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The latest updated version of RAGE Plugin Hook, required to play LSPDFR, can be found inside the LSPDFR download. It is not currently available on the RAGE Plugin Hook website.

LSPDFR Crashes upon Going on Duty.

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Spoiler

[31/03/2021 15:20:59.140] Started new log on 31/03/2021 15:20:59.139
[31/03/2021 15:20:59.144] ====================================================================================================
[31/03/2021 15:20:59.135] Log path: C:\Program Files (x86)\Epic Games\GTAV\RagePluginHook.log
[31/03/2021 15:20:59.144] Log verbosity: Trivial
[31/03/2021 15:20:59.152] Initializing input system
[31/03/2021 15:20:59.166] Initializing game console
[31/03/2021 15:20:59.196] Console key has been set to F4 (key code: 115)
[31/03/2021 15:20:59.451] Initializing console variable "ConsoleScrollAmount".
[31/03/2021 15:20:59.452] Type: System.Int32, Reading section: "Miscellaneous", key: ConsoleScrollAmount
[31/03/2021 15:20:59.456] Read value: <null>
[31/03/2021 15:20:59.456] Initializing console variable "ConsoleKey".
[31/03/2021 15:20:59.456] Type: System.Windows.Forms.Keys, Reading section: "Miscellaneous", key: ConsoleKey
[31/03/2021 15:20:59.459] Read value: F4
[31/03/2021 15:20:59.459] Setting value of console variable "ConsoleKey" to stored value.
[31/03/2021 15:20:59.459] Console key has been set to F4 (key code: 115)
[31/03/2021 15:20:59.459] Initializing console variable "PluginTimeoutThreshold".
[31/03/2021 15:20:59.459] Type: System.Int32, Reading section: "Miscellaneous", key: PluginTimeoutThreshold
[31/03/2021 15:20:59.468] Read value: 10000
[31/03/2021 15:20:59.468] Setting value of console variable "PluginTimeoutThreshold" to stored value.
[31/03/2021 15:20:59.468] Initializing console variable "AlwaysShowConsoleOutput".
[31/03/2021 15:20:59.468] Type: System.Boolean, Reading section: "Miscellaneous", key: AlwaysShowConsoleOutput
[31/03/2021 15:20:59.472] Read value: <null>
[31/03/2021 15:20:59.472] Initializing console variable "ShowConsoleCommandInfoOnPluginLoad".
[31/03/2021 15:20:59.472] Type: System.Boolean, Reading section: "Miscellaneous", key: ShowConsoleCommandInfoOnPluginLoad
[31/03/2021 15:20:59.475] Read value: False
[31/03/2021 15:20:59.476] Setting value of console variable "ShowConsoleCommandInfoOnPluginLoad" to stored value.
[31/03/2021 15:20:59.476] Initializing console variable "ShowOnScreenWarnings".
[31/03/2021 15:20:59.476] Type: System.Boolean, Reading section: "Miscellaneous", key: ShowOnScreenWarnings
[31/03/2021 15:20:59.478] Read value: <null>
[31/03/2021 15:20:59.478] Console initialized
[31/03/2021 15:20:59.478] Initializing forms manager
[31/03/2021 15:20:59.486] Cleaning temp folder
[31/03/2021 15:20:59.491] Version: RAGE Plugin Hook v1.86.1288.16169 for Grand Theft Auto V
[31/03/2021 15:20:59.523] ================ RAGE Plugin Hook ================
[3/31/2021 3:20:59 PM.536] Command line option "disableCustomLoadingScreen" is specified twice. Please remove one.
[3/31/2021 3:20:59 PM.538] Command line option -disableCustomLoadingScreen is specified; disabling custom loading screen rendering.
[3/31/2021 3:20:59 PM.544] Detected Windows 10 Professional (64-bit) (10.0.19042.0)!
[3/31/2021 3:20:59 PM.544] Checking game support
[3/31/2021 3:21:00 PM.347] Product name: Grand Theft Auto V
[3/31/2021 3:21:00 PM.347] Product version: 1.0.2245.0
[3/31/2021 3:21:00 PM.347] Is steam version: False
[3/31/2021 3:21:00 PM.351] Initializing DirectX
[3/31/2021 3:21:00 PM.367] Initializing Direct3D
[3/31/2021 3:21:00 PM.367] Getting game swap chain
[3/31/2021 3:21:00 PM.539] Swap Chain created: 0x7FF7BE3E46F0
[3/31/2021 3:21:00 PM.539] Swap Chain VTable: 0x229FB7ACD60
[3/31/2021 3:21:00 PM.539] 0x74894808245C8948;0x4120EC8348571024;0x41D98B48F28BF88B
[3/31/2021 3:21:00 PM.539] D3D11Present: 0x7FFB9BB257B0
[3/31/2021 3:21:00 PM.539] D3D11ResizeBuffers: 0x7FFBBD4C06F0
[3/31/2021 3:21:00 PM.539] D3D11ResizeTarget: 0x7FFBBD50B0D0
[3/31/2021 3:21:00 PM.539] D3D11SetFullscreenState: 0x7FFBBD4C24B0
[3/31/2021 3:21:00 PM.549] Getting device
[3/31/2021 3:21:00 PM.549] Retrieved device
[3/31/2021 3:21:00 PM.549] Creating wrapper
[3/31/2021 3:21:00 PM.552] Direct3D initialized
[3/31/2021 3:21:00 PM.553] Initialized DirectX
[3/31/2021 3:21:00 PM.578] Direct3D watcher thread spawned
[3/31/2021 3:21:00 PM.739] Wrapper created
[3/31/2021 3:21:00 PM.749] Effect created
[3/31/2021 3:21:00 PM.749] Creating buffer
[3/31/2021 3:21:00 PM.749] Created buffer
[3/31/2021 3:21:00 PM.749] Creating blend state
[3/31/2021 3:21:00 PM.749] Created blend state
[3/31/2021 3:21:00 PM.749] Done with creation
[3/31/2021 3:21:00 PM.935] Initializing texture system.
[3/31/2021 3:21:00 PM.935] Initializing texture system; phase 1
[3/31/2021 3:21:00 PM.935] Initializing texture system; phase 2
[3/31/2021 3:21:00 PM.950] Initializing texture system; phase 3
[3/31/2021 3:21:00 PM.951] Initializing texture system; phase 4
[3/31/2021 3:21:00 PM.970] Initializing texture system; phase 5
[3/31/2021 3:21:00 PM.972] Initializing texture system; phase 6
[3/31/2021 3:21:00 PM.976] Initializing texture system; phase 7
[3/31/2021 3:21:00 PM.979] Initializing texture system; phase 8
[3/31/2021 3:21:00 PM.982] Initializing texture system; phase 9
[3/31/2021 3:21:00 PM.985] Initializing texture system; phase 10
[3/31/2021 3:21:00 PM.996] Pixel Shader 5.0 not supported. Falling back to 4.0.
[3/31/2021 3:21:01 PM.000] Initializing texture system; phase 11
[3/31/2021 3:21:01 PM.000] Initializing texture system; phase 12
[3/31/2021 3:21:01 PM.005] Initializing texture system; phase 13
[3/31/2021 3:21:01 PM.005] Initializing texture system; phase 14
[3/31/2021 3:21:01 PM.917] LoadingScreenMsg: Initializing game support
[3/31/2021 3:21:02 PM.173] Initializing game support
[3/31/2021 3:21:05 PM.580] Direct3D watcher thread ended
[3/31/2021 3:21:11 PM.256] LoadingScreenMsg: Velocity limit removed
[3/31/2021 3:21:11 PM.748] Compatibility level: 0
[3/31/2021 3:21:11 PM.748] Supported version detected
[3/31/2021 3:21:11 PM.748] ==================================================
[3/31/2021 3:21:11 PM.748] LoadingScreenMsg: Patching code
[3/31/2021 3:21:12 PM.004] LoadingScreenMsg: Waiting for game initialization
[3/31/2021 3:21:12 PM.255] Waiting for game initialization
[3/31/2021 3:21:12 PM.359] LoadingScreenMsg: Initializing core
[3/31/2021 3:21:12 PM.610] Initializing hook
[3/31/2021 3:21:17 PM.724] LoadingScreenMsg: Completing interoperability
[3/31/2021 3:21:17 PM.979] Completing interoperability
[3/31/2021 3:21:17 PM.979] Initialization code 1.
[3/31/2021 3:21:17 PM.979] Initialization code 2.
[3/31/2021 3:21:17 PM.979] Initialization code 3.
[3/31/2021 3:21:18 PM.039] 1 Address: 0x00007FF7BC2A491C
[3/31/2021 3:21:18 PM.039] Calling func 1
[3/31/2021 3:21:18 PM.148] 2 Address: 0x00007FF7BCE3B802
[3/31/2021 3:21:18 PM.148] 3 Address: 0x00007FF7BB875C82
[3/31/2021 3:21:18 PM.305] Address: 0x00007FF7BCE3B7AC
[3/31/2021 3:21:18 PM.305] Unknown var: 0x00007FF7BDE73CD0
[3/31/2021 3:21:18 PM.305] Initialization code 4.
[3/31/2021 3:21:18 PM.305] Initialization code 5.
[3/31/2021 3:21:18 PM.305] Completing interoperability, phase 1
[3/31/2021 3:21:18 PM.305] Completing interoperability, phase 2
[3/31/2021 3:21:18 PM.305] Completing interoperability, phase 3
[3/31/2021 3:21:18 PM.305] Completing interoperability, phase 4
[3/31/2021 3:21:18 PM.305] Completing interoperability, phase 5
[3/31/2021 3:21:18 PM.305] Completing interoperability, phase 6
[3/31/2021 3:21:18 PM.305] Completing interoperability, phase 7
[3/31/2021 3:21:18 PM.306] LoadingScreenMsg: 
[3/31/2021 3:21:18 PM.562] LoadingScreenMsg: Loading Story Mode
[3/31/2021 3:21:18 PM.813] LoadingScreenMsg: Loading and Populating Game World
[3/31/2021 3:21:19 PM.070] LoadingScreenMsg: 
[3/31/2021 3:21:32 PM.651] Initializing console variable "IsDeveloperModeEnabled".
[3/31/2021 3:21:32 PM.652] Type: System.Boolean, Reading section: "Miscellaneous", key: IsDeveloperModeEnabled
[3/31/2021 3:21:32 PM.653] Read value: <null>
[3/31/2021 3:21:32 PM.653] Initializing console variable "TimeScale".
[3/31/2021 3:21:32 PM.653] Type: System.Single, Reading section: "Miscellaneous", key: TimeScale
[3/31/2021 3:21:32 PM.653] Read value: <null>
[3/31/2021 3:21:32 PM.687] Loading plugin from path: C:\Program Files (x86)\Epic Games\GTAV\Plugins\EUPMenu.dll
[3/31/2021 3:21:36 PM.660] <UNLOADED PLUGIN>: Initializing input system
[3/31/2021 3:21:36 PM.662] <UNLOADED PLUGIN>: Initializing game console
[3/31/2021 3:21:36 PM.665] <UNLOADED PLUGIN>: Initializing forms manager
[3/31/2021 3:21:36 PM.956] Plugin "EUP Menu" was loaded from "EUPMenu.dll".
[3/31/2021 3:21:36 PM.958] Loading plugin from path: C:\Program Files (x86)\Epic Games\GTAV\Plugins\LSPD First Response.dll
[3/31/2021 3:21:40 PM.754] <UNLOADED PLUGIN>: Initializing input system
[3/31/2021 3:21:40 PM.756] <UNLOADED PLUGIN>: Initializing game console
[3/31/2021 3:21:40 PM.758] <UNLOADED PLUGIN>: Initializing forms manager
[3/31/2021 3:21:41 PM.037] Plugin "LSPD First Response" was loaded from "LSPD First Response.dll".
[3/31/2021 3:21:41 PM.463] LSPD First Response: [TRACE] Started loading LSPDFR
[3/31/2021 3:21:41 PM.464] LSPD First Response: [INFO] Running LSPD First Response 0.4.8 (0.4.7749.28226)
[3/31/2021 3:21:41 PM.465] LSPD First Response: [INFO] Compiled on 20 Mar 2021 14:40:51 UTC
[3/31/2021 3:21:41 PM.465] LSPD First Response: [INFO] Copyright © 2015-2020, G17 Media, www.lspdfr.com
[3/31/2021 3:21:44 PM.306] LSPD First Response: [TRACE] Thread CopManager #1 initialized
[3/31/2021 3:21:59 PM.920] LSPD First Response: [TRACE] Game has stopped loading
[3/31/2021 3:22:02 PM.670] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom
[3/31/2021 3:22:02 PM.679] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom
[3/31/2021 3:22:02 PM.684] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:lspdfr/data/outfits.xml
[3/31/2021 3:22:02 PM.896] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom
[3/31/2021 3:22:02 PM.896] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom
[3/31/2021 3:22:02 PM.897] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:lspdfr/data/cop_presets_outfits.xml
[3/31/2021 3:22:02 PM.903] LSPD First Response: [WARN] No gender specified for outfit variation Officer at line 11, defaulting to male
[3/31/2021 3:22:02 PM.903] LSPD First Response: [WARN] No name for outfit variation at line 25
[3/31/2021 3:22:02 PM.903] LSPD First Response: [WARN] No gender specified for outfit variation Officer III+1 at line 25, defaulting to male
[3/31/2021 3:22:02 PM.903] LSPD First Response: [WARN] No name for outfit variation at line 32
[3/31/2021 3:22:02 PM.904] LSPD First Response: [WARN] No gender specified for outfit variation Detective at line 32, defaulting to male
[3/31/2021 3:22:02 PM.904] LSPD First Response: [WARN] No name for outfit variation at line 39
[3/31/2021 3:22:02 PM.904] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer at line 39, defaulting to male
[3/31/2021 3:22:02 PM.904] LSPD First Response: [WARN] No name for outfit variation at line 47
[3/31/2021 3:22:02 PM.904] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer III+1 at line 47, defaulting to male
[3/31/2021 3:22:02 PM.904] LSPD First Response: [WARN] No name for outfit variation at line 56
[3/31/2021 3:22:02 PM.904] LSPD First Response: [WARN] No gender specified for outfit variation Armored Detective at line 56, defaulting to male
[3/31/2021 3:22:02 PM.904] LSPD First Response: [WARN] No gender specified for outfit variation Officer at line 71, defaulting to male
[3/31/2021 3:22:02 PM.904] LSPD First Response: [WARN] No name for outfit variation at line 85
[3/31/2021 3:22:02 PM.904] LSPD First Response: [WARN] No gender specified for outfit variation Officer III at line 85, defaulting to male
[3/31/2021 3:22:02 PM.904] LSPD First Response: [WARN] No name for outfit variation at line 92
[3/31/2021 3:22:02 PM.904] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer at line 92, defaulting to male
[3/31/2021 3:22:02 PM.904] LSPD First Response: [WARN] No name for outfit variation at line 100
[3/31/2021 3:22:02 PM.904] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer III at line 100, defaulting to male
[3/31/2021 3:22:02 PM.904] LSPD First Response: [WARN] No gender specified for outfit variation Officer at line 115, defaulting to male
[3/31/2021 3:22:02 PM.904] LSPD First Response: [WARN] No name for outfit variation at line 129
[3/31/2021 3:22:02 PM.905] LSPD First Response: [WARN] No gender specified for outfit variation Officer III+1 at line 129, defaulting to male
[3/31/2021 3:22:02 PM.905] LSPD First Response: [WARN] No name for outfit variation at line 136
[3/31/2021 3:22:02 PM.905] LSPD First Response: [WARN] No gender specified for outfit variation Detective at line 136, defaulting to male
[3/31/2021 3:22:02 PM.905] LSPD First Response: [WARN] No name for outfit variation at line 143
[3/31/2021 3:22:02 PM.905] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer at line 143, defaulting to male
[3/31/2021 3:22:02 PM.905] LSPD First Response: [WARN] No name for outfit variation at line 151
[3/31/2021 3:22:02 PM.905] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer III+1 at line 151, defaulting to male
[3/31/2021 3:22:02 PM.905] LSPD First Response: [WARN] No name for outfit variation at line 160
[3/31/2021 3:22:02 PM.905] LSPD First Response: [WARN] No gender specified for outfit variation Armored Detective at line 160, defaulting to male
[3/31/2021 3:22:02 PM.905] LSPD First Response: [WARN] No gender specified for outfit variation Officer at line 175, defaulting to male
[3/31/2021 3:22:02 PM.905] LSPD First Response: [WARN] No name for outfit variation at line 189
[3/31/2021 3:22:02 PM.905] LSPD First Response: [WARN] No gender specified for outfit variation Officer III at line 189, defaulting to male
[3/31/2021 3:22:02 PM.905] LSPD First Response: [WARN] No name for outfit variation at line 196
[3/31/2021 3:22:02 PM.905] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer at line 196, defaulting to male
[3/31/2021 3:22:02 PM.905] LSPD First Response: [WARN] No name for outfit variation at line 204
[3/31/2021 3:22:02 PM.905] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer III at line 204, defaulting to male
[3/31/2021 3:22:02 PM.905] LSPD First Response: [WARN] No gender specified for outfit variation Officer at line 219, defaulting to male
[3/31/2021 3:22:02 PM.906] LSPD First Response: [WARN] No name for outfit variation at line 233
[3/31/2021 3:22:02 PM.906] LSPD First Response: [WARN] No gender specified for outfit variation Officer III+1 at line 233, defaulting to male
[3/31/2021 3:22:02 PM.906] LSPD First Response: [WARN] No name for outfit variation at line 240
[3/31/2021 3:22:02 PM.906] LSPD First Response: [WARN] No gender specified for outfit variation Detective at line 240, defaulting to male
[3/31/2021 3:22:02 PM.906] LSPD First Response: [WARN] No name for outfit variation at line 247
[3/31/2021 3:22:02 PM.906] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer at line 247, defaulting to male
[3/31/2021 3:22:02 PM.906] LSPD First Response: [WARN] No name for outfit variation at line 255
[3/31/2021 3:22:02 PM.906] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer III+1 at line 255, defaulting to male
[3/31/2021 3:22:02 PM.906] LSPD First Response: [WARN] No name for outfit variation at line 264
[3/31/2021 3:22:02 PM.906] LSPD First Response: [WARN] No gender specified for outfit variation Armored Detective at line 264, defaulting to male
[3/31/2021 3:22:02 PM.906] LSPD First Response: [WARN] No gender specified for outfit variation Officer at line 279, defaulting to male
[3/31/2021 3:22:02 PM.906] LSPD First Response: [WARN] No name for outfit variation at line 293
[3/31/2021 3:22:02 PM.906] LSPD First Response: [WARN] No gender specified for outfit variation Officer III at line 293, defaulting to male
[3/31/2021 3:22:02 PM.907] LSPD First Response: [WARN] No name for outfit variation at line 300
[3/31/2021 3:22:02 PM.907] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer at line 300, defaulting to male
[3/31/2021 3:22:02 PM.907] LSPD First Response: [WARN] No name for outfit variation at line 308
[3/31/2021 3:22:02 PM.907] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer III at line 308, defaulting to male
[3/31/2021 3:22:02 PM.907] LSPD First Response: [WARN] No gender specified for outfit variation Officer at line 403, defaulting to male
[3/31/2021 3:22:02 PM.907] LSPD First Response: [WARN] No gender specified for outfit variation Detective at line 418, defaulting to male
[3/31/2021 3:22:02 PM.907] LSPD First Response: [WARN] No gender specified for outfit variation Commander at line 426, defaulting to male
[3/31/2021 3:22:02 PM.907] LSPD First Response: [WARN] No gender specified for outfit variation Motor Patrol at line 440, defaulting to male
[3/31/2021 3:22:02 PM.907] LSPD First Response: [WARN] No gender specified for outfit variation Motor Patrol at line 461, defaulting to male
[3/31/2021 3:22:02 PM.907] LSPD First Response: [WARN] No gender specified for outfit variation Deputy at line 481, defaulting to male
[3/31/2021 3:22:02 PM.907] LSPD First Response: [WARN] No name for outfit variation at line 494
[3/31/2021 3:22:02 PM.908] LSPD First Response: [WARN] No gender specified for outfit variation Armored Deputy at line 494, defaulting to male
[3/31/2021 3:22:02 PM.908] LSPD First Response: [WARN] No gender specified for outfit variation Deputy at line 507, defaulting to male
[3/31/2021 3:22:02 PM.908] LSPD First Response: [WARN] No name for outfit variation at line 520
[3/31/2021 3:22:02 PM.908] LSPD First Response: [WARN] No gender specified for outfit variation Armored Deputy at line 520, defaulting to male
[3/31/2021 3:22:02 PM.908] LSPD First Response: [WARN] No gender specified for outfit variation Deputy at line 533, defaulting to male
[3/31/2021 3:22:02 PM.908] LSPD First Response: [WARN] No name for outfit variation at line 546
[3/31/2021 3:22:02 PM.908] LSPD First Response: [WARN] No gender specified for outfit variation Armored Deputy at line 546, defaulting to male
[3/31/2021 3:22:02 PM.908] LSPD First Response: [WARN] No gender specified for outfit variation Deputy at line 559, defaulting to male
[3/31/2021 3:22:02 PM.908] LSPD First Response: [WARN] No name for outfit variation at line 572
[3/31/2021 3:22:02 PM.908] LSPD First Response: [WARN] No gender specified for outfit variation Armored Deputy at line 572, defaulting to male
[3/31/2021 3:22:02 PM.908] LSPD First Response: [WARN] No gender specified for outfit variation Deputy at line 585, defaulting to male
[3/31/2021 3:22:02 PM.908] LSPD First Response: [WARN] No name for outfit variation at line 598
[3/31/2021 3:22:02 PM.909] LSPD First Response: [WARN] No gender specified for outfit variation Armored Deputy at line 598, defaulting to male
[3/31/2021 3:22:02 PM.909] LSPD First Response: [WARN] No gender specified for outfit variation Deputy at line 611, defaulting to male
[3/31/2021 3:22:02 PM.909] LSPD First Response: [WARN] No name for outfit variation at line 624
[3/31/2021 3:22:02 PM.909] LSPD First Response: [WARN] No gender specified for outfit variation Armored Deputy at line 624, defaulting to male
[3/31/2021 3:22:02 PM.909] LSPD First Response: [WARN] No name for outfit variation at line 732
[3/31/2021 3:22:02 PM.909] LSPD First Response: [WARN] No name for outfit variation at line 764
[3/31/2021 3:22:02 PM.909] LSPD First Response: [WARN] No name for outfit variation at line 796
[3/31/2021 3:22:02 PM.909] LSPD First Response: [WARN] No name for outfit variation at line 828
[3/31/2021 3:22:02 PM.910] LSPD First Response: [WARN] No name for outfit variation at line 951
[3/31/2021 3:22:02 PM.910] LSPD First Response: [WARN] No name for outfit variation at line 976
[3/31/2021 3:22:02 PM.910] LSPD First Response: [WARN] No name for outfit variation at line 1002
[3/31/2021 3:22:02 PM.910] LSPD First Response: [WARN] No name for outfit variation at line 1028
[3/31/2021 3:22:02 PM.910] LSPD First Response: [WARN] No name for outfit variation at line 1054
[3/31/2021 3:22:02 PM.910] LSPD First Response: [WARN] No name for outfit variation at line 1133
[3/31/2021 3:22:02 PM.910] LSPD First Response: [WARN] No name for outfit variation at line 1160
[3/31/2021 3:22:02 PM.910] LSPD First Response: [WARN] No name for outfit variation at line 1187
[3/31/2021 3:22:02 PM.910] LSPD First Response: [WARN] No name for outfit variation at line 1214
[3/31/2021 3:22:02 PM.911] LSPD First Response: [WARN] No name for outfit variation at line 1241
[3/31/2021 3:22:02 PM.911] LSPD First Response: [WARN] No name for outfit variation at line 1268
[3/31/2021 3:22:02 PM.911] LSPD First Response: [WARN] No name for outfit variation at line 1297
[3/31/2021 3:22:02 PM.911] LSPD First Response: [WARN] No name for outfit variation at line 1330
[3/31/2021 3:22:02 PM.911] LSPD First Response: [WARN] No name for outfit variation at line 1363
[3/31/2021 3:22:02 PM.911] LSPD First Response: [WARN] No name for outfit variation at line 1396
[3/31/2021 3:22:02 PM.911] LSPD First Response: [TRACE] Loaded 4 freemode outfits and 55 preset outfits
[3/31/2021 3:22:04 PM.148] LSPD First Response: [TRACE] Adding Ben J. as character
[3/31/2021 3:22:04 PM.547] LSPD First Response: [TRACE] Adding Michelle Meto as character
[3/31/2021 3:22:04 PM.549] LSPD First Response: [WARN] Path without extension: lspdfr/chars
[3/31/2021 3:22:04 PM.549] LSPD First Response: [WARN] Path without extension: lspdfr/chars
[3/31/2021 3:22:04 PM.811] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom
[3/31/2021 3:22:04 PM.811] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom
[3/31/2021 3:22:04 PM.812] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:lspdfr/data/regions.xml
[3/31/2021 3:22:04 PM.831] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom
[3/31/2021 3:22:04 PM.831] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom
[3/31/2021 3:22:04 PM.831] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:lspdfr/data/backup.xml
[3/31/2021 3:22:04 PM.855] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom
[3/31/2021 3:22:04 PM.855] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom
[3/31/2021 3:22:04 PM.855] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:lspdfr/data/agency.xml
[3/31/2021 3:22:04 PM.935] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom
[3/31/2021 3:22:04 PM.936] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom
[3/31/2021 3:22:04 PM.936] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:lspdfr/data/inventory.xml
[3/31/2021 3:22:04 PM.953] LSPD First Response: [TRACE] Failed to parse  as chance
[3/31/2021 3:22:04 PM.963] LSPD First Response: [TRACE] Player was in vehicle: False
[3/31/2021 3:22:04 PM.963] LSPD First Response: [TRACE] Is first run
[3/31/2021 3:22:04 PM.964] LSPD First Response: [TRACE] Loading dummy character
[3/31/2021 3:22:04 PM.969] LSPD First Response: [INFO] Changing current player character to Ben J.
[3/31/2021 3:22:05 PM.007] LSPD First Response: [TRACE] Thread PedHistoryManager #1 initialized
[3/31/2021 3:22:05 PM.008] LSPD First Response: [TRACE] Thread PlayerCharacterStatsManager #1 initialized
[3/31/2021 3:22:05 PM.009] LSPD First Response: [TRACE] Thread GamePlayer #1 initialized
[3/31/2021 3:22:05 PM.386] LSPD First Response: [WARN] Player Persona voice was empty, generated new as: s_m_y_cop_01_white_mini_03
[3/31/2021 3:22:05 PM.388] LSPD First Response: [TRACE] CharacterSelected: 1
[3/31/2021 3:22:05 PM.389] LSPD First Response: [TRACE] Character changed, creating new stats object
[3/31/2021 3:22:05 PM.409] LSPD First Response: [TRACE] Initialized telemtry service
[3/31/2021 3:22:05 PM.544] LSPD First Response: We have 3 appartments registered
[3/31/2021 3:22:05 PM.550] LSPD First Response: [TRACE] Finding Interior ID for 1893 Grapeseed Ave at: X:264.853 Y:-1000.169 Z:-99.058
[3/31/2021 3:22:05 PM.564] LSPD First Response: [TRACE] Initialised Apartment: 1893 Grapeseed Ave, Interior is 149761
[3/31/2021 3:22:05 PM.567] LSPD First Response: [TRACE] Finding Interior ID for 0605 Spanish Ave at: X:347.1727 Y:-1001.406 Z:-99.1962
[3/31/2021 3:22:05 PM.568] LSPD First Response: [TRACE] Initialised Apartment: 0605 Spanish Ave, Interior is 148225
[3/31/2021 3:22:05 PM.570] LSPD First Response: [TRACE] Finding Interior ID for 2874 Hillcrest at: X:-859.5645 Y:688.7182 Z:152.8571
[3/31/2021 3:22:05 PM.571] LSPD First Response: [TRACE] Initialised Apartment: 2874 Hillcrest, Interior is 207361
[3/31/2021 3:22:05 PM.571] LSPD First Response: ApartmentManager initialized
[3/31/2021 3:22:05 PM.577] LSPD First Response: [TRACE] Started new menu thread MenuBase #1
[3/31/2021 3:22:05 PM.579] LSPD First Response: [TRACE] Started new menu thread MenuBase #2
[3/31/2021 3:22:05 PM.582] LSPD First Response: [TRACE] Started new menu thread MenuBase #3
[3/31/2021 3:22:05 PM.741] LSPD First Response: [TRACE] Thread DiscordRichPresence #1 initialized
[3/31/2021 3:22:05 PM.830] LSPD First Response: [TRACE] Thread CheckpointManager #1 initialized
[3/31/2021 3:22:05 PM.840] LSPD First Response: [TRACE] Thread ApartmentManager #1 initialized
[3/31/2021 3:22:05 PM.842] LSPD First Response: [TRACE] Saved apt: 
[3/31/2021 3:22:05 PM.936] LSPD First Response: [TRACE] Thread Marker #1 initialized
[3/31/2021 3:22:05 PM.944] LSPD First Response: [TRACE] Thread SpanishAve0605 #1 initialized
[3/31/2021 3:22:05 PM.947] LSPD First Response: [TRACE] Thread Marker #2 initialized
[3/31/2021 3:22:05 PM.947] LSPD First Response: [TRACE] Thread Hillcrest2874 #1 initialized
[3/31/2021 3:22:05 PM.947] LSPD First Response: [TRACE] Thread Marker #3 initialized
[3/31/2021 3:22:05 PM.948] LSPD First Response: [TRACE] Thread MenuManager #1 initialized
[3/31/2021 3:22:06 PM.259] LSPD First Response: [TRACE] Started new menu thread MenuBase #4
[3/31/2021 3:22:06 PM.275] LSPD First Response: [TRACE] Started new menu thread MenuBase #5
[3/31/2021 3:22:06 PM.289] LSPD First Response: [TRACE] Set title to Ben J. for Interaction Menu
[3/31/2021 3:22:06 PM.291] LSPD First Response: [TRACE] Started new menu thread MenuBase #6
[3/31/2021 3:22:06 PM.297] LSPD First Response: [TRACE] Set title to Ben J. for Police Radio
[3/31/2021 3:22:06 PM.316] LSPD First Response: [TRACE] Started new menu thread MenuBase #7
[3/31/2021 3:22:06 PM.324] LSPD First Response: [TRACE] Set title to Ben J. for Vehicle Options
[3/31/2021 3:22:06 PM.334] LSPD First Response: [TRACE] Started new menu thread MenuBase #8
[3/31/2021 3:22:06 PM.337] LSPD First Response: [TRACE] Set title to Ben J. for Inventory
[3/31/2021 3:22:06 PM.340] LSPD First Response: [TRACE] Started new menu thread MenuBase #9
[3/31/2021 3:22:06 PM.345] LSPD First Response: [TRACE] Set title to Ben J. for Settings
[3/31/2021 3:22:06 PM.355] LSPD First Response: [TRACE] Saved apt: 
[3/31/2021 3:22:06 PM.465] LSPD First Response: [TRACE] Requested Audio
[3/31/2021 3:22:06 PM.565] LSPD First Response: [TRACE] Thread CharacterCreation #1 initialized
[3/31/2021 3:22:06 PM.597] LSPD First Response: [TRACE] Thread GrapeseedAve1893 #1 initialized
[3/31/2021 3:22:08 PM.476] LSPD First Response: [INFO] Connecting to LSPDFR Sync
[3/31/2021 3:22:08 PM.908] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom
[3/31/2021 3:22:08 PM.908] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom
[3/31/2021 3:22:08 PM.909] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:lspdfr/data/stations.xml
[3/31/2021 3:22:08 PM.963] LSPD First Response: [INFO] Vinewood Police Station
[3/31/2021 3:22:08 PM.963] LSPD First Response: [INFO] Added new police station: Vinewood Police Station (ERPT) at X:638.5 Y:1.75 Z:82.8
[3/31/2021 3:22:08 PM.963] LSPD First Response: [INFO] La Mesa Police Station
[3/31/2021 3:22:08 PM.963] LSPD First Response: [INFO] Added new police station: La Mesa Police Station (ERPT) at X:826.8 Y:-1290 Z:28.24
[3/31/2021 3:22:08 PM.964] LSPD First Response: [INFO] Rockford Hills Police Station
[3/31/2021 3:22:08 PM.964] LSPD First Response: [INFO] Added new police station: Rockford Hills Police Station (ERPT) at X:-561.65 Y:-131.65 Z:38.21
[3/31/2021 3:22:08 PM.964] LSPD First Response: [INFO] Vespucci Police Station
[3/31/2021 3:22:08 PM.964] LSPD First Response: [INFO] Added new police station: Vespucci Police Station (ERPT) at X:-1108.18 Y:-845.18 Z:19.32
[3/31/2021 3:22:08 PM.964] LSPD First Response: [INFO] Downtown Police Station
[3/31/2021 3:22:08 PM.964] LSPD First Response: [INFO] Added new police station: Downtown Police Station (ERPT) at X:450.0654 Y:-993.0596 Z:30
[3/31/2021 3:22:08 PM.964] LSPD First Response: [INFO] Davis Sheriff Station
[3/31/2021 3:22:08 PM.964] LSPD First Response: [INFO] Added new police station: Davis Sheriff Station (ERPT) at X:360.97 Y:-1584.7 Z:29.29
[3/31/2021 3:22:08 PM.965] LSPD First Response: [INFO] Sandy Shores Sheriff Station
[3/31/2021 3:22:08 PM.965] LSPD First Response: [INFO] Added new police station: Sandy Shores Sheriff Station (ERPT) at X:1848.73 Y:3689.98 Z:34.27
[3/31/2021 3:22:08 PM.965] LSPD First Response: [INFO] Paleto Bay Sheriff Station
[3/31/2021 3:22:08 PM.965] LSPD First Response: [INFO] Added new police station: Paleto Bay Sheriff Station (ERPT) at X:-448.22 Y:6008.23 Z:31.72
[3/31/2021 3:22:08 PM.966] LSPD First Response: [INFO] Beaver Bush Ranger Station
[3/31/2021 3:22:08 PM.966] LSPD First Response: [INFO] Added new police station: Beaver Bush Ranger Station (ERPT) at X:379.31 Y:792.06 Z:190.41
[3/31/2021 3:22:08 PM.966] LSPD First Response: [INFO] Los Santos Intl. Airport Field Office
[3/31/2021 3:22:08 PM.966] LSPD First Response: [INFO] Added new police station: Los Santos Intl. Airport Field Office (ERPT) at X:-864.61 Y:-2408.92 Z:14.03
[3/31/2021 3:22:08 PM.967] LSPD First Response: [INFO] Bolingbroke Penitentiary
[3/31/2021 3:22:08 PM.967] LSPD First Response: [INFO] Added new police station: Bolingbroke Penitentiary (ERPT) at X:1846.49 Y:2585.95 Z:45.67
[3/31/2021 3:22:08 PM.987] LSPD First Response: [TRACE] Auto started component Debug #1
[3/31/2021 3:22:08 PM.989] LSPD First Response: [TRACE] Auto started component AmbientBlips #1
[3/31/2021 3:22:08 PM.989] LSPD First Response: [TRACE] Auto started component AmbientChases #1
[3/31/2021 3:22:08 PM.991] LSPD First Response: [TRACE] Auto started component AmbientCombatControl #1
[3/31/2021 3:22:08 PM.992] LSPD First Response: [TRACE] Auto started component AmbientGameStats #1
[3/31/2021 3:22:08 PM.992] LSPD First Response: [TRACE] Auto started component AmbientOffDuty #1
[3/31/2021 3:22:08 PM.992] LSPD First Response: [TRACE] Auto started component AmbientPhotoCamera #1
[3/31/2021 3:22:08 PM.994] LSPD First Response: [TRACE] Auto started component AmbientGameScripts #1
[3/31/2021 3:22:08 PM.997] LSPD First Response: [TRACE] Auto started component AmbientSpawn #1
[3/31/2021 3:22:08 PM.998] LSPD First Response: [TRACE] Auto started component AmbientSpawnScenarios #1
[3/31/2021 3:22:09 PM.001] LSPD First Response: [TRACE] Auto started component GameStatsManager #1
[3/31/2021 3:22:09 PM.003] LSPD First Response: [TRACE] Auto started component EvidenceMarkerManager #1
[3/31/2021 3:22:09 PM.008] LSPD First Response: [TRACE] Auto started component GameEventManager #1
[3/31/2021 3:22:09 PM.009] LSPD First Response: [TRACE] Preloading node data
[3/31/2021 3:22:09 PM.452] LSPD First Response: [INFO] No cached credentials, no user login attempt will be made to LSPDFR Sync.
[3/31/2021 3:22:09 PM.454] LSPD First Response: [INFO] Machine successfully (re)provisioned
[3/31/2021 3:22:09 PM.651] LSPD First Response: [TRACE] Terminal server version: 0.2
[3/31/2021 3:22:09 PM.652] LSPD First Response: [INFO] Connected to LSPDFR Sync via session 84f2eb1b-da25-4fb7-94ad-2664c278228b. Enhanced features available.
[3/31/2021 3:22:10 PM.166] LSPD First Response: [TRACE] Server has requested that we enable feature BaselineTelemetry
[3/31/2021 3:22:10 PM.174] LSPD First Response: [TRACE] Server has requested that we enable feature LSPDFRSyncOnboarding
[3/31/2021 3:22:10 PM.174] LSPD First Response: [TRACE] Server has requested that we enable feature PatreonPauseMenuItem
[3/31/2021 3:22:15 PM.861] LSPD First Response: [TRACE] Building pathfinding data. Island: False
[3/31/2021 3:22:25 PM.177] LSPD First Response: [TRACE] Done preloading node data
[3/31/2021 3:22:25 PM.177] LSPD First Response: [TRACE] Preloading node data
[3/31/2021 3:22:25 PM.177] LSPD First Response: [TRACE] Done preloading node data
[3/31/2021 3:22:25 PM.178] LSPD First Response: [TRACE] First time running or default character
[3/31/2021 3:22:25 PM.223] LSPD First Response: WARNING! Plugin "LSPD First Response" was terminated because it caused the game to freeze (Freeze was caused by game fiber: Plugin "LSPD First Response" main fiber).
[3/31/2021 3:22:25 PM.273] LSPD First Response: [FATAL] Forced termination
[3/31/2021 3:22:25 PM.279] LSPD First Response: [TRACE] Released 0 entities from DefaultContentManager
[3/31/2021 3:22:25 PM.440] LSPD First Response: [INFO] LSPDFR has shut down
[3/31/2021 3:22:58 PM.359] Loading plugin from path: C:\Program Files (x86)\Epic Games\GTAV\Plugins\EUPMenu.dll
[3/31/2021 3:23:02 PM.187] <UNLOADED PLUGIN>: Initializing input system
[3/31/2021 3:23:02 PM.189] <UNLOADED PLUGIN>: Initializing game console
[3/31/2021 3:23:02 PM.192] <UNLOADED PLUGIN>: Initializing forms manager
[3/31/2021 3:23:02 PM.458] Plugin at path "C:\Program Files (x86)\Epic Games\GTAV\Plugins\EUPMenu.dll" states that it prefers only a single instance of it to be running at a time.
