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NPCs taking bullets like it's nothing

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Hi! I noticed that LSPDFR removes a feature that is built into the Vanilla game that I find very realistic. When an NPC gets shot and doesn't have body armor he usually lies on the ground wounded and bleeds out. With LSPDFR NPCs remain the same after taking damage from all types of weapons.

I was wondering if in a future update you could integrate a section in the settings to enable and disable this option when starting LSPDFR. Thank you very much!

6 hours ago, IvanGlez said:

Hi! I noticed that LSPDFR removes a feature that is built into the Vanilla game that I find very realistic. When an NPC gets shot and doesn't have body armor he usually lies on the ground wounded and bleeds out. With LSPDFR NPCs remain the same after taking damage from all types of weapons.

I was wondering if in a future update you could integrate a section in the settings to enable and disable this option when starting LSPDFR. Thank you very much!

 

I will have to take a look into what causes this and double check that it's something in LSPDFR, but if it is then it sounds more like an oversight on our part than anything else and we should be able to fix it.  

"You tell me exactly what you want, and I will very carefully explain to you why it cannot be."

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19 hours ago, Sam said:

 

I will have to take a look into what causes this and double check that it's something in LSPDFR, but if it is then it sounds more like an oversight on our part than anything else and we should be able to fix it.  

Oh, I thought it was a function purposely integrated into the build, just like for example the voice of the Mexican policeman, that instead of having his typical in-game voices (Mexican, sometimes like someone from a gang), LSPDFR gives him the typical white cop voices.

I'm glad to know that I may have helped to solve a bug!

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