PM.845] LSPD First Response: [ForceACallout]: RichsPoliceEnhancements No callouts detected.
[5/28/2021 1:01:27 PM.845] LSPD First Response: [ForceACallout]: SimpleCallouts detected 14 callouts and added them to the ForceACallout cache.
[5/28/2021 1:01:27 PM.845] LSPD First Response: [ForceACallout]: SpeedRadarLite No callouts detected.
[5/28/2021 1:01:27 PM.845] LSPD First Response: [ForceACallout]: StopThePed No callouts detected.
[5/28/2021 1:01:27 PM.845] LSPD First Response: [ForceACallout]: Typical Callouts detected 12 callouts and added them to the ForceACallout cache.
[5/28/2021 1:01:27 PM.845] LSPD First Response: [ForceACallout]: UltimateBackup No callouts detected.
[5/28/2021 1:01:27 PM.846] LSPD First Response: [ForceACallout]: XScanner No callouts detected.
[5/28/2021 1:01:27 PM.846] LSPD First Response: [ForceACallout]: 4275 total probabilities registered in ForceACallout.
[5/28/2021 1:01:28 PM.920] LSPD First Response: Creating RandomCheck from copper_callouts.Callouts.RandomCheck, Copper Callouts, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
[5/28/2021 1:01:28 PM.923] LSPD First Response: [TRACE] Callout created:  #1
[5/28/2021 1:01:28 PM.933] LSPD First Response: (RandomCheck): Callout Messsage Displayed
[5/28/2021 1:01:28 PM.938] LSPD First Response: GrammarPolice [PlayerHandler] detected callout displayed
[5/28/2021 1:01:28 PM.938] LSPD First Response: [ForceACallout]: Starting callout RandomCheck
[5/28/2021 1:01:43 PM.976] LSPD First Response: (RandomCheck): Callout Not Accepted
[5/28/2021 1:01:44 PM.154] LSPD First Response:
[5/28/2021 1:01:44 PM.154] LSPD First Response: ==============================
[5/28/2021 1:01:44 PM.154] LSPD First Response: UNHANDLED EXCEPTION DURING GAME FIBER TICK
[5/28/2021 1:01:44 PM.154] LSPD First Response: ------------------------------
[5/28/2021 1:01:44 PM.154] LSPD First Response: Origin: Game fiber "<UNNAMED THREAD>".
[5/28/2021 1:01:44 PM.154] LSPD First Response: ------------------------------
[5/28/2021 1:01:44 PM.154] LSPD First Response: Exception type: System.NullReferenceException
[5/28/2021 1:01:44 PM.154] LSPD First Response: Exception message: Object reference not set to an instance of an object.
[5/28/2021 1:01:44 PM.154] LSPD First Response: ------------------------------
[5/28/2021 1:01:44 PM.154] LSPD First Response: Inner exceptions:
[5/28/2021 1:01:44 PM.154] LSPD First Response: ------------------------------
[5/28/2021 1:01:44 PM.154] LSPD First Response: Stack trace:
[5/28/2021 1:01:44 PM.154] LSPD First Response: at copper_callouts.Callouts.RandomCheck.CleanUp()
[5/28/2021 1:01:44 PM.154] at copper_callouts.Callouts.RandomCheck.OnCalloutNotAccepted()
[5/28/2021 1:01:44 PM.154] at GlpBjsjLasFwyWyiXZgCKnqMEadKA.ZNMAnKVJRadFfbCmnplaZVpVrxXx(Object[] ) in E:\GTA V\LSPD First Response\LSPD First Response\Mod\Callouts\CalloutManager.cs:line 390
[5/28/2021 1:01:44 PM.154] at LMS.Common.Timers.DelayedCaller.Process()
[5/28/2021 1:01:44 PM.154] at XewooLvRwdsokdSyJbTjijigMCwS.DKkWaFEcaeGXTbQKRmxLHOAefPiKA() in E:\GTA V\LSPD First Response\LSPD First Response\Engine\Main.cs:line 54
[5/28/2021 1:01:44 PM.154] at GRxkwxIzOmBdUTAArpwdmaFPFpBIA.uAumHPxmifvKJTrTNpFkoCBABTOfA() in E:\GTA V\LSPD First Response\LSPD First Response\Mod\LSPDFR.cs:line 799
[5/28/2021 1:01:44 PM.154] at Rage.GameFiber.Main()
[5/28/2021 1:01:44 PM.154] LSPD First Response: ==============================

As I can understand crash is happens when you didn't accept the callout.

 

Edited by DozelRhine

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