[3/31/2021 3:23:02 PM.458] To force this plugin to load multiple times set the force parameter to true.
[3/31/2021 3:23:12 PM.041] Loading plugin from path: C:\Program Files (x86)\Epic Games\GTAV\Plugins\LSPD First Response.dll
[3/31/2021 3:23:15 PM.774] <UNLOADED PLUGIN>: Initializing input system
[3/31/2021 3:23:15 PM.776] <UNLOADED PLUGIN>: Initializing game console
[3/31/2021 3:23:15 PM.778] <UNLOADED PLUGIN>: Initializing forms manager
[3/31/2021 3:23:15 PM.958] Plugin "LSPD First Response" was loaded from "LSPD First Response.dll".
[3/31/2021 3:23:16 PM.301] LSPD First Response: [TRACE] Started loading LSPDFR
[3/31/2021 3:23:16 PM.302] LSPD First Response: [INFO] Running LSPD First Response 0.4.8 (0.4.7749.28226)
[3/31/2021 3:23:16 PM.303] LSPD First Response: [INFO] Compiled on 20 Mar 2021 14:40:51 UTC
[3/31/2021 3:23:16 PM.303] LSPD First Response: [INFO] Copyright © 2015-2020, G17 Media, www.lspdfr.com
[3/31/2021 3:23:18 PM.525] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom
[3/31/2021 3:23:18 PM.533] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom
[3/31/2021 3:23:18 PM.537] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:lspdfr/data/outfits.xml
[3/31/2021 3:23:18 PM.719] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom
[3/31/2021 3:23:18 PM.719] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom
[3/31/2021 3:23:18 PM.719] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:lspdfr/data/cop_presets_outfits.xml
[3/31/2021 3:23:18 PM.725] LSPD First Response: [WARN] No gender specified for outfit variation Officer at line 11, defaulting to male
[3/31/2021 3:23:18 PM.725] LSPD First Response: [WARN] No name for outfit variation at line 25
[3/31/2021 3:23:18 PM.725] LSPD First Response: [WARN] No gender specified for outfit variation Officer III+1 at line 25, defaulting to male
[3/31/2021 3:23:18 PM.725] LSPD First Response: [WARN] No name for outfit variation at line 32
[3/31/2021 3:23:18 PM.725] LSPD First Response: [WARN] No gender specified for outfit variation Detective at line 32, defaulting to male
[3/31/2021 3:23:18 PM.726] LSPD First Response: [WARN] No name for outfit variation at line 39
[3/31/2021 3:23:18 PM.726] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer at line 39, defaulting to male
[3/31/2021 3:23:18 PM.726] LSPD First Response: [WARN] No name for outfit variation at line 47
[3/31/2021 3:23:18 PM.726] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer III+1 at line 47, defaulting to male
[3/31/2021 3:23:18 PM.726] LSPD First Response: [WARN] No name for outfit variation at line 56
[3/31/2021 3:23:18 PM.726] LSPD First Response: [WARN] No gender specified for outfit variation Armored Detective at line 56, defaulting to male
[3/31/2021 3:23:18 PM.726] LSPD First Response: [WARN] No gender specified for outfit variation Officer at line 71, defaulting to male
[3/31/2021 3:23:18 PM.726] LSPD First Response: [WARN] No name for outfit variation at line 85
[3/31/2021 3:23:18 PM.726] LSPD First Response: [WARN] No gender specified for outfit variation Officer III at line 85, defaulting to male
[3/31/2021 3:23:18 PM.726] LSPD First Response: [WARN] No name for outfit variation at line 92
[3/31/2021 3:23:18 PM.726] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer at line 92, defaulting to male
[3/31/2021 3:23:18 PM.727] LSPD First Response: [WARN] No name for outfit variation at line 100
[3/31/2021 3:23:18 PM.727] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer III at line 100, defaulting to male
[3/31/2021 3:23:18 PM.727] LSPD First Response: [WARN] No gender specified for outfit variation Officer at line 115, defaulting to male
[3/31/2021 3:23:18 PM.727] LSPD First Response: [WARN] No name for outfit variation at line 129
[3/31/2021 3:23:18 PM.727] LSPD First Response: [WARN] No gender specified for outfit variation Officer III+1 at line 129, defaulting to male
[3/31/2021 3:23:18 PM.727] LSPD First Response: [WARN] No name for outfit variation at line 136
[3/31/2021 3:23:18 PM.727] LSPD First Response: [WARN] No gender specified for outfit variation Detective at line 136, defaulting to male
[3/31/2021 3:23:18 PM.727] LSPD First Response: [WARN] No name for outfit variation at line 143
[3/31/2021 3:23:18 PM.727] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer at line 143, defaulting to male
[3/31/2021 3:23:18 PM.727] LSPD First Response: [WARN] No name for outfit variation at line 151
[3/31/2021 3:23:18 PM.727] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer III+1 at line 151, defaulting to male
[3/31/2021 3:23:18 PM.727] LSPD First Response: [WARN] No name for outfit variation at line 160
[3/31/2021 3:23:18 PM.727] LSPD First Response: [WARN] No gender specified for outfit variation Armored Detective at line 160, defaulting to male
[3/31/2021 3:23:18 PM.727] LSPD First Response: [WARN] No gender specified for outfit variation Officer at line 175, defaulting to male
[3/31/2021 3:23:18 PM.728] LSPD First Response: [WARN] No name for outfit variation at line 189
[3/31/2021 3:23:18 PM.728] LSPD First Response: [WARN] No gender specified for outfit variation Officer III at line 189, defaulting to male
[3/31/2021 3:23:18 PM.728] LSPD First Response: [WARN] No name for outfit variation at line 196
[3/31/2021 3:23:18 PM.728] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer at line 196, defaulting to male
[3/31/2021 3:23:18 PM.728] LSPD First Response: [WARN] No name for outfit variation at line 204
[3/31/2021 3:23:18 PM.728] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer III at line 204, defaulting to male
[3/31/2021 3:23:18 PM.728] LSPD First Response: [WARN] No gender specified for outfit variation Officer at line 219, defaulting to male
[3/31/2021 3:23:18 PM.728] LSPD First Response: [WARN] No name for outfit variation at line 233
[3/31/2021 3:23:18 PM.728] LSPD First Response: [WARN] No gender specified for outfit variation Officer III+1 at line 233, defaulting to male
[3/31/2021 3:23:18 PM.728] LSPD First Response: [WARN] No name for outfit variation at line 240
[3/31/2021 3:23:18 PM.728] LSPD First Response: [WARN] No gender specified for outfit variation Detective at line 240, defaulting to male
[3/31/2021 3:23:18 PM.729] LSPD First Response: [WARN] No name for outfit variation at line 247
[3/31/2021 3:23:18 PM.729] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer at line 247, defaulting to male
[3/31/2021 3:23:18 PM.729] LSPD First Response: [WARN] No name for outfit variation at line 255
[3/31/2021 3:23:18 PM.729] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer III+1 at line 255, defaulting to male
[3/31/2021 3:23:18 PM.729] LSPD First Response: [WARN] No name for outfit variation at line 264
[3/31/2021 3:23:18 PM.729] LSPD First Response: [WARN] No gender specified for outfit variation Armored Detective at line 264, defaulting to male
[3/31/2021 3:23:18 PM.729] LSPD First Response: [WARN] No gender specified for outfit variation Officer at line 279, defaulting to male
[3/31/2021 3:23:18 PM.729] LSPD First Response: [WARN] No name for outfit variation at line 293
[3/31/2021 3:23:18 PM.729] LSPD First Response: [WARN] No gender specified for outfit variation Officer III at line 293, defaulting to male
[3/31/2021 3:23:18 PM.729] LSPD First Response: [WARN] No name for outfit variation at line 300
[3/31/2021 3:23:18 PM.729] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer at line 300, defaulting to male
[3/31/2021 3:23:18 PM.729] LSPD First Response: [WARN] No name for outfit variation at line 308
[3/31/2021 3:23:18 PM.729] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer III at line 308, defaulting to male
[3/31/2021 3:23:18 PM.730] LSPD First Response: [WARN] No gender specified for outfit variation Officer at line 403, defaulting to male
[3/31/2021 3:23:18 PM.730] LSPD First Response: [WARN] No gender specified for outfit variation Detective at line 418, defaulting to male
[3/31/2021 3:23:18 PM.730] LSPD First Response: [WARN] No gender specified for outfit variation Commander at line 426, defaulting to male
[3/31/2021 3:23:18 PM.730] LSPD First Response: [WARN] No gender specified for outfit variation Motor Patrol at line 440, defaulting to male
[3/31/2021 3:23:18 PM.730] LSPD First Response: [WARN] No gender specified for outfit variation Motor Patrol at line 461, defaulting to male
[3/31/2021 3:23:18 PM.730] LSPD First Response: [WARN] No gender specified for outfit variation Deputy at line 481, defaulting to male
[3/31/2021 3:23:18 PM.730] LSPD First Response: [WARN] No name for outfit variation at line 494
[3/31/2021 3:23:18 PM.730] LSPD First Response: [WARN] No gender specified for outfit variation Armored Deputy at line 494, defaulting to male
[3/31/2021 3:23:18 PM.730] LSPD First Response: [WARN] No gender specified for outfit variation Deputy at line 507, defaulting to male
[3/31/2021 3:23:18 PM.731] LSPD First Response: [WARN] No name for outfit variation at line 520
[3/31/2021 3:23:18 PM.731] LSPD First Response: [WARN] No gender specified for outfit variation Armored Deputy at line 520, defaulting to male
[3/31/2021 3:23:18 PM.731] LSPD First Response: [WARN] No gender specified for outfit variation Deputy at line 533, defaulting to male
[3/31/2021 3:23:18 PM.731] LSPD First Response: [WARN] No name for outfit variation at line 546
[3/31/2021 3:23:18 PM.731] LSPD First Response: [WARN] No gender specified for outfit variation Armored Deputy at line 546, defaulting to male
[3/31/2021 3:23:18 PM.731] LSPD First Response: [WARN] No gender specified for outfit variation Deputy at line 559, defaulting to male
[3/31/2021 3:23:18 PM.731] LSPD First Response: [WARN] No name for outfit variation at line 572
[3/31/2021 3:23:18 PM.731] LSPD First Response: [WARN] No gender specified for outfit variation Armored Deputy at line 572, defaulting to male
[3/31/2021 3:23:18 PM.731] LSPD First Response: [WARN] No gender specified for outfit variation Deputy at line 585, defaulting to male
[3/31/2021 3:23:18 PM.731] LSPD First Response: [WARN] No name for outfit variation at line 598
[3/31/2021 3:23:18 PM.731] LSPD First Response: [WARN] No gender specified for outfit variation Armored Deputy at line 598, defaulting to male
[3/31/2021 3:23:18 PM.731] LSPD First Response: [WARN] No gender specified for outfit variation Deputy at line 611, defaulting to male
[3/31/2021 3:23:18 PM.731] LSPD First Response: [WARN] No name for outfit variation at line 624
[3/31/2021 3:23:18 PM.731] LSPD First Response: [WARN] No gender specified for outfit variation Armored Deputy at line 624, defaulting to male
[3/31/2021 3:23:18 PM.732] LSPD First Response: [WARN] No name for outfit variation at line 732
[3/31/2021 3:23:18 PM.732] LSPD First Response: [WARN] No name for outfit variation at line 764
[3/31/2021 3:23:18 PM.733] LSPD First Response: [WARN] No name for outfit variation at line 796
[3/31/2021 3:23:18 PM.733] LSPD First Response: [WARN] No name for outfit variation at line 828
[3/31/2021 3:23:18 PM.733] LSPD First Response: [WARN] No name for outfit variation at line 951
[3/31/2021 3:23:18 PM.733] LSPD First Response: [WARN] No name for outfit variation at line 976
[3/31/2021 3:23:18 PM.733] LSPD First Response: [WARN] No name for outfit variation at line 1002
[3/31/2021 3:23:18 PM.734] LSPD First Response: [WARN] No name for outfit variation at line 1028
[3/31/2021 3:23:18 PM.734] LSPD First Response: [WARN] No name for outfit variation at line 1054
[3/31/2021 3:23:18 PM.734] LSPD First Response: [WARN] No name for outfit variation at line 1133
[3/31/2021 3:23:18 PM.734] LSPD First Response: [WARN] No name for outfit variation at line 1160
[3/31/2021 3:23:18 PM.734] LSPD First Response: [WARN] No name for outfit variation at line 1187
[3/31/2021 3:23:18 PM.734] LSPD First Response: [WARN] No name for outfit variation at line 1214
[3/31/2021 3:23:18 PM.734] LSPD First Response: [WARN] No name for outfit variation at line 1241
[3/31/2021 3:23:18 PM.735] LSPD First Response: [WARN] No name for outfit variation at line 1268
[3/31/2021 3:23:18 PM.735] LSPD First Response: [WARN] No name for outfit variation at line 1297
[3/31/2021 3:23:18 PM.735] LSPD First Response: [WARN] No name for outfit variation at line 1330
[3/31/2021 3:23:18 PM.735] LSPD First Response: [WARN] No name for outfit variation at line 1363
[3/31/2021 3:23:18 PM.735] LSPD First Response: [WARN] No name for outfit variation at line 1396
[3/31/2021 3:23:18 PM.735] LSPD First Response: [TRACE] Loaded 4 freemode outfits and 55 preset outfits
[3/31/2021 3:23:19 PM.818] LSPD First Response: [TRACE] Adding Ben J. as character
[3/31/2021 3:23:20 PM.020] LSPD First Response: [TRACE] Adding Michelle Meto as character
[3/31/2021 3:23:20 PM.021] LSPD First Response: [WARN] Path without extension: lspdfr/chars
[3/31/2021 3:23:20 PM.021] LSPD First Response: [WARN] Path without extension: lspdfr/chars
[3/31/2021 3:23:20 PM.261] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom
[3/31/2021 3:23:20 PM.261] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom
[3/31/2021 3:23:20 PM.261] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:lspdfr/data/regions.xml
[3/31/2021 3:23:20 PM.270] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom
[3/31/2021 3:23:20 PM.270] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom
[3/31/2021 3:23:20 PM.270] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:lspdfr/data/backup.xml
[3/31/2021 3:23:20 PM.276] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom
[3/31/2021 3:23:20 PM.276] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom
[3/31/2021 3:23:20 PM.276] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:lspdfr/data/agency.xml
[3/31/2021 3:23:20 PM.333] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom
[3/31/2021 3:23:20 PM.334] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom
[3/31/2021 3:23:20 PM.334] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:lspdfr/data/inventory.xml
[3/31/2021 3:23:20 PM.351] LSPD First Response: [TRACE] Failed to parse  as chance
[3/31/2021 3:23:20 PM.367] LSPD First Response: [TRACE] Player was in vehicle: False
[3/31/2021 3:23:20 PM.367] LSPD First Response: [TRACE] Is first run
[3/31/2021 3:23:20 PM.369] LSPD First Response: [TRACE] Loading dummy character
[3/31/2021 3:23:20 PM.373] LSPD First Response: [INFO] Changing current player character to Ben J.
[3/31/2021 3:23:20 PM.961] LSPD First Response: [WARN] Player Persona voice was empty, generated new as: s_m_y_cop_01_white_full_02
[3/31/2021 3:23:20 PM.963] LSPD First Response: [TRACE] CharacterSelected: 1
[3/31/2021 3:23:20 PM.964] LSPD First Response: [TRACE] Character changed, creating new stats object
[3/31/2021 3:23:20 PM.984] LSPD First Response: [TRACE] Initialized telemtry service
[3/31/2021 3:23:21 PM.097] LSPD First Response: We have 3 appartments registered
[3/31/2021 3:23:21 PM.103] LSPD First Response: [TRACE] Finding Interior ID for 1893 Grapeseed Ave at: X:264.853 Y:-1000.169 Z:-99.058
[3/31/2021 3:23:21 PM.115] LSPD First Response: [TRACE] Initialised Apartment: 1893 Grapeseed Ave, Interior is 149761
[3/31/2021 3:23:21 PM.117] LSPD First Response: [TRACE] Finding Interior ID for 0605 Spanish Ave at: X:347.1727 Y:-1001.406 Z:-99.1962
[3/31/2021 3:23:21 PM.118] LSPD First Response: [TRACE] Initialised Apartment: 0605 Spanish Ave, Interior is 148225
[3/31/2021 3:23:21 PM.120] LSPD First Response: [TRACE] Finding Interior ID for 2874 Hillcrest at: X:-859.5645 Y:688.7182 Z:152.8571
[3/31/2021 3:23:21 PM.120] LSPD First Response: [TRACE] Initialised Apartment: 2874 Hillcrest, Interior is 207361
[3/31/2021 3:23:21 PM.120] LSPD First Response: ApartmentManager initialized
[3/31/2021 3:23:21 PM.125] LSPD First Response: [TRACE] Started new menu thread MenuBase #1
[3/31/2021 3:23:21 PM.127] LSPD First Response: [TRACE] Started new menu thread MenuBase #2
[3/31/2021 3:23:21 PM.129] LSPD First Response: [TRACE] Started new menu thread MenuBase #3
[3/31/2021 3:23:21 PM.294] LSPD First Response: [TRACE] Started new menu thread MenuBase #4
[3/31/2021 3:23:21 PM.308] LSPD First Response: [TRACE] Started new menu thread MenuBase #5
[3/31/2021 3:23:21 PM.322] LSPD First Response: [TRACE] Set title to Ben J. for Interaction Menu
[3/31/2021 3:23:21 PM.323] LSPD First Response: [TRACE] Started new menu thread MenuBase #6
[3/31/2021 3:23:21 PM.327] LSPD First Response: [TRACE] Set title to Ben J. for Police Radio
[3/31/2021 3:23:21 PM.343] LSPD First Response: [TRACE] Started new menu thread MenuBase #7
[3/31/2021 3:23:21 PM.350] LSPD First Response: [TRACE] Set title to Ben J. for Vehicle Options
[3/31/2021 3:23:21 PM.361] LSPD First Response: [TRACE] Started new menu thread MenuBase #8
[3/31/2021 3:23:21 PM.363] LSPD First Response: [TRACE] Set title to Ben J. for Inventory
[3/31/2021 3:23:21 PM.367] LSPD First Response: [TRACE] Started new menu thread MenuBase #9
[3/31/2021 3:23:21 PM.372] LSPD First Response: [TRACE] Set title to Ben J. for Settings
[3/31/2021 3:23:21 PM.381] LSPD First Response: [TRACE] Saved apt: 
[3/31/2021 3:23:21 PM.445] LSPD First Response: [TRACE] Thread CopManager #1 initialized
[3/31/2021 3:23:21 PM.446] LSPD First Response: [TRACE] Thread PedHistoryManager #1 initialized
[3/31/2021 3:23:21 PM.447] LSPD First Response: [TRACE] Thread PlayerCharacterStatsManager #1 initialized
[3/31/2021 3:23:21 PM.448] LSPD First Response: [TRACE] Thread GamePlayer #1 initialized
[3/31/2021 3:23:21 PM.454] LSPD First Response: [TRACE] Thread DiscordRichPresence #1 initialized
[3/31/2021 3:23:21 PM.532] LSPD First Response: [TRACE] Thread CheckpointManager #1 initialized
[3/31/2021 3:23:21 PM.540] LSPD First Response: [TRACE] Thread ApartmentManager #1 initialized
[3/31/2021 3:23:21 PM.540] LSPD First Response: [TRACE] Saved apt: 
[3/31/2021 3:23:21 PM.636] LSPD First Response: [TRACE] Thread GrapeseedAve1893 #1 initialized
[3/31/2021 3:23:21 PM.647] LSPD First Response: [TRACE] Thread Marker #1 initialized
[3/31/2021 3:23:21 PM.653] LSPD First Response: [TRACE] Thread SpanishAve0605 #1 initialized
[3/31/2021 3:23:21 PM.653] LSPD First Response: [TRACE] Thread Marker #2 initialized
[3/31/2021 3:23:21 PM.653] LSPD First Response: [TRACE] Thread Hillcrest2874 #1 initialized
[3/31/2021 3:23:21 PM.653] LSPD First Response: [TRACE] Thread Marker #3 initialized
[3/31/2021 3:23:21 PM.654] LSPD First Response: [TRACE] Thread MenuManager #1 initialized
[3/31/2021 3:23:21 PM.683] LSPD First Response: [TRACE] Requested Audio
[3/31/2021 3:23:21 PM.922] LSPD First Response: [TRACE] Thread CharacterCreation #1 initialized
[3/31/2021 3:23:23 PM.119] LSPD First Response: [INFO] Connecting to LSPDFR Sync
[3/31/2021 3:23:23 PM.246] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom
[3/31/2021 3:23:23 PM.246] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom
[3/31/2021 3:23:23 PM.246] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:lspdfr/data/stations.xml
[3/31/2021 3:23:23 PM.293] LSPD First Response: [INFO] Vinewood Police Station
[3/31/2021 3:23:23 PM.293] LSPD First Response: [INFO] Added new police station: Vinewood Police Station (ERPT) at X:638.5 Y:1.75 Z:82.8
[3/31/2021 3:23:23 PM.293] LSPD First Response: [INFO] La Mesa Police Station
[3/31/2021 3:23:23 PM.294] LSPD First Response: [INFO] Added new police station: La Mesa Police Station (ERPT) at X:826.8 Y:-1290 Z:28.24
[3/31/2021 3:23:23 PM.294] LSPD First Response: [INFO] Rockford Hills Police Station
[3/31/2021 3:23:23 PM.294] LSPD First Response: [INFO] Added new police station: Rockford Hills Police Station (ERPT) at X:-561.65 Y:-131.65 Z:38.21
[3/31/2021 3:23:23 PM.294] LSPD First Response: [INFO] Vespucci Police Station
[3/31/2021 3:23:23 PM.294] LSPD First Response: [INFO] Added new police station: Vespucci Police Station (ERPT) at X:-1108.18 Y:-845.18 Z:19.32
[3/31/2021 3:23:23 PM.294] LSPD First Response: [INFO] Downtown Police Station
[3/31/2021 3:23:23 PM.294] LSPD First Response: [INFO] Added new police station: Downtown Police Station (ERPT) at X:450.0654 Y:-993.0596 Z:30
[3/31/2021 3:23:23 PM.294] LSPD First Response: [INFO] Davis Sheriff Station
[3/31/2021 3:23:23 PM.294] LSPD First Response: [INFO] Added new police station: Davis Sheriff Station (ERPT) at X:360.97 Y:-1584.7 Z:29.29
[3/31/2021 3:23:23 PM.295] LSPD First Response: [INFO] Sandy Shores Sheriff Station
[3/31/2021 3:23:23 PM.295] LSPD First Response: [INFO] Added new police station: Sandy Shores Sheriff Station (ERPT) at X:1848.73 Y:3689.98 Z:34.27
[3/31/2021 3:23:23 PM.295] LSPD First Response: [INFO] Paleto Bay Sheriff Station
[3/31/2021 3:23:23 PM.295] LSPD First Response: [INFO] Added new police station: Paleto Bay Sheriff Station (ERPT) at X:-448.22 Y:6008.23 Z:31.72
[3/31/2021 3:23:23 PM.295] LSPD First Response: [INFO] Beaver Bush Ranger Station
[3/31/2021 3:23:23 PM.295] LSPD First Response: [INFO] Added new police station: Beaver Bush Ranger Station (ERPT) at X:379.31 Y:792.06 Z:190.41
[3/31/2021 3:23:23 PM.295] LSPD First Response: [INFO] Los Santos Intl. Airport Field Office
[3/31/2021 3:23:23 PM.295] LSPD First Response: [INFO] Added new police station: Los Santos Intl. Airport Field Office (ERPT) at X:-864.61 Y:-2408.92 Z:14.03
[3/31/2021 3:23:23 PM.295] LSPD First Response: [INFO] Bolingbroke Penitentiary
[3/31/2021 3:23:23 PM.295] LSPD First Response: [INFO] Added new police station: Bolingbroke Penitentiary (ERPT) at X:1846.49 Y:2585.95 Z:45.67
[3/31/2021 3:23:23 PM.312] LSPD First Response: [TRACE] Auto started component Debug #1
[3/31/2021 3:23:23 PM.312] LSPD First Response: [TRACE] Auto started component AmbientBlips #1
[3/31/2021 3:23:23 PM.312] LSPD First Response: [TRACE] Auto started component AmbientChases #1
[3/31/2021 3:23:23 PM.314] LSPD First Response: [TRACE] Auto started component AmbientCombatControl #1
[3/31/2021 3:23:23 PM.314] LSPD First Response: [TRACE] Auto started component AmbientGameStats #1
[3/31/2021 3:23:23 PM.314] LSPD First Response: [TRACE] Auto started component AmbientOffDuty #1
[3/31/2021 3:23:23 PM.315] LSPD First Response: [TRACE] Auto started component AmbientPhotoCamera #1
[3/31/2021 3:23:23 PM.316] LSPD First Response: [TRACE] Auto started component AmbientGameScripts #1
[3/31/2021 3:23:23 PM.317] LSPD First Response: [TRACE] Auto started component AmbientSpawn #1
[3/31/2021 3:23:23 PM.317] LSPD First Response: [TRACE] Auto started component AmbientSpawnScenarios #1
[3/31/2021 3:23:23 PM.318] LSPD First Response: [TRACE] Auto started component GameStatsManager #1
[3/31/2021 3:23:23 PM.319] LSPD First Response: [TRACE] Auto started component EvidenceMarkerManager #1
[3/31/2021 3:23:23 PM.323] LSPD First Response: [TRACE] Auto started component GameEventManager #1
[3/31/2021 3:23:23 PM.324] LSPD First Response: [TRACE] Preloading node data
[3/31/2021 3:23:23 PM.806] LSPD First Response: [INFO] No cached credentials, no user login attempt will be made to LSPDFR Sync.
[3/31/2021 3:23:23 PM.807] LSPD First Response: [TRACE] Terminal server version: 0.2
[3/31/2021 3:23:23 PM.807] LSPD First Response: [INFO] Connected to LSPDFR Sync via session 6a51afda-631d-43a0-ab60-bc12bc54e8ba. Enhanced features available.
[3/31/2021 3:23:23 PM.874] LSPD First Response: [TRACE] Server has requested that we enable feature BaselineTelemetry
[3/31/2021 3:23:23 PM.876] LSPD First Response: [TRACE] Server has requested that we enable feature LSPDFRSyncOnboarding
[3/31/2021 3:23:23 PM.876] LSPD First Response: [TRACE] Server has requested that we enable feature PatreonPauseMenuItem
[3/31/2021 3:23:26 PM.415] LSPD First Response: [TRACE] Building pathfinding data. Island: False
[3/31/2021 3:23:31 PM.585] LSPD First Response: [TRACE] Done preloading node data
[3/31/2021 3:23:31 PM.585] LSPD First Response: [TRACE] Preloading node data
[3/31/2021 3:23:31 PM.585] LSPD First Response: [TRACE] Done preloading node data
[3/31/2021 3:23:31 PM.588] LSPD First Response: [TRACE] Thread AmbientBlips #1 initialized
[3/31/2021 3:23:31 PM.610] LSPD First Response: [TRACE] Thread AmbientChases #1 initialized
[3/31/2021 3:23:31 PM.612] LSPD First Response: [TRACE] Disabling ambient game police chases
[3/31/2021 3:23:31 PM.627] LSPD First Response: [TRACE] Disabled ambient game police chases
[3/31/2021 3:23:31 PM.628] LSPD First Response: [TRACE] Thread AmbientGameStats #1 initialized
[3/31/2021 3:23:31 PM.632] LSPD First Response: [TRACE] Thread AmbientOffDuty #1 initialized
[3/31/2021 3:23:31 PM.640] LSPD First Response: [TRACE] Thread AmbientPhotoCamera #1 initialized
[3/31/2021 3:23:31 PM.640] LSPD First Response: [TRACE] Thread AmbientGameScripts #1 initialized
[3/31/2021 3:23:33 PM.072] LSPD First Response: [TRACE] Thread AmbientSpawnScenarios #1 initialized
[3/31/2021 3:23:33 PM.072] LSPD First Response: [TRACE] Thread GameStatsManager #1 initialized
[3/31/2021 3:23:33 PM.122] LSPD First Response: [TRACE] Thread PauseMenu #1 initialized
[3/31/2021 3:23:33 PM.125] LSPD First Response: [TRACE] Thread SamTesting #1 initialized
[3/31/2021 3:23:33 PM.125] LSPD First Response: [TRACE] Thread CrimeEventManager #1 initialized
[3/31/2021 3:23:33 PM.126] LSPD First Response: [TRACE] Thread Crime Manager #1 initialized
[3/31/2021 3:23:33 PM.126] LSPD First Response: [TRACE] Thread ChaseMe #1 initialized
[3/31/2021 3:23:33 PM.127] LSPD First Response: [TRACE] Thread TrafficStopManager #1 initialized
[3/31/2021 3:23:33 PM.136] LSPD First Response: [TRACE] Thread PlayerChaseManager #1 initialized
[3/31/2021 3:23:33 PM.147] LSPD First Response: [TRACE] Thread ScenarioManager #1 initialized
[3/31/2021 3:23:33 PM.148] LSPD First Response: [TRACE] Thread PlayerDutyController #1 initialized
[3/31/2021 3:23:33 PM.149] LSPD First Response: [TRACE] Thread PlayerDutyBehaviorController #1 initialized
[3/31/2021 3:23:33 PM.151] LSPD First Response: [TRACE] Thread PoliceStationManager #1 initialized
[3/31/2021 3:23:33 PM.198] LSPD First Response: [TRACE] Thread PoliceStationInterior #1 initialized
[3/31/2021 3:23:33 PM.207] LSPD First Response: [TRACE] Thread Marker #4 initialized
[3/31/2021 3:23:33 PM.207] LSPD First Response: [TRACE] Thread Debug #1 initialized
[3/31/2021 3:23:33 PM.216] LSPD First Response: [TRACE] Thread AmbientCombatControl #1 initialized
[3/31/2021 3:23:33 PM.218] LSPD First Response: [TRACE] Thread AmbientSpawn #1 initialized
[3/31/2021 3:23:33 PM.228] LSPD First Response: [TRACE] Thread EvidenceMarkerManager #1 initialized
[3/31/2021 3:23:33 PM.238] LSPD First Response: [TRACE] Thread GameEventManager #1 initialized
[3/31/2021 3:23:46 PM.953] LSPD First Response: [TRACE] Preloading POLICE3
[3/31/2021 3:23:46 PM.954] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01
[3/31/2021 3:23:47 PM.005] LSPD First Response: [TRACE] Preloading POLICE3
[3/31/2021 3:23:47 PM.802] LSPD First Response: [TRACE] Created police3 at X:-961.8636 Y:25.07883 Z:49.56642
[3/31/2021 3:23:47 PM.845] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01
[3/31/2021 3:23:47 PM.855] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice ()
[3/31/2021 3:23:48 PM.263] LSPD First Response: [TRACE] Duncan Winn (MP_M_FREEMODE_01) was set as a cop
[3/31/2021 3:23:48 PM.317] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01
[3/31/2021 3:23:48 PM.327] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice ()
[3/31/2021 3:23:48 PM.340] LSPD First Response: [TRACE] Lior bulbulon (MP_M_FREEMODE_01) was set as a cop
[3/31/2021 3:23:48 PM.387] LSPD First Response: [TRACE] AmbientSpawn - spawned: police3
[3/31/2021 3:24:53 PM.010] LSPD First Response: [TRACE] Preloading POLICE
[3/31/2021 3:24:53 PM.012] LSPD First Response: [TRACE] Created police at X:-584.9279 Y:-156.5866 Z:38.31198
[3/31/2021 3:24:53 PM.013] LSPD First Response: [TRACE] AmbientStationSpawn: Added POLICE at Rockford Hills Police Station
[3/31/2021 3:24:53 PM.013] LSPD First Response: [TRACE] Preloading POLICE
[3/31/2021 3:24:53 PM.014] LSPD First Response: [TRACE] Created police at X:-579.9484 Y:-170.9565 Z:38.45181
[3/31/2021 3:24:53 PM.014] LSPD First Response: [TRACE] AmbientStationSpawn: Added POLICE at Rockford Hills Police Station
[3/31/2021 3:24:53 PM.036] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01
[3/31/2021 3:24:53 PM.048] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: Custom ()
[3/31/2021 3:24:53 PM.060] LSPD First Response: [TRACE] Christopher Reyes (MP_M_FREEMODE_01) was set as a cop
[3/31/2021 3:24:53 PM.063] LSPD First Response: [TRACE] Assigned ped to PoliceStation #3 (Ambient)
[3/31/2021 3:24:53 PM.071] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01
[3/31/2021 3:24:53 PM.082] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: Custom ()
[3/31/2021 3:24:53 PM.094] LSPD First Response: [TRACE] Pete Malloy (MP_M_FREEMODE_01) was set as a cop
[3/31/2021 3:24:53 PM.095] LSPD First Response: [TRACE] Assigned ped to PoliceStation #3 (Ambient)
[3/31/2021 3:26:02 PM.825] LSPD First Response: [TRACE] Thread Marker #5 initialized
[3/31/2021 3:26:03 PM.552] LSPD First Response: [TRACE] New cop added without cop data!
[3/31/2021 3:26:03 PM.553] LSPD First Response: [TRACE] Marcus King (S_M_Y_SWAT_01) was set as a cop
[3/31/2021 3:26:55 PM.964] LSPD First Response: [TRACE] Started new menu thread MenuBase #10
[3/31/2021 3:26:55 PM.966] LSPD First Response: [TRACE] Started new menu thread MenuBase #11
[3/31/2021 3:26:55 PM.984] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom
[3/31/2021 3:26:55 PM.984] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom
[3/31/2021 3:26:55 PM.984] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:lspdfr/data/duty_selection.xml
[3/31/2021 3:26:55 PM.998] LSPD First Response: [TRACE] Started new menu thread MenuBase #12
[3/31/2021 3:27:05 PM.014] LSPD First Response: [TRACE] Preloading POLICE3
[3/31/2021 3:27:05 PM.015] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01
[3/31/2021 3:27:05 PM.066] LSPD First Response: [TRACE] Preloading POLICE3
[3/31/2021 3:27:05 PM.068] LSPD First Response: [TRACE] Created police3 at X:652.4009 Y:-1025.446 Z:36.89127
[3/31/2021 3:27:05 PM.091] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01
[3/31/2021 3:27:05 PM.100] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice ()
[3/31/2021 3:27:05 PM.113] LSPD First Response: [TRACE] Joseph Spillane (MP_M_FREEMODE_01) was set as a cop
[3/31/2021 3:27:05 PM.138] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01
[3/31/2021 3:27:05 PM.148] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice ()
[3/31/2021 3:27:05 PM.159] LSPD First Response: [TRACE] Jerry Spring (MP_M_FREEMODE_01) was set as a cop
[3/31/2021 3:27:05 PM.184] LSPD First Response: [TRACE] AmbientSpawn - spawned: police3
[3/31/2021 3:27:10 PM.319] LSPD First Response: [TRACE] Released 0 entities from MenuBase #10 Content Manager
[3/31/2021 3:27:10 PM.319] LSPD First Response: [TRACE] Instance cleaned (MenuBase #10)
[3/31/2021 3:27:10 PM.320] LSPD First Response: [TRACE] Released 0 entities from MenuBase #11 Content Manager
[3/31/2021 3:27:10 PM.320] LSPD First Response: [TRACE] Instance cleaned (MenuBase #11)
[3/31/2021 3:27:10 PM.320] LSPD First Response: [TRACE] Released 0 entities from MenuBase #12 Content Manager
[3/31/2021 3:27:10 PM.320] LSPD First Response: [TRACE] Instance cleaned (MenuBase #12)
[3/31/2021 3:27:14 PM.717] LSPD First Response: [TRACE] Preloading POLICE
[3/31/2021 3:27:14 PM.718] LSPD First Response: [TRACE] Created police at X:446.3985 Y:-1026.087 Z:28.92508
[3/31/2021 3:27:14 PM.720] LSPD First Response: [TRACE] AmbientStationSpawn: Added POLICE at Downtown Police Station
[3/31/2021 3:27:15 PM.314] LSPD First Response: [TRACE] Preloading POLICE2
[3/31/2021 3:27:15 PM.315] LSPD First Response: [TRACE] Created police2 at X:407.9486 Y:-1008.231 Z:28.26636
[3/31/2021 3:27:15 PM.316] LSPD First Response: [TRACE] AmbientStationSpawn: Added POLICE2 at Downtown Police Station
[3/31/2021 3:27:15 PM.316] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01
[3/31/2021 3:27:15 PM.327] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: Custom ()
[3/31/2021 3:27:15 PM.339] LSPD First Response: [TRACE] Ben Johnston (MP_M_FREEMODE_01) was set as a cop
[3/31/2021 3:27:15 PM.340] LSPD First Response: [TRACE] Assigned ped to PoliceStation #5 (Ambient)
[3/31/2021 3:27:15 PM.341] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01
[3/31/2021 3:27:15 PM.351] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: Custom ()
[3/31/2021 3:27:15 PM.366] LSPD First Response: [TRACE] Dom Powers (MP_M_FREEMODE_01) was set as a cop
[3/31/2021 3:27:15 PM.366] LSPD First Response: [TRACE] Assigned ped to PoliceStation #5 (Ambient)
[3/31/2021 3:27:16 PM.710] Sequence Opened:86
[3/31/2021 3:27:16 PM.710] Sequence Closed:86
[3/31/2021 3:27:22 PM.734] go to create
[3/31/2021 3:27:22 PM.862] LSPD First Response: [TRACE] Male
[3/31/2021 3:27:22 PM.922] LSPD First Response: [TRACE] Thread CharacterMenu #1 initialized
[3/31/2021 3:27:25 PM.838] LSPD First Response: [TRACE] Preloading POLICE2
[3/31/2021 3:27:25 PM.838] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01
[3/31/2021 3:27:25 PM.891] LSPD First Response: [TRACE] Preloading POLICE2
[3/31/2021 3:27:25 PM.892] LSPD First Response: [TRACE] Created police2 at X:338.1081 Y:-744.2993 Z:29.79914
[3/31/2021 3:27:25 PM.917] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01
[3/31/2021 3:27:25 PM.927] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice ()
[3/31/2021 3:27:25 PM.940] LSPD First Response: [TRACE] Clint Compton (MP_M_FREEMODE_01) was set as a cop
[3/31/2021 3:27:25 PM.966] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01
[3/31/2021 3:27:25 PM.977] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice ()
[3/31/2021 3:27:25 PM.989] LSPD First Response: [TRACE] Otis Sanford (MP_M_FREEMODE_01) was set as a cop
[3/31/2021 3:27:26 PM.018] LSPD First Response: [TRACE] AmbientSpawn - spawned: police2
[3/31/2021 3:28:00 PM.923] LSPD First Response: [TRACE] No agency found for StatePatrol in LosSantosCity in HIGHWAY using SpawnsAmbiently
[3/31/2021 3:28:00 PM.923] LSPD First Response: [TRACE] TrySpawn: Failed to find loadout data
[3/31/2021 3:28:09 PM.716] LSPD First Response: [TRACE] ENTER DRAW ISUPDATE
[3/31/2021 3:28:10 PM.626] LSPD First Response: [TRACE] Cached 1305 decorators for index 3
[3/31/2021 3:28:10 PM.627] LSPD First Response: [TRACE] Option: 39, Drawable: 39
[3/31/2021 3:28:11 PM.030] LSPD First Response: [TRACE] No agency found for StatePatrol in LosSantosCity in HIGHWAY using SpawnsAmbiently
[3/31/2021 3:28:11 PM.030] LSPD First Response: [TRACE] TrySpawn: Failed to find loadout data
[3/31/2021 3:28:11 PM.255] LSPD First Response: [TRACE] Option: 40, Drawable: 40
[3/31/2021 3:28:12 PM.024] LSPD First Response: [TRACE] Option: 41, Drawable: 41
[3/31/2021 3:28:12 PM.584] LSPD First Response: [TRACE] Option: 42, Drawable: 42
[3/31/2021 3:28:13 PM.306] LSPD First Response: [TRACE] Option: 43, Drawable: 43
[3/31/2021 3:28:13 PM.880] LSPD First Response: [TRACE] Option: 44, Drawable: 44
[3/31/2021 3:28:14 PM.521] LSPD First Response: [TRACE] Option: 45, Drawable: 45
[3/31/2021 3:28:15 PM.005] LSPD First Response: [TRACE] Option: 46, Drawable: 46
[3/31/2021 3:28:15 PM.666] LSPD First Response: [TRACE] Option: 47, Drawable: 47
[3/31/2021 3:28:16 PM.056] LSPD First Response: [TRACE] No agency found for StatePatrol in LosSantosCity in HIGHWAY using SpawnsAmbiently
[3/31/2021 3:28:16 PM.056] LSPD First Response: [TRACE] TrySpawn: Failed to find loadout data
[3/31/2021 3:28:16 PM.216] LSPD First Response: [TRACE] Option: 46, Drawable: 46
[3/31/2021 3:28:26 PM.077] LSPD First Response: [TRACE] No agency found for StatePatrol in LosSantosCity in HIGHWAY using SpawnsAmbiently
[3/31/2021 3:28:26 PM.077] LSPD First Response: [TRACE] TrySpawn: Failed to find loadout data
[3/31/2021 3:28:31 PM.083] LSPD First Response: [TRACE] No agency found for StatePatrol in LosSantosCity in HIGHWAY using SpawnsAmbiently
[3/31/2021 3:28:31 PM.083] LSPD First Response: [TRACE] TrySpawn: Failed to find loadout data
[3/31/2021 3:28:32 PM.337] LSPD First Response: [TRACE] Character menu result: SaveCharacter
[3/31/2021 3:28:36 PM.088] LSPD First Response: [TRACE] Preloading POLICE3
[3/31/2021 3:28:36 PM.088] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01
[3/31/2021 3:28:36 PM.136] LSPD First Response: [TRACE] Preloading POLICE3
[3/31/2021 3:28:36 PM.137] LSPD First Response: [TRACE] Created police3 at X:498.1848 Y:-927.3876 Z:27.74079
[3/31/2021 3:28:36 PM.160] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01
[3/31/2021 3:28:36 PM.170] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice ()
[3/31/2021 3:28:36 PM.182] LSPD First Response: [TRACE] Joe Nelson (MP_M_FREEMODE_01) was set as a cop
[3/31/2021 3:28:36 PM.209] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01
[3/31/2021 3:28:36 PM.219] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice ()
[3/31/2021 3:28:36 PM.230] LSPD First Response: [TRACE] Samuel Winston (MP_M_FREEMODE_01) was set as a cop
[3/31/2021 3:28:36 PM.256] LSPD First Response: [TRACE] AmbientSpawn - spawned: police3
[3/31/2021 3:28:37 PM.033] LSPD First Response: [TRACE] Asked thread CharacterMenu #1 to abort: No reason specified
[3/31/2021 3:28:37 PM.033] LSPD First Response: [TRACE] Released 0 entities from CharacterMenu #1 Content Manager
[3/31/2021 3:28:37 PM.033] LSPD First Response: [TRACE] Instance cleaned (CharacterMenu #1)
[3/31/2021 3:28:37 PM.218] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom
[3/31/2021 3:28:37 PM.219] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom
[3/31/2021 3:28:37 PM.219] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:lspdfr/data/cop_presets.xml
[3/31/2021 3:28:37 PM.225] LSPD First Response: [TRACE] Invalid agency lspd for cop preset Logan Walsh
[3/31/2021 3:28:37 PM.226] LSPD First Response: [TRACE] Invalid agency lspd for cop preset Derrick Jordan
[3/31/2021 3:28:37 PM.226] LSPD First Response: [TRACE] Invalid agency lspd for cop preset Antonio Martinez
[3/31/2021 3:28:37 PM.226] LSPD First Response: [TRACE] Invalid agency lspd for cop preset Jessica Smith
[3/31/2021 3:28:37 PM.226] LSPD First Response: [TRACE] Invalid agency lspd for cop preset Desiree Huber
[3/31/2021 3:28:37 PM.226] LSPD First Response: [TRACE] Invalid agency lspd for cop preset Michael DeSanta
[3/31/2021 3:28:37 PM.226] LSPD First Response: [TRACE] Invalid agency sahp for cop preset Michael DeSanta
[3/31/2021 3:28:37 PM.226] LSPD First Response: [TRACE] Invalid agency sahp for cop preset Trevor Philips
[3/31/2021 3:28:37 PM.226] LSPD First Response: [TRACE] Invalid agency lssd for cop preset Oliver Martin
[3/31/2021 3:28:37 PM.226] LSPD First Response: [TRACE] Invalid agency lssd for cop preset Steven Henry
[3/31/2021 3:28:37 PM.226] LSPD First Response: [TRACE] Invalid agency lssd for cop preset Michael Simmons
[3/31/2021 3:28:37 PM.226] LSPD First Response: [TRACE] Invalid agency lssd for cop preset Megan Price
[3/31/2021 3:28:37 PM.226] LSPD First Response: [TRACE] Invalid agency lssd for cop preset Carly Parker
[3/31/2021 3:28:37 PM.226] LSPD First Response: [TRACE] Invalid agency sahp for cop preset Dwayne Martins
[3/31/2021 3:28:37 PM.226] LSPD First Response: [TRACE] Invalid agency sahp for cop preset Frank White
[3/31/2021 3:28:37 PM.227] LSPD First Response: [TRACE] Invalid agency nysp for cop preset Robert Smith
[3/31/2021 3:28:37 PM.227] LSPD First Response: [TRACE] Invalid agency nysp for cop preset William Roberts
[3/31/2021 3:28:37 PM.227] LSPD First Response: [TRACE] Invalid agency nysp for cop preset Jason Thompson
[3/31/2021 3:28:37 PM.227] LSPD First Response: [TRACE] Invalid agency noose for cop preset Sonny Bonds
[3/31/2021 3:28:37 PM.227] LSPD First Response: [TRACE] Invalid agency noose for cop preset Allen Jackson
[3/31/2021 3:28:37 PM.227] LSPD First Response: [TRACE] Invalid agency noose for cop preset Tony Girard
[3/31/2021 3:28:37 PM.227] LSPD First Response: [TRACE] Invalid agency fib for cop preset Peter Burke
[3/31/2021 3:28:37 PM.227] LSPD First Response: [TRACE] Invalid agency fib for cop preset Clinton Jones
[3/31/2021 3:28:37 PM.227] LSPD First Response: [TRACE] Invalid agency iaa for cop preset Jake Ballard
[3/31/2021 3:28:37 PM.227] LSPD First Response: [TRACE] Invalid agency iaa for cop preset Tom Larsen
[3/31/2021 3:28:37 PM.227] LSPD First Response: [TRACE] Invalid agency iaa for cop preset Grayden Osborne
[3/31/2021 3:28:37 PM.227] LSPD First Response: [TRACE] Invalid agency doa for cop preset Steven Gomez
[3/31/2021 3:28:37 PM.227] LSPD First Response: [TRACE] Invalid agency doa for cop preset George Merkert
[3/31/2021 3:28:37 PM.228] LSPD First Response: [TRACE] Invalid agency doa for cop preset Todd Ramey
[3/31/2021 3:28:37 PM.228] LSPD First Response: [TRACE] Invalid agency saspa for cop preset Sam Healy
[3/31/2021 3:28:37 PM.228] LSPD First Response: [TRACE] Invalid agency saspa for cop preset John Thompson
[3/31/2021 3:28:37 PM.228] LSPD First Response: [TRACE] Invalid agency saspa for cop preset George Mendez
[3/31/2021 3:28:37 PM.228] LSPD First Response: [TRACE] Invalid agency sapr for cop preset Steve Williams
[3/31/2021 3:28:37 PM.228] LSPD First Response: [TRACE] Invalid agency sapr for cop preset Woody Johnson
[3/31/2021 3:28:37 PM.228] LSPD First Response: [TRACE] Invalid agency sapr for cop preset Ethel Anderson
[3/31/2021 3:28:37 PM.228] LSPD First Response: [TRACE] Invalid agency sapr for cop preset Connie Cunaman
[3/31/2021 3:28:37 PM.256] LSPD First Response: [INFO] Player Persona voice is: s_m_y_cop_01_white_full_02
[3/31/2021 3:28:37 PM.258] LSPD First Response: [TRACE] OnCharacterUpdate
[3/31/2021 3:28:37 PM.259] Sequence Opened:93
[3/31/2021 3:28:37 PM.259] Sequence Closed:93
[3/31/2021 3:28:37 PM.281] LSPD First Response: [WARN] Player Persona voice was empty, generated new as: s_m_y_cop_01_white_mini_02
[3/31/2021 3:28:37 PM.282] LSPD First Response: [TRACE] OnCharacterUpdate
[3/31/2021 3:28:37 PM.282] Sequence Opened:94
[3/31/2021 3:28:37 PM.282] Sequence Closed:94
[3/31/2021 3:28:37 PM.319] LSPD First Response: [TRACE] Changing visible ped in selection
[3/31/2021 3:28:37 PM.319] LSPD First Response: [TRACE] OnCharacterUpdate
[3/31/2021 3:28:37 PM.327] LSPD First Response: [TRACE] Thread CharacterMenu #1 has been shut down
[3/31/2021 3:28:37 PM.361] LSPD First Response: [TRACE] Thread CharacterPicker #1 initialized
[3/31/2021 3:28:40 PM.011] LSPD First Response: [TRACE] EditCharacter
[3/31/2021 3:28:40 PM.012] LSPD First Response: [TRACE] bye hiding k
[3/31/2021 3:28:40 PM.014] LSPD First Response: [TRACE] editing char
[3/31/2021 3:28:40 PM.089] LSPD First Response: [TRACE] Male
[3/31/2021 3:28:40 PM.090] LSPD First Response: [TRACE] appearanceRows[1] set to 46
[3/31/2021 3:28:40 PM.091] LSPD First Response: [TRACE] appearanceRows[3] set to 16
[3/31/2021 3:28:40 PM.091] LSPD First Response: [TRACE] appearanceRows[4] set to 0
[3/31/2021 3:28:40 PM.091] LSPD First Response: [TRACE] appearanceRows[5] set to -1
[3/31/2021 3:28:40 PM.091] LSPD First Response: [TRACE] appearanceRows[6] set to -1
[3/31/2021 3:28:40 PM.091] LSPD First Response: [TRACE] appearanceRows[7] set to -1
[3/31/2021 3:28:40 PM.092] LSPD First Response: [TRACE] appearanceRows[8] set to -1
[3/31/2021 3:28:40 PM.092] LSPD First Response: [TRACE] appearanceRows[9] set to -1
[3/31/2021 3:28:40 PM.092] LSPD First Response: [TRACE] appearanceRows[10] set to 0
[3/31/2021 3:28:40 PM.092] LSPD First Response: [TRACE] appearanceRows[14] set to -1
[3/31/2021 3:28:40 PM.092] LSPD First Response: [TRACE] appearanceRows[15] set to -1
[3/31/2021 3:28:40 PM.118] LSPD First Response: [TRACE] Thread CharacterMenu #2 initialized
[3/31/2021 3:28:40 PM.265] LSPD First Response: [TRACE] abort thread
[3/31/2021 3:28:40 PM.265] LSPD First Response: [TRACE] Asked thread CharacterPicker #1 to abort: No reason specified
[3/31/2021 3:28:40 PM.265] LSPD First Response: [TRACE] Released 0 entities from CharacterPicker #1 Content Manager
[3/31/2021 3:28:40 PM.265] LSPD First Response: [TRACE] Instance cleaned (CharacterPicker #1)
[3/31/2021 3:28:40 PM.265] LSPD First Response: [TRACE] post-thread abort
[3/31/2021 3:28:40 PM.268] LSPD First Response: [TRACE] Thread CharacterPicker #1 has been shut down
[3/31/2021 3:28:41 PM.875] LSPD First Response: [TRACE] Character menu result: SaveCharacter
[3/31/2021 3:28:41 PM.935] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom
[3/31/2021 3:28:41 PM.935] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom
[3/31/2021 3:28:41 PM.935] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:lspdfr/data/cop_presets.xml
[3/31/2021 3:28:41 PM.935] LSPD First Response: [TRACE] Invalid agency lspd for cop preset Logan Walsh
[3/31/2021 3:28:41 PM.935] LSPD First Response: [TRACE] Invalid agency lspd for cop preset Derrick Jordan
[3/31/2021 3:28:41 PM.935] LSPD First Response: [TRACE] Invalid agency lspd for cop preset Antonio Martinez
[3/31/2021 3:28:41 PM.936] LSPD First Response: [TRACE] Invalid agency lspd for cop preset Jessica Smith
[3/31/2021 3:28:41 PM.936] LSPD First Response: [TRACE] Invalid agency lspd for cop preset Desiree Huber
[3/31/2021 3:28:41 PM.936] LSPD First Response: [TRACE] Invalid agency lspd for cop preset Michael DeSanta
[3/31/2021 3:28:41 PM.936] LSPD First Response: [TRACE] Invalid agency sahp for cop preset Michael DeSanta
[3/31/2021 3:28:41 PM.936] LSPD First Response: [TRACE] Invalid agency sahp for cop preset Trevor Philips
[3/31/2021 3:28:41 PM.936] LSPD First Response: [TRACE] Invalid agency lssd for cop preset Oliver Martin
[3/31/2021 3:28:41 PM.936] LSPD First Response: [TRACE] Invalid agency lssd for cop preset Steven Henry
[3/31/2021 3:28:41 PM.936] LSPD First Response: [TRACE] Invalid agency lssd for cop preset Michael Simmons
[3/31/2021 3:28:41 PM.936] LSPD First Response: [TRACE] Invalid agency lssd for cop preset Megan Price
[3/31/2021 3:28:41 PM.936] LSPD First Response: [TRACE] Invalid agency lssd for cop preset Carly Parker
[3/31/2021 3:28:41 PM.936] LSPD First Response: [TRACE] Invalid agency sahp for cop preset Dwayne Martins
[3/31/2021 3:28:41 PM.936] LSPD First Response: [TRACE] Invalid agency sahp for cop preset Frank White
[3/31/2021 3:28:41 PM.936] LSPD First Response: [TRACE] Invalid agency nysp for cop preset Robert Smith
[3/31/2021 3:28:41 PM.937] LSPD First Response: [TRACE] Invalid agency nysp for cop preset William Roberts
[3/31/2021 3:28:41 PM.937] LSPD First Response: [TRACE] Invalid agency nysp for cop preset Jason Thompson
[3/31/2021 3:28:41 PM.937] LSPD First Response: [TRACE] Invalid agency noose for cop preset Sonny Bonds
[3/31/2021 3:28:41 PM.937] LSPD First Response: [TRACE] Invalid agency noose for cop preset Allen Jackson
[3/31/2021 3:28:41 PM.937] LSPD First Response: [TRACE] Invalid agency noose for cop preset Tony Girard
[3/31/2021 3:28:41 PM.937] LSPD First Response: [TRACE] Invalid agency fib for cop preset Peter Burke
[3/31/2021 3:28:41 PM.937] LSPD First Response: [TRACE] Invalid agency fib for cop preset Clinton Jones
[3/31/2021 3:28:41 PM.937] LSPD First Response: [TRACE] Invalid agency iaa for cop preset Jake Ballard
[3/31/2021 3:28:41 PM.937] LSPD First Response: [TRACE] Invalid agency iaa for cop preset Tom Larsen
[3/31/2021 3:28:41 PM.937] LSPD First Response: [TRACE] Invalid agency iaa for cop preset Grayden Osborne
[3/31/2021 3:28:41 PM.937] LSPD First Response: [TRACE] Invalid agency doa for cop preset Steven Gomez
[3/31/2021 3:28:41 PM.937] LSPD First Response: [TRACE] Invalid agency doa for cop preset George Merkert
[3/31/2021 3:28:41 PM.937] LSPD First Response: [TRACE] Invalid agency doa for cop preset Todd Ramey
[3/31/2021 3:28:41 PM.938] LSPD First Response: [TRACE] Invalid agency saspa for cop preset Sam Healy
[3/31/2021 3:28:41 PM.938] LSPD First Response: [TRACE] Invalid agency saspa for cop preset John Thompson
[3/31/2021 3:28:41 PM.938] LSPD First Response: [TRACE] Invalid agency saspa for cop preset George Mendez
[3/31/2021 3:28:41 PM.938] LSPD First Response: [TRACE] Invalid agency sapr for cop preset Steve Williams
[3/31/2021 3:28:41 PM.938] LSPD First Response: [TRACE] Invalid agency sapr for cop preset Woody Johnson
[3/31/2021 3:28:41 PM.938] LSPD First Response: [TRACE] Invalid agency sapr for cop preset Ethel Anderson
[3/31/2021 3:28:41 PM.938] LSPD First Response: [TRACE] Invalid agency sapr for cop preset Connie Cunaman
[3/31/2021 3:28:41 PM.958] LSPD First Response: [INFO] Player Persona voice is: s_m_y_cop_01_white_full_02
[3/31/2021 3:28:41 PM.959] LSPD First Response: [TRACE] OnCharacterUpdate
[3/31/2021 3:28:41 PM.959] Sequence Opened:95
[3/31/2021 3:28:41 PM.959] Sequence Closed:95
[3/31/2021 3:28:41 PM.981] LSPD First Response: [INFO] Player Persona voice is: s_m_y_cop_01_white_mini_02
[3/31/2021 3:28:41 PM.981] LSPD First Response: [TRACE] OnCharacterUpdate
[3/31/2021 3:28:41 PM.981] Sequence Opened:96
[3/31/2021 3:28:41 PM.982] Sequence Closed:96
[3/31/2021 3:28:41 PM.985] LSPD First Response: [TRACE] Changing visible ped in selection
[3/31/2021 3:28:41 PM.985] LSPD First Response: [TRACE] OnCharacterUpdate
[3/31/2021 3:28:42 PM.009] LSPD First Response: [TRACE] Thread CharacterPicker #2 initialized
[3/31/2021 3:28:45 PM.886] LSPD First Response: [TRACE] Character
[3/31/2021 3:28:45 PM.887] LSPD First Response: [TRACE] bye hiding k
[3/31/2021 3:28:45 PM.889] LSPD First Response: [TRACE] picked char
[3/31/2021 3:28:46 PM.379] LSPD First Response: [TRACE] SwitchToCharacter: Jake Ried
[3/31/2021 3:28:48 PM.682] LSPD First Response: [INFO] Changing current player character to Jake Ried
[3/31/2021 3:28:48 PM.713] LSPD First Response: [INFO] Player Persona voice is: s_m_y_cop_01_white_mini_02
[3/31/2021 3:28:48 PM.714] LSPD First Response: [TRACE] CharacterSelected: 1
[3/31/2021 3:28:48 PM.714] LSPD First Response: [TRACE] Character changed, creating new stats object
[3/31/2021 3:28:48 PM.714] LSPD First Response: [TRACE] Saved apt: 
[3/31/2021 3:28:48 PM.717] LSPD First Response: [TRACE] Released 0 entities from MenuBase #7 Content Manager
[3/31/2021 3:28:48 PM.717] LSPD First Response: [TRACE] Instance cleaned (MenuBase #7)
[3/31/2021 3:28:48 PM.717] LSPD First Response: [TRACE] Released 0 entities from MenuBase #6 Content Manager
[3/31/2021 3:28:48 PM.717] LSPD First Response: [TRACE] Instance cleaned (MenuBase #6)
[3/31/2021 3:28:48 PM.717] LSPD First Response: [TRACE] Released 0 entities from MenuBase #5 Content Manager
[3/31/2021 3:28:48 PM.717] LSPD First Response: [TRACE] Instance cleaned (MenuBase #5)
[3/31/2021 3:28:48 PM.718] LSPD First Response: [TRACE] Started new menu thread MenuBase #13
[3/31/2021 3:28:48 PM.719] LSPD First Response: [TRACE] Set title to Jake Ried for Interaction Menu
[3/31/2021 3:28:48 PM.719] LSPD First Response: [TRACE] Started new menu thread MenuBase #14
[3/31/2021 3:28:48 PM.721] LSPD First Response: [TRACE] Set title to Jake Ried for Police Radio
[3/31/2021 3:28:48 PM.728] LSPD First Response: [TRACE] Started new menu thread MenuBase #15
[3/31/2021 3:28:48 PM.728] LSPD First Response: [TRACE] Set title to Jake Ried for Vehicle Options
[3/31/2021 3:28:48 PM.736] LSPD First Response: [TRACE] Started new menu thread MenuBase #16
[3/31/2021 3:28:48 PM.737] LSPD First Response: [TRACE] Set title to Jake Ried for Inventory
[3/31/2021 3:28:48 PM.739] LSPD First Response: [TRACE] Started new menu thread MenuBase #17
[3/31/2021 3:28:48 PM.740] LSPD First Response: [TRACE] Set title to Jake Ried for Settings
[3/31/2021 3:28:48 PM.745] LSPD First Response: [TRACE] Saved apt: 
[3/31/2021 3:28:48 PM.776] LSPD First Response: [TRACE] Removing ped from PoliceStation #5 (Ambient)
[3/31/2021 3:28:48 PM.778] LSPD First Response: [TRACE] Removing ped from PoliceStation #5 (Ambient)
[3/31/2021 3:28:48 PM.779] LSPD First Response: [TRACE] Released 0 entities from PoliceStation #5 Content Manager
[3/31/2021 3:28:48 PM.779] LSPD First Response: [TRACE] Instance cleaned (PoliceStation #5)
[3/31/2021 3:28:57 PM.735] LSPD First Response: [TRACE] Started new menu thread MenuBase #18
[3/31/2021 3:28:57 PM.736] LSPD First Response: [TRACE] Started new menu thread MenuBase #19
[3/31/2021 3:28:57 PM.737] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom
[3/31/2021 3:28:57 PM.738] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom
[3/31/2021 3:28:57 PM.738] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:lspdfr/data/duty_selection.xml
[3/31/2021 3:28:57 PM.740] LSPD First Response: [TRACE] Started new menu thread MenuBase #20
[3/31/2021 3:28:57 PM.742] LSPD First Response: [TRACE] abort thread
[3/31/2021 3:28:57 PM.743] LSPD First Response: [TRACE] Asked thread CharacterPicker #2 to abort: No reason specified
[3/31/2021 3:28:57 PM.743] LSPD First Response: [TRACE] Released 0 entities from CharacterPicker #2 Content Manager
[3/31/2021 3:28:57 PM.743] LSPD First Response: [TRACE] Instance cleaned (CharacterPicker #2)
[3/31/2021 3:28:57 PM.743] LSPD First Response: [TRACE] post-thread abort
[3/31/2021 3:28:57 PM.743] LSPD First Response: [TRACE] Ped Ben Johnston has become idle again
[3/31/2021 3:28:57 PM.743] LSPD First Response: [TRACE] Ped Dom Powers has become idle again
[3/31/2021 3:28:57 PM.756] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom
[3/31/2021 3:28:57 PM.756] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom
[3/31/2021 3:28:57 PM.756] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:lspdfr/data/duty_selection.xml
[3/31/2021 3:28:57 PM.799] LSPD First Response: [TRACE] Thread CharacterPicker #2 has been shut down
[3/31/2021 3:28:57 PM.833] LSPD First Response: [TRACE] Thread AgencySelector #1 initialized
[3/31/2021 3:28:58 PM.033] LSPD First Response: [TRACE] Player went on duty.
[3/31/2021 3:28:58 PM.054] LSPD First Response: Folder is C:\Program Files (x86)\Epic Games\GTAV\plugins\lspdfr
[3/31/2021 3:28:59 PM.019] LSPD First Response: CompuLite, Version=1.5.2.0, Culture=neutral, PublicKeyToken=null
[3/31/2021 3:28:59 PM.046] LSPD First Response: LeroyCallouts, Version=1.2.2.0, Culture=neutral, PublicKeyToken=null
[3/31/2021 3:28:59 PM.068] LSPD First Response: Interop.WMPLib, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
[3/31/2021 3:28:59 PM.105] LSPD First Response: Section136Callouts, Version=0.1.0.0, Culture=neutral, PublicKeyToken=null
[3/31/2021 3:28:59 PM.116] LSPD First Response: StopThePed, Version=4.9.4.2, Culture=neutral, PublicKeyToken=null
[3/31/2021 3:28:59 PM.143] LSPD First Response: UK Callouts, Version=2.3.2.0, Culture=neutral, PublicKeyToken=null
[3/31/2021 3:28:59 PM.163] LSPD First Response: UltimateBackup, Version=1.8.5.2, Culture=neutral, PublicKeyToken=null
[3/31/2021 3:28:59 PM.170] LSPD First Response: Creating plugin: ‪‭‮‌‭‎‪‭‪‫‫‭‌‎‎‮‬‫‎‎‏‫‍‮
[3/31/2021 3:28:59 PM.462] LSPD First Response: Creating plugin: LeroyCallouts.Main
[3/31/2021 3:28:59 PM.462] LSPD First Response: Creating plugin: Section136Callouts.Main
[3/31/2021 3:28:59 PM.649] LSPD First Response: Creating plugin: ‏‬‎‌‫‌‎‏‪‍‫‪‪‌‪‮‭‎‭‫‮
[3/31/2021 3:28:59 PM.776] LSPD First Response: Creating plugin: UK_Callouts.Main
[3/31/2021 3:28:59 PM.777] LSPD First Response: LOADED PLUGIN
[3/31/2021 3:28:59 PM.777] LSPD First Response: Creating plugin: ‮‬‪‬‮‍‬‏‍‬‬‎‎‌‫‫‫‬‎‍‎‎‬‭‮
[3/31/2021 3:28:59 PM.922] LSPD First Response: Plugin CompuLite v1.5.2.0 has been initialized.
[3/31/2021 3:28:59 PM.922] LSPD First Response: Go on duty to fully load CompuLite
[3/31/2021 3:28:59 PM.961] LSPD First Response: Leroy Callouts  1.2.2.0 has been initialised.
[3/31/2021 3:28:59 PM.961] LSPD First Response: Go on duty to fully load Leroy Callouts.
[3/31/2021 3:28:59 PM.967] LSPD First Response: ‭[Section136Callouts] : Correcting relative path Section136Callouts\main_config.ini to plugins\lspdfr\Section136Callouts\main_config.ini
[3/31/2021 3:29:00 PM.020] LSPD First Response: ‭[Section136Callouts] Initialisation Process: Please wait - loading the Configuration Reader...
[3/31/2021 3:29:00 PM.020] LSPD First Response: ‭[Section136Callouts] : Correcting relative path Section136Callouts\main_config.ini to plugins\lspdfr\Section136Callouts\main_config.ini
[3/31/2021 3:29:00 PM.022] LSPD First Response: Creating OnDutyStateChanged event handler...
[3/31/2021 3:29:00 PM.022] LSPD First Response: Plugin Section136Callouts version 0.1.0.0 has been initialised.
[3/31/2021 3:29:00 PM.022] LSPD First Response: Please go on duty to finish loading Section136Callouts!
[3/31/2021 3:29:00 PM.022] LSPD First Response: ‭[Section136Callouts] : Update 0.0.5 -> Beat audio strings are now initialised when the GetSettings() method is called when the player goes on duty.
[3/31/2021 3:29:00 PM.022] LSPD First Response: ‭[Section136Callouts] : Checking for audio libraries...
[3/31/2021 3:29:00 PM.023] LSPD First Response: ‭[Section136Callouts] : Correcting relative path Interop.WMPLib.dll to plugins\lspdfr\Interop.WMPLib.dll
[3/31/2021 3:29:00 PM.023] LSPD First Response: ‭[Section136Callouts] : Correcting relative path Section136Audio.dll to plugins\lspdfr\Section136Audio.dll
[3/31/2021 3:29:00 PM.023] LSPD First Response: ‭[Section136Callouts] : Checking for Section136Audio.dll...
[3/31/2021 3:29:00 PM.023] LSPD First Response: ‭[Section136Callouts] : Correcting relative path Section136Audio.dll to plugins\lspdfr\Section136Audio.dll
[3/31/2021 3:29:00 PM.024] LSPD First Response: ‭[Section136Callouts] : Checking if the default library is there too...
[3/31/2021 3:29:00 PM.024] LSPD First Response: ‭[Section136Callouts] : Loading Section136Audio.dll instead because the default named file doesn't exist..
[3/31/2021 3:29:00 PM.026] LSPD First Response: Plugin StopThePed v4.9.4.2 has been initialized.
[3/31/2021 3:29:00 PM.026] LSPD First Response: Go on duty to fully load StopThePed
[3/31/2021 3:29:00 PM.026] LSPD First Response: UK Callouts 2.3.2.0, developed by Bleddyn Welch, has been initialized.
[3/31/2021 3:29:00 PM.026] LSPD First Response: Go on duty to start UK Callouts.
[3/31/2021 3:29:00 PM.029] LSPD First Response: Plugin UltimateBackup v1.8.5.2 has been initialized.
[3/31/2021 3:29:00 PM.029] LSPD First Response: Go on duty to fully load UltimateBackup
[3/31/2021 3:29:00 PM.029] LSPD First Response: We have 2 callouts registered
[3/31/2021 3:29:00 PM.030] LSPD First Response: CalloutManager initialized
[3/31/2021 3:29:00 PM.032] LSPD First Response: [TRACE] WorldEventManager: Allowing up to 1 events
[3/31/2021 3:29:00 PM.051] LSPD First Response: [TRACE] Created new evidence: CrimeEvidenceInPedPossession
[3/31/2021 3:29:00 PM.055] LSPD First Response: [TRACE] Created new evidence: CrimeEvidenceInPedPossession
[3/31/2021 3:29:00 PM.074] LSPD First Response: [INFO] Model preloading enabled
[3/31/2021 3:29:00 PM.074] LSPD First Response: [TRACE] Preloading POLICE
[3/31/2021 3:29:00 PM.074] LSPD First Response: [TRACE] Preloading POLICE2
[3/31/2021 3:29:00 PM.074] LSPD First Response: [TRACE] Preloading POLICE3
[3/31/2021 3:29:00 PM.074] LSPD First Response: [TRACE] Preloading POLICET
[3/31/2021 3:29:00 PM.074] LSPD First Response: [TRACE] Preloading SHERIFF2
[3/31/2021 3:29:00 PM.075] LSPD First Response: [TRACE] Preloading SHERIFF
[3/31/2021 3:29:00 PM.075] LSPD First Response: [TRACE] Preloading POLICE4
[3/31/2021 3:29:00 PM.075] LSPD First Response: [TRACE] Preloading POLICEB
[3/31/2021 3:29:00 PM.075] LSPD First Response: [TRACE] Preloading FBI2
[3/31/2021 3:29:00 PM.075] LSPD First Response: [TRACE] Preloading POLICEOLD1
[3/31/2021 3:29:00 PM.075] LSPD First Response: [TRACE] Preloading POLICEOLD2
[3/31/2021 3:29:00 PM.075] LSPD First Response: [TRACE] Preloading BUZZARD
[3/31/2021 3:29:00 PM.075] LSPD First Response: [TRACE] Preloading POLMAV
[3/31/2021 3:29:00 PM.076] LSPD First Response: [TRACE] Preloading FROGGER2
[3/31/2021 3:29:00 PM.076] LSPD First Response: [TRACE] Preloading AMBULANCE
[3/31/2021 3:29:00 PM.076] LSPD First Response: [TRACE] Preloading FIRETRUK
[3/31/2021 3:29:00 PM.077] LSPD First Response: [TRACE] Preloading asset 1B06D571
[3/31/2021 3:29:00 PM.077] LSPD First Response: [TRACE] Preloading asset 1D073A89
[3/31/2021 3:29:00 PM.077] LSPD First Response: [TRACE] Preloading asset 60EC506
[3/31/2021 3:29:00 PM.078] LSPD First Response: [TRACE] Preloading asset 678B81B1
[3/31/2021 3:29:00 PM.078] LSPD First Response: [TRACE] Preloading asset 3656C8C1
[3/31/2021 3:29:00 PM.078] LSPD First Response: [TRACE] Preloading asset 83BF0278
[3/31/2021 3:29:00 PM.097] LSPD First Response: [TRACE] Auto started component PersonaSearch #1
[3/31/2021 3:29:00 PM.100] LSPD First Response: [TRACE] Auto started component StudyStatistics #1
[3/31/2021 3:29:00 PM.102] LSPD First Response: [TRACE] Auto started component AmbientCharacterManager #1
[3/31/2021 3:29:00 PM.103] LSPD First Response: [TRACE] Auto started component AmbientEvidenceManager #1
[3/31/2021 3:29:00 PM.134] LSPD First Response: [TRACE] LifeCycleStage HomeOutside Start: 07:30:00 End: 00:00:00 does not have an end time defined, set to 08:00:00
[3/31/2021 3:29:00 PM.134] LSPD First Response: [TRACE] LifeCycleStage GoingToWork Start: 08:00:00 End: 00:00:00 does not have an end time defined, set to 09:00:00
[3/31/2021 3:29:00 PM.134] LSPD First Response: [TRACE] LifeCycleStage GoingHome Start: 13:00:00 End: 00:00:00 does not have an end time defined, set to 14:00:00
[3/31/2021 3:29:00 PM.134] LSPD First Response: [TRACE] LifeCycleStage HomeInside Start: 14:00:00 End: 00:00:00 does not have an end time defined, set to 07:30:00
[3/31/2021 3:29:00 PM.144] LSPD First Response: [TRACE] Auto started component PersistentCharacterManager #1
[3/31/2021 3:29:00 PM.145] LSPD First Response: [TRACE] Auto started component PlayerInvestigationManager #1
[3/31/2021 3:29:00 PM.147] LSPD First Response: [TRACE] Auto started component WorldPropManager #1
[3/31/2021 3:29:00 PM.152] LSPD First Response: [TRACE] Auto started component AmbientBehaviorPedOnStreet #1
[3/31/2021 3:29:00 PM.153] LSPD First Response: [TRACE] Auto started component AmbientBehaviorShotsFired #1
[3/31/2021 3:29:00 PM.153] LSPD First Response: [TRACE] Auto started component AmbientTrafficStop #1
[3/31/2021 3:29:00 PM.954] LSPD First Response: Registering callout LeroyCallouts.Callouts.AggressivePanhandling
[3/31/2021 3:29:00 PM.954] LSPD First Response: Registering callout LeroyCallouts.Callouts.Carjacking
[3/31/2021 3:29:00 PM.954] LSPD First Response: Registering callout LeroyCallouts.Callouts.CustomerRefusingToLeave
[3/31/2021 3:29:00 PM.954] LSPD First Response: Registering callout LeroyCallouts.Callouts.PanicButton
[3/31/2021 3:29:00 PM.954] LSPD First Response: Registering callout LeroyCallouts.Callouts.PublicUrination
[3/31/2021 3:29:00 PM.954] LSPD First Response: Registering callout LeroyCallouts.Callouts.Stalking
[3/31/2021 3:29:00 PM.954] LSPD First Response: Registering callout LeroyCallouts.Callouts.PersonVandalizingVehicle
[3/31/2021 3:29:00 PM.955] LSPD First Response: Registering callout LeroyCallouts.Callouts.ElderlyCivilianLost
[3/31/2021 3:29:00 PM.955] LSPD First Response: Registering callout LeroyCallouts.Callouts.UnderageWithFakeID
[3/31/2021 3:29:00 PM.955] LSPD First Response: Registering callout LeroyCallouts.Callouts.SecurityGuardAttacked
[3/31/2021 3:29:00 PM.955] LSPD First Response: Registering callout LeroyCallouts.Callouts.HomelessPersonOnPrivateProperty
[3/31/2021 3:29:00 PM.957] LSPD First Response: ‭[Section136Callouts] : Correcting relative path section136callouts\AmbientEvents.ini to plugins\lspdfr\section136callouts\AmbientEvents.ini
[3/31/2021 3:29:00 PM.981] LSPD First Response: ‭[Section136Callouts] : Correcting relative path section136callouts\Callouts.ini to plugins\lspdfr\section136callouts\Callouts.ini
[3/31/2021 3:29:01 PM.003] LSPD First Response: [Section136Callouts]: Sending call to RegisterCallouts function...
[3/31/2021 3:29:01 PM.012] LSPD First Response: ‭[Section136Callouts] : Section136Callouts by Max Playle
[3/31/2021 3:29:01 PM.012] LSPD First Response: ‭[Section136Callouts] : © Max Playle 2020-2021 All rights reserved
[3/31/2021 3:29:01 PM.016] LSPD First Response: ‭[Section136Callouts] PlugDiscordThread: The Discord Server has not yet been plugged! Let's add it to the menu!
[3/31/2021 3:29:01 PM.035] LSPD First Response: ‭[Section136Callouts] PlugDiscordThread: Displaying the Discord Advertisement...
[3/31/2021 3:29:01 PM.035] LSPD First Response: ‭[Section136Callouts] : Initialising stores...
[3/31/2021 3:29:01 PM.076] LSPD First Response: [Section136Callouts] Loading callout 'UnarmedCallout' for scene at 'Strawberry Discount Store'...
[3/31/2021 3:29:01 PM.076] LSPD First Response: [Section136Callouts] Loading callout 'UnarmedCallout' for scene at 'Textile City Binco Clothes'...
[3/31/2021 3:29:01 PM.076] LSPD First Response: [Section136Callouts] Loading callout 'UnarmedCallout' for scene at 'Vespucci Binco Clothes'...
[3/31/2021 3:29:01 PM.076] LSPD First Response: [Section136Callouts] Loading callout 'UnarmedCallout' for scene at 'Grapeseed Discount Store'...
[3/31/2021 3:29:01 PM.076] LSPD First Response: [Section136Callouts] Loading callout 'UnarmedCallout' for scene at 'Zancudo River Discount Store'...
[3/31/2021 3:29:01 PM.076] LSPD First Response: [Section136Callouts] Loading callout 'UnarmedCallout' for scene at 'Grand Senora Desert Discount Store'...
[3/31/2021 3:29:01 PM.076] LSPD First Response: [Section136Callouts] Loading callout 'UnarmedCallout' for scene at 'Paleto Bay Discount Store'...
[3/31/2021 3:29:01 PM.076] LSPD First Response: [Section136Callouts] Loading callout 'UnarmedCallout' for scene at 'Downtown Vinewood Supermarket'...
[3/31/2021 3:29:01 PM.076] LSPD First Response: [Section136Callouts] Loading callout 'UnarmedCallout' for scene at 'Mirror Park Gas Station'...
[3/31/2021 3:29:01 PM.076] LSPD First Response: [Section136Callouts] Loading callout 'UnarmedCallout' for scene at 'Murrieta Heights Supermarket'...
[3/31/2021 3:29:01 PM.076] LSPD First Response: [Section136Callouts] Loading callout 'UnarmedCallout' for scene at 'Strawberry Supermarket'...
[3/31/2021 3:29:01 PM.076] LSPD First Response: [Section136Callouts] Loading callout 'UnarmedCallout' for scene at 'Davis Gas Station'...
[3/31/2021 3:29:01 PM.076] LSPD First Response: [Section136Callouts] Loading callout 'UnarmedCallout' for scene at 'Little Seoul Gas Station'...
[3/31/2021 3:29:01 PM.076] LSPD First Response: [Section136Callouts] Loading callout 'UnarmedCallout' for scene at 'Vespucci Canals Rob's Liquor'...
[3/31/2021 3:29:01 PM.076] LSPD First Response: [Section136Callouts] Loading callout 'UnarmedCallout' for scene at 'Morningwood Rob's Liquor'...
[3/31/2021 3:29:01 PM.076] LSPD First Response: [Section136Callouts] Loading callout 'UnarmedCallout' for scene at 'Richman Gas Station'...
[3/31/2021 3:29:01 PM.076] LSPD First Response: [Section136Callouts] Loading callout 'UnarmedCallout' for scene at 'Banham Canyon Rob's Liquor'...
[3/31/2021 3:29:01 PM.076] LSPD First Response: [Section136Callouts] Loading callout 'UnarmedCallout' for scene at 'Banham Canyon Supermarket'...
[3/31/2021 3:29:01 PM.076] LSPD First Response: [Section136Callouts] Loading callout 'UnarmedCallout' for scene at 'Chumash Supermarket'...
[3/31/2021 3:29:01 PM.076] LSPD First Response: [Section136Callouts] Loading callout 'UnarmedCallout' for scene at 'Harmony Supermarket'...
[3/31/2021 3:29:01 PM.076] LSPD First Response: [Section136Callouts] Loading callout 'UnarmedCallout' for scene at 'Grand Senora Desert Rob's Liquor'...
[3/31/2021 3:29:01 PM.076] LSPD First Response: [Section136Callouts] Loading callout 'UnarmedCallout' for scene at 'Sandy Shores Supermarket'...
[3/31/2021 3:29:01 PM.077] LSPD First Response: [Section136Callouts] Loading callout 'UnarmedCallout' for scene at 'Grand Senora Desert Supermarket'...
[3/31/2021 3:29:01 PM.077] LSPD First Response: [Section136Callouts] Loading callout 'UnarmedCallout' for scene at 'Grapeseed Gas station'...
[3/31/2021 3:29:01 PM.077] LSPD First Response: [Section136Callouts] Loading callout 'UnarmedCallout' for scene at 'Chiliad Supermarket'...
[3/31/2021 3:29:01 PM.077] LSPD First Response: [Section136Callouts] Loading callout 'UnarmedCallout' for scene at 'Tavatiam Supermarket'...
[3/31/2021 3:29:01 PM.077] LSPD First Response: [Section136Callouts] All Unarmed Robbery callout posibilities have been scanned and loaded!
[3/31/2021 3:29:01 PM.077] LSPD First Response: ‭[Section136Callouts] : Recording settings! (This might take a few seconds)
[3/31/2021 3:29:01 PM.087] LSPD First Response: Refreshing settings object...
[3/31/2021 3:29:01 PM.087] LSPD First Response: ‭[Section136Callouts] : Correcting relative path section136callouts\main_config.ini to plugins\lspdfr\section136callouts\main_config.ini
[3/31/2021 3:29:01 PM.090] LSPD First Response: ‭[Section136Callouts] : [FileCheck ReportFindings for ‬‫‭‍‫‪‮‬‭‮‏‍‭‍‎‍‮‬‮] =========================================== SECTION136CALLOUTS FILECHECK ===========================================
[3/31/2021 3:29:01 PM.090] LSPD First Response: ‭[Section136Callouts] : [FileCheck ReportFindings for ‬‫‭‍‫‪‮‬‭‮‏‍‭‍‎‍‮‬‮] SUPPORT-HELP: FileCheck.ReportFindings has been requested for file/folder: plugins\lspdfr\section136callouts\main_config.ini
[3/31/2021 3:29:01 PM.090] LSPD First Response: ‭[Section136Callouts] : [FileCheck ReportFindings for ‬‫‭‍‫‪‮‬‭‮‏‍‭‍‎‍‮‬‮] Does path exist as file? True
[3/31/2021 3:29:01 PM.090] LSPD First Response: ‭[Section136Callouts] : [FileCheck ReportFindings for ‬‫‭‍‫‪‮‬‭‮‏‍‭‍‎‍‮‬‮] Does path exist as directory? False
[3/31/2021 3:29:01 PM.090] LSPD First Response: ‭[Section136Callouts] : [FileCheck ReportFindings for ‬‫‭‍‫‪‮‬‭‮‏‍‭‍‎‍‮‬‮] ====================================================================================================================
[3/31/2021 3:29:01 PM.091] LSPD First Response: ‭[Section136Callouts] : Correcting relative path section136callouts\main_config.ini to plugins\lspdfr\section136callouts\main_config.ini
[3/31/2021 3:29:01 PM.091] LSPD First Response: Getting value for DoNotUseELSLights...
[3/31/2021 3:29:01 PM.094] LSPD First Response: S136 Value: True
[3/31/2021 3:29:01 PM.094] LSPD First Response: Getting value for AiOfficersUseLethalForce...
[3/31/2021 3:29:01 PM.094] LSPD First Response: S136 Value: False
[3/31/2021 3:29:01 PM.094] LSPD First Response: Getting value for NameForControl...
[3/31/2021 3:29:01 PM.094] LSPD First Response: S136 Value: Control
[3/31/2021 3:29:01 PM.094] LSPD First Response: Getting value for IgnoreCalloutEnabledStatus...
[3/31/2021 3:29:01 PM.094] LSPD First Response: S136 Value: False
[3/31/2021 3:29:01 PM.094] LSPD First Response: Getting value for LocalEmergencyNumber...
[3/31/2021 3:29:01 PM.095] LSPD First Response: S136 Value: 999
[3/31/2021 3:29:01 PM.096] LSPD First Response: Getting value for ProhibitVolumeEditing...
[3/31/2021 3:29:01 PM.096] LSPD First Response: S136 Value: True
[3/31/2021 3:29:01 PM.096] LSPD First Response: Getting terminology settings...
[3/31/2021 3:29:01 PM.096] LSPD First Response: Determining whether to use british terminology or not...
[3/31/2021 3:29:01 PM.097] LSPD First Response: Section136Callouts will use British English.
[3/31/2021 3:29:01 PM.097] LSPD First Response: Checking if I can plug my Discord or not?! (hopefully I can)
[3/31/2021 3:29:01 PM.097] LSPD First Response: S136 Value: True
[3/31/2021 3:29:01 PM.097] LSPD First Response: ‭[Section136Callouts] : Determining division/unit/beat strings...
[3/31/2021 3:29:01 PM.103] LSPD First Response: ‭[Section136Callouts] : [UBS] Reading value 'DIVISION'...
[3/31/2021 3:29:01 PM.103] LSPD First Response: ‭[Section136Callouts] : [UBS] Division Value is: DIV_01
[3/31/2021 3:29:01 PM.104] LSPD First Response: ‭[Section136Callouts] : [UBS] Reading value 'UNIT_TYPE'...
[3/31/2021 3:29:01 PM.104] LSPD First Response: ‭[Section136Callouts] : [UBS] UnitType Value is: ADAM
[3/31/2021 3:29:01 PM.104] LSPD First Response: ‭[Section136Callouts] : [UBS] Reading value 'BEAT'...
[3/31/2021 3:29:01 PM.104] LSPD First Response: ‭[Section136Callouts] : [UBS] Beat Value is: BEAT_12
[3/31/2021 3:29:01 PM.104] LSPD First Response: [Section136Callouts] Audio UBAS: 1-ADAM-12
[3/31/2021 3:29:01 PM.104] LSPD First Response: [Section136Callouts] String DUB: 1-ADAM-12
[3/31/2021 3:29:01 PM.104] LSPD First Response: ‭[Section136Callouts] : Creating WaypointSettings object...
[3/31/2021 3:29:01 PM.104] LSPD First Response: ‭[Section136Callouts] : Creating DependencyInfo object...
[3/31/2021 3:29:01 PM.104] LSPD First Response: ‭[Section136Callouts] : Creating AnimationSettings object
[3/31/2021 3:29:01 PM.104] LSPD First Response: ‭[Section136Callouts] : Creating PanicButtonSetting object
[3/31/2021 3:29:01 PM.104] LSPD First Response: ‭[Section136Callouts] : Getting ambient events settings...
[3/31/2021 3:29:01 PM.120] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: Re-reviewing contents of ini file...
[3/31/2021 3:29:01 PM.120] LSPD First Response: ‭[Section136Callouts] : Correcting relative path section136callouts\ambientevents.ini to plugins\lspdfr\section136callouts\ambientevents.ini
[3/31/2021 3:29:01 PM.121] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: Getting value for ENBALE_AMBIENT_EVENTS (default: true)...
[3/31/2021 3:29:01 PM.121] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: Value for ENABLE_AMBIENT_EVENTS is True
[3/31/2021 3:29:01 PM.121] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: Getting value for AMBIENT_EVENTS_MULTIPLYER (default: 100)
[3/31/2021 3:29:01 PM.121] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: Value for AMBIENT_EVENTS_MULTIPYER is 250
[3/31/2021 3:29:01 PM.121] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: Getting value for PLAY_WINDOWS_NOTIFICATION_SOUND (default: true)
[3/31/2021 3:29:01 PM.121] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: Value for PLAY_WINDOWS_NOTIFICATION_SOUND is True
[3/31/2021 3:29:01 PM.121] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: Getting value for NOTIFICATION_SOUND_FILE_NAME
[3/31/2021 3:29:01 PM.121] LSPD First Response: ‭[Section136Callouts] : Correcting relative path Section136Callouts\audio\sfx\custom\useDefault.wav to plugins\lspdfr\Section136Callouts\audio\sfx\custom\useDefault.wav
[3/31/2021 3:29:01 PM.121] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: Performing logic on NOTIFICATION_SOUND_FILE_NAME...
[3/31/2021 3:29:01 PM.121] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: Finished getting settings for AmbientEvents from Section136Callouts.
[3/31/2021 3:29:01 PM.121] LSPD First Response: ‭[Section136Callouts] : Correcting relative path Section136Callouts\Audio\SFX\mdt_update_notification.wav to plugins\lspdfr\Section136Callouts\Audio\SFX\mdt_update_notification.wav
[3/31/2021 3:29:01 PM.121] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: Value for NOTIFICATION_SOUND_FILE_NAME = plugins\lspdfr\Section136Callouts\Audio\SFX\mdt_update_notification.wav
[3/31/2021 3:29:01 PM.121] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: Value for NOTIFICATION_SOUND_FILE_DURATION = 1217
[3/31/2021 3:29:01 PM.121] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: Getting value for CALLOUT_TIME_DISMISS_THRESHOLD setting (default: 120)
[3/31/2021 3:29:01 PM.121] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: Getting value for CALLOUT_DISTANCE_DISMISS_THRESHOLD setting (default: 400, min: 200, max: 900)
[3/31/2021 3:29:01 PM.122] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: Getting value for FILE__AMBIENT_STOLEN_VEHICLE_EVENT__ACCEPTABLE_VEHICLE_MODELS setting...
[3/31/2021 3:29:01 PM.122] LSPD First Response: ‭[Section136Callouts] : Correcting relative path section136callouts\ambient\ASV_ModelWhitelist.cfg to plugins\lspdfr\section136callouts\ambient\ASV_ModelWhitelist.cfg
[3/31/2021 3:29:01 PM.122] LSPD First Response: ‭[Section136Callouts] : [FileCheck ReportFindings for ‬‫‭‍‫‪‮‬‭‮‏‍‭‍‎‍‮‬‮] =========================================== SECTION136CALLOUTS FILECHECK ===========================================
[3/31/2021 3:29:01 PM.122] LSPD First Response: ‭[Section136Callouts] : [FileCheck ReportFindings for ‬‫‭‍‫‪‮‬‭‮‏‍‭‍‎‍‮‬‮] SUPPORT-HELP: FileCheck.ReportFindings has been requested for file/folder: plugins\lspdfr\section136callouts\ambient\ASV_ModelWhitelist.cfg
[3/31/2021 3:29:01 PM.122] LSPD First Response: ‭[Section136Callouts] : [FileCheck ReportFindings for ‬‫‭‍‫‪‮‬‭‮‏‍‭‍‎‍‮‬‮] Does path exist as file? True
[3/31/2021 3:29:01 PM.122] LSPD First Response: ‭[Section136Callouts] : [FileCheck ReportFindings for ‬‫‭‍‫‪‮‬‭‮‏‍‭‍‎‍‮‬‮] Does path exist as directory? False
[3/31/2021 3:29:01 PM.122] LSPD First Response: ‭[Section136Callouts] : [FileCheck ReportFindings for ‬‫‭‍‫‪‮‬‭‮‏‍‭‍‎‍‮‬‮] ====================================================================================================================
[3/31/2021 3:29:01 PM.123] LSPD First Response: ‭[Section136Callouts] : Correcting relative path section136callouts\ambient\ASV_ModelWhitelist.cfg to plugins\lspdfr\section136callouts\ambient\ASV_ModelWhitelist.cfg
[3/31/2021 3:29:01 PM.123] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: Parsing acceptable vehicles file...
[3/31/2021 3:29:01 PM.123] LSPD First Response: ‭[Section136Callouts] : Correcting relative path plugins\lspdfr\section136callouts\ambient\ASV_ModelWhitelist.cfg to plugins\lspdfr\plugins\lspdfr\section136callouts\ambient\ASV_ModelWhitelist.cfg
[3/31/2021 3:29:01 PM.123] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: There was a problem whilst getting the file location for AMBIENT_STOLEN_VEHICLE__ACCEPTABLE_VEHICLE_MODELS. The ambient callout 'Stolen Vehicle' will use its default configuration for this game session.
[3/31/2021 3:29:01 PM.123] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: Calling task for getting ~NEW~ VEHICLE Ambient Event Settings...
[3/31/2021 3:29:01 PM.124] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: Getting all configuration data for STOLEN VEHICLE ambient event...
[3/31/2021 3:29:01 PM.124] LSPD First Response: ‭[Section136Callouts] : Populating Waypoint settings storage object...
[3/31/2021 3:29:01 PM.125] LSPD First Response: Getting setting for DoWaypointToGeneralLocation -> PersonWithKnife callout.
[3/31/2021 3:29:01 PM.126] LSPD First Response: S136 Value: True
[3/31/2021 3:29:01 PM.126] LSPD First Response: Getting setting for DoWaypointToMainSubject
[3/31/2021 3:29:01 PM.126] LSPD First Response: S136 Value: True
[3/31/2021 3:29:01 PM.126] LSPD First Response: ‭[Section136Callouts] : Creating KeybindingsSettings object...
[3/31/2021 3:29:01 PM.126] LSPD First Response: ‭[Section136Callouts] : Populating Keybindings storage object...
[3/31/2021 3:29:01 PM.133] LSPD First Response: Get TALK key...
[3/31/2021 3:29:01 PM.133] LSPD First Response: S136 Talk key = Y
[3/31/2021 3:29:01 PM.133] LSPD First Response: Get MAIN MENU TOGGLE key...
[3/31/2021 3:29:01 PM.133] LSPD First Response: S136 Main menu key = X
[3/31/2021 3:29:01 PM.133] LSPD First Response: ‭[Section136Callouts] : Get END CALLOUT key...
[3/31/2021 3:29:01 PM.133] LSPD First Response: ‭[Section136Callouts] : S136 End Callout key = F1
[3/31/2021 3:29:01 PM.133] LSPD First Response: ‭[Section136Callouts] KeybindingSettings: Get FORCE_UNCONVENTIONAL_SERVICE_UNIT_SPAWN key... (defualt: F5)
[3/31/2021 3:29:01 PM.133] LSPD First Response: ‭[Section136Callouts] KeybindingSettings: S136 Force Unconventional Spawn Key = F6
[3/31/2021 3:29:01 PM.133] LSPD First Response: ‭[Section136Callouts] KeybindingSettings: Get CALLOUT_SPECIFIC_MENU_KEY (default: F10)
[3/31/2021 3:29:01 PM.134] LSPD First Response: ‭[Section136Callouts] KeybindingSettings: S136 Callout-Specific Menu Key = F10
[3/31/2021 3:29:01 PM.134] LSPD First Response: ‭[Section136Callouts] KeybindingSettings: Get ACCEPT_AMBIENT_CALLOUT_KEY (default: Y)
[3/31/2021 3:29:01 PM.139] LSPD First Response: ‭[Section136Callouts] KeybindingSettings: S136 ACCEPT_AMBIENT_CALLOUT key: Y
[3/31/2021 3:29:01 PM.139] LSPD First Response: ‭[Section136Callouts] Settings: Getting dependency information
[3/31/2021 3:29:01 PM.145] LSPD First Response: [Section136Callouts] (IntegrationMgr) ExternalPluginManager: IsLSPDFRPluginRunning has been called for plugin "StopThePed" with minimum version: 4.9.3.1
[3/31/2021 3:29:01 PM.145] LSPD First Response: [Section136Callouts] (IntegrationMgr) ExternalPluginManager: Plugin StopThePed, Version=4.9.4.2, Culture=neutral, PublicKeyToken=null matches search criteria. Returning TRUE.
[3/31/2021 3:29:01 PM.145] LSPD First Response: [Section136Callouts] (IntegrationMgr) ExternalPluginManager: IsLSPDFRPluginRunning has been called for plugin "UltimateBackup" with minimum version: 1.8.4.2
[3/31/2021 3:29:01 PM.145] LSPD First Response: [Section136Callouts] (IntegrationMgr) ExternalPluginManager: Plugin UltimateBackup, Version=1.8.5.2, Culture=neutral, PublicKeyToken=null matches search criteria. Returning TRUE.
[3/31/2021 3:29:01 PM.145] LSPD First Response: ‭[Section136Callouts] Settings: Checking if any requested UltimateBackup can be State Backup...
[3/31/2021 3:29:01 PM.145] LSPD First Response: ‭[Section136Callouts] Settings: Can backup be state patrol? True
[3/31/2021 3:29:01 PM.145] LSPD First Response: ‭[Section136Callouts] DependencySettingStorage: Checking if BetterEMS is running...
[3/31/2021 3:29:01 PM.145] LSPD First Response: [Section136Callouts] (IntegrationMgr) ExternalPluginManager: IsLSPDFRPluginRunning has been called for plugin "BetterEMS" with minimum version: 3.0.0.0
[3/31/2021 3:29:01 PM.145] LSPD First Response: [Section136Callouts] (IntegrationMgr) ExternalPluginManager: Plugin doesn't appear to be installed/loaded. Returning false.
[3/31/2021 3:29:01 PM.145] LSPD First Response: ‭[Section136Callouts] Settings: Getting all Animation Settings...
[3/31/2021 3:29:01 PM.147] LSPD First Response: ‭[Section136Callouts] Settings  / AnimationSettings: Getting value for PlayRadioAnimation
[3/31/2021 3:29:01 PM.147] LSPD First Response: ‭[Section136Callouts] Settings / AnimationSettings: PlayRadioAnimation value: True
[3/31/2021 3:29:01 PM.147] LSPD First Response: ‭[Section136Callouts] Animation Settings Storage: Getting value for PlayMobilePhoneAnimation (default: true)
[3/31/2021 3:29:01 PM.147] LSPD First Response: ‭[Section136Callouts] Animation Settings Storage: PlayMobilePhoneAnimation value: True
[3/31/2021 3:29:01 PM.147] LSPD First Response: ‭[Section136Callouts] : Getting PanicButton settings...
[3/31/2021 3:29:01 PM.151] LSPD First Response: ‭[Section136Callouts] Panic Button Settings Manager: Getting value for TenNine: ShortcutKeyEnabled (default: true)...
[3/31/2021 3:29:01 PM.152] LSPD First Response: ‭[Section136Callouts] Panic Button Settings Manager: Returned value for ShortcutKeyEnabled for TenNine: True
[3/31/2021 3:29:01 PM.152] LSPD First Response: ‭[Section136Callouts] Panic Button Settings Manager: Getting value for TenNine: ModifierKey (default: None)
[3/31/2021 3:29:01 PM.152] LSPD First Response: ‭[Section136Callouts] Panic Button Settings Manager: Returned value for ModifierKey for TenNine: None
[3/31/2021 3:29:01 PM.152] LSPD First Response: ‭[Section136Callouts] Panic Button Settings Manager: Getting value for TenNine: TenNineActivateKey (default: E)
[3/31/2021 3:29:01 PM.152] LSPD First Response: ‭[Section136Callouts] Panic Button Settings Manager: Returned value for TenNineActivateKey for TenNine: None
[3/31/2021 3:29:01 PM.152] LSPD First Response: ‭[Section136Callouts] Panic Button Settings Manager: Getting value for TenNine: SingleKeyActivationHoldDuration... (default: 1500 (or) 1.5s, minimum: 100, maximum: 5000)
[3/31/2021 3:29:01 PM.152] LSPD First Response: ‭[Section136Callouts] Panic Button Settings Manager: Returned valuef or SingleKeyActivationHoldDuration for TenNine: 1500
[3/31/2021 3:29:01 PM.152] LSPD First Response: ‭[Section136Callouts] Panic Button Settings Manager: Sending single key hold duration to Panic Button controller...
[3/31/2021 3:29:01 PM.152] LSPD First Response: ‭[Section136Callouts] Panic Button Settings Manager: Finished setting up Panic Button...
[3/31/2021 3:29:01 PM.152] LSPD First Response: ‭[Section136Callouts] Settings: Creating ServiceUnits settings object...
[3/31/2021 3:29:01 PM.153] LSPD First Response: ‭[Section136Callouts] : Correcting relative path Section136Callouts\ServiceUnits.ini to plugins\lspdfr\Section136Callouts\ServiceUnits.ini
[3/31/2021 3:29:01 PM.168] LSPD First Response: ‭[Section136Callouts] Settings: Getting values for SettingsUnits
[3/31/2021 3:29:01 PM.180] LSPD First Response: ‭[Section136Callouts] S136 ServiceUnitConfiguration: Getting values from ServiceUnits.ini...
[3/31/2021 3:29:01 PM.180] LSPD First Response: ‭[Section136Callouts] S136 ServiceUnitConfiguration: Getting value from EnabelCoroner (default: true)
[3/31/2021 3:29:01 PM.180] LSPD First Response: ‭[Section136Callouts] S136 ServiceUnitConfiguration: EnableCoroner value: True
[3/31/2021 3:29:01 PM.180] LSPD First Response: ‭[Section136Callouts] S136 ServiceUnitConfiguration: Getting value for Coroner van model... (default: SPEEDO)
[3/31/2021 3:29:01 PM.180] LSPD First Response: ‭[Section136Callouts] S136 ServiceUnitConfiguration: Coroner / VehicleVanModel: SPEEDO
[3/31/2021 3:29:01 PM.181] LSPD First Response: ‭[Section136Callouts] S136 ServiceUnitConfiguration: Getting value for Coroner ped model... (default: S_M_M_Doctor_01)
[3/31/2021 3:29:01 PM.181] LSPD First Response: ‭[Section136Callouts] S136 ServiceUnitConfiguration: Coroner / PedModel: S_M_M_Doctor_01
[3/31/2021 3:29:01 PM.181] LSPD First Response: ‭[Section136Callouts] S136 ServiceUnitConfiguration: Getting value for RecruitFromNearby (default: true)
[3/31/2021 3:29:01 PM.181] LSPD First Response: ‭[Section136Callouts] S136 ServiceUnitConfiguration: ServiceUnits / Recruit from nearby: True
[3/31/2021 3:29:01 PM.181] LSPD First Response: ‭[Section136Callouts] S136 ServiceUnitConfiguration: Getting value for SceneManagementSpawnDistance (default: 70f, min: 50f, max: 250f)
[3/31/2021 3:29:01 PM.181] LSPD First Response: ‭[Section136Callouts] S136 ServiceUnitConfiguration: SceneManagement / SpawnDistance: 70
[3/31/2021 3:29:01 PM.181] LSPD First Response: ‭[Section136Callouts] S136 ServiceUnitConfiguration: Getting value for AllowStuckVehicleWarping... (default: true)
[3/31/2021 3:29:01 PM.181] LSPD First Response: ‭[Section136Callouts] S136 ServiceUnitConfiguration: Result - AllowWarpingIfStuck? True
[3/31/2021 3:29:01 PM.181] LSPD First Response: ‭[Section136Callouts] S136 ServiceUnitConfiguration: Getting value for EnableVehicleRecovery... (default: true)
[3/31/2021 3:29:01 PM.181] LSPD First Response: ‭[Section136Callouts] S136 ServiceUnitConfiguration: Result - EnableVehicleRecovery: True
[3/31/2021 3:29:01 PM.181] LSPD First Response: ‭[Section136Callouts] S136 ServiceUnitConfiguration: Getting value for TowtruckVehicleModel.... (default: TOWTRUCK)
[3/31/2021 3:29:01 PM.181] LSPD First Response: ‭[Section136Callouts] S136 ServiceUnitConfiguration: Result - TowtruckVehicleModel: TOWTRUCK
[3/31/2021 3:29:01 PM.182] LSPD First Response: ‭[Section136Callouts] S136 ServiceUnitConfiguration: Getting value for FlatbedVehicleModel... (default: FLATBED)
[3/31/2021 3:29:01 PM.182] LSPD First Response: ‭[Section136Callouts] S136 ServiceUnitConfiguration: Result - FlatbedVehicleModel: FLATBED
[3/31/2021 3:29:01 PM.182] LSPD First Response: ‭[Section136Callouts] S136 ServiceUnitConfiguration: Getting value for AlwaysUseFlatbed... (default: false)
[3/31/2021 3:29:01 PM.182] LSPD First Response: ‭[Section136Callouts] S136 ServiceUnitConfiguration: Result - AlwaysUseFlatbed: False
[3/31/2021 3:29:01 PM.182] LSPD First Response: ‭[Section136Callouts] S136 ServiceUnitConfiguration: Getting value for AutoPickupRecoveredVehicles...(default: false)
[3/31/2021 3:29:01 PM.182] LSPD First Response: ‭[Section136Callouts] S136 ServiceUnitConfiguration: Result - AutoPickupRecoveredVehicles: True
[3/31/2021 3:29:01 PM.182] LSPD First Response: ‭[Section136Callouts] S136 ServiceUnitConfiguration: Getting value for EnableInsuranceCompanyPickup... (default: true)
[3/31/2021 3:29:01 PM.182] LSPD First Response: ‭[Section136Callouts] S136 ServiceUnitConfiguration: Result - EnableInsuranceCompanyPickup: True
[3/31/2021 3:29:01 PM.182] LSPD First Response: ‭[Section136Callouts] S136 ServiceUnitConfiguration: Getting value for InsuranceRepresentitivesPedModel... (default: a_m_y_business_02)
[3/31/2021 3:29:01 PM.182] LSPD First Response: ‭[Section136Callouts] S136 ServiceUnitConfiguration: Result - InsuranceRepresentitivesModel: A_M_Y_BUSINESS_02
[3/31/2021 3:29:01 PM.182] LSPD First Response: ‭[Section136Callouts] Settings: Creating CalloutSettings settings object...
[3/31/2021 3:29:01 PM.182] LSPD First Response: ‭[Section136Callouts] : Correcting relative path section136callouts\Callouts.ini to plugins\lspdfr\section136callouts\Callouts.ini
[3/31/2021 3:29:01 PM.183] LSPD First Response: ‭[Section136Callouts] Settings: Getting settings values for CalloutsSettings
[3/31/2021 3:29:01 PM.186] LSPD First Response: ‭[Section136Callouts] : Correcting relative path section136callouts\Callouts.ini to plugins\lspdfr\section136callouts\Callouts.ini
[3/31/2021 3:29:01 PM.186] LSPD First Response: ‭[Section136Callouts] : [FileCheck ReportFindings for ‬‫‭‍‫‪‮‬‭‮‏‍‭‍‎‍‮‬‮] =========================================== SECTION136CALLOUTS FILECHECK ===========================================
[3/31/2021 3:29:01 PM.186] LSPD First Response: ‭[Section136Callouts] : [FileCheck ReportFindings for ‬‫‭‍‫‪‮‬‭‮‏‍‭‍‎‍‮‬‮] SUPPORT-HELP: FileCheck.ReportFindings has been requested for file/folder: plugins\lspdfr\section136callouts\Callouts.ini
[3/31/2021 3:29:01 PM.186] LSPD First Response: ‭[Section136Callouts] : [FileCheck ReportFindings for ‬‫‭‍‫‪‮‬‭‮‏‍‭‍‎‍‮‬‮] Does path exist as file? True
[3/31/2021 3:29:01 PM.187] LSPD First Response: ‭[Section136Callouts] : [FileCheck ReportFindings for ‬‫‭‍‫‪‮‬‭‮‏‍‭‍‎‍‮‬‮] Does path exist as directory? False
[3/31/2021 3:29:01 PM.187] LSPD First Response: ‭[Section136Callouts] : [FileCheck ReportFindings for ‬‫‭‍‫‪‮‬‭‮‏‍‭‍‎‍‮‬‮] ====================================================================================================================
[3/31/2021 3:29:01 PM.187] LSPD First Response: ‭[Section136Callouts] : Correcting relative path section136callouts\Callouts.ini to plugins\lspdfr\section136callouts\Callouts.ini
[3/31/2021 3:29:01 PM.187] LSPD First Response: ‭[Section136Callouts] : Getting acceptable weapons values for ArmedIndividualCriticalArea...
[3/31/2021 3:29:01 PM.188] LSPD First Response: ‭[Section136Callouts] : Getting the shoplifting model...
[3/31/2021 3:29:01 PM.189] LSPD First Response: ‭[Section136Callouts] : Getting the security guard (shoplifting) model name... (location: callouts.ini, default: ig_fbisuit_01)
[3/31/2021 3:29:01 PM.189] LSPD First Response: ‭[Section136Callouts] : (Shoplifting Security Guard Model Name) Result: ig_fbisuit_01
[3/31/2021 3:29:01 PM.189] LSPD First Response: ‭[Section136Callouts] : Getting police vehicles for DetaineeTransportRequired
[3/31/2021 3:29:01 PM.193] LSPD First Response: ‭[Section136Callouts] : Getting acceptable value for POLICE_VEHICLES for DetaineeTransportRequired. (Location: callouts.ini, default: POLICE,POLICE2,POLICE3,SHERIFF,SHERIFF2,PRANGER,FBI,FBI2)
[3/31/2021 3:29:01 PM.194] LSPD First Response: ‭[Section136Callouts] : Successfully added vehicle model POLICE (2046537925) to the list of acceptable Police Vehicles (DETAINEE_TRANSPORT_REQUIRED)...
[3/31/2021 3:29:01 PM.194] LSPD First Response: ‭[Section136Callouts] : Successfully added vehicle model POLICE2 (2667966721) to the list of acceptable Police Vehicles (DETAINEE_TRANSPORT_REQUIRED)...
[3/31/2021 3:29:01 PM.194] LSPD First Response: ‭[Section136Callouts] : Successfully added vehicle model POLICE3 (1912215274) to the list of acceptable Police Vehicles (DETAINEE_TRANSPORT_REQUIRED)...
[3/31/2021 3:29:01 PM.194] LSPD First Response: ‭[Section136Callouts] : Successfully added vehicle model SHERIFF (2611638396) to the list of acceptable Police Vehicles (DETAINEE_TRANSPORT_REQUIRED)...
[3/31/2021 3:29:01 PM.194] LSPD First Response: ‭[Section136Callouts] : Successfully added vehicle model SHERIFF2 (1922257928) to the list of acceptable Police Vehicles (DETAINEE_TRANSPORT_REQUIRED)...
[3/31/2021 3:29:01 PM.194] LSPD First Response: ‭[Section136Callouts] : Successfully added vehicle model PRANGER (741586030) to the list of acceptable Police Vehicles (DETAINEE_TRANSPORT_REQUIRED)...
[3/31/2021 3:29:01 PM.194] LSPD First Response: ‭[Section136Callouts] : Successfully added vehicle model FBI (1127131465) to the list of acceptable Police Vehicles (DETAINEE_TRANSPORT_REQUIRED)...
[3/31/2021 3:29:01 PM.194] LSPD First Response: ‭[Section136Callouts] : Successfully added vehicle model FBI2 (2647026068) to the list of acceptable Police Vehicles (DETAINEE_TRANSPORT_REQUIRED)...
[3/31/2021 3:29:01 PM.194] LSPD First Response: ‭[Section136Callouts] : Finished getting police vehicles for DetaineeTransportRequired
[3/31/2021 3:29:01 PM.194] LSPD First Response: ‭[Section136Callouts] : Getting settings for AttemptedRape
[3/31/2021 3:29:01 PM.217] LSPD First Response: ‭[Section136Callouts] : [FileCheck ReportFindings for ‬‫‭‍‫‪‮‬‭‮‏‍‭‍‎‍‮‬‮] =========================================== SECTION136CALLOUTS FILECHECK ===========================================
[3/31/2021 3:29:01 PM.217] LSPD First Response: ‭[Section136Callouts] : [FileCheck ReportFindings for ‬‫‭‍‫‪‮‬‭‮‏‍‭‍‎‍‮‬‮] SUPPORT-HELP: FileCheck.ReportFindings has been requested for file/folder: plugins\lspdfr\Section136Callouts\callouts\AttemptedRape\configuration.xml
[3/31/2021 3:29:01 PM.217] LSPD First Response: ‭[Section136Callouts] : [FileCheck ReportFindings for ‬‫‭‍‫‪‮‬‭‮‏‍‭‍‎‍‮‬‮] Does path exist as file? True
[3/31/2021 3:29:01 PM.217] LSPD First Response: ‭[Section136Callouts] : [FileCheck ReportFindings for ‬‫‭‍‫‪‮‬‭‮‏‍‭‍‎‍‮‬‮] Does path exist as directory? False
[3/31/2021 3:29:01 PM.218] LSPD First Response: ‭[Section136Callouts] : [FileCheck ReportFindings for ‬‫‭‍‫‪‮‬‭‮‏‍‭‍‎‍‮‬‮] ====================================================================================================================
[3/31/2021 3:29:01 PM.218] LSPD First Response: ‭[Section136Callouts] : Initialising and processing new instance of the Attempted Rape configuration...
[3/31/2021 3:29:01 PM.341] LSPD First Response: ‭[Section136Callouts] : Irrelevent XML data; disregarding.
[3/31/2021 3:29:01 PM.341] LSPD First Response: ‭[Section136Callouts] : Irrelevent XML data; disregarding.
[3/31/2021 3:29:01 PM.341] LSPD First Response: ‭[Section136Callouts] : !! WARNING !! This callout is set to not be allowed during the day or night. This callout is effectively disabled. You may as well disable in the callout settings, as that will stop this code executing on startup and thus speed up the time taken by S136 to start.
[3/31/2021 3:29:01 PM.341] LSPD First Response: ‭[Section136Callouts] : Processing character models...
[3/31/2021 3:29:01 PM.344] LSPD First Response: ‭[Section136Callouts] : Character type valid.
[3/31/2021 3:29:01 PM.344] LSPD First Response: ‭[Section136Callouts] : Character model is s_f_y_hooker_01 is a valid model.
[3/31/2021 3:29:01 PM.344] LSPD First Response: ‭[Section136Callouts] : Sending model [s_f_y_hooker_01] to model registry as type [victim]
[3/31/2021 3:29:01 PM.345] LSPD First Response: ‭[Section136Callouts] : Finished processing model entry with name [s_f_y_hooker_01] and type [victim]!
[3/31/2021 3:29:01 PM.345] LSPD First Response: ‭[Section136Callouts] : Character type valid.
[3/31/2021 3:29:01 PM.345] LSPD First Response: ‭[Section136Callouts] : Character model is s_f_y_hooker_02 is a valid model.
[3/31/2021 3:29:01 PM.345] LSPD First Response: ‭[Section136Callouts] : Sending model [s_f_y_hooker_02] to model registry as type [victim]
[3/31/2021 3:29:01 PM.345] LSPD First Response: ‭[Section136Callouts] : Finished processing model entry with name [s_f_y_hooker_02] and type [victim]!
[3/31/2021 3:29:01 PM.345] LSPD First Response: ‭[Section136Callouts] : Character type valid.
[3/31/2021 3:29:01 PM.345] LSPD First Response: ‭[Section136Callouts] : Character model is s_f_y_hooker_03 is a valid model.
[3/31/2021 3:29:01 PM.345] LSPD First Response: ‭[Section136Callouts] : Sending model [s_f_y_hooker_03] to model registry as type [victim]
[3/31/2021 3:29:01 PM.345] LSPD First Response: ‭[Section136Callouts] : Finished processing model entry with name [s_f_y_hooker_03] and type [victim]!
[3/31/2021 3:29:01 PM.345] LSPD First Response: ‭[Section136Callouts] : Character type valid.
[3/31/2021 3:29:01 PM.345] LSPD First Response: ‭[Section136Callouts] : Character model is ig_old_man1a is a valid model.
[3/31/2021 3:29:01 PM.345] LSPD First Response: ‭[Section136Callouts] : Sending model [ig_old_man1a] to model registry as type [suspect]
[3/31/2021 3:29:01 PM.345] LSPD First Response: ‭[Section136Callouts] : Finished processing model entry with name [ig_old_man1a] and type [suspect]!
[3/31/2021 3:29:01 PM.345] LSPD First Response: ‭[Section136Callouts] : Character type valid.
[3/31/2021 3:29:01 PM.345] LSPD First Response: ‭[Section136Callouts] : Character model is cs_old_man1a is a valid model.
[3/31/2021 3:29:01 PM.346] LSPD First Response: ‭[Section136Callouts] : Sending model [cs_old_man1a] to model registry as type [suspect]
[3/31/2021 3:29:01 PM.346] LSPD First Response: ‭[Section136Callouts] : Finished processing model entry with name [cs_old_man1a] and type [suspect]!
[3/31/2021 3:29:01 PM.346] LSPD First Response: ‭[Section136Callouts] : Character type valid.
[3/31/2021 3:29:01 PM.346] LSPD First Response: ‭[Section136Callouts] : Character model is ig_oneil is a valid model.
[3/31/2021 3:29:01 PM.346] LSPD First Response: ‭[Section136Callouts] : Sending model [ig_oneil] to model registry as type [suspect]
[3/31/2021 3:29:01 PM.346] LSPD First Response: ‭[Section136Callouts] : Finished processing model entry with name [ig_oneil] and type [suspect]!
[3/31/2021 3:29:01 PM.346] LSPD First Response: ‭[Section136Callouts] : Character type valid.
[3/31/2021 3:29:01 PM.346] LSPD First Response: ‭[Section136Callouts] : Character model is ig_old_man2 is a valid model.
[3/31/2021 3:29:01 PM.346] LSPD First Response: ‭[Section136Callouts] : Sending model [ig_old_man2] to model registry as type [suspect]
[3/31/2021 3:29:01 PM.346] LSPD First Response: ‭[Section136Callouts] : Finished processing model entry with name [ig_old_man2] and type [suspect]!
[3/31/2021 3:29:01 PM.346] LSPD First Response: ‭[Section136Callouts] : Character type valid.
[3/31/2021 3:29:01 PM.346] LSPD First Response: ‭[Section136Callouts] : Character model is u_m_y_party_01 is a valid model.
[3/31/2021 3:29:01 PM.346] LSPD First Response: ‭[Section136Callouts] : Sending model [u_m_y_party_01] to model registry as type [suspect]
[3/31/2021 3:29:01 PM.346] LSPD First Response: ‭[Section136Callouts] : Finished processing model entry with name [u_m_y_party_01] and type [suspect]!
[3/31/2021 3:29:01 PM.346] LSPD First Response: ‭[Section136Callouts] : Character type valid.
[3/31/2021 3:29:01 PM.346] LSPD First Response: ‭[Section136Callouts] : Character model is a_m_y_polynesian_01 is a valid model.
[3/31/2021 3:29:01 PM.347] LSPD First Response: ‭[Section136Callouts] : Sending model [a_m_y_polynesian_01] to model registry as type [suspect]
[3/31/2021 3:29:01 PM.347] LSPD First Response: ‭[Section136Callouts] : Finished processing model entry with name [a_m_y_polynesian_01] and type [suspect]!
[3/31/2021 3:29:01 PM.347] LSPD First Response: ‭[Section136Callouts] : Character type valid.
[3/31/2021 3:29:01 PM.347] LSPD First Response: ‭[Section136Callouts] : Character model is ig_priest is a valid model.
[3/31/2021 3:29:01 PM.347] LSPD First Response: ‭[Section136Callouts] : Sending model [ig_priest] to model registry as type [suspect]
[3/31/2021 3:29:01 PM.347] LSPD First Response: ‭[Section136Callouts] : Finished processing model entry with name [ig_priest] and type [suspect]!
[3/31/2021 3:29:01 PM.347] LSPD First Response: ‭[Section136Callouts] : Character type valid.
[3/31/2021 3:29:01 PM.347] LSPD First Response: ‭[Section136Callouts] : Character model is u_m_y_proldriver_01 is a valid model.
[3/31/2021 3:29:01 PM.347] LSPD First Response: ‭[Section136Callouts] : Sending model [u_m_y_proldriver_01] to model registry as type [suspect]
[3/31/2021 3:29:01 PM.347] LSPD First Response: ‭[Section136Callouts] : Finished processing model entry with name [u_m_y_proldriver_01] and type [suspect]!
[3/31/2021 3:29:01 PM.347] LSPD First Response: ‭[Section136Callouts] : Character type valid.
[3/31/2021 3:29:01 PM.347] LSPD First Response: ‭[Section136Callouts] : Character model is csb_prologuedriver is a valid model.
[3/31/2021 3:29:01 PM.347] LSPD First Response: ‭[Section136Callouts] : Sending model [csb_prologuedriver] to model registry as type [suspect]
[3/31/2021 3:29:01 PM.347] LSPD First Response: ‭[Section136Callouts] : Finished processing model entry with name [csb_prologuedriver] and type [suspect]!
[3/31/2021 3:29:01 PM.347] LSPD First Response: ‭[Section136Callouts] : Trying to set Ambulance Response timeout...
[3/31/2021 3:29:01 PM.347] LSPD First Response: ‭[Section136Callouts] : Finished getting settings for Attempted Rape.
[3/31/2021 3:29:01 PM.347] LSPD First Response: ‭[Section136Callouts] : Finished processing Callout Settings!...
[3/31/2021 3:29:01 PM.347] LSPD First Response: ‭[Section136Callouts] Settings: Getting settings values for COVID-19 References Settings...
[3/31/2021 3:29:01 PM.352] LSPD First Response: ‭[Section136Callouts] ‬‪‪‪‪‍‍‌‏‌‬‪‏‏‎‏‪‏‮‭‏‭‭‮: Getting settings value for: AllowCovidReferences (location: main_config.ini, default: true)
[3/31/2021 3:29:01 PM.352] LSPD First Response: ‭[Section136Callouts] ‬‪‪‪‪‍‍‌‏‌‬‪‏‏‎‏‪‏‮‭‏‭‭‮: AllowCovidReferences = True
[3/31/2021 3:29:01 PM.353] LSPD First Response: ‭[Section136Callouts] ‬‪‪‪‪‍‍‌‏‌‬‪‏‏‎‏‪‏‮‭‏‭‭‮: Getting settings value for: CovidExpectedEnd (location: main_config.ini, default: 2022 1 1)
[3/31/2021 3:29:01 PM.353] LSPD First Response: ‭[Section136Callouts] ‬‪‪‪‪‍‍‌‏‌‬‪‏‏‎‏‪‏‮‭‏‭‭‮: Trying to parse year from CovidExpectedEnd in file...
[3/31/2021 3:29:01 PM.353] LSPD First Response: ‭[Section136Callouts] ‬‪‪‪‪‍‍‌‏‌‬‪‏‏‎‏‪‏‮‭‏‭‭‮: Setting COVID-19 expected end date as 2021 12 1...
[3/31/2021 3:29:01 PM.353] LSPD First Response: ‭[Section136Callouts] ‍‫‪‪‎‮‌‫‏‫‫‬‍‬‍‪‮: Getting value for ProhibitNetworkTransmission (location: main_config.ini/network, default: false)
[3/31/2021 3:29:01 PM.354] LSPD First Response: ‭[Section136Callouts] ‍‫‪‪‎‮‌‫‏‫‫‬‍‬‍‪‮: Value for ProhibitNetworkTransmission: False
[3/31/2021 3:29:01 PM.354] LSPD First Response: ‭[Section136Callouts] : initialising RageNativeUI menus...
[3/31/2021 3:29:01 PM.355] LSPD First Response: ‭[Section136Callouts] : Asking UpdateManager to check for updates in accordance with configuration!
[3/31/2021 3:29:01 PM.359] LSPD First Response: [Section136Callouts] Update Manager: Checking for updates, please wait...
[3/31/2021 3:29:01 PM.708] LSPD First Response: ‭[Section136Callouts] : Checking dependencies...
[3/31/2021 3:29:01 PM.712] LSPD First Response: ‭[Section136Callouts] Dependency Checker: Checking file: section136callouts\main_config.ini
[3/31/2021 3:29:01 PM.712] LSPD First Response: ‭[Section136Callouts] : Correcting relative path section136callouts\main_config.ini to plugins\lspdfr\section136callouts\main_config.ini
[3/31/2021 3:29:01 PM.712] LSPD First Response: ‭[Section136Callouts] Dependency Checker: File OK (section136callouts\main_config.ini)
[3/31/2021 3:29:01 PM.712] LSPD First Response: ‭[Section136Callouts] Dependency Checker: Checking file: section136callouts\callouts.ini
[3/31/2021 3:29:01 PM.712] LSPD First Response: ‭[Section136Callouts] : Correcting relative path section136callouts\callouts.ini to plugins\lspdfr\section136callouts\callouts.ini
[3/31/2021 3:29:01 PM.713] LSPD First Response: ‭[Section136Callouts] Dependency Checker: File OK (section136callouts\callouts.ini)
[3/31/2021 3:29:01 PM.713] LSPD First Response: ‭[Section136Callouts] Dependency Checker: Checking file: section136callouts\ambientevents.ini
[3/31/2021 3:29:01 PM.713] LSPD First Response: ‭[Section136Callouts] : Correcting relative path section136callouts\ambientevents.ini to plugins\lspdfr\section136callouts\ambientevents.ini
[3/31/2021 3:29:01 PM.713] LSPD First Response: ‭[Section136Callouts] Dependency Checker: File OK (section136callouts\ambientevents.ini)
[3/31/2021 3:29:01 PM.713] LSPD First Response: ‭[Section136Callouts] Dependency Checker: Checking file: section136callouts\callouts\armedindividual\weapons.xml
[3/31/2021 3:29:01 PM.713] LSPD First Response: ‭[Section136Callouts] : Correcting relative path section136callouts\callouts\armedindividual\weapons.xml to plugins\lspdfr\section136callouts\callouts\armedindividual\weapons.xml
[3/31/2021 3:29:01 PM.713] LSPD First Response: ‭[Section136Callouts] Dependency Checker: File OK (section136callouts\callouts\armedindividual\weapons.xml)
[3/31/2021 3:29:01 PM.713] LSPD First Response: ‭[Section136Callouts] Dependency Checker: Checking file: section136callouts\puma\pedmodelmeta.xml
[3/31/2021 3:29:01 PM.713] LSPD First Response: ‭[Section136Callouts] : Correcting relative path section136callouts\puma\pedmodelmeta.xml to plugins\lspdfr\section136callouts\puma\pedmodelmeta.xml
[3/31/2021 3:29:01 PM.713] LSPD First Response: ‭[Section136Callouts] Dependency Checker: File OK (section136callouts\puma\pedmodelmeta.xml)
[3/31/2021 3:29:01 PM.713] LSPD First Response: ‭[Section136Callouts] : ~~~ Beginning callout registration! ~~~
[3/31/2021 3:29:01 PM.725] LSPD First Response: [Section136Callouts] Stolen Vehicle callout is enabled. Registering it now...
[3/31/2021 3:29:01 PM.725] LSPD First Response: Registering callout ‫‏‮‫‌‮‌‎‬‌‪‏‎‏‌‌‮‬‫‮‪‫‏‌‫‮
[3/31/2021 3:29:01 PM.725] LSPD First Response: [Section136Callouts] Unarmed Robbery callout is enabled. Registering it now...
[3/31/2021 3:29:01 PM.725] LSPD First Response: Registering callout ‪‫‌‌‍‪‌‪‫‌‪‭‬‏‮‎‎‍‮
[3/31/2021 3:29:01 PM.725] LSPD First Response: [Section136Callouts] Armed Robbery callout is enabled. Registering it now...
[3/31/2021 3:29:01 PM.725] LSPD First Response: Registering callout ‭‮‌‌‮‪‎‫‪‪‎‪‏‏‍‬‪‮‭‫‏‬‮‪‍‭‮
[3/31/2021 3:29:01 PM.725] LSPD First Response: [Section136Callouts] PersonWithKnife callout is enabled. Registering it now...
[3/31/2021 3:29:01 PM.725] LSPD First Response: Registering callout ‌‫‫‪‬‏‎‮‬‎‏‍‎‮‫‬‍‪‮‍‪‌‮‌‮
[3/31/2021 3:29:01 PM.725] LSPD First Response: [Section136Callouts] TrafficStopAssistanceShout callout is enabled. Registering it now...
[3/31/2021 3:29:01 PM.725] LSPD First Response: Registering callout ‭‭‏‭‭‭‎‬‬‮‪‎‫‍‬‬‪‏‬‎‫‮‮
[3/31/2021 3:29:01 PM.726] LSPD First Response: [Section136Callouts] MopedPhoneTheft callout is eanbled. Registering it now...
[3/31/2021 3:29:01 PM.726] LSPD First Response: Registering callout ‌‏‎‬‮‮‎‬‫‭‌‪‪‪‍‮‬‍‏‍‏‮
[3/31/2021 3:29:01 PM.726] LSPD First Response: [Section136Callouts] StolenEmergencyVehicle callout is enabled. Registering it now...
[3/31/2021 3:29:01 PM.726] LSPD First Response: Registering callout ‬‏‌‮‮‏‬‍‌‎‮‮‭‫‪‮‎‫‬‍‎‌‍‫‍‮
[3/31/2021 3:29:01 PM.726] LSPD First Response: [Section136Callouts]: DetaineeTransportRequired callout is enabled. Registering it now...
[3/31/2021 3:29:01 PM.726] LSPD First Response: Registering callout ‭‏‍‫‎‌‏‫‮‫‮‪‪‭‮‪‎‮‍‬‫‮
[3/31/2021 3:29:01 PM.726] LSPD First Response: [Section136Callouts]: SelfIsolationViolation callout is enabled. Registering it now...
[3/31/2021 3:29:01 PM.726] LSPD First Response: Registering callout ‏‫‬‏‌‮‬‪‭‭‏‌‌‏‫‬‌‍‏‍‮
[3/31/2021 3:29:01 PM.726] LSPD First Response: [Section136Callouts]: RacingVehicles callout is enabled. Registering it now...
[3/31/2021 3:29:01 PM.726] LSPD First Response: Registering callout ‏‪‌‍‪‮‫‪‏‌‮‪‪‬‮‏‬‬‏‮‬‏‍‏‮
[3/31/2021 3:29:01 PM.726] LSPD First Response: [Section136Callouts]: MentalHealthPatientEscaped callout is enabled. Registering it now...
[3/31/2021 3:29:01 PM.726] LSPD First Response: Registering callout ‬‬‌‎‍‬‎‫‏‏‫‏‏‬‍‬‏‮‍‍‮‬‮‫‮
[3/31/2021 3:29:01 PM.726] LSPD First Response: [Section136Callouts]: ArmedSuspect callout is enabled. Registering it now
[3/31/2021 3:29:01 PM.726] LSPD First Response: Registering callout ‍‪‬‍‫‬‍‫‫‬‪‭‍‪‬‪‮
[3/31/2021 3:29:01 PM.726] LSPD First Response: [Section136Callouts]: Shoplifting callout is enabled. Registering it now
[3/31/2021 3:29:01 PM.726] LSPD First Response: Registering callout ‎‮‪‍‪‌‍‬‬‪‏‎‮‭‏‍‎‬‎‮‍‌‌‮
[3/31/2021 3:29:01 PM.726] LSPD First Response: [Section136Callouts]: SuicidalSubject callout is enabled. Registering it now
[3/31/2021 3:29:01 PM.726] LSPD First Response: Registering callout ‌‎‏‫‬‏‏‏‫‫‪‫‌‌‪‎‮‌‮‌‪‏‮
[3/31/2021 3:29:01 PM.726] LSPD First Response: [Section136Callouts]: AttemptedRape callout is enabled. Registering it now
[3/31/2021 3:29:01 PM.727] LSPD First Response: Registering callout ‏‮‮‏‎‫‭‮‬‍‎‫‮‍‬‪‫‬‫‌‎‭‮
[3/31/2021 3:29:01 PM.727] LSPD First Response: [Section136Callouts]: All enabled callouts from Section136Callouts have been registered! Enjoy!
[3/31/2021 3:29:01 PM.727] LSPD First Response: [Section136Callouts]: Setting up Section136Callouts AmbientEvents...
[3/31/2021 3:29:01 PM.733] LSPD First Response: ‭[Section136Callouts] AmbientEventController: Beginning registration process of Ambient Events..
[3/31/2021 3:29:01 PM.734] LSPD First Response: ‭[Section136Callouts] AmbientEventController: Analysing collected classes...
[3/31/2021 3:29:01 PM.736] LSPD First Response: ‭[Section136Callouts] : RuntimeType is an AmbientEvent - registering it now...
[3/31/2021 3:29:01 PM.737] LSPD First Response: ‭[Section136Callouts] : Ambient event registration process finished; reading configuration to check if we should enable them...
[3/31/2021 3:29:01 PM.737] LSPD First Response: ‭[Section136Callouts] : Ambient events enabled? True
[3/31/2021 3:29:01 PM.739] LSPD First Response: [Section136Callouts]: Starting beta key processing...
[3/31/2021 3:29:01 PM.739] LSPD First Response: [Section136Callouts]: Skipped processing beta key because the build does not contain unreleased content.
[3/31/2021 3:29:01 PM.739] LSPD First Response: [Section136Callouts]: Starting PUMA by PeterU...
[3/31/2021 3:29:01 PM.741] LSPD First Response: [Section136Callouts]: Running announcement task...
[3/31/2021 3:29:01 PM.741] LSPD First Response: ‭[Section136Callouts] : Invoking AnnouncementTask on a new thread...
[3/31/2021 3:29:01 PM.742] LSPD First Response: [Section136Callouts]: Recording time info...
[3/31/2021 3:29:01 PM.743] LSPD First Response: [Section136Callouts]: Section136Callouts has initialised successfully. Initialisation took 730.2121 milliseconds.
[3/31/2021 3:29:01 PM.743] LSPD First Response: [Section136Callouts]: Starting thread Section136Callouts.PanicButton.Thread##
[3/31/2021 3:29:01 PM.746] LSPD First Response: ‭[Section136Callouts] PanicButtonCtrlr: ================ SECTION136CALLOUTS PANIC BUTTON ================
[3/31/2021 3:29:01 PM.746] LSPD First Response: ‭[Section136Callouts] PanicButtonCtrlr: Shortcut key enabled? True
[3/31/2021 3:29:01 PM.746] LSPD First Response: ‭[Section136Callouts] PanicButtonCtrlr: Activation stroke type? HoldSingleKey
[3/31/2021 3:29:01 PM.746] LSPD First Response: ‭[Section136Callouts] PanicButtonCtrlr: Activation key: O
[3/31/2021 3:29:01 PM.746] LSPD First Response: ‭[Section136Callouts] PanicButtonCtrlr: Modifier key: None
[3/31/2021 3:29:01 PM.747] LSPD First Response: ‭[Section136Callouts] PanicButtonCtrlr: =================================================================
[3/31/2021 3:29:01 PM.747] LSPD First Response: ‭[Section136Callouts] PanicButtonCtrlr: Checking settings to see if we need to start the GameFiber
[3/31/2021 3:29:01 PM.747] LSPD First Response: ‭[Section136Callouts] PanicButtonCtrlr: Panic button shortcut key enabled - starting PanicButton GameFiber loop...
[3/31/2021 3:29:01 PM.999] LSPD First Response: [TRACE] Thread AmbientTrafficStop #1 initialized
[3/31/2021 3:29:01 PM.999] LSPD First Response: [TRACE] Thread AmbientBehaviorShotsFired #1 initialized
[3/31/2021 3:29:01 PM.999] LSPD First Response: [TRACE] Thread AmbientBehaviorPedOnStreet #1 initialized
[3/31/2021 3:29:01 PM.999] LSPD First Response: [TRACE] Thread PersonaSearch #1 initialized
[3/31/2021 3:29:02 PM.019] LSPD First Response: [TRACE] Thread Ambient #1 initialized
[3/31/2021 3:29:02 PM.052] LSPD First Response: [TRACE] Thread ArrestManager #1 initialized
[3/31/2021 3:29:02 PM.058] LSPD First Response: [TRACE] Thread SuspectTransportManager #1 initialized
[3/31/2021 3:29:02 PM.071] LSPD First Response: [TRACE] Thread WorldEventManager #1 initialized
[3/31/2021 3:29:02 PM.088] LSPD First Response: [TRACE] Thread BoundlessInformant #1 initialized
[3/31/2021 3:29:02 PM.093] LSPD First Response: [TRACE] Thread PlayerSuspectTransportManager #1 initialized
[3/31/2021 3:29:02 PM.118] LSPD First Response: [TRACE] Thread StudyStatistics #1 initialized
[3/31/2021 3:29:02 PM.118] LSPD First Response: [TRACE] Thread AmbientCharacterManager #1 initialized
[3/31/2021 3:29:02 PM.121] LSPD First Response: [TRACE] Thread AmbientEvidenceManager #1 initialized
[3/31/2021 3:29:02 PM.124] LSPD First Response: [TRACE] Thread PersistentCharacterManager #1 initialized
[3/31/2021 3:29:02 PM.125] LSPD First Response: [TRACE] Thread PlayerInvestigationManager #1 initialized
[3/31/2021 3:29:02 PM.129] LSPD First Response: [TRACE] Thread WorldPropManager #1 initialized
[3/31/2021 3:29:02 PM.156] LSPD First Response: 
[3/31/2021 3:29:02 PM.156] LSPD First Response: ==============================
[3/31/2021 3:29:02 PM.156] LSPD First Response: UNHANDLED EXCEPTION DURING GAME FIBER TICK
[3/31/2021 3:29:02 PM.156] LSPD First Response: ------------------------------
[3/31/2021 3:29:02 PM.156] LSPD First Response: Origin: Game fiber "S136AwaitMenuSetup".
[3/31/2021 3:29:02 PM.156] LSPD First Response: ------------------------------
[3/31/2021 3:29:02 PM.156] LSPD First Response: Exception type: System.MissingMethodException
[3/31/2021 3:29:02 PM.156] LSPD First Response: Exception message: Method not found: 'Void RAGENativeUI.UIMenu.set_Width(Single)'.
[3/31/2021 3:29:02 PM.156] LSPD First Response: ------------------------------
[3/31/2021 3:29:02 PM.156] LSPD First Response: Inner exceptions:
[3/31/2021 3:29:02 PM.156] LSPD First Response: ------------------------------
[3/31/2021 3:29:02 PM.156] LSPD First Response: Stack trace:
[3/31/2021 3:29:02 PM.156] LSPD First Response: at ‪‮‎‬‏‫‬‫‪‍‫‪‎‬‍‮‏‫‪‬‮.‫‫‏‪‍‬‫‮‪‏‏‪‪‬‭‍‫‮‮‮‭‏‬‪‎‮()
[3/31/2021 3:29:02 PM.156] at Rage.GameFiber.Main()
[3/31/2021 3:29:02 PM.156] LSPD First Response: ==============================
[3/31/2021 3:29:02 PM.156] LSPD First Response: 
[3/31/2021 3:29:02 PM.233] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: GetAmbientEventSettings_NewVehicleSettings thread has started.
[3/31/2021 3:29:02 PM.233] LSPD First Response: ‭[Section136Callouts] : Correcting relative path section136callouts\callouts\ambient\vehicles.xml to plugins\lspdfr\section136callouts\callouts\ambient\vehicles.xml
[3/31/2021 3:29:02 PM.233] LSPD First Response: ‭[Section136Callouts] : [FileCheck ReportFindings for ‬‫‭‍‫‪‮‬‭‮‏‍‭‍‎‍‮‬‮] =========================================== SECTION136CALLOUTS FILECHECK ===========================================
[3/31/2021 3:29:02 PM.233] LSPD First Response: ‭[Section136Callouts] : [FileCheck ReportFindings for ‬‫‭‍‫‪‮‬‭‮‏‍‭‍‎‍‮‬‮] SUPPORT-HELP: FileCheck.ReportFindings has been requested for file/folder: plugins\lspdfr\section136callouts\callouts\ambient\vehicles.xml
[3/31/2021 3:29:02 PM.234] LSPD First Response: ‭[Section136Callouts] : [FileCheck ReportFindings for ‬‫‭‍‫‪‮‬‭‮‏‍‭‍‎‍‮‬‮] Does path exist as file? True
[3/31/2021 3:29:02 PM.234] LSPD First Response: ‭[Section136Callouts] : [FileCheck ReportFindings for ‬‫‭‍‫‪‮‬‭‮‏‍‭‍‎‍‮‬‮] Does path exist as directory? False
[3/31/2021 3:29:02 PM.234] LSPD First Response: ‭[Section136Callouts] : [FileCheck ReportFindings for ‬‫‭‍‫‪‮‬‭‮‏‍‭‍‎‍‮‬‮] ====================================================================================================================
[3/31/2021 3:29:02 PM.234] LSPD First Response: ‭[Section136Callouts] : Correcting relative path section136callouts\callouts\ambient\weapons.xml to plugins\lspdfr\section136callouts\callouts\ambient\weapons.xml
[3/31/2021 3:29:02 PM.234] LSPD First Response: ‭[Section136Callouts] : [FileCheck ReportFindings for ‬‫‭‍‫‪‮‬‭‮‏‍‭‍‎‍‮‬‮] =========================================== SECTION136CALLOUTS FILECHECK ===========================================
[3/31/2021 3:29:02 PM.235] LSPD First Response: ‭[Section136Callouts] : [FileCheck ReportFindings for ‬‫‭‍‫‪‮‬‭‮‏‍‭‍‎‍‮‬‮] SUPPORT-HELP: FileCheck.ReportFindings has been requested for file/folder: plugins\lspdfr\section136callouts\callouts\ambient\weapons.xml
[3/31/2021 3:29:02 PM.235] LSPD First Response: ‭[Section136Callouts] : [FileCheck ReportFindings for ‬‫‭‍‫‪‮‬‭‮‏‍‭‍‎‍‮‬‮] Does path exist as file? True
[3/31/2021 3:29:02 PM.235] LSPD First Response: ‭[Section136Callouts] : [FileCheck ReportFindings for ‬‫‭‍‫‪‮‬‭‮‏‍‭‍‎‍‮‬‮] Does path exist as directory? False
[3/31/2021 3:29:02 PM.235] LSPD First Response: ‭[Section136Callouts] : [FileCheck ReportFindings for ‬‫‭‍‫‪‮‬‭‮‏‍‭‍‎‍‮‬‮] ====================================================================================================================
[3/31/2021 3:29:02 PM.235] LSPD First Response: ‭[Section136Callouts] : Correcting relative path section136callouts\callouts\ambient\vehicles.xml to plugins\lspdfr\section136callouts\callouts\ambient\vehicles.xml
[3/31/2021 3:29:02 PM.235] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: Trying to load AmbientVehiclesConfiguration from: plugins\lspdfr\section136callouts\callouts\ambient\vehicles.xml
[3/31/2021 3:29:02 PM.235] LSPD First Response: ‭[Section136Callouts] : Correcting relative path section136callouts\callouts\ambient\vehicles.xml to plugins\lspdfr\section136callouts\callouts\ambient\vehicles.xml
[3/31/2021 3:29:02 PM.252] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: Recording basic Ambient Vehicle boolean settings...
[3/31/2021 3:29:07 PM.779] LSPD First Response: ‭[Section136Callouts] : XML value conversion completed successfully. Returning [INTENDED] value of [True]
[3/31/2021 3:29:07 PM.779] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: Ambient/AllowBigVehicles? True
[3/31/2021 3:29:07 PM.779] LSPD First Response: ‭[Section136Callouts] : XML value conversion completed successfully. Returning [INTENDED] value of [True]
[3/31/2021 3:29:07 PM.779] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: Ambient/AllowEmergencyVehicles? True
[3/31/2021 3:29:07 PM.780] LSPD First Response: ‭[Section136Callouts] : XML value conversion completed successfully. Returning [INTENDED] value of [True]
[3/31/2021 3:29:07 PM.780] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: Ambient/AllowHighEndVehicles? True
[3/31/2021 3:29:07 PM.780] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: Finished getting basic Ambient Vehicle boolean settings...
[3/31/2021 3:29:07 PM.780] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: Recording chance data...
[3/31/2021 3:29:07 PM.780] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: Ambient/Vehicles/BigVehiclesChance? 10
[3/31/2021 3:29:07 PM.780] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: Ambient/Vehicles/EmergencyVehiclesChance? 5
[3/31/2021 3:29:07 PM.780] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: Ambient/Vehicles/HighEndVehiclesChance? 15
[3/31/2021 3:29:07 PM.780] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: Finished getting chance data...
[3/31/2021 3:29:07 PM.780] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: Getting settings for Stolen Vehicle ambient callout...
[3/31/2021 3:29:07 PM.780] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: Ambient/Vehicles/StolenVehicleEvent/Passengers/MaxCount? 1
[3/31/2021 3:29:07 PM.780] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: Ambient/Vehicles/StolenVehicleEvent/WaypointMode? precise
[3/31/2021 3:29:07 PM.780] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: Selecting EWaypointType.Precise for Ambient Stolen Vehicle waypoint.
[3/31/2021 3:29:07 PM.780] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: Ambient/Vehicles/StolenVehicleEvent/Passengers/Chance? 60
[3/31/2021 3:29:07 PM.780] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: Setting passengers data for Stolen Vehicle amb-event...
[3/31/2021 3:29:07 PM.780] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: Collecting spawn data for all Ambient Events...
[3/31/2021 3:29:07 PM.780] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: [CRASH PREVENTION] Ignoring XML comment :)
[3/31/2021 3:29:07 PM.780] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: Processing new vehicle node with model value: [STANIER]
[3/31/2021 3:29:07 PM.781] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: isBig parsed successfully as: False
[3/31/2021 3:29:07 PM.781] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: isEmergency parsed successfully as: False
[3/31/2021 3:29:07 PM.781] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: isHighEnd parsed successfully as: False
[3/31/2021 3:29:07 PM.781] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: maxPeds parsed successfully as: 4
[3/31/2021 3:29:07 PM.781] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: Model Name is not null or empty: STANIER
[3/31/2021 3:29:07 PM.781] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: ~ ALL PROPERTIES PASSED ALL CHECKS. ADDING AMBIENT VEHICLE TO LIST
[3/31/2021 3:29:07 PM.781] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: AmbientVehicle has been added to list. Moving on to next entry.
[3/31/2021 3:29:07 PM.781] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: Processing new vehicle node with model value: [BLISTA]
[3/31/2021 3:29:07 PM.781] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: isBig parsed successfully as: False
[3/31/2021 3:29:07 PM.781] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: isEmergency parsed successfully as: False
[3/31/2021 3:29:07 PM.781] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: isHighEnd parsed successfully as: False
[3/31/2021 3:29:07 PM.781] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: maxPeds parsed successfully as: 2
[3/31/2021 3:29:07 PM.781] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: Model Name is not null or empty: BLISTA
[3/31/2021 3:29:07 PM.782] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: ~ ALL PROPERTIES PASSED ALL CHECKS. ADDING AMBIENT VEHICLE TO LIST
[3/31/2021 3:29:07 PM.782] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: AmbientVehicle has been added to list. Moving on to next entry.
[3/31/2021 3:29:07 PM.782] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: Processing new vehicle node with model value: [DILETTANTE]
[3/31/2021 3:29:07 PM.782] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: isBig parsed successfully as: False
[3/31/2021 3:29:07 PM.782] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: isEmergency parsed successfully as: False
[3/31/2021 3:29:07 PM.782] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: isHighEnd parsed successfully as: False
[3/31/2021 3:29:07 PM.782] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: maxPeds parsed successfully as: 4
[3/31/2021 3:29:07 PM.782] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: Model Name is not null or empty: DILETTANTE
[3/31/2021 3:29:07 PM.782] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: ~ ALL PROPERTIES PASSED ALL CHECKS. ADDING AMBIENT VEHICLE TO LIST
[3/31/2021 3:29:07 PM.782] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: AmbientVehicle has been added to list. Moving on to next entry.
[3/31/2021 3:29:07 PM.782] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: Processing new vehicle node with model value: [ISSI2]
[3/31/2021 3:29:07 PM.782] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: isBig parsed successfully as: False
[3/31/2021 3:29:07 PM.782] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: isEmergency parsed successfully as: False
[3/31/2021 3:29:07 PM.782] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: isHighEnd parsed successfully as: False
[3/31/2021 3:29:07 PM.782] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: maxPeds parsed successfully as: 2
[3/31/2021 3:29:07 PM.782] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: Model Name is not null or empty: ISSI2
[3/31/2021 3:29:07 PM.782] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: ~ ALL PROPERTIES PASSED ALL CHECKS. ADDING AMBIENT VEHICLE TO LIST
[3/31/2021 3:29:07 PM.782] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: AmbientVehicle has been added to list. Moving on to next entry.
[3/31/2021 3:29:07 PM.783] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: Processing new vehicle node with model value: [PANTO]
[3/31/2021 3:29:07 PM.783] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: isBig parsed successfully as: False
[3/31/2021 3:29:07 PM.783] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: isEmergency parsed successfully as: False
[3/31/2021 3:29:07 PM.783] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: isHighEnd parsed successfully as: False
[3/31/2021 3:29:07 PM.783] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: maxPeds parsed successfully as: 2
[3/31/2021 3:29:07 PM.783] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: Model Name is not null or empty: PANTO
[3/31/2021 3:29:07 PM.783] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: ~ ALL PROPERTIES PASSED ALL CHECKS. ADDING AMBIENT VEHICLE TO LIST
[3/31/2021 3:29:07 PM.783] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: AmbientVehicle has been added to list. Moving on to next entry.
[3/31/2021 3:29:07 PM.783] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: Processing new vehicle node with model value: [F620]
[3/31/2021 3:29:07 PM.783] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: isBig parsed successfully as: False
[3/31/2021 3:29:07 PM.783] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: isEmergency parsed successfully as: False
[3/31/2021 3:29:07 PM.783] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: isHighEnd parsed successfully as: True
[3/31/2021 3:29:07 PM.783] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: maxPeds parsed successfully as: 2
[3/31/2021 3:29:07 PM.783] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: Model Name is not null or empty: F620
[3/31/2021 3:29:07 PM.783] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: ~ ALL PROPERTIES PASSED ALL CHECKS. ADDING AMBIENT VEHICLE TO LIST
[3/31/2021 3:29:07 PM.783] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: AmbientVehicle has been added to list. Moving on to next entry.
[3/31/2021 3:29:07 PM.783] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: Finished collecting all vehicle spawn data for Ambient Events...
[3/31/2021 3:29:07 PM.783] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: Preparing settings collection environment for the next stage (this might take a second)...
[3/31/2021 3:29:07 PM.783] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: The vehicles configuration for Ambient Events has been shut down.
[3/31/2021 3:29:07 PM.783] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: > Creating new xml document reader...
[3/31/2021 3:29:07 PM.785] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: > Performing file checks...
[3/31/2021 3:29:07 PM.785] LSPD First Response: ‭[Section136Callouts] : Correcting relative path section136callouts\callouts\ambient\weapons.xml to plugins\lspdfr\section136callouts\callouts\ambient\weapons.xml
[3/31/2021 3:29:07 PM.785] LSPD First Response: ‭[Section136Callouts] : [FileCheck ReportFindings for ‬‫‭‍‫‪‮‬‭‮‏‍‭‍‎‍‮‬‮] =========================================== SECTION136CALLOUTS FILECHECK ===========================================
[3/31/2021 3:29:07 PM.785] LSPD First Response: ‭[Section136Callouts] : [FileCheck ReportFindings for ‬‫‭‍‫‪‮‬‭‮‏‍‭‍‎‍‮‬‮] SUPPORT-HELP: FileCheck.ReportFindings has been requested for file/folder: plugins\lspdfr\section136callouts\callouts\ambient\weapons.xml
[3/31/2021 3:29:07 PM.785] LSPD First Response: ‭[Section136Callouts] : [FileCheck ReportFindings for ‬‫‭‍‫‪‮‬‭‮‏‍‭‍‎‍‮‬‮] Does path exist as file? True
[3/31/2021 3:29:07 PM.785] LSPD First Response: ‭[Section136Callouts] : [FileCheck ReportFindings for ‬‫‭‍‫‪‮‬‭‮‏‍‭‍‎‍‮‬‮] Does path exist as directory? False
[3/31/2021 3:29:07 PM.786] LSPD First Response: ‭[Section136Callouts] : [FileCheck ReportFindings for ‬‫‭‍‫‪‮‬‭‮‏‍‭‍‎‍‮‬‮] ====================================================================================================================
[3/31/2021 3:29:07 PM.786] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: > Loading XML into document reader...
[3/31/2021 3:29:07 PM.786] LSPD First Response: ‭[Section136Callouts] : Correcting relative path section136callouts\callouts\ambient\weapons.xml to plugins\lspdfr\section136callouts\callouts\ambient\weapons.xml
[3/31/2021 3:29:07 PM.802] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: Getting values for the Stolen Vehicle callout (weapons.xml)
[3/31/2021 3:29:07 PM.802] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: Ambient/Weapons/StolenVehicleAmbient/ArmSuspects? True
[3/31/2021 3:29:07 PM.802] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: Ambient/Weapons/StolenVehicleAmbinet/ArmOnlyPassenger? False
[3/31/2021 3:29:07 PM.802] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: Reading weapon occurance chance data...
[3/31/2021 3:29:07 PM.802] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: Ambient/Weapons/StolenVehicleAmbient/Weapons/Chance/MostCommon? 70
[3/31/2021 3:29:07 PM.802] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: Ambient/Weapons/StolenVehicleAmbient/Weapons/Chance/MediCommon? 50
[3/31/2021 3:29:07 PM.802] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: Ambient/Weapons/StolenVehicleAmbient/Weapons/Chance/MediCommon? 25
[3/31/2021 3:29:07 PM.802] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: Finsihed parsing Occurance chance data.
[3/31/2021 3:29:07 PM.803] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: Now parsing weapons list....
[3/31/2021 3:29:07 PM.803] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: Reading all potential weapons entries...
[3/31/2021 3:29:07 PM.803] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: Found weapon entry with value [WEAPON_STUNGUN]
[3/31/2021 3:29:07 PM.803] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: Trying to get weapon occurance data...
[3/31/2021 3:29:07 PM.803] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: Occurance value parsed successfully.
[3/31/2021 3:29:07 PM.803] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: [Weapon Entry: WEAPON_STUNGUN] Occurance value? 1
[3/31/2021 3:29:07 PM.803] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: Weapon should be alright because it's not null or empty, although we'll check if it's a valid model....
[3/31/2021 3:29:07 PM.803] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: Trying to check weapon model exists...
[3/31/2021 3:29:07 PM.803] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: Weapons model checks out okay! All regsitration checks have been made successfully!
[3/31/2021 3:29:07 PM.803] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: ~ ALL WEAPON CHECKS HAVE PASSED - ADDING THIS MODEL TO WEAPONS REGISTRY ~
[3/31/2021 3:29:07 PM.803] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: Occurance value is 1 - adding to MOST COMMON weapons list.
[3/31/2021 3:29:07 PM.805] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: Weapon has been successfully added to a weapons list.
[3/31/2021 3:29:07 PM.805] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: WEAPON LIST STATS ~ MOST: 1 ~ MED: 0 ~ LEST: 0
[3/31/2021 3:29:07 PM.805] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: This weapon has been processed successfully. Moving on...
[3/31/2021 3:29:07 PM.806] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: Found weapon entry with value [WEAPON_HAMMER]
[3/31/2021 3:29:07 PM.806] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: Trying to get weapon occurance data...
[3/31/2021 3:29:07 PM.806] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: Occurance value parsed successfully.
[3/31/2021 3:29:07 PM.806] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: [Weapon Entry: WEAPON_HAMMER] Occurance value? 1
[3/31/2021 3:29:07 PM.806] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: Weapon should be alright because it's not null or empty, although we'll check if it's a valid model....
[3/31/2021 3:29:07 PM.806] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: Trying to check weapon model exists...
[3/31/2021 3:29:07 PM.806] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: Weapons model checks out okay! All regsitration checks have been made successfully!
[3/31/2021 3:29:07 PM.806] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: ~ ALL WEAPON CHECKS HAVE PASSED - ADDING THIS MODEL TO WEAPONS REGISTRY ~
[3/31/2021 3:29:07 PM.806] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: Occurance value is 1 - adding to MOST COMMON weapons list.
[3/31/2021 3:29:07 PM.806] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: Weapon has been successfully added to a weapons list.
[3/31/2021 3:29:07 PM.806] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: WEAPON LIST STATS ~ MOST: 2 ~ MED: 0 ~ LEST: 0
[3/31/2021 3:29:07 PM.806] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: This weapon has been processed successfully. Moving on...
[3/31/2021 3:29:07 PM.806] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: Found weapon entry with value [WEAPON_DAGGER]
[3/31/2021 3:29:07 PM.806] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: Trying to get weapon occurance data...
[3/31/2021 3:29:07 PM.806] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: Occurance value parsed successfully.
[3/31/2021 3:29:07 PM.806] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: [Weapon Entry: WEAPON_DAGGER] Occurance value? 1
[3/31/2021 3:29:07 PM.806] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: Weapon should be alright because it's not null or empty, although we'll check if it's a valid model....
[3/31/2021 3:29:07 PM.806] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: Trying to check weapon model exists...
[3/31/2021 3:29:07 PM.806] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: Weapons model checks out okay! All regsitration checks have been made successfully!
[3/31/2021 3:29:07 PM.807] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: ~ ALL WEAPON CHECKS HAVE PASSED - ADDING THIS MODEL TO WEAPONS REGISTRY ~
[3/31/2021 3:29:07 PM.807] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: Occurance value is 1 - adding to MOST COMMON weapons list.
[3/31/2021 3:29:07 PM.807] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: Weapon has been successfully added to a weapons list.
[3/31/2021 3:29:07 PM.807] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: WEAPON LIST STATS ~ MOST: 3 ~ MED: 0 ~ LEST: 0
[3/31/2021 3:29:07 PM.807] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: This weapon has been processed successfully. Moving on...
[3/31/2021 3:29:07 PM.807] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: Found weapon entry with value [WEAPON_PISTOL]
[3/31/2021 3:29:07 PM.807] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: Trying to get weapon occurance data...
[3/31/2021 3:29:07 PM.807] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: Occurance value parsed successfully.
[3/31/2021 3:29:07 PM.807] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: [Weapon Entry: WEAPON_PISTOL] Occurance value? 2
[3/31/2021 3:29:07 PM.807] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: Weapon should be alright because it's not null or empty, although we'll check if it's a valid model....
[3/31/2021 3:29:07 PM.807] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: Trying to check weapon model exists...
[3/31/2021 3:29:07 PM.807] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: Weapons model checks out okay! All regsitration checks have been made successfully!
[3/31/2021 3:29:07 PM.807] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: ~ ALL WEAPON CHECKS HAVE PASSED - ADDING THIS MODEL TO WEAPONS REGISTRY ~
[3/31/2021 3:29:07 PM.807] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: Occurance value is 2 - adding to MEDIUM COMMON weapons list.
[3/31/2021 3:29:07 PM.807] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: Weapon has been successfully added to a weapons list.
[3/31/2021 3:29:07 PM.807] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: WEAPON LIST STATS ~ MOST: 3 ~ MED: 1 ~ LEST: 0
[3/31/2021 3:29:07 PM.807] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: This weapon has been processed successfully. Moving on...
[3/31/2021 3:29:07 PM.807] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: Found weapon entry with value [WEAPON_MICROSMG]
[3/31/2021 3:29:07 PM.807] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: Trying to get weapon occurance data...
[3/31/2021 3:29:07 PM.807] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: Occurance value parsed successfully.
[3/31/2021 3:29:07 PM.807] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: [Weapon Entry: WEAPON_MICROSMG] Occurance value? 3
[3/31/2021 3:29:07 PM.807] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: Weapon should be alright because it's not null or empty, although we'll check if it's a valid model....
[3/31/2021 3:29:07 PM.808] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: Trying to check weapon model exists...
[3/31/2021 3:29:07 PM.808] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: Weapons model checks out okay! All regsitration checks have been made successfully!
[3/31/2021 3:29:07 PM.808] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: ~ ALL WEAPON CHECKS HAVE PASSED - ADDING THIS MODEL TO WEAPONS REGISTRY ~
[3/31/2021 3:29:07 PM.808] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: Occurance value is 3 - adding to LESS COMMON weapons list.
[3/31/2021 3:29:07 PM.808] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: Weapon has been successfully added to a weapons list.
[3/31/2021 3:29:07 PM.808] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: WEAPON LIST STATS ~ MOST: 3 ~ MED: 1 ~ LEST: 1
[3/31/2021 3:29:07 PM.808] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: This weapon has been processed successfully. Moving on...
[3/31/2021 3:29:07 PM.808] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: Weapons data xml has been shut down.
[3/31/2021 3:29:07 PM.808] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: Ambient Callout settings have been gathered successfully.
[3/31/2021 3:29:07 PM.808] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: Gathering ambient callout settings took 6688.606 milliseconds.
[3/31/2021 3:29:07 PM.810] LSPD First Response: ‭[Section136Callouts] : Correcting relative path section136callouts\callouts\ambient\callouts\StolenVehicle.xml to plugins\lspdfr\section136callouts\callouts\ambient\callouts\StolenVehicle.xml
[3/31/2021 3:29:07 PM.810] LSPD First Response: ‭[Section136Callouts] : [FileCheck ReportFindings for ‬‫‭‍‫‪‮‬‭‮‏‍‭‍‎‍‮‬‮] =========================================== SECTION136CALLOUTS FILECHECK ===========================================
[3/31/2021 3:29:07 PM.810] LSPD First Response: ‭[Section136Callouts] : [FileCheck ReportFindings for ‬‫‭‍‫‪‮‬‭‮‏‍‭‍‎‍‮‬‮] SUPPORT-HELP: FileCheck.ReportFindings has been requested for file/folder: plugins\lspdfr\section136callouts\callouts\ambient\callouts\StolenVehicle.xml
[3/31/2021 3:29:07 PM.811] LSPD First Response: ‭[Section136Callouts] : [FileCheck ReportFindings for ‬‫‭‍‫‪‮‬‭‮‏‍‭‍‎‍‮‬‮] Does path exist as file? True
[3/31/2021 3:29:07 PM.811] LSPD First Response: ‭[Section136Callouts] : [FileCheck ReportFindings for ‬‫‭‍‫‪‮‬‭‮‏‍‭‍‎‍‮‬‮] Does path exist as directory? False
[3/31/2021 3:29:07 PM.811] LSPD First Response: ‭[Section136Callouts] : [FileCheck ReportFindings for ‬‫‭‍‫‪‮‬‭‮‏‍‭‍‎‍‮‬‮] ====================================================================================================================
[3/31/2021 3:29:07 PM.811] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: Building CreationParams for Stolen Vehicle ambient event...
[3/31/2021 3:29:07 PM.811] LSPD First Response: ‭[Section136Callouts] : Correcting relative path section136callouts\callouts\ambient\callouts\StolenVehicle.xml to plugins\lspdfr\section136callouts\callouts\ambient\callouts\StolenVehicle.xml
[3/31/2021 3:29:07 PM.838] LSPD First Response: ‭[Section136Callouts] ‪‫‎‬‎‮‏‪‎‎‌‪‪‌‫‎‌‍‍‫‬‎‮: Getting settings for [!spawnwhenplayeronfoot]...
[3/31/2021 3:29:07 PM.839] LSPD First Response: ‭[Section136Callouts] ‪‫‎‬‎‮‏‪‎‎‌‪‪‌‫‎‌‍‍‫‬‎‮: Getting settings for [prohibitcalloutwheninvehicle]...
[3/31/2021 3:29:07 PM.839] LSPD First Response: ‭[Section136Callouts] ‪‫‎‬‎‮‏‪‎‎‌‪‪‌‫‎‌‍‍‫‬‎‮: Getting settings for [spawnduringday]...
[3/31/2021 3:29:07 PM.839] LSPD First Response: ‭[Section136Callouts] ‪‫‎‬‎‮‏‪‎‎‌‪‪‌‫‎‌‍‍‫‬‎‮: Getting settings for [spawnduringnight]...
[3/31/2021 3:29:07 PM.839] LSPD First Response: ‭[Section136Callouts] ‪‫‎‬‎‮‏‪‎‎‌‪‪‌‫‎‌‍‍‫‬‎‮: Getting seconds for [timeout]...
[3/31/2021 3:29:07 PM.839] LSPD First Response: ‭[Section136Callouts] ‪‫‎‬‎‮‏‪‎‎‌‪‪‌‫‎‌‍‍‫‬‎‮: Successfully returning [Ambient] Callout Creation Data...
[3/31/2021 3:29:07 PM.839] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: Successfully built CreationParams for Stolen Vehicle ambient event!
[3/31/2021 3:29:07 PM.852] LSPD First Response: ‭[Section136Callouts] : Correcting relative path section136callouts\callouts\armedindividual\weapons.xml to plugins\lspdfr\section136callouts\callouts\armedindividual\weapons.xml
[3/31/2021 3:29:07 PM.852] LSPD First Response: ‭[Section136Callouts] : [FileCheck ReportFindings for ‬‫‭‍‫‪‮‬‭‮‏‍‭‍‎‍‮‬‮] =========================================== SECTION136CALLOUTS FILECHECK ===========================================
[3/31/2021 3:29:07 PM.852] LSPD First Response: ‭[Section136Callouts] : [FileCheck ReportFindings for ‬‫‭‍‫‪‮‬‭‮‏‍‭‍‎‍‮‬‮] SUPPORT-HELP: FileCheck.ReportFindings has been requested for file/folder: plugins\lspdfr\section136callouts\callouts\armedindividual\weapons.xml
[3/31/2021 3:29:07 PM.853] LSPD First Response: ‭[Section136Callouts] : [FileCheck ReportFindings for ‬‫‭‍‫‪‮‬‭‮‏‍‭‍‎‍‮‬‮] Does path exist as file? True
[3/31/2021 3:29:07 PM.853] LSPD First Response: ‭[Section136Callouts] : [FileCheck ReportFindings for ‬‫‭‍‫‪‮‬‭‮‏‍‭‍‎‍‮‬‮] Does path exist as directory? False
[3/31/2021 3:29:07 PM.853] LSPD First Response: ‭[Section136Callouts] : [FileCheck ReportFindings for ‬‫‭‍‫‪‮‬‭‮‏‍‭‍‎‍‮‬‮] ====================================================================================================================
[3/31/2021 3:29:07 PM.853] LSPD First Response: ‭[Section136Callouts] : Correcting relative path section136callouts\callouts\armedindividual\weapons.xml to plugins\lspdfr\section136callouts\callouts\armedindividual\weapons.xml
[3/31/2021 3:29:07 PM.868] LSPD First Response: ‭[Section136Callouts] : Reading weapons xml...
[3/31/2021 3:29:07 PM.869] LSPD First Response: ‭[Section136Callouts] : Weapons - Enable:
Melee: True
Firearms: True
Deadlies: True
[3/31/2021 3:29:07 PM.869] LSPD First Response: ‭[Section136Callouts] : Weapons - Chance:
Melee: 95
Firearm: 75
 Deadly: 3
[3/31/2021 3:29:07 PM.869] LSPD First Response: ‭[Section136Callouts] : Sending above values to callout...
[3/31/2021 3:29:07 PM.869] LSPD First Response: ‭[Section136Callouts] : Getting weapon data...
[3/31/2021 3:29:07 PM.869] LSPD First Response: ‭[Section136Callouts] : Getting weapon data for #comment weapon: 
[3/31/2021 3:29:07 PM.869] LSPD First Response: ‭[Section136Callouts] : XML Comment detected. Disregarding....
[3/31/2021 3:29:07 PM.869] LSPD First Response: ‭[Section136Callouts] : Getting weapon data for melee weapon: WEAPON_KNIFE
[3/31/2021 3:29:07 PM.869] LSPD First Response: ‭[Section136Callouts] : Getting weapon data for melee weapon: WEAPON_BOTTLE
[3/31/2021 3:29:07 PM.869] LSPD First Response: ‭[Section136Callouts] : Getting weapon data for melee weapon: WEAPON_KNUCKLE
[3/31/2021 3:29:07 PM.869] LSPD First Response: ‭[Section136Callouts] : Getting weapon data for melee weapon: WEAPON_BATTLEAXE
[3/31/2021 3:29:07 PM.870] LSPD First Response: ‭[Section136Callouts] : Getting weapon data for #comment weapon: 
[3/31/2021 3:29:07 PM.870] LSPD First Response: ‭[Section136Callouts] : XML Comment detected. Disregarding....
[3/31/2021 3:29:07 PM.870] LSPD First Response: ‭[Section136Callouts] : Getting weapon data for firearm weapon: WEAPON_PISTOL
[3/31/2021 3:29:07 PM.870] LSPD First Response: ‭[Section136Callouts] : Getting weapon data for firearm weapon: WEAPON_SMG_MK2
[3/31/2021 3:29:07 PM.870] LSPD First Response: ‭[Section136Callouts] : Getting weapon data for firearm weapon: WEAPON_RAYCARBINE
[3/31/2021 3:29:07 PM.870] LSPD First Response: ‭[Section136Callouts] : Getting weapon data for #comment weapon: 
[3/31/2021 3:29:07 PM.870] LSPD First Response: ‭[Section136Callouts] : XML Comment detected. Disregarding....
[3/31/2021 3:29:07 PM.870] LSPD First Response: ‭[Section136Callouts] : Getting weapon data for deadly weapon: WEAPON_GRENADELAUNCHER
[3/31/2021 3:29:07 PM.870] LSPD First Response: ‭[Section136Callouts] : Getting weapon data for deadly weapon: WEAPON_RPG
[3/31/2021 3:29:07 PM.870] LSPD First Response: ‭[Section136Callouts] : Getting weapon data for deadly weapon: WEAPON_RAYMINIGUN
[3/31/2021 3:29:07 PM.882] LSPD First Response: [Section136Callouts] Setting up all the menus...
[3/31/2021 3:29:07 PM.932] LSPD First Response: ‭[Section136Callouts] Menu Manager: Adding button to Section136Callouts/MainMenu: Request Emergency Assistance
[3/31/2021 3:29:07 PM.936] LSPD First Response: ‭[Section136Callouts] Menu Manager: Adding button to Section136Callouts/MainMenu: Police Radio Menu
[3/31/2021 3:29:07 PM.936] LSPD First Response: ‭[Section136Callouts] Menu Manager: Adding button to Section136Callouts/MainMenu: Vehicle Menu
[3/31/2021 3:29:07 PM.936] LSPD First Response: ‭[Section136Callouts] Menu Manager: Adding main menu item with the text [Join the ~p~Discord Server!~s~ ~g~(dsc.gg/maxshangout)] to the Main Menu at the request of another part of the plugin.
[3/31/2021 3:29:07 PM.936] LSPD First Response: ‭[Section136Callouts] Menu Manager: Adding button to Section136Callouts/PoliceRadioMenu: Request Coroner
[3/31/2021 3:29:07 PM.936] LSPD First Response: ‭[Section136Callouts] Menu Manager: Adding button to Section136Callouts/PoliceRadioMenu: Request Vehicle Recovery Service
[3/31/2021 3:29:07 PM.936] LSPD First Response: ‭[Section136Callouts] Menu Manager: Adding button to Section136Callouts/PoliceRadioMenu: Request Insurance Vehicle Pickup
[3/31/2021 3:29:07 PM.936] LSPD First Response: ‭[Section136Callouts] Menu Manager: Binding menu Section136Callouts/PoliceRadio to menu item Section136Callouts/MainMenu/OpenPoliceRadioMenu
[3/31/2021 3:29:07 PM.937] LSPD First Response: ‭[Section136Callouts] Menu Manager: Binding menu Section136Callouts/VehicleMenu to menu item Section136Callouts/MainMenu/OpenVehicleMenu
[3/31/2021 3:29:07 PM.937] LSPD First Response: ‭[Section136Callouts] Menu Manager: Refresh menu index Section136Callouts/MainMenu
[3/31/2021 3:29:07 PM.938] LSPD First Response: ‭[Section136Callouts] Menu Manager: Refresh menu index Section136Callouts/PoliceRadioMenu
[3/31/2021 3:29:07 PM.938] LSPD First Response: ‭[Section136Callouts] Menu Manager: Refresh menu index Section136Callouts/VehicleMenu
[3/31/2021 3:29:07 PM.938] LSPD First Response: ‭[Section136Callouts] Menu Manager: Subscribe event handler Section136Callouts/MainMenu event OnItemSelect
[3/31/2021 3:29:07 PM.939] LSPD First Response: ‭[Section136Callouts] Menu Manager: Subscribe event handler Section136Callouts/PoliceRadio event OnItemSelect
[3/31/2021 3:29:07 PM.939] LSPD First Response: ‭[Section136Callouts] Menu Manager: Subscribe event handler Section136Callouts/VehicleMenu event OnItemSelect
[3/31/2021 3:29:07 PM.940] LSPD First Response: ‭[Section136Callouts] Menu Manager: Finsihed initialising Section136Callouts Native Menus, hibernating thread...
[3/31/2021 3:29:08 PM.098] LSPD First Response: ‭[Section136Callouts] : Running AnnouncementTask...
[3/31/2021 3:29:08 PM.210] LSPD First Response: ‭[Section136Callouts] : Network announcement: ~y~Whoops!~s~ I made a mistake when packing the latest version of Section136Callouts. If you'd like to play the AttemptedRape callout, you'll have to edit the configuration file! Join my Discord for more info!
[3/31/2021 3:29:08 PM.210] LSPD First Response: ‭[Section136Callouts] : Should do announcement? True
[3/31/2021 3:29:08 PM.236] LSPD First Response: [FATAL] Forced termination
[3/31/2021 3:29:08 PM.238] LSPD First Response: [TRACE] Released 0 entities from DefaultContentManager
[3/31/2021 3:29:08 PM.331] LSPD First Response: [INFO] LSPDFR has shut down

My LSPDFR crashes whenever i click go on duty. Pretty new here, so some help would be much appreciated. :) 

1 minute ago, JakeR04 said:
  Hide contents

[31/03/2021 15:20:59.140] Started new log on 31/03/2021 15:20:59.139
[31/03/2021 15:20:59.144] ====================================================================================================
[31/03/2021 15:20:59.135] Log path: C:\Program Files (x86)\Epic Games\GTAV\RagePluginHook.log
[31/03/2021 15:20:59.144] Log verbosity: Trivial
[31/03/2021 15:20:59.152] Initializing input system
[31/03/2021 15:20:59.166] Initializing game console
[31/03/2021 15:20:59.196] Console key has been set to F4 (key code: 115)
[31/03/2021 15:20:59.451] Initializing console variable "ConsoleScrollAmount".
[31/03/2021 15:20:59.452] Type: System.Int32, Reading section: "Miscellaneous", key: ConsoleScrollAmount
[31/03/2021 15:20:59.456] Read value: <null>
[31/03/2021 15:20:59.456] Initializing console variable "ConsoleKey".
[31/03/2021 15:20:59.456] Type: System.Windows.Forms.Keys, Reading section: "Miscellaneous", key: ConsoleKey
[31/03/2021 15:20:59.459] Read value: F4
[31/03/2021 15:20:59.459] Setting value of console variable "ConsoleKey" to stored value.
[31/03/2021 15:20:59.459] Console key has been set to F4 (key code: 115)
[31/03/2021 15:20:59.459] Initializing console variable "PluginTimeoutThreshold".
[31/03/2021 15:20:59.459] Type: System.Int32, Reading section: "Miscellaneous", key: PluginTimeoutThreshold
[31/03/2021 15:20:59.468] Read value: 10000
[31/03/2021 15:20:59.468] Setting value of console variable "PluginTimeoutThreshold" to stored value.
[31/03/2021 15:20:59.468] Initializing console variable "AlwaysShowConsoleOutput".
[31/03/2021 15:20:59.468] Type: System.Boolean, Reading section: "Miscellaneous", key: AlwaysShowConsoleOutput
[31/03/2021 15:20:59.472] Read value: <null>
[31/03/2021 15:20:59.472] Initializing console variable "ShowConsoleCommandInfoOnPluginLoad".
[31/03/2021 15:20:59.472] Type: System.Boolean, Reading section: "Miscellaneous", key: ShowConsoleCommandInfoOnPluginLoad
[31/03/2021 15:20:59.475] Read value: False
[31/03/2021 15:20:59.476] Setting value of console variable "ShowConsoleCommandInfoOnPluginLoad" to stored value.
[31/03/2021 15:20:59.476] Initializing console variable "ShowOnScreenWarnings".
[31/03/2021 15:20:59.476] Type: System.Boolean, Reading section: "Miscellaneous", key: ShowOnScreenWarnings
[31/03/2021 15:20:59.478] Read value: <null>
[31/03/2021 15:20:59.478] Console initialized
[31/03/2021 15:20:59.478] Initializing forms manager
[31/03/2021 15:20:59.486] Cleaning temp folder
[31/03/2021 15:20:59.491] Version: RAGE Plugin Hook v1.86.1288.16169 for Grand Theft Auto V
[31/03/2021 15:20:59.523] ================ RAGE Plugin Hook ================
[3/31/2021 3:20:59 PM.536] Command line option "disableCustomLoadingScreen" is specified twice. Please remove one.
[3/31/2021 3:20:59 PM.538] Command line option -disableCustomLoadingScreen is specified; disabling custom loading screen rendering.
[3/31/2021 3:20:59 PM.544] Detected Windows 10 Professional (64-bit) (10.0.19042.0)!
[3/31/2021 3:20:59 PM.544] Checking game support
[3/31/2021 3:21:00 PM.347] Product name: Grand Theft Auto V
[3/31/2021 3:21:00 PM.347] Product version: 1.0.2245.0
[3/31/2021 3:21:00 PM.347] Is steam version: False
[3/31/2021 3:21:00 PM.351] Initializing DirectX
[3/31/2021 3:21:00 PM.367] Initializing Direct3D
[3/31/2021 3:21:00 PM.367] Getting game swap chain
[3/31/2021 3:21:00 PM.539] Swap Chain created: 0x7FF7BE3E46F0
[3/31/2021 3:21:00 PM.539] Swap Chain VTable: 0x229FB7ACD60
[3/31/2021 3:21:00 PM.539] 0x74894808245C8948;0x4120EC8348571024;0x41D98B48F28BF88B
[3/31/2021 3:21:00 PM.539] D3D11Present: 0x7FFB9BB257B0
[3/31/2021 3:21:00 PM.539] D3D11ResizeBuffers: 0x7FFBBD4C06F0
[3/31/2021 3:21:00 PM.539] D3D11ResizeTarget: 0x7FFBBD50B0D0
[3/31/2021 3:21:00 PM.539] D3D11SetFullscreenState: 0x7FFBBD4C24B0
[3/31/2021 3:21:00 PM.549] Getting device
[3/31/2021 3:21:00 PM.549] Retrieved device
[3/31/2021 3:21:00 PM.549] Creating wrapper
[3/31/2021 3:21:00 PM.552] Direct3D initialized
[3/31/2021 3:21:00 PM.553] Initialized DirectX
[3/31/2021 3:21:00 PM.578] Direct3D watcher thread spawned
[3/31/2021 3:21:00 PM.739] Wrapper created
[3/31/2021 3:21:00 PM.749] Effect created
[3/31/2021 3:21:00 PM.749] Creating buffer
[3/31/2021 3:21:00 PM.749] Created buffer
[3/31/2021 3:21:00 PM.749] Creating blend state
[3/31/2021 3:21:00 PM.749] Created blend state
[3/31/2021 3:21:00 PM.749] Done with creation
[3/31/2021 3:21:00 PM.935] Initializing texture system.
[3/31/2021 3:21:00 PM.935] Initializing texture system; phase 1
[3/31/2021 3:21:00 PM.935] Initializing texture system; phase 2
[3/31/2021 3:21:00 PM.950] Initializing texture system; phase 3
[3/31/2021 3:21:00 PM.951] Initializing texture system; phase 4
[3/31/2021 3:21:00 PM.970] Initializing texture system; phase 5
[3/31/2021 3:21:00 PM.972] Initializing texture system; phase 6
[3/31/2021 3:21:00 PM.976] Initializing texture system; phase 7
[3/31/2021 3:21:00 PM.979] Initializing texture system; phase 8
[3/31/2021 3:21:00 PM.982] Initializing texture system; phase 9
[3/31/2021 3:21:00 PM.985] Initializing texture system; phase 10
[3/31/2021 3:21:00 PM.996] Pixel Shader 5.0 not supported. Falling back to 4.0.
[3/31/2021 3:21:01 PM.000] Initializing texture system; phase 11
[3/31/2021 3:21:01 PM.000] Initializing texture system; phase 12
[3/31/2021 3:21:01 PM.005] Initializing texture system; phase 13
[3/31/2021 3:21:01 PM.005] Initializing texture system; phase 14
[3/31/2021 3:21:01 PM.917] LoadingScreenMsg: Initializing game support
[3/31/2021 3:21:02 PM.173] Initializing game support
[3/31/2021 3:21:05 PM.580] Direct3D watcher thread ended
[3/31/2021 3:21:11 PM.256] LoadingScreenMsg: Velocity limit removed
[3/31/2021 3:21:11 PM.748] Compatibility level: 0
[3/31/2021 3:21:11 PM.748] Supported version detected
[3/31/2021 3:21:11 PM.748] ==================================================
[3/31/2021 3:21:11 PM.748] LoadingScreenMsg: Patching code
[3/31/2021 3:21:12 PM.004] LoadingScreenMsg: Waiting for game initialization
[3/31/2021 3:21:12 PM.255] Waiting for game initialization
[3/31/2021 3:21:12 PM.359] LoadingScreenMsg: Initializing core
[3/31/2021 3:21:12 PM.610] Initializing hook
[3/31/2021 3:21:17 PM.724] LoadingScreenMsg: Completing interoperability
[3/31/2021 3:21:17 PM.979] Completing interoperability
[3/31/2021 3:21:17 PM.979] Initialization code 1.
[3/31/2021 3:21:17 PM.979] Initialization code 2.
[3/31/2021 3:21:17 PM.979] Initialization code 3.
[3/31/2021 3:21:18 PM.039] 1 Address: 0x00007FF7BC2A491C
[3/31/2021 3:21:18 PM.039] Calling func 1
[3/31/2021 3:21:18 PM.148] 2 Address: 0x00007FF7BCE3B802
[3/31/2021 3:21:18 PM.148] 3 Address: 0x00007FF7BB875C82
[3/31/2021 3:21:18 PM.305] Address: 0x00007FF7BCE3B7AC
[3/31/2021 3:21:18 PM.305] Unknown var: 0x00007FF7BDE73CD0
[3/31/2021 3:21:18 PM.305] Initialization code 4.
[3/31/2021 3:21:18 PM.305] Initialization code 5.
[3/31/2021 3:21:18 PM.305] Completing interoperability, phase 1
[3/31/2021 3:21:18 PM.305] Completing interoperability, phase 2
[3/31/2021 3:21:18 PM.305] Completing interoperability, phase 3
[3/31/2021 3:21:18 PM.305] Completing interoperability, phase 4
[3/31/2021 3:21:18 PM.305] Completing interoperability, phase 5
[3/31/2021 3:21:18 PM.305] Completing interoperability, phase 6
[3/31/2021 3:21:18 PM.305] Completing interoperability, phase 7
[3/31/2021 3:21:18 PM.306] LoadingScreenMsg: 
[3/31/2021 3:21:18 PM.562] LoadingScreenMsg: Loading Story Mode
[3/31/2021 3:21:18 PM.813] LoadingScreenMsg: Loading and Populating Game World
[3/31/2021 3:21:19 PM.070] LoadingScreenMsg: 
[3/31/2021 3:21:32 PM.651] Initializing console variable "IsDeveloperModeEnabled".
[3/31/2021 3:21:32 PM.652] Type: System.Boolean, Reading section: "Miscellaneous", key: IsDeveloperModeEnabled
[3/31/2021 3:21:32 PM.653] Read value: <null>
[3/31/2021 3:21:32 PM.653] Initializing console variable "TimeScale".
[3/31/2021 3:21:32 PM.653] Type: System.Single, Reading section: "Miscellaneous", key: TimeScale
[3/31/2021 3:21:32 PM.653] Read value: <null>
[3/31/2021 3:21:32 PM.687] Loading plugin from path: C:\Program Files (x86)\Epic Games\GTAV\Plugins\EUPMenu.dll
[3/31/2021 3:21:36 PM.660] <UNLOADED PLUGIN>: Initializing input system
[3/31/2021 3:21:36 PM.662] <UNLOADED PLUGIN>: Initializing game console
[3/31/2021 3:21:36 PM.665] <UNLOADED PLUGIN>: Initializing forms manager
[3/31/2021 3:21:36 PM.956] Plugin "EUP Menu" was loaded from "EUPMenu.dll".
[3/31/2021 3:21:36 PM.958] Loading plugin from path: C:\Program Files (x86)\Epic Games\GTAV\Plugins\LSPD First Response.dll
[3/31/2021 3:21:40 PM.754] <UNLOADED PLUGIN>: Initializing input system
[3/31/2021 3:21:40 PM.756] <UNLOADED PLUGIN>: Initializing game console
[3/31/2021 3:21:40 PM.758] <UNLOADED PLUGIN>: Initializing forms manager
[3/31/2021 3:21:41 PM.037] Plugin "LSPD First Response" was loaded from "LSPD First Response.dll".
[3/31/2021 3:21:41 PM.463] LSPD First Response: [TRACE] Started loading LSPDFR
[3/31/2021 3:21:41 PM.464] LSPD First Response: [INFO] Running LSPD First Response 0.4.8 (0.4.7749.28226)
[3/31/2021 3:21:41 PM.465] LSPD First Response: [INFO] Compiled on 20 Mar 2021 14:40:51 UTC
[3/31/2021 3:21:41 PM.465] LSPD First Response: [INFO] Copyright © 2015-2020, G17 Media, www.lspdfr.com
[3/31/2021 3:21:44 PM.306] LSPD First Response: [TRACE] Thread CopManager #1 initialized
[3/31/2021 3:21:59 PM.920] LSPD First Response: [TRACE] Game has stopped loading
[3/31/2021 3:22:02 PM.670] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom
[3/31/2021 3:22:02 PM.679] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom
[3/31/2021 3:22:02 PM.684] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:lspdfr/data/outfits.xml
[3/31/2021 3:22:02 PM.896] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom
[3/31/2021 3:22:02 PM.896] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom
[3/31/2021 3:22:02 PM.897] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:lspdfr/data/cop_presets_outfits.xml
[3/31/2021 3:22:02 PM.903] LSPD First Response: [WARN] No gender specified for outfit variation Officer at line 11, defaulting to male
[3/31/2021 3:22:02 PM.903] LSPD First Response: [WARN] No name for outfit variation at line 25
[3/31/2021 3:22:02 PM.903] LSPD First Response: [WARN] No gender specified for outfit variation Officer III+1 at line 25, defaulting to male
[3/31/2021 3:22:02 PM.903] LSPD First Response: [WARN] No name for outfit variation at line 32
[3/31/2021 3:22:02 PM.904] LSPD First Response: [WARN] No gender specified for outfit variation Detective at line 32, defaulting to male
[3/31/2021 3:22:02 PM.904] LSPD First Response: [WARN] No name for outfit variation at line 39
[3/31/2021 3:22:02 PM.904] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer at line 39, defaulting to male
[3/31/2021 3:22:02 PM.904] LSPD First Response: [WARN] No name for outfit variation at line 47
[3/31/2021 3:22:02 PM.904] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer III+1 at line 47, defaulting to male
[3/31/2021 3:22:02 PM.904] LSPD First Response: [WARN] No name for outfit variation at line 56
[3/31/2021 3:22:02 PM.904] LSPD First Response: [WARN] No gender specified for outfit variation Armored Detective at line 56, defaulting to male
[3/31/2021 3:22:02 PM.904] LSPD First Response: [WARN] No gender specified for outfit variation Officer at line 71, defaulting to male
[3/31/2021 3:22:02 PM.904] LSPD First Response: [WARN] No name for outfit variation at line 85
[3/31/2021 3:22:02 PM.904] LSPD First Response: [WARN] No gender specified for outfit variation Officer III at line 85, defaulting to male
[3/31/2021 3:22:02 PM.904] LSPD First Response: [WARN] No name for outfit variation at line 92
[3/31/2021 3:22:02 PM.904] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer at line 92, defaulting to male
[3/31/2021 3:22:02 PM.904] LSPD First Response: [WARN] No name for outfit variation at line 100
[3/31/2021 3:22:02 PM.904] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer III at line 100, defaulting to male
[3/31/2021 3:22:02 PM.904] LSPD First Response: [WARN] No gender specified for outfit variation Officer at line 115, defaulting to male
[3/31/2021 3:22:02 PM.904] LSPD First Response: [WARN] No name for outfit variation at line 129
[3/31/2021 3:22:02 PM.905] LSPD First Response: [WARN] No gender specified for outfit variation Officer III+1 at line 129, defaulting to male
[3/31/2021 3:22:02 PM.905] LSPD First Response: [WARN] No name for outfit variation at line 136
[3/31/2021 3:22:02 PM.905] LSPD First Response: [WARN] No gender specified for outfit variation Detective at line 136, defaulting to male
[3/31/2021 3:22:02 PM.905] LSPD First Response: [WARN] No name for outfit variation at line 143
[3/31/2021 3:22:02 PM.905] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer at line 143, defaulting to male
[3/31/2021 3:22:02 PM.905] LSPD First Response: [WARN] No name for outfit variation at line 151
[3/31/2021 3:22:02 PM.905] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer III+1 at line 151, defaulting to male
[3/31/2021 3:22:02 PM.905] LSPD First Response: [WARN] No name for outfit variation at line 160
[3/31/2021 3:22:02 PM.905] LSPD First Response: [WARN] No gender specified for outfit variation Armored Detective at line 160, defaulting to male
[3/31/2021 3:22:02 PM.905] LSPD First Response: [WARN] No gender specified for outfit variation Officer at line 175, defaulting to male
[3/31/2021 3:22:02 PM.905] LSPD First Response: [WARN] No name for outfit variation at line 189
[3/31/2021 3:22:02 PM.905] LSPD First Response: [WARN] No gender specified for outfit variation Officer III at line 189, defaulting to male
[3/31/2021 3:22:02 PM.905] LSPD First Response: [WARN] No name for outfit variation at line 196
[3/31/2021 3:22:02 PM.905] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer at line 196, defaulting to male
[3/31/2021 3:22:02 PM.905] LSPD First Response: [WARN] No name for outfit variation at line 204
[3/31/2021 3:22:02 PM.905] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer III at line 204, defaulting to male
[3/31/2021 3:22:02 PM.905] LSPD First Response: [WARN] No gender specified for outfit variation Officer at line 219, defaulting to male
[3/31/2021 3:22:02 PM.906] LSPD First Response: [WARN] No name for outfit variation at line 233
[3/31/2021 3:22:02 PM.906] LSPD First Response: [WARN] No gender specified for outfit variation Officer III+1 at line 233, defaulting to male
[3/31/2021 3:22:02 PM.906] LSPD First Response: [WARN] No name for outfit variation at line 240
[3/31/2021 3:22:02 PM.906] LSPD First Response: [WARN] No gender specified for outfit variation Detective at line 240, defaulting to male
[3/31/2021 3:22:02 PM.906] LSPD First Response: [WARN] No name for outfit variation at line 247
[3/31/2021 3:22:02 PM.906] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer at line 247, defaulting to male
[3/31/2021 3:22:02 PM.906] LSPD First Response: [WARN] No name for outfit variation at line 255
[3/31/2021 3:22:02 PM.906] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer III+1 at line 255, defaulting to male
[3/31/2021 3:22:02 PM.906] LSPD First Response: [WARN] No name for outfit variation at line 264
[3/31/2021 3:22:02 PM.906] LSPD First Response: [WARN] No gender specified for outfit variation Armored Detective at line 264, defaulting to male
[3/31/2021 3:22:02 PM.906] LSPD First Response: [WARN] No gender specified for outfit variation Officer at line 279, defaulting to male
[3/31/2021 3:22:02 PM.906] LSPD First Response: [WARN] No name for outfit variation at line 293
[3/31/2021 3:22:02 PM.906] LSPD First Response: [WARN] No gender specified for outfit variation Officer III at line 293, defaulting to male
[3/31/2021 3:22:02 PM.907] LSPD First Response: [WARN] No name for outfit variation at line 300
[3/31/2021 3:22:02 PM.907] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer at line 300, defaulting to male
[3/31/2021 3:22:02 PM.907] LSPD First Response: [WARN] No name for outfit variation at line 308
[3/31/2021 3:22:02 PM.907] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer III at line 308, defaulting to male
[3/31/2021 3:22:02 PM.907] LSPD First Response: [WARN] No gender specified for outfit variation Officer at line 403, defaulting to male
[3/31/2021 3:22:02 PM.907] LSPD First Response: [WARN] No gender specified for outfit variation Detective at line 418, defaulting to male
[3/31/2021 3:22:02 PM.907] LSPD First Response: [WARN] No gender specified for outfit variation Commander at line 426, defaulting to male
[3/31/2021 3:22:02 PM.907] LSPD First Response: [WARN] No gender specified for outfit variation Motor Patrol at line 440, defaulting to male
[3/31/2021 3:22:02 PM.907] LSPD First Response: [WARN] No gender specified for outfit variation Motor Patrol at line 461, defaulting to male
[3/31/2021 3:22:02 PM.907] LSPD First Response: [WARN] No gender specified for outfit variation Deputy at line 481, defaulting to male
[3/31/2021 3:22:02 PM.907] LSPD First Response: [WARN] No name for outfit variation at line 494
[3/31/2021 3:22:02 PM.908] LSPD First Response: [WARN] No gender specified for outfit variation Armored Deputy at line 494, defaulting to male
[3/31/2021 3:22:02 PM.908] LSPD First Response: [WARN] No gender specified for outfit variation Deputy at line 507, defaulting to male
[3/31/2021 3:22:02 PM.908] LSPD First Response: [WARN] No name for outfit variation at line 520
[3/31/2021 3:22:02 PM.908] LSPD First Response: [WARN] No gender specified for outfit variation Armored Deputy at line 520, defaulting to male
[3/31/2021 3:22:02 PM.908] LSPD First Response: [WARN] No gender specified for outfit variation Deputy at line 533, defaulting to male
[3/31/2021 3:22:02 PM.908] LSPD First Response: [WARN] No name for outfit variation at line 546
[3/31/2021 3:22:02 PM.908] LSPD First Response: [WARN] No gender specified for outfit variation Armored Deputy at line 546, defaulting to male
[3/31/2021 3:22:02 PM.908] LSPD First Response: [WARN] No gender specified for outfit variation Deputy at line 559, defaulting to male
[3/31/2021 3:22:02 PM.908] LSPD First Response: [WARN] No name for outfit variation at line 572
[3/31/2021 3:22:02 PM.908] LSPD First Response: [WARN] No gender specified for outfit variation Armored Deputy at line 572, defaulting to male
[3/31/2021 3:22:02 PM.908] LSPD First Response: [WARN] No gender specified for outfit variation Deputy at line 585, defaulting to male
[3/31/2021 3:22:02 PM.908] LSPD First Response: [WARN] No name for outfit variation at line 598
[3/31/2021 3:22:02 PM.909] LSPD First Response: [WARN] No gender specified for outfit variation Armored Deputy at line 598, defaulting to male
[3/31/2021 3:22:02 PM.909] LSPD First Response: [WARN] No gender specified for outfit variation Deputy at line 611, defaulting to male
[3/31/2021 3:22:02 PM.909] LSPD First Response: [WARN] No name for outfit variation at line 624
[3/31/2021 3:22:02 PM.909] LSPD First Response: [WARN] No gender specified for outfit variation Armored Deputy at line 624, defaulting to male
[3/31/2021 3:22:02 PM.909] LSPD First Response: [WARN] No name for outfit variation at line 732
[3/31/2021 3:22:02 PM.909] LSPD First Response: [WARN] No name for outfit variation at line 764
[3/31/2021 3:22:02 PM.909] LSPD First Response: [WARN] No name for outfit variation at line 796
[3/31/2021 3:22:02 PM.909] LSPD First Response: [WARN] No name for outfit variation at line 828
[3/31/2021 3:22:02 PM.910] LSPD First Response: [WARN] No name for outfit variation at line 951
[3/31/2021 3:22:02 PM.910] LSPD First Response: [WARN] No name for outfit variation at line 976
[3/31/2021 3:22:02 PM.910] LSPD First Response: [WARN] No name for outfit variation at line 1002
[3/31/2021 3:22:02 PM.910] LSPD First Response: [WARN] No name for outfit variation at line 1028
[3/31/2021 3:22:02 PM.910] LSPD First Response: [WARN] No name for outfit variation at line 1054
[3/31/2021 3:22:02 PM.910] LSPD First Response: [WARN] No name for outfit variation at line 1133
[3/31/2021 3:22:02 PM.910] LSPD First Response: [WARN] No name for outfit variation at line 1160
[3/31/2021 3:22:02 PM.910] LSPD First Response: [WARN] No name for outfit variation at line 1187
[3/31/2021 3:22:02 PM.910] LSPD First Response: [WARN] No name for outfit variation at line 1214
[3/31/2021 3:22:02 PM.911] LSPD First Response: [WARN] No name for outfit variation at line 1241
[3/31/2021 3:22:02 PM.911] LSPD First Response: [WARN] No name for outfit variation at line 1268
[3/31/2021 3:22:02 PM.911] LSPD First Response: [WARN] No name for outfit variation at line 1297
[3/31/2021 3:22:02 PM.911] LSPD First Response: [WARN] No name for outfit variation at line 1330
[3/31/2021 3:22:02 PM.911] LSPD First Response: [WARN] No name for outfit variation at line 1363
[3/31/2021 3:22:02 PM.911] LSPD First Response: [WARN] No name for outfit variation at line 1396
[3/31/2021 3:22:02 PM.911] LSPD First Response: [TRACE] Loaded 4 freemode outfits and 55 preset outfits
[3/31/2021 3:22:04 PM.148] LSPD First Response: [TRACE] Adding Ben J. as character
[3/31/2021 3:22:04 PM.547] LSPD First Response: [TRACE] Adding Michelle Meto as character
[3/31/2021 3:22:04 PM.549] LSPD First Response: [WARN] Path without extension: lspdfr/chars
[3/31/2021 3:22:04 PM.549] LSPD First Response: [WARN] Path without extension: lspdfr/chars
[3/31/2021 3:22:04 PM.811] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom
[3/31/2021 3:22:04 PM.811] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom
[3/31/2021 3:22:04 PM.812] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:lspdfr/data/regions.xml
[3/31/2021 3:22:04 PM.831] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom
[3/31/2021 3:22:04 PM.831] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom
[3/31/2021 3:22:04 PM.831] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:lspdfr/data/backup.xml
[3/31/2021 3:22:04 PM.855] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom
[3/31/2021 3:22:04 PM.855] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom
[3/31/2021 3:22:04 PM.855] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:lspdfr/data/agency.xml
[3/31/2021 3:22:04 PM.935] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom
[3/31/2021 3:22:04 PM.936] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom
[3/31/2021 3:22:04 PM.936] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:lspdfr/data/inventory.xml
[3/31/2021 3:22:04 PM.953] LSPD First Response: [TRACE] Failed to parse  as chance
[3/31/2021 3:22:04 PM.963] LSPD First Response: [TRACE] Player was in vehicle: False
[3/31/2021 3:22:04 PM.963] LSPD First Response: [TRACE] Is first run
[3/31/2021 3:22:04 PM.964] LSPD First Response: [TRACE] Loading dummy character
[3/31/2021 3:22:04 PM.969] LSPD First Response: [INFO] Changing current player character to Ben J.
[3/31/2021 3:22:05 PM.007] LSPD First Response: [TRACE] Thread PedHistoryManager #1 initialized
[3/31/2021 3:22:05 PM.008] LSPD First Response: [TRACE] Thread PlayerCharacterStatsManager #1 initialized
[3/31/2021 3:22:05 PM.009] LSPD First Response: [TRACE] Thread GamePlayer #1 initialized
[3/31/2021 3:22:05 PM.386] LSPD First Response: [WARN] Player Persona voice was empty, generated new as: s_m_y_cop_01_white_mini_03
[3/31/2021 3:22:05 PM.388] LSPD First Response: [TRACE] CharacterSelected: 1
[3/31/2021 3:22:05 PM.389] LSPD First Response: [TRACE] Character changed, creating new stats object
[3/31/2021 3:22:05 PM.409] LSPD First Response: [TRACE] Initialized telemtry service
[3/31/2021 3:22:05 PM.544] LSPD First Response: We have 3 appartments registered
[3/31/2021 3:22:05 PM.550] LSPD First Response: [TRACE] Finding Interior ID for 1893 Grapeseed Ave at: X:264.853 Y:-1000.169 Z:-99.058
[3/31/2021 3:22:05 PM.564] LSPD First Response: [TRACE] Initialised Apartment: 1893 Grapeseed Ave, Interior is 149761
[3/31/2021 3:22:05 PM.567] LSPD First Response: [TRACE] Finding Interior ID for 0605 Spanish Ave at: X:347.1727 Y:-1001.406 Z:-99.1962
[3/31/2021 3:22:05 PM.568] LSPD First Response: [TRACE] Initialised Apartment: 0605 Spanish Ave, Interior is 148225
[3/31/2021 3:22:05 PM.570] LSPD First Response: [TRACE] Finding Interior ID for 2874 Hillcrest at: X:-859.5645 Y:688.7182 Z:152.8571
[3/31/2021 3:22:05 PM.571] LSPD First Response: [TRACE] Initialised Apartment: 2874 Hillcrest, Interior is 207361
[3/31/2021 3:22:05 PM.571] LSPD First Response: ApartmentManager initialized
[3/31/2021 3:22:05 PM.577] LSPD First Response: [TRACE] Started new menu thread MenuBase #1
[3/31/2021 3:22:05 PM.579] LSPD First Response: [TRACE] Started new menu thread MenuBase #2
[3/31/2021 3:22:05 PM.582] LSPD First Response: [TRACE] Started new menu thread MenuBase #3
[3/31/2021 3:22:05 PM.741] LSPD First Response: [TRACE] Thread DiscordRichPresence #1 initialized
[3/31/2021 3:22:05 PM.830] LSPD First Response: [TRACE] Thread CheckpointManager #1 initialized
[3/31/2021 3:22:05 PM.840] LSPD First Response: [TRACE] Thread ApartmentManager #1 initialized
[3/31/2021 3:22:05 PM.842] LSPD First Response: [TRACE] Saved apt: 
[3/31/2021 3:22:05 PM.936] LSPD First Response: [TRACE] Thread Marker #1 initialized
[3/31/2021 3:22:05 PM.944] LSPD First Response: [TRACE] Thread SpanishAve0605 #1 initialized
[3/31/2021 3:22:05 PM.947] LSPD First Response: [TRACE] Thread Marker #2 initialized
[3/31/2021 3:22:05 PM.947] LSPD First Response: [TRACE] Thread Hillcrest2874 #1 initialized
[3/31/2021 3:22:05 PM.947] LSPD First Response: [TRACE] Thread Marker #3 initialized
[3/31/2021 3:22:05 PM.948] LSPD First Response: [TRACE] Thread MenuManager #1 initialized
[3/31/2021 3:22:06 PM.259] LSPD First Response: [TRACE] Started new menu thread MenuBase #4
[3/31/2021 3:22:06 PM.275] LSPD First Response: [TRACE] Started new menu thread MenuBase #5
[3/31/2021 3:22:06 PM.289] LSPD First Response: [TRACE] Set title to Ben J. for Interaction Menu
[3/31/2021 3:22:06 PM.291] LSPD First Response: [TRACE] Started new menu thread MenuBase #6
[3/31/2021 3:22:06 PM.297] LSPD First Response: [TRACE] Set title to Ben J. for Police Radio
[3/31/2021 3:22:06 PM.316] LSPD First Response: [TRACE] Started new menu thread MenuBase #7
[3/31/2021 3:22:06 PM.324] LSPD First Response: [TRACE] Set title to Ben J. for Vehicle Options
[3/31/2021 3:22:06 PM.334] LSPD First Response: [TRACE] Started new menu thread MenuBase #8
[3/31/2021 3:22:06 PM.337] LSPD First Response: [TRACE] Set title to Ben J. for Inventory
[3/31/2021 3:22:06 PM.340] LSPD First Response: [TRACE] Started new menu thread MenuBase #9
[3/31/2021 3:22:06 PM.345] LSPD First Response: [TRACE] Set title to Ben J. for Settings
[3/31/2021 3:22:06 PM.355] LSPD First Response: [TRACE] Saved apt: 
[3/31/2021 3:22:06 PM.465] LSPD First Response: [TRACE] Requested Audio
[3/31/2021 3:22:06 PM.565] LSPD First Response: [TRACE] Thread CharacterCreation #1 initialized
[3/31/2021 3:22:06 PM.597] LSPD First Response: [TRACE] Thread GrapeseedAve1893 #1 initialized
[3/31/2021 3:22:08 PM.476] LSPD First Response: [INFO] Connecting to LSPDFR Sync
[3/31/2021 3:22:08 PM.908] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom
[3/31/2021 3:22:08 PM.908] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom
[3/31/2021 3:22:08 PM.909] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:lspdfr/data/stations.xml
[3/31/2021 3:22:08 PM.963] LSPD First Response: [INFO] Vinewood Police Station
[3/31/2021 3:22:08 PM.963] LSPD First Response: [INFO] Added new police station: Vinewood Police Station (ERPT) at X:638.5 Y:1.75 Z:82.8
[3/31/2021 3:22:08 PM.963] LSPD First Response: [INFO] La Mesa Police Station
[3/31/2021 3:22:08 PM.963] LSPD First Response: [INFO] Added new police station: La Mesa Police Station (ERPT) at X:826.8 Y:-1290 Z:28.24
[3/31/2021 3:22:08 PM.964] LSPD First Response: [INFO] Rockford Hills Police Station
[3/31/2021 3:22:08 PM.964] LSPD First Response: [INFO] Added new police station: Rockford Hills Police Station (ERPT) at X:-561.65 Y:-131.65 Z:38.21
[3/31/2021 3:22:08 PM.964] LSPD First Response: [INFO] Vespucci Police Station
[3/31/2021 3:22:08 PM.964] LSPD First Response: [INFO] Added new police station: Vespucci Police Station (ERPT) at X:-1108.18 Y:-845.18 Z:19.32
[3/31/2021 3:22:08 PM.964] LSPD First Response: [INFO] Downtown Police Station
[3/31/2021 3:22:08 PM.964] LSPD First Response: [INFO] Added new police station: Downtown Police Station (ERPT) at X:450.0654 Y:-993.0596 Z:30
[3/31/2021 3:22:08 PM.964] LSPD First Response: [INFO] Davis Sheriff Station
[3/31/2021 3:22:08 PM.964] LSPD First Response: [INFO] Added new police station: Davis Sheriff Station (ERPT) at X:360.97 Y:-1584.7 Z:29.29
[3/31/2021 3:22:08 PM.965] LSPD First Response: [INFO] Sandy Shores Sheriff Station
[3/31/2021 3:22:08 PM.965] LSPD First Response: [INFO] Added new police station: Sandy Shores Sheriff Station (ERPT) at X:1848.73 Y:3689.98 Z:34.27
[3/31/2021 3:22:08 PM.965] LSPD First Response: [INFO] Paleto Bay Sheriff Station
[3/31/2021 3:22:08 PM.965] LSPD First Response: [INFO] Added new police station: Paleto Bay Sheriff Station (ERPT) at X:-448.22 Y:6008.23 Z:31.72
[3/31/2021 3:22:08 PM.966] LSPD First Response: [INFO] Beaver Bush Ranger Station
[3/31/2021 3:22:08 PM.966] LSPD First Response: [INFO] Added new police station: Beaver Bush Ranger Station (ERPT) at X:379.31 Y:792.06 Z:190.41
[3/31/2021 3:22:08 PM.966] LSPD First Response: [INFO] Los Santos Intl. Airport Field Office
[3/31/2021 3:22:08 PM.966] LSPD First Response: [INFO] Added new police station: Los Santos Intl. Airport Field Office (ERPT) at X:-864.61 Y:-2408.92 Z:14.03
[3/31/2021 3:22:08 PM.967] LSPD First Response: [INFO] Bolingbroke Penitentiary
[3/31/2021 3:22:08 PM.967] LSPD First Response: [INFO] Added new police station: Bolingbroke Penitentiary (ERPT) at X:1846.49 Y:2585.95 Z:45.67
[3/31/2021 3:22:08 PM.987] LSPD First Response: [TRACE] Auto started component Debug #1
[3/31/2021 3:22:08 PM.989] LSPD First Response: [TRACE] Auto started component AmbientBlips #1
[3/31/2021 3:22:08 PM.989] LSPD First Response: [TRACE] Auto started component AmbientChases #1
[3/31/2021 3:22:08 PM.991] LSPD First Response: [TRACE] Auto started component AmbientCombatControl #1
[3/31/2021 3:22:08 PM.992] LSPD First Response: [TRACE] Auto started component AmbientGameStats #1
[3/31/2021 3:22:08 PM.992] LSPD First Response: [TRACE] Auto started component AmbientOffDuty #1
[3/31/2021 3:22:08 PM.992] LSPD First Response: [TRACE] Auto started component AmbientPhotoCamera #1
[3/31/2021 3:22:08 PM.994] LSPD First Response: [TRACE] Auto started component AmbientGameScripts #1
[3/31/2021 3:22:08 PM.997] LSPD First Response: [TRACE] Auto started component AmbientSpawn #1
[3/31/2021 3:22:08 PM.998] LSPD First Response: [TRACE] Auto started component AmbientSpawnScenarios #1
[3/31/2021 3:22:09 PM.001] LSPD First Response: [TRACE] Auto started component GameStatsManager #1
[3/31/2021 3:22:09 PM.003] LSPD First Response: [TRACE] Auto started component EvidenceMarkerManager #1
[3/31/2021 3:22:09 PM.008] LSPD First Response: [TRACE] Auto started component GameEventManager #1
[3/31/2021 3:22:09 PM.009] LSPD First Response: [TRACE] Preloading node data
[3/31/2021 3:22:09 PM.452] LSPD First Response: [INFO] No cached credentials, no user login attempt will be made to LSPDFR Sync.
[3/31/2021 3:22:09 PM.454] LSPD First Response: [INFO] Machine successfully (re)provisioned
[3/31/2021 3:22:09 PM.651] LSPD First Response: [TRACE] Terminal server version: 0.2
[3/31/2021 3:22:09 PM.652] LSPD First Response: [INFO] Connected to LSPDFR Sync via session 84f2eb1b-da25-4fb7-94ad-2664c278228b. Enhanced features available.
[3/31/2021 3:22:10 PM.166] LSPD First Response: [TRACE] Server has requested that we enable feature BaselineTelemetry
[3/31/2021 3:22:10 PM.174] LSPD First Response: [TRACE] Server has requested that we enable feature LSPDFRSyncOnboarding
[3/31/2021 3:22:10 PM.174] LSPD First Response: [TRACE] Server has requested that we enable feature PatreonPauseMenuItem
[3/31/2021 3:22:15 PM.861] LSPD First Response: [TRACE] Building pathfinding data. Island: False
[3/31/2021 3:22:25 PM.177] LSPD First Response: [TRACE] Done preloading node data
[3/31/2021 3:22:25 PM.177] LSPD First Response: [TRACE] Preloading node data
[3/31/2021 3:22:25 PM.177] LSPD First Response: [TRACE] Done preloading node data
[3/31/2021 3:22:25 PM.178] LSPD First Response: [TRACE] First time running or default character
[3/31/2021 3:22:25 PM.223] LSPD First Response: WARNING! Plugin "LSPD First Response" was terminated because it caused the game to freeze (Freeze was caused by game fiber: Plugin "LSPD First Response" main fiber).
[3/31/2021 3:22:25 PM.273] LSPD First Response: [FATAL] Forced termination
[3/31/2021 3:22:25 PM.279] LSPD First Response: [TRACE] Released 0 entities from DefaultContentManager
[3/31/2021 3:22:25 PM.440] LSPD First Response: [INFO] LSPDFR has shut down
[3/31/2021 3:22:58 PM.359] Loading plugin from path: C:\Program Files (x86)\Epic Games\GTAV\Plugins\EUPMenu.dll
[3/31/2021 3:23:02 PM.187] <UNLOADED PLUGIN>: Initializing input system
[3/31/2021 3:23:02 PM.189] <UNLOADED PLUGIN>: Initializing game console
[3/31/2021 3:23:02 PM.192] <UNLOADED PLUGIN>: Initializing forms manager
[3/31/2021 3:23:02 PM.458] Plugin at path "C:\Program Files (x86)\Epic Games\GTAV\Plugins\EUPMenu.dll" states that it prefers only a single instance of it to be running at a time.
[3/31/2021 3:23:02 PM.458] To force this plugin to load multiple times set the force parameter to true.
[3/31/2021 3:23:12 PM.041] Loading plugin from path: C:\Program Files (x86)\Epic Games\GTAV\Plugins\LSPD First Response.dll
[3/31/2021 3:23:15 PM.774] <UNLOADED PLUGIN>: Initializing input system
[3/31/2021 3:23:15 PM.776] <UNLOADED PLUGIN>: Initializing game console
[3/31/2021 3:23:15 PM.778] <UNLOADED PLUGIN>: Initializing forms manager
[3/31/2021 3:23:15 PM.958] Plugin "LSPD First Response" was loaded from "LSPD First Response.dll".
[3/31/2021 3:23:16 PM.301] LSPD First Response: [TRACE] Started loading LSPDFR
[3/31/2021 3:23:16 PM.302] LSPD First Response: [INFO] Running LSPD First Response 0.4.8 (0.4.7749.28226)
[3/31/2021 3:23:16 PM.303] LSPD First Response: [INFO] Compiled on 20 Mar 2021 14:40:51 UTC
[3/31/2021 3:23:16 PM.303] LSPD First Response: [INFO] Copyright © 2015-2020, G17 Media, www.lspdfr.com
[3/31/2021 3:23:18 PM.525] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom
[3/31/2021 3:23:18 PM.533] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom
[3/31/2021 3:23:18 PM.537] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:lspdfr/data/outfits.xml
[3/31/2021 3:23:18 PM.719] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom
[3/31/2021 3:23:18 PM.719] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom
[3/31/2021 3:23:18 PM.719] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:lspdfr/data/cop_presets_outfits.xml
[3/31/2021 3:23:18 PM.725] LSPD First Response: [WARN] No gender specified for outfit variation Officer at line 11, defaulting to male
[3/31/2021 3:23:18 PM.725] LSPD First Response: [WARN] No name for outfit variation at line 25
[3/31/2021 3:23:18 PM.725] LSPD First Response: [WARN] No gender specified for outfit variation Officer III+1 at line 25, defaulting to male
[3/31/2021 3:23:18 PM.725] LSPD First Response: [WARN] No name for outfit variation at line 32
[3/31/2021 3:23:18 PM.725] LSPD First Response: [WARN] No gender specified for outfit variation Detective at line 32, defaulting to male
[3/31/2021 3:23:18 PM.726] LSPD First Response: [WARN] No name for outfit variation at line 39
[3/31/2021 3:23:18 PM.726] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer at line 39, defaulting to male
[3/31/2021 3:23:18 PM.726] LSPD First Response: [WARN] No name for outfit variation at line 47
[3/31/2021 3:23:18 PM.726] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer III+1 at line 47, defaulting to male
[3/31/2021 3:23:18 PM.726] LSPD First Response: [WARN] No name for outfit variation at line 56
[3/31/2021 3:23:18 PM.726] LSPD First Response: [WARN] No gender specified for outfit variation Armored Detective at line 56, defaulting to male
[3/31/2021 3:23:18 PM.726] LSPD First Response: [WARN] No gender specified for outfit variation Officer at line 71, defaulting to male
[3/31/2021 3:23:18 PM.726] LSPD First Response: [WARN] No name for outfit variation at line 85
[3/31/2021 3:23:18 PM.726] LSPD First Response: [WARN] No gender specified for outfit variation Officer III at line 85, defaulting to male
[3/31/2021 3:23:18 PM.726] LSPD First Response: [WARN] No name for outfit variation at line 92
[3/31/2021 3:23:18 PM.726] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer at line 92, defaulting to male
[3/31/2021 3:23:18 PM.727] LSPD First Response: [WARN] No name for outfit variation at line 100
[3/31/2021 3:23:18 PM.727] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer III at line 100, defaulting to male
[3/31/2021 3:23:18 PM.727] LSPD First Response: [WARN] No gender specified for outfit variation Officer at line 115, defaulting to male
[3/31/2021 3:23:18 PM.727] LSPD First Response: [WARN] No name for outfit variation at line 129
[3/31/2021 3:23:18 PM.727] LSPD First Response: [WARN] No gender specified for outfit variation Officer III+1 at line 129, defaulting to male
[3/31/2021 3:23:18 PM.727] LSPD First Response: [WARN] No name for outfit variation at line 136
[3/31/2021 3:23:18 PM.727] LSPD First Response: [WARN] No gender specified for outfit variation Detective at line 136, defaulting to male
[3/31/2021 3:23:18 PM.727] LSPD First Response: [WARN] No name for outfit variation at line 143
[3/31/2021 3:23:18 PM.727] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer at line 143, defaulting to male
[3/31/2021 3:23:18 PM.727] LSPD First Response: [WARN] No name for outfit variation at line 151
[3/31/2021 3:23:18 PM.727] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer III+1 at line 151, defaulting to male
[3/31/2021 3:23:18 PM.727] LSPD First Response: [WARN] No name for outfit variation at line 160
[3/31/2021 3:23:18 PM.727] LSPD First Response: [WARN] No gender specified for outfit variation Armored Detective at line 160, defaulting to male
[3/31/2021 3:23:18 PM.727] LSPD First Response: [WARN] No gender specified for outfit variation Officer at line 175, defaulting to male
[3/31/2021 3:23:18 PM.728] LSPD First Response: [WARN] No name for outfit variation at line 189
[3/31/2021 3:23:18 PM.728] LSPD First Response: [WARN] No gender specified for outfit variation Officer III at line 189, defaulting to male
[3/31/2021 3:23:18 PM.728] LSPD First Response: [WARN] No name for outfit variation at line 196
[3/31/2021 3:23:18 PM.728] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer at line 196, defaulting to male
[3/31/2021 3:23:18 PM.728] LSPD First Response: [WARN] No name for outfit variation at line 204
[3/31/2021 3:23:18 PM.728] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer III at line 204, defaulting to male
[3/31/2021 3:23:18 PM.728] LSPD First Response: [WARN] No gender specified for outfit variation Officer at line 219, defaulting to male
[3/31/2021 3:23:18 PM.728] LSPD First Response: [WARN] No name for outfit variation at line 233
[3/31/2021 3:23:18 PM.728] LSPD First Response: [WARN] No gender specified for outfit variation Officer III+1 at line 233, defaulting to male
[3/31/2021 3:23:18 PM.728] LSPD First Response: [WARN] No name for outfit variation at line 240
[3/31/2021 3:23:18 PM.728] LSPD First Response: [WARN] No gender specified for outfit variation Detective at line 240, defaulting to male
[3/31/2021 3:23:18 PM.729] LSPD First Response: [WARN] No name for outfit variation at line 247
[3/31/2021 3:23:18 PM.729] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer at line 247, defaulting to male
[3/31/2021 3:23:18 PM.729] LSPD First Response: [WARN] No name for outfit variation at line 255
[3/31/2021 3:23:18 PM.729] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer III+1 at line 255, defaulting to male
[3/31/2021 3:23:18 PM.729] LSPD First Response: [WARN] No name for outfit variation at line 264
[3/31/2021 3:23:18 PM.729] LSPD First Response: [WARN] No gender specified for outfit variation Armored Detective at line 264, defaulting to male
[3/31/2021 3:23:18 PM.729] LSPD First Response: [WARN] No gender specified for outfit variation Officer at line 279, defaulting to male
[3/31/2021 3:23:18 PM.729] LSPD First Response: [WARN] No name for outfit variation at line 293
[3/31/2021 3:23:18 PM.729] LSPD First Response: [WARN] No gender specified for outfit variation Officer III at line 293, defaulting to male
[3/31/2021 3:23:18 PM.729] LSPD First Response: [WARN] No name for outfit variation at line 300
[3/31/2021 3:23:18 PM.729] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer at line 300, defaulting to male
[3/31/2021 3:23:18 PM.729] LSPD First Response: [WARN] No name for outfit variation at line 308
[3/31/2021 3:23:18 PM.729] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer III at line 308, defaulting to male
[3/31/2021 3:23:18 PM.730] LSPD First Response: [WARN] No gender specified for outfit variation Officer at line 403, defaulting to male
[3/31/2021 3:23:18 PM.730] LSPD First Response: [WARN] No gender specified for outfit variation Detective at line 418, defaulting to male
[3/31/2021 3:23:18 PM.730] LSPD First Response: [WARN] No gender specified for outfit variation Commander at line 426, defaulting to male
[3/31/2021 3:23:18 PM.730] LSPD First Response: [WARN] No gender specified for outfit variation Motor Patrol at line 440, defaulting to male
[3/31/2021 3:23:18 PM.730] LSPD First Response: [WARN] No gender specified for outfit variation Motor Patrol at line 461, defaulting to male
[3/31/2021 3:23:18 PM.730] LSPD First Response: [WARN] No gender specified for outfit variation Deputy at line 481, defaulting to male
[3/31/2021 3:23:18 PM.730] LSPD First Response: [WARN] No name for outfit variation at line 494
[3/31/2021 3:23:18 PM.730] LSPD First Response: [WARN] No gender specified for outfit variation Armored Deputy at line 494, defaulting to male
[3/31/2021 3:23:18 PM.730] LSPD First Response: [WARN] No gender specified for outfit variation Deputy at line 507, defaulting to male
[3/31/2021 3:23:18 PM.731] LSPD First Response: [WARN] No name for outfit variation at line 520
[3/31/2021 3:23:18 PM.731] LSPD First Response: [WARN] No gender specified for outfit variation Armored Deputy at line 520, defaulting to male
[3/31/2021 3:23:18 PM.731] LSPD First Response: [WARN] No gender specified for outfit variation Deputy at line 533, defaulting to male
[3/31/2021 3:23:18 PM.731] LSPD First Response: [WARN] No name for outfit variation at line 546
[3/31/2021 3:23:18 PM.731] LSPD First Response: [WARN] No gender specified for outfit variation Armored Deputy at line 546, defaulting to male
[3/31/2021 3:23:18 PM.731] LSPD First Response: [WARN] No gender specified for outfit variation Deputy at line 559, defaulting to male
[3/31/2021 3:23:18 PM.731] LSPD First Response: [WARN] No name for outfit variation at line 572
[3/31/2021 3:23:18 PM.731] LSPD First Response: [WARN] No gender specified for outfit variation Armored Deputy at line 572, defaulting to male
[3/31/2021 3:23:18 PM.731] LSPD First Response: [WARN] No gender specified for outfit variation Deputy at line 585, defaulting to male
[3/31/2021 3:23:18 PM.731] LSPD First Response: [WARN] No name for outfit variation at line 598
[3/31/2021 3:23:18 PM.731] LSPD First Response: [WARN] No gender specified for outfit variation Armored Deputy at line 598, defaulting to male
[3/31/2021 3:23:18 PM.731] LSPD First Response: [WARN] No gender specified for outfit variation Deputy at line 611, defaulting to male
[3/31/2021 3:23:18 PM.731] LSPD First Response: [WARN] No name for outfit variation at line 624
[3/31/2021 3:23:18 PM.731] LSPD First Response: [WARN] No gender specified for outfit variation Armored Deputy at line 624, defaulting to male
[3/31/2021 3:23:18 PM.732] LSPD First Response: [WARN] No name for outfit variation at line 732
[3/31/2021 3:23:18 PM.732] LSPD First Response: [WARN] No name for outfit variation at line 764
[3/31/2021 3:23:18 PM.733] LSPD First Response: [WARN] No name for outfit variation at line 796
[3/31/2021 3:23:18 PM.733] LSPD First Response: [WARN] No name for outfit variation at line 828
[3/31/2021 3:23:18 PM.733] LSPD First Response: [WARN] No name for outfit variation at line 951
[3/31/2021 3:23:18 PM.733] LSPD First Response: [WARN] No name for outfit variation at line 976
[3/31/2021 3:23:18 PM.733] LSPD First Response: [WARN] No name for outfit variation at line 1002
[3/31/2021 3:23:18 PM.734] LSPD First Response: [WARN] No name for outfit variation at line 1028
[3/31/2021 3:23:18 PM.734] LSPD First Response: [WARN] No name for outfit variation at line 1054
[3/31/2021 3:23:18 PM.734] LSPD First Response: [WARN] No name for outfit variation at line 1133
[3/31/2021 3:23:18 PM.734] LSPD First Response: [WARN] No name for outfit variation at line 1160
[3/31/2021 3:23:18 PM.734] LSPD First Response: [WARN] No name for outfit variation at line 1187
[3/31/2021 3:23:18 PM.734] LSPD First Response: [WARN] No name for outfit variation at line 1214
[3/31/2021 3:23:18 PM.734] LSPD First Response: [WARN] No name for outfit variation at line 1241
[3/31/2021 3:23:18 PM.735] LSPD First Response: [WARN] No name for outfit variation at line 1268
[3/31/2021 3:23:18 PM.735] LSPD First Response: [WARN] No name for outfit variation at line 1297
[3/31/2021 3:23:18 PM.735] LSPD First Response: [WARN] No name for outfit variation at line 1330
[3/31/2021 3:23:18 PM.735] LSPD First Response: [WARN] No name for outfit variation at line 1363
[3/31/2021 3:23:18 PM.735] LSPD First Response: [WARN] No name for outfit variation at line 1396
[3/31/2021 3:23:18 PM.735] LSPD First Response: [TRACE] Loaded 4 freemode outfits and 55 preset outfits
[3/31/2021 3:23:19 PM.818] LSPD First Response: [TRACE] Adding Ben J. as character
[3/31/2021 3:23:20 PM.020] LSPD First Response: [TRACE] Adding Michelle Meto as character
[3/31/2021 3:23:20 PM.021] LSPD First Response: [WARN] Path without extension: lspdfr/chars
[3/31/2021 3:23:20 PM.021] LSPD First Response: [WARN] Path without extension: lspdfr/chars
[3/31/2021 3:23:20 PM.261] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom
[3/31/2021 3:23:20 PM.261] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom
[3/31/2021 3:23:20 PM.261] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:lspdfr/data/regions.xml
[3/31/2021 3:23:20 PM.270] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom
[3/31/2021 3:23:20 PM.270] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom
[3/31/2021 3:23:20 PM.270] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:lspdfr/data/backup.xml
[3/31/2021 3:23:20 PM.276] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom
[3/31/2021 3:23:20 PM.276] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom
[3/31/2021 3:23:20 PM.276] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:lspdfr/data/agency.xml
[3/31/2021 3:23:20 PM.333] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom
[3/31/2021 3:23:20 PM.334] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom
[3/31/2021 3:23:20 PM.334] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:lspdfr/data/inventory.xml
[3/31/2021 3:23:20 PM.351] LSPD First Response: [TRACE] Failed to parse  as chance
[3/31/2021 3:23:20 PM.367] LSPD First Response: [TRACE] Player was in vehicle: False
[3/31/2021 3:23:20 PM.367] LSPD First Response: [TRACE] Is first run
[3/31/2021 3:23:20 PM.369] LSPD First Response: [TRACE] Loading dummy character
[3/31/2021 3:23:20 PM.373] LSPD First Response: [INFO] Changing current player character to Ben J.
[3/31/2021 3:23:20 PM.961] LSPD First Response: [WARN] Player Persona voice was empty, generated new as: s_m_y_cop_01_white_full_02
[3/31/2021 3:23:20 PM.963] LSPD First Response: [TRACE] CharacterSelected: 1
[3/31/2021 3:23:20 PM.964] LSPD First Response: [TRACE] Character changed, creating new stats object
[3/31/2021 3:23:20 PM.984] LSPD First Response: [TRACE] Initialized telemtry service
[3/31/2021 3:23:21 PM.097] LSPD First Response: We have 3 appartments registered
[3/31/2021 3:23:21 PM.103] LSPD First Response: [TRACE] Finding Interior ID for 1893 Grapeseed Ave at: X:264.853 Y:-1000.169 Z:-99.058
[3/31/2021 3:23:21 PM.115] LSPD First Response: [TRACE] Initialised Apartment: 1893 Grapeseed Ave, Interior is 149761
[3/31/2021 3:23:21 PM.117] LSPD First Response: [TRACE] Finding Interior ID for 0605 Spanish Ave at: X:347.1727 Y:-1001.406 Z:-99.1962
[3/31/2021 3:23:21 PM.118] LSPD First Response: [TRACE] Initialised Apartment: 0605 Spanish Ave, Interior is 148225
[3/31/2021 3:23:21 PM.120] LSPD First Response: [TRACE] Finding Interior ID for 2874 Hillcrest at: X:-859.5645 Y:688.7182 Z:152.8571
[3/31/2021 3:23:21 PM.120] LSPD First Response: [TRACE] Initialised Apartment: 2874 Hillcrest, Interior is 207361
[3/31/2021 3:23:21 PM.120] LSPD First Response: ApartmentManager initialized
[3/31/2021 3:23:21 PM.125] LSPD First Response: [TRACE] Started new menu thread MenuBase #1
[3/31/2021 3:23:21 PM.127] LSPD First Response: [TRACE] Started new menu thread MenuBase #2
[3/31/2021 3:23:21 PM.129] LSPD First Response: [TRACE] Started new menu thread MenuBase #3
[3/31/2021 3:23:21 PM.294] LSPD First Response: [TRACE] Started new menu thread MenuBase #4
[3/31/2021 3:23:21 PM.308] LSPD First Response: [TRACE] Started new menu thread MenuBase #5
[3/31/2021 3:23:21 PM.322] LSPD First Response: [TRACE] Set title to Ben J. for Interaction Menu
[3/31/2021 3:23:21 PM.323] LSPD First Response: [TRACE] Started new menu thread MenuBase #6
[3/31/2021 3:23:21 PM.327] LSPD First Response: [TRACE] Set title to Ben J. for Police Radio
[3/31/2021 3:23:21 PM.343] LSPD First Response: [TRACE] Started new menu thread MenuBase #7
[3/31/2021 3:23:21 PM.350] LSPD First Response: [TRACE] Set title to Ben J. for Vehicle Options
[3/31/2021 3:23:21 PM.361] LSPD First Response: [TRACE] Started new menu thread MenuBase #8
[3/31/2021 3:23:21 PM.363] LSPD First Response: [TRACE] Set title to Ben J. for Inventory
[3/31/2021 3:23:21 PM.367] LSPD First Response: [TRACE] Started new menu thread MenuBase #9
[3/31/2021 3:23:21 PM.372] LSPD First Response: [TRACE] Set title to Ben J. for Settings
[3/31/2021 3:23:21 PM.381] LSPD First Response: [TRACE] Saved apt: 
[3/31/2021 3:23:21 PM.445] LSPD First Response: [TRACE] Thread CopManager #1 initialized
[3/31/2021 3:23:21 PM.446] LSPD First Response: [TRACE] Thread PedHistoryManager #1 initialized
[3/31/2021 3:23:21 PM.447] LSPD First Response: [TRACE] Thread PlayerCharacterStatsManager #1 initialized
[3/31/2021 3:23:21 PM.448] LSPD First Response: [TRACE] Thread GamePlayer #1 initialized
[3/31/2021 3:23:21 PM.454] LSPD First Response: [TRACE] Thread DiscordRichPresence #1 initialized
[3/31/2021 3:23:21 PM.532] LSPD First Response: [TRACE] Thread CheckpointManager #1 initialized
[3/31/2021 3:23:21 PM.540] LSPD First Response: [TRACE] Thread ApartmentManager #1 initialized
[3/31/2021 3:23:21 PM.540] LSPD First Response: [TRACE] Saved apt: 
[3/31/2021 3:23:21 PM.636] LSPD First Response: [TRACE] Thread GrapeseedAve1893 #1 initialized
[3/31/2021 3:23:21 PM.647] LSPD First Response: [TRACE] Thread Marker #1 initialized
[3/31/2021 3:23:21 PM.653] LSPD First Response: [TRACE] Thread SpanishAve0605 #1 initialized
[3/31/2021 3:23:21 PM.653] LSPD First Response: [TRACE] Thread Marker #2 initialized
[3/31/2021 3:23:21 PM.653] LSPD First Response: [TRACE] Thread Hillcrest2874 #1 initialized
[3/31/2021 3:23:21 PM.653] LSPD First Response: [TRACE] Thread Marker #3 initialized
[3/31/2021 3:23:21 PM.654] LSPD First Response: [TRACE] Thread MenuManager #1 initialized
[3/31/2021 3:23:21 PM.683] LSPD First Response: [TRACE] Requested Audio
[3/31/2021 3:23:21 PM.922] LSPD First Response: [TRACE] Thread CharacterCreation #1 initialized
[3/31/2021 3:23:23 PM.119] LSPD First Response: [INFO] Connecting to LSPDFR Sync
[3/31/2021 3:23:23 PM.246] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom
[3/31/2021 3:23:23 PM.246] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom
[3/31/2021 3:23:23 PM.246] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:lspdfr/data/stations.xml
[3/31/2021 3:23:23 PM.293] LSPD First Response: [INFO] Vinewood Police Station
[3/31/2021 3:23:23 PM.293] LSPD First Response: [INFO] Added new police station: Vinewood Police Station (ERPT) at X:638.5 Y:1.75 Z:82.8
[3/31/2021 3:23:23 PM.293] LSPD First Response: [INFO] La Mesa Police Station
[3/31/2021 3:23:23 PM.294] LSPD First Response: [INFO] Added new police station: La Mesa Police Station (ERPT) at X:826.8 Y:-1290 Z:28.24
[3/31/2021 3:23:23 PM.294] LSPD First Response: [INFO] Rockford Hills Police Station
[3/31/2021 3:23:23 PM.294] LSPD First Response: [INFO] Added new police station: Rockford Hills Police Station (ERPT) at X:-561.65 Y:-131.65 Z:38.21
[3/31/2021 3:23:23 PM.294] LSPD First Response: [INFO] Vespucci Police Station
[3/31/2021 3:23:23 PM.294] LSPD First Response: [INFO] Added new police station: Vespucci Police Station (ERPT) at X:-1108.18 Y:-845.18 Z:19.32
[3/31/2021 3:23:23 PM.294] LSPD First Response: [INFO] Downtown Police Station
[3/31/2021 3:23:23 PM.294] LSPD First Response: [INFO] Added new police station: Downtown Police Station (ERPT) at X:450.0654 Y:-993.0596 Z:30
[3/31/2021 3:23:23 PM.294] LSPD First Response: [INFO] Davis Sheriff Station
[3/31/2021 3:23:23 PM.294] LSPD First Response: [INFO] Added new police station: Davis Sheriff Station (ERPT) at X:360.97 Y:-1584.7 Z:29.29
[3/31/2021 3:23:23 PM.295] LSPD First Response: [INFO] Sandy Shores Sheriff Station
[3/31/2021 3:23:23 PM.295] LSPD First Response: [INFO] Added new police station: Sandy Shores Sheriff Station (ERPT) at X:1848.73 Y:3689.98 Z:34.27
[3/31/2021 3:23:23 PM.295] LSPD First Response: [INFO] Paleto Bay Sheriff Station
[3/31/2021 3:23:23 PM.295] LSPD First Response: [INFO] Added new police station: Paleto Bay Sheriff Station (ERPT) at X:-448.22 Y:6008.23 Z:31.72
[3/31/2021 3:23:23 PM.295] LSPD First Response: [INFO] Beaver Bush Ranger Station
[3/31/2021 3:23:23 PM.295] LSPD First Response: [INFO] Added new police station: Beaver Bush Ranger Station (ERPT) at X:379.31 Y:792.06 Z:190.41
[3/31/2021 3:23:23 PM.295] LSPD First Response: [INFO] Los Santos Intl. Airport Field Office
[3/31/2021 3:23:23 PM.295] LSPD First Response: [INFO] Added new police station: Los Santos Intl. Airport Field Office (ERPT) at X:-864.61 Y:-2408.92 Z:14.03
[3/31/2021 3:23:23 PM.295] LSPD First Response: [INFO] Bolingbroke Penitentiary
[3/31/2021 3:23:23 PM.295] LSPD First Response: [INFO] Added new police station: Bolingbroke Penitentiary (ERPT) at X:1846.49 Y:2585.95 Z:45.67
[3/31/2021 3:23:23 PM.312] LSPD First Response: [TRACE] Auto started component Debug #1
[3/31/2021 3:23:23 PM.312] LSPD First Response: [TRACE] Auto started component AmbientBlips #1
[3/31/2021 3:23:23 PM.312] LSPD First Response: [TRACE] Auto started component AmbientChases #1
[3/31/2021 3:23:23 PM.314] LSPD First Response: [TRACE] Auto started component AmbientCombatControl #1
[3/31/2021 3:23:23 PM.314] LSPD First Response: [TRACE] Auto started component AmbientGameStats #1
[3/31/2021 3:23:23 PM.314] LSPD First Response: [TRACE] Auto started component AmbientOffDuty #1
[3/31/2021 3:23:23 PM.315] LSPD First Response: [TRACE] Auto started component AmbientPhotoCamera #1
[3/31/2021 3:23:23 PM.316] LSPD First Response: [TRACE] Auto started component AmbientGameScripts #1
[3/31/2021 3:23:23 PM.317] LSPD First Response: [TRACE] Auto started component AmbientSpawn #1
[3/31/2021 3:23:23 PM.317] LSPD First Response: [TRACE] Auto started component AmbientSpawnScenarios #1
[3/31/2021 3:23:23 PM.318] LSPD First Response: [TRACE] Auto started component GameStatsManager #1
[3/31/2021 3:23:23 PM.319] LSPD First Response: [TRACE] Auto started component EvidenceMarkerManager #1
[3/31/2021 3:23:23 PM.323] LSPD First Response: [TRACE] Auto started component GameEventManager #1
[3/31/2021 3:23:23 PM.324] LSPD First Response: [TRACE] Preloading node data
[3/31/2021 3:23:23 PM.806] LSPD First Response: [INFO] No cached credentials, no user login attempt will be made to LSPDFR Sync.
[3/31/2021 3:23:23 PM.807] LSPD First Response: [TRACE] Terminal server version: 0.2
[3/31/2021 3:23:23 PM.807] LSPD First Response: [INFO] Connected to LSPDFR Sync via session 6a51afda-631d-43a0-ab60-bc12bc54e8ba. Enhanced features available.
[3/31/2021 3:23:23 PM.874] LSPD First Response: [TRACE] Server has requested that we enable feature BaselineTelemetry
[3/31/2021 3:23:23 PM.876] LSPD First Response: [TRACE] Server has requested that we enable feature LSPDFRSyncOnboarding
[3/31/2021 3:23:23 PM.876] LSPD First Response: [TRACE] Server has requested that we enable feature PatreonPauseMenuItem
[3/31/2021 3:23:26 PM.415] LSPD First Response: [TRACE] Building pathfinding data. Island: False
[3/31/2021 3:23:31 PM.585] LSPD First Response: [TRACE] Done preloading node data
[3/31/2021 3:23:31 PM.585] LSPD First Response: [TRACE] Preloading node data
[3/31/2021 3:23:31 PM.585] LSPD First Response: [TRACE] Done preloading node data
[3/31/2021 3:23:31 PM.588] LSPD First Response: [TRACE] Thread AmbientBlips #1 initialized
[3/31/2021 3:23:31 PM.610] LSPD First Response: [TRACE] Thread AmbientChases #1 initialized
[3/31/2021 3:23:31 PM.612] LSPD First Response: [TRACE] Disabling ambient game police chases
[3/31/2021 3:23:31 PM.627] LSPD First Response: [TRACE] Disabled ambient game police chases
[3/31/2021 3:23:31 PM.628] LSPD First Response: [TRACE] Thread AmbientGameStats #1 initialized
[3/31/2021 3:23:31 PM.632] LSPD First Response: [TRACE] Thread AmbientOffDuty #1 initialized
[3/31/2021 3:23:31 PM.640] LSPD First Response: [TRACE] Thread AmbientPhotoCamera #1 initialized
[3/31/2021 3:23:31 PM.640] LSPD First Response: [TRACE] Thread AmbientGameScripts #1 initialized
[3/31/2021 3:23:33 PM.072] LSPD First Response: [TRACE] Thread AmbientSpawnScenarios #1 initialized
[3/31/2021 3:23:33 PM.072] LSPD First Response: [TRACE] Thread GameStatsManager #1 initialized
[3/31/2021 3:23:33 PM.122] LSPD First Response: [TRACE] Thread PauseMenu #1 initialized
[3/31/2021 3:23:33 PM.125] LSPD First Response: [TRACE] Thread SamTesting #1 initialized
[3/31/2021 3:23:33 PM.125] LSPD First Response: [TRACE] Thread CrimeEventManager #1 initialized
[3/31/2021 3:23:33 PM.126] LSPD First Response: [TRACE] Thread Crime Manager #1 initialized
[3/31/2021 3:23:33 PM.126] LSPD First Response: [TRACE] Thread ChaseMe #1 initialized
[3/31/2021 3:23:33 PM.127] LSPD First Response: [TRACE] Thread TrafficStopManager #1 initialized
[3/31/2021 3:23:33 PM.136] LSPD First Response: [TRACE] Thread PlayerChaseManager #1 initialized
[3/31/2021 3:23:33 PM.147] LSPD First Response: [TRACE] Thread ScenarioManager #1 initialized
[3/31/2021 3:23:33 PM.148] LSPD First Response: [TRACE] Thread PlayerDutyController #1 initialized
[3/31/2021 3:23:33 PM.149] LSPD First Response: [TRACE] Thread PlayerDutyBehaviorController #1 initialized
[3/31/2021 3:23:33 PM.151] LSPD First Response: [TRACE] Thread PoliceStationManager #1 initialized
[3/31/2021 3:23:33 PM.198] LSPD First Response: [TRACE] Thread PoliceStationInterior #1 initialized
[3/31/2021 3:23:33 PM.207] LSPD First Response: [TRACE] Thread Marker #4 initialized
[3/31/2021 3:23:33 PM.207] LSPD First Response: [TRACE] Thread Debug #1 initialized
[3/31/2021 3:23:33 PM.216] LSPD First Response: [TRACE] Thread AmbientCombatControl #1 initialized
[3/31/2021 3:23:33 PM.218] LSPD First Response: [TRACE] Thread AmbientSpawn #1 initialized
[3/31/2021 3:23:33 PM.228] LSPD First Response: [TRACE] Thread EvidenceMarkerManager #1 initialized
[3/31/2021 3:23:33 PM.238] LSPD First Response: [TRACE] Thread GameEventManager #1 initialized
[3/31/2021 3:23:46 PM.953] LSPD First Response: [TRACE] Preloading POLICE3
[3/31/2021 3:23:46 PM.954] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01
[3/31/2021 3:23:47 PM.005] LSPD First Response: [TRACE] Preloading POLICE3
[3/31/2021 3:23:47 PM.802] LSPD First Response: [TRACE] Created police3 at X:-961.8636 Y:25.07883 Z:49.56642
[3/31/2021 3:23:47 PM.845] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01
[3/31/2021 3:23:47 PM.855] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice ()
[3/31/2021 3:23:48 PM.263] LSPD First Response: [TRACE] Duncan Winn (MP_M_FREEMODE_01) was set as a cop
[3/31/2021 3:23:48 PM.317] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01
[3/31/2021 3:23:48 PM.327] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice ()
[3/31/2021 3:23:48 PM.340] LSPD First Response: [TRACE] Lior bulbulon (MP_M_FREEMODE_01) was set as a cop
[3/31/2021 3:23:48 PM.387] LSPD First Response: [TRACE] AmbientSpawn - spawned: police3
[3/31/2021 3:24:53 PM.010] LSPD First Response: [TRACE] Preloading POLICE
[3/31/2021 3:24:53 PM.012] LSPD First Response: [TRACE] Created police at X:-584.9279 Y:-156.5866 Z:38.31198
[3/31/2021 3:24:53 PM.013] LSPD First Response: [TRACE] AmbientStationSpawn: Added POLICE at Rockford Hills Police Station
[3/31/2021 3:24:53 PM.013] LSPD First Response: [TRACE] Preloading POLICE
[3/31/2021 3:24:53 PM.014] LSPD First Response: [TRACE] Created police at X:-579.9484 Y:-170.9565 Z:38.45181
[3/31/2021 3:24:53 PM.014] LSPD First Response: [TRACE] AmbientStationSpawn: Added POLICE at Rockford Hills Police Station
[3/31/2021 3:24:53 PM.036] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01
[3/31/2021 3:24:53 PM.048] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: Custom ()
[3/31/2021 3:24:53 PM.060] LSPD First Response: [TRACE] Christopher Reyes (MP_M_FREEMODE_01) was set as a cop
[3/31/2021 3:24:53 PM.063] LSPD First Response: [TRACE] Assigned ped to PoliceStation #3 (Ambient)
[3/31/2021 3:24:53 PM.071] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01
[3/31/2021 3:24:53 PM.082] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: Custom ()
[3/31/2021 3:24:53 PM.094] LSPD First Response: [TRACE] Pete Malloy (MP_M_FREEMODE_01) was set as a cop
[3/31/2021 3:24:53 PM.095] LSPD First Response: [TRACE] Assigned ped to PoliceStation #3 (Ambient)
[3/31/2021 3:26:02 PM.825] LSPD First Response: [TRACE] Thread Marker #5 initialized
[3/31/2021 3:26:03 PM.552] LSPD First Response: [TRACE] New cop added without cop data!
[3/31/2021 3:26:03 PM.553] LSPD First Response: [TRACE] Marcus King (S_M_Y_SWAT_01) was set as a cop
[3/31/2021 3:26:55 PM.964] LSPD First Response: [TRACE] Started new menu thread MenuBase #10
[3/31/2021 3:26:55 PM.966] LSPD First Response: [TRACE] Started new menu thread MenuBase #11
[3/31/2021 3:26:55 PM.984] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom
[3/31/2021 3:26:55 PM.984] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom
[3/31/2021 3:26:55 PM.984] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:lspdfr/data/duty_selection.xml
[3/31/2021 3:26:55 PM.998] LSPD First Response: [TRACE] Started new menu thread MenuBase #12
[3/31/2021 3:27:05 PM.014] LSPD First Response: [TRACE] Preloading POLICE3
[3/31/2021 3:27:05 PM.015] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01
[3/31/2021 3:27:05 PM.066] LSPD First Response: [TRACE] Preloading POLICE3
[3/31/2021 3:27:05 PM.068] LSPD First Response: [TRACE] Created police3 at X:652.4009 Y:-1025.446 Z:36.89127
[3/31/2021 3:27:05 PM.091] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01
[3/31/2021 3:27:05 PM.100] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice ()
[3/31/2021 3:27:05 PM.113] LSPD First Response: [TRACE] Joseph Spillane (MP_M_FREEMODE_01) was set as a cop
[3/31/2021 3:27:05 PM.138] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01
[3/31/2021 3:27:05 PM.148] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice ()
[3/31/2021 3:27:05 PM.159] LSPD First Response: [TRACE] Jerry Spring (MP_M_FREEMODE_01) was set as a cop
[3/31/2021 3:27:05 PM.184] LSPD First Response: [TRACE] AmbientSpawn - spawned: police3
[3/31/2021 3:27:10 PM.319] LSPD First Response: [TRACE] Released 0 entities from MenuBase #10 Content Manager
[3/31/2021 3:27:10 PM.319] LSPD First Response: [TRACE] Instance cleaned (MenuBase #10)
[3/31/2021 3:27:10 PM.320] LSPD First Response: [TRACE] Released 0 entities from MenuBase #11 Content Manager
[3/31/2021 3:27:10 PM.320] LSPD First Response: [TRACE] Instance cleaned (MenuBase #11)
[3/31/2021 3:27:10 PM.320] LSPD First Response: [TRACE] Released 0 entities from MenuBase #12 Content Manager
[3/31/2021 3:27:10 PM.320] LSPD First Response: [TRACE] Instance cleaned (MenuBase #12)
[3/31/2021 3:27:14 PM.717] LSPD First Response: [TRACE] Preloading POLICE
[3/31/2021 3:27:14 PM.718] LSPD First Response: [TRACE] Created police at X:446.3985 Y:-1026.087 Z:28.92508
[3/31/2021 3:27:14 PM.720] LSPD First Response: [TRACE] AmbientStationSpawn: Added POLICE at Downtown Police Station
[3/31/2021 3:27:15 PM.314] LSPD First Response: [TRACE] Preloading POLICE2
[3/31/2021 3:27:15 PM.315] LSPD First Response: [TRACE] Created police2 at X:407.9486 Y:-1008.231 Z:28.26636
[3/31/2021 3:27:15 PM.316] LSPD First Response: [TRACE] AmbientStationSpawn: Added POLICE2 at Downtown Police Station
[3/31/2021 3:27:15 PM.316] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01
[3/31/2021 3:27:15 PM.327] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: Custom ()
[3/31/2021 3:27:15 PM.339] LSPD First Response: [TRACE] Ben Johnston (MP_M_FREEMODE_01) was set as a cop
[3/31/2021 3:27:15 PM.340] LSPD First Response: [TRACE] Assigned ped to PoliceStation #5 (Ambient)
[3/31/2021 3:27:15 PM.341] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01
[3/31/2021 3:27:15 PM.351] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: Custom ()
[3/31/2021 3:27:15 PM.366] LSPD First Response: [TRACE] Dom Powers (MP_M_FREEMODE_01) was set as a cop
[3/31/2021 3:27:15 PM.366] LSPD First Response: [TRACE] Assigned ped to PoliceStation #5 (Ambient)
[3/31/2021 3:27:16 PM.710] Sequence Opened:86
[3/31/2021 3:27:16 PM.710] Sequence Closed:86
[3/31/2021 3:27:22 PM.734] go to create
[3/31/2021 3:27:22 PM.862] LSPD First Response: [TRACE] Male
[3/31/2021 3:27:22 PM.922] LSPD First Response: [TRACE] Thread CharacterMenu #1 initialized
[3/31/2021 3:27:25 PM.838] LSPD First Response: [TRACE] Preloading POLICE2
[3/31/2021 3:27:25 PM.838] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01
[3/31/2021 3:27:25 PM.891] LSPD First Response: [TRACE] Preloading POLICE2
[3/31/2021 3:27:25 PM.892] LSPD First Response: [TRACE] Created police2 at X:338.1081 Y:-744.2993 Z:29.79914
[3/31/2021 3:27:25 PM.917] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01
[3/31/2021 3:27:25 PM.927] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice ()
[3/31/2021 3:27:25 PM.940] LSPD First Response: [TRACE] Clint Compton (MP_M_FREEMODE_01) was set as a cop
[3/31/2021 3:27:25 PM.966] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01
[3/31/2021 3:27:25 PM.977] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice ()
[3/31/2021 3:27:25 PM.989] LSPD First Response: [TRACE] Otis Sanford (MP_M_FREEMODE_01) was set as a cop
[3/31/2021 3:27:26 PM.018] LSPD First Response: [TRACE] AmbientSpawn - spawned: police2
[3/31/2021 3:28:00 PM.923] LSPD First Response: [TRACE] No agency found for StatePatrol in LosSantosCity in HIGHWAY using SpawnsAmbiently
[3/31/2021 3:28:00 PM.923] LSPD First Response: [TRACE] TrySpawn: Failed to find loadout data
[3/31/2021 3:28:09 PM.716] LSPD First Response: [TRACE] ENTER DRAW ISUPDATE
[3/31/2021 3:28:10 PM.626] LSPD First Response: [TRACE] Cached 1305 decorators for index 3
[3/31/2021 3:28:10 PM.627] LSPD First Response: [TRACE] Option: 39, Drawable: 39
[3/31/2021 3:28:11 PM.030] LSPD First Response: [TRACE] No agency found for StatePatrol in LosSantosCity in HIGHWAY using SpawnsAmbiently
[3/31/2021 3:28:11 PM.030] LSPD First Response: [TRACE] TrySpawn: Failed to find loadout data
[3/31/2021 3:28:11 PM.255] LSPD First Response: [TRACE] Option: 40, Drawable: 40
[3/31/2021 3:28:12 PM.024] LSPD First Response: [TRACE] Option: 41, Drawable: 41
[3/31/2021 3:28:12 PM.584] LSPD First Response: [TRACE] Option: 42, Drawable: 42
[3/31/2021 3:28:13 PM.306] LSPD First Response: [TRACE] Option: 43, Drawable: 43
[3/31/2021 3:28:13 PM.880] LSPD First Response: [TRACE] Option: 44, Drawable: 44
[3/31/2021 3:28:14 PM.521] LSPD First Response: [TRACE] Option: 45, Drawable: 45
[3/31/2021 3:28:15 PM.005] LSPD First Response: [TRACE] Option: 46, Drawable: 46
[3/31/2021 3:28:15 PM.666] LSPD First Response: [TRACE] Option: 47, Drawable: 47
[3/31/2021 3:28:16 PM.056] LSPD First Response: [TRACE] No agency found for StatePatrol in LosSantosCity in HIGHWAY using SpawnsAmbiently
[3/31/2021 3:28:16 PM.056] LSPD First Response: [TRACE] TrySpawn: Failed to find loadout data
[3/31/2021 3:28:16 PM.216] LSPD First Response: [TRACE] Option: 46, Drawable: 46
[3/31/2021 3:28:26 PM.077] LSPD First Response: [TRACE] No agency found for StatePatrol in LosSantosCity in HIGHWAY using SpawnsAmbiently
[3/31/2021 3:28:26 PM.077] LSPD First Response: [TRACE] TrySpawn: Failed to find loadout data
[3/31/2021 3:28:31 PM.083] LSPD First Response: [TRACE] No agency found for StatePatrol in LosSantosCity in HIGHWAY using SpawnsAmbiently
[3/31/2021 3:28:31 PM.083] LSPD First Response: [TRACE] TrySpawn: Failed to find loadout data
[3/31/2021 3:28:32 PM.337] LSPD First Response: [TRACE] Character menu result: SaveCharacter
[3/31/2021 3:28:36 PM.088] LSPD First Response: [TRACE] Preloading POLICE3
[3/31/2021 3:28:36 PM.088] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01
[3/31/2021 3:28:36 PM.136] LSPD First Response: [TRACE] Preloading POLICE3
[3/31/2021 3:28:36 PM.137] LSPD First Response: [TRACE] Created police3 at X:498.1848 Y:-927.3876 Z:27.74079
[3/31/2021 3:28:36 PM.160] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01
[3/31/2021 3:28:36 PM.170] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice ()
[3/31/2021 3:28:36 PM.182] LSPD First Response: [TRACE] Joe Nelson (MP_M_FREEMODE_01) was set as a cop
[3/31/2021 3:28:36 PM.209] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01
[3/31/2021 3:28:36 PM.219] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice ()
[3/31/2021 3:28:36 PM.230] LSPD First Response: [TRACE] Samuel Winston (MP_M_FREEMODE_01) was set as a cop
[3/31/2021 3:28:36 PM.256] LSPD First Response: [TRACE] AmbientSpawn - spawned: police3
[3/31/2021 3:28:37 PM.033] LSPD First Response: [TRACE] Asked thread CharacterMenu #1 to abort: No reason specified
[3/31/2021 3:28:37 PM.033] LSPD First Response: [TRACE] Released 0 entities from CharacterMenu #1 Content Manager
[3/31/2021 3:28:37 PM.033] LSPD First Response: [TRACE] Instance cleaned (CharacterMenu #1)
[3/31/2021 3:28:37 PM.218] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom
[3/31/2021 3:28:37 PM.219] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom
[3/31/2021 3:28:37 PM.219] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:lspdfr/data/cop_presets.xml
[3/31/2021 3:28:37 PM.225] LSPD First Response: [TRACE] Invalid agency lspd for cop preset Logan Walsh
[3/31/2021 3:28:37 PM.226] LSPD First Response: [TRACE] Invalid agency lspd for cop preset Derrick Jordan
[3/31/2021 3:28:37 PM.226] LSPD First Response: [TRACE] Invalid agency lspd for cop preset Antonio Martinez
[3/31/2021 3:28:37 PM.226] LSPD First Response: [TRACE] Invalid agency lspd for cop preset Jessica Smith
[3/31/2021 3:28:37 PM.226] LSPD First Response: [TRACE] Invalid agency lspd for cop preset Desiree Huber
[3/31/2021 3:28:37 PM.226] LSPD First Response: [TRACE] Invalid agency lspd for cop preset Michael DeSanta
[3/31/2021 3:28:37 PM.226] LSPD First Response: [TRACE] Invalid agency sahp for cop preset Michael DeSanta
[3/31/2021 3:28:37 PM.226] LSPD First Response: [TRACE] Invalid agency sahp for cop preset Trevor Philips
[3/31/2021 3:28:37 PM.226] LSPD First Response: [TRACE] Invalid agency lssd for cop preset Oliver Martin
[3/31/2021 3:28:37 PM.226] LSPD First Response: [TRACE] Invalid agency lssd for cop preset Steven Henry
[3/31/2021 3:28:37 PM.226] LSPD First Response: [TRACE] Invalid agency lssd for cop preset Michael Simmons
[3/31/2021 3:28:37 PM.226] LSPD First Response: [TRACE] Invalid agency lssd for cop preset Megan Price
[3/31/2021 3:28:37 PM.226] LSPD First Response: [TRACE] Invalid agency lssd for cop preset Carly Parker
[3/31/2021 3:28:37 PM.226] LSPD First Response: [TRACE] Invalid agency sahp for cop preset Dwayne Martins
[3/31/2021 3:28:37 PM.226] LSPD First Response: [TRACE] Invalid agency sahp for cop preset Frank White
[3/31/2021 3:28:37 PM.227] LSPD First Response: [TRACE] Invalid agency nysp for cop preset Robert Smith
[3/31/2021 3:28:37 PM.227] LSPD First Response: [TRACE] Invalid agency nysp for cop preset William Roberts
[3/31/2021 3:28:37 PM.227] LSPD First Response: [TRACE] Invalid agency nysp for cop preset Jason Thompson
[3/31/2021 3:28:37 PM.227] LSPD First Response: [TRACE] Invalid agency noose for cop preset Sonny Bonds
[3/31/2021 3:28:37 PM.227] LSPD First Response: [TRACE] Invalid agency noose for cop preset Allen Jackson
[3/31/2021 3:28:37 PM.227] LSPD First Response: [TRACE] Invalid agency noose for cop preset Tony Girard
[3/31/2021 3:28:37 PM.227] LSPD First Response: [TRACE] Invalid agency fib for cop preset Peter Burke
[3/31/2021 3:28:37 PM.227] LSPD First Response: [TRACE] Invalid agency fib for cop preset Clinton Jones
[3/31/2021 3:28:37 PM.227] LSPD First Response: [TRACE] Invalid agency iaa for cop preset Jake Ballard
[3/31/2021 3:28:37 PM.227] LSPD First Response: [TRACE] Invalid agency iaa for cop preset Tom Larsen
[3/31/2021 3:28:37 PM.227] LSPD First Response: [TRACE] Invalid agency iaa for cop preset Grayden Osborne
[3/31/2021 3:28:37 PM.227] LSPD First Response: [TRACE] Invalid agency doa for cop preset Steven Gomez
[3/31/2021 3:28:37 PM.227] LSPD First Response: [TRACE] Invalid agency doa for cop preset George Merkert
[3/31/2021 3:28:37 PM.228] LSPD First Response: [TRACE] Invalid agency doa for cop preset Todd Ramey
[3/31/2021 3:28:37 PM.228] LSPD First Response: [TRACE] Invalid agency saspa for cop preset Sam Healy
[3/31/2021 3:28:37 PM.228] LSPD First Response: [TRACE] Invalid agency saspa for cop preset John Thompson
[3/31/2021 3:28:37 PM.228] LSPD First Response: [TRACE] Invalid agency saspa for cop preset George Mendez
[3/31/2021 3:28:37 PM.228] LSPD First Response: [TRACE] Invalid agency sapr for cop preset Steve Williams
[3/31/2021 3:28:37 PM.228] LSPD First Response: [TRACE] Invalid agency sapr for cop preset Woody Johnson
[3/31/2021 3:28:37 PM.228] LSPD First Response: [TRACE] Invalid agency sapr for cop preset Ethel Anderson
[3/31/2021 3:28:37 PM.228] LSPD First Response: [TRACE] Invalid agency sapr for cop preset Connie Cunaman
[3/31/2021 3:28:37 PM.256] LSPD First Response: [INFO] Player Persona voice is: s_m_y_cop_01_white_full_02
[3/31/2021 3:28:37 PM.258] LSPD First Response: [TRACE] OnCharacterUpdate
[3/31/2021 3:28:37 PM.259] Sequence Opened:93
[3/31/2021 3:28:37 PM.259] Sequence Closed:93
[3/31/2021 3:28:37 PM.281] LSPD First Response: [WARN] Player Persona voice was empty, generated new as: s_m_y_cop_01_white_mini_02
[3/31/2021 3:28:37 PM.282] LSPD First Response: [TRACE] OnCharacterUpdate
[3/31/2021 3:28:37 PM.282] Sequence Opened:94
[3/31/2021 3:28:37 PM.282] Sequence Closed:94
[3/31/2021 3:28:37 PM.319] LSPD First Response: [TRACE] Changing visible ped in selection
[3/31/2021 3:28:37 PM.319] LSPD First Response: [TRACE] OnCharacterUpdate
[3/31/2021 3:28:37 PM.327] LSPD First Response: [TRACE] Thread CharacterMenu #1 has been shut down
[3/31/2021 3:28:37 PM.361] LSPD First Response: [TRACE] Thread CharacterPicker #1 initialized
[3/31/2021 3:28:40 PM.011] LSPD First Response: [TRACE] EditCharacter
[3/31/2021 3:28:40 PM.012] LSPD First Response: [TRACE] bye hiding k
[3/31/2021 3:28:40 PM.014] LSPD First Response: [TRACE] editing char
[3/31/2021 3:28:40 PM.089] LSPD First Response: [TRACE] Male
[3/31/2021 3:28:40 PM.090] LSPD First Response: [TRACE] appearanceRows[1] set to 46
[3/31/2021 3:28:40 PM.091] LSPD First Response: [TRACE] appearanceRows[3] set to 16
[3/31/2021 3:28:40 PM.091] LSPD First Response: [TRACE] appearanceRows[4] set to 0
[3/31/2021 3:28:40 PM.091] LSPD First Response: [TRACE] appearanceRows[5] set to -1
[3/31/2021 3:28:40 PM.091] LSPD First Response: [TRACE] appearanceRows[6] set to -1
[3/31/2021 3:28:40 PM.091] LSPD First Response: [TRACE] appearanceRows[7] set to -1
[3/31/2021 3:28:40 PM.092] LSPD First Response: [TRACE] appearanceRows[8] set to -1
[3/31/2021 3:28:40 PM.092] LSPD First Response: [TRACE] appearanceRows[9] set to -1
[3/31/2021 3:28:40 PM.092] LSPD First Response: [TRACE] appearanceRows[10] set to 0
[3/31/2021 3:28:40 PM.092] LSPD First Response: [TRACE] appearanceRows[14] set to -1
[3/31/2021 3:28:40 PM.092] LSPD First Response: [TRACE] appearanceRows[15] set to -1
[3/31/2021 3:28:40 PM.118] LSPD First Response: [TRACE] Thread CharacterMenu #2 initialized
[3/31/2021 3:28:40 PM.265] LSPD First Response: [TRACE] abort thread
[3/31/2021 3:28:40 PM.265] LSPD First Response: [TRACE] Asked thread CharacterPicker #1 to abort: No reason specified
[3/31/2021 3:28:40 PM.265] LSPD First Response: [TRACE] Released 0 entities from CharacterPicker #1 Content Manager
[3/31/2021 3:28:40 PM.265] LSPD First Response: [TRACE] Instance cleaned (CharacterPicker #1)
[3/31/2021 3:28:40 PM.265] LSPD First Response: [TRACE] post-thread abort
[3/31/2021 3:28:40 PM.268] LSPD First Response: [TRACE] Thread CharacterPicker #1 has been shut down
[3/31/2021 3:28:41 PM.875] LSPD First Response: [TRACE] Character menu result: SaveCharacter
[3/31/2021 3:28:41 PM.935] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom
[3/31/2021 3:28:41 PM.935] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom
[3/31/2021 3:28:41 PM.935] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:lspdfr/data/cop_presets.xml
[3/31/2021 3:28:41 PM.935] LSPD First Response: [TRACE] Invalid agency lspd for cop preset Logan Walsh
[3/31/2021 3:28:41 PM.935] LSPD First Response: [TRACE] Invalid agency lspd for cop preset Derrick Jordan
[3/31/2021 3:28:41 PM.935] LSPD First Response: [TRACE] Invalid agency lspd for cop preset Antonio Martinez
[3/31/2021 3:28:41 PM.936] LSPD First Response: [TRACE] Invalid agency lspd for cop preset Jessica Smith
[3/31/2021 3:28:41 PM.936] LSPD First Response: [TRACE] Invalid agency lspd for cop preset Desiree Huber
[3/31/2021 3:28:41 PM.936] LSPD First Response: [TRACE] Invalid agency lspd for cop preset Michael DeSanta
[3/31/2021 3:28:41 PM.936] LSPD First Response: [TRACE] Invalid agency sahp for cop preset Michael DeSanta
[3/31/2021 3:28:41 PM.936] LSPD First Response: [TRACE] Invalid agency sahp for cop preset Trevor Philips
[3/31/2021 3:28:41 PM.936] LSPD First Response: [TRACE] Invalid agency lssd for cop preset Oliver Martin
[3/31/2021 3:28:41 PM.936] LSPD First Response: [TRACE] Invalid agency lssd for cop preset Steven Henry
[3/31/2021 3:28:41 PM.936] LSPD First Response: [TRACE] Invalid agency lssd for cop preset Michael Simmons
[3/31/2021 3:28:41 PM.936] LSPD First Response: [TRACE] Invalid agency lssd for cop preset Megan Price
[3/31/2021 3:28:41 PM.936] LSPD First Response: [TRACE] Invalid agency lssd for cop preset Carly Parker
[3/31/2021 3:28:41 PM.936] LSPD First Response: [TRACE] Invalid agency sahp for cop preset Dwayne Martins
[3/31/2021 3:28:41 PM.936] LSPD First Response: [TRACE] Invalid agency sahp for cop preset Frank White
[3/31/2021 3:28:41 PM.936] LSPD First Response: [TRACE] Invalid agency nysp for cop preset Robert Smith
[3/31/2021 3:28:41 PM.937] LSPD First Response: [TRACE] Invalid agency nysp for cop preset William Roberts
[3/31/2021 3:28:41 PM.937] LSPD First Response: [TRACE] Invalid agency nysp for cop preset Jason Thompson
[3/31/2021 3:28:41 PM.937] LSPD First Response: [TRACE] Invalid agency noose for cop preset Sonny Bonds
[3/31/2021 3:28:41 PM.937] LSPD First Response: [TRACE] Invalid agency noose for cop preset Allen Jackson
[3/31/2021 3:28:41 PM.937] LSPD First Response: [TRACE] Invalid agency noose for cop preset Tony Girard
[3/31/2021 3:28:41 PM.937] LSPD First Response: [TRACE] Invalid agency fib for cop preset Peter Burke
[3/31/2021 3:28:41 PM.937] LSPD First Response: [TRACE] Invalid agency fib for cop preset Clinton Jones
[3/31/2021 3:28:41 PM.937] LSPD First Response: [TRACE] Invalid agency iaa for cop preset Jake Ballard
[3/31/2021 3:28:41 PM.937] LSPD First Response: [TRACE] Invalid agency iaa for cop preset Tom Larsen
[3/31/2021 3:28:41 PM.937] LSPD First Response: [TRACE] Invalid agency iaa for cop preset Grayden Osborne
[3/31/2021 3:28:41 PM.937] LSPD First Response: [TRACE] Invalid agency doa for cop preset Steven Gomez
[3/31/2021 3:28:41 PM.937] LSPD First Response: [TRACE] Invalid agency doa for cop preset George Merkert
[3/31/2021 3:28:41 PM.937] LSPD First Response: [TRACE] Invalid agency doa for cop preset Todd Ramey
[3/31/2021 3:28:41 PM.938] LSPD First Response: [TRACE] Invalid agency saspa for cop preset Sam Healy
[3/31/2021 3:28:41 PM.938] LSPD First Response: [TRACE] Invalid agency saspa for cop preset John Thompson
[3/31/2021 3:28:41 PM.938] LSPD First Response: [TRACE] Invalid agency saspa for cop preset George Mendez
[3/31/2021 3:28:41 PM.938] LSPD First Response: [TRACE] Invalid agency sapr for cop preset Steve Williams
[3/31/2021 3:28:41 PM.938] LSPD First Response: [TRACE] Invalid agency sapr for cop preset Woody Johnson
[3/31/2021 3:28:41 PM.938] LSPD First Response: [TRACE] Invalid agency sapr for cop preset Ethel Anderson
[3/31/2021 3:28:41 PM.938] LSPD First Response: [TRACE] Invalid agency sapr for cop preset Connie Cunaman
[3/31/2021 3:28:41 PM.958] LSPD First Response: [INFO] Player Persona voice is: s_m_y_cop_01_white_full_02
[3/31/2021 3:28:41 PM.959] LSPD First Response: [TRACE] OnCharacterUpdate
[3/31/2021 3:28:41 PM.959] Sequence Opened:95
[3/31/2021 3:28:41 PM.959] Sequence Closed:95
[3/31/2021 3:28:41 PM.981] LSPD First Response: [INFO] Player Persona voice is: s_m_y_cop_01_white_mini_02
[3/31/2021 3:28:41 PM.981] LSPD First Response: [TRACE] OnCharacterUpdate
[3/31/2021 3:28:41 PM.981] Sequence Opened:96
[3/31/2021 3:28:41 PM.982] Sequence Closed:96
[3/31/2021 3:28:41 PM.985] LSPD First Response: [TRACE] Changing visible ped in selection
[3/31/2021 3:28:41 PM.985] LSPD First Response: [TRACE] OnCharacterUpdate
[3/31/2021 3:28:42 PM.009] LSPD First Response: [TRACE] Thread CharacterPicker #2 initialized
[3/31/2021 3:28:45 PM.886] LSPD First Response: [TRACE] Character
[3/31/2021 3:28:45 PM.887] LSPD First Response: [TRACE] bye hiding k
[3/31/2021 3:28:45 PM.889] LSPD First Response: [TRACE] picked char
[3/31/2021 3:28:46 PM.379] LSPD First Response: [TRACE] SwitchToCharacter: Jake Ried
[3/31/2021 3:28:48 PM.682] LSPD First Response: [INFO] Changing current player character to Jake Ried
[3/31/2021 3:28:48 PM.713] LSPD First Response: [INFO] Player Persona voice is: s_m_y_cop_01_white_mini_02
[3/31/2021 3:28:48 PM.714] LSPD First Response: [TRACE] CharacterSelected: 1
[3/31/2021 3:28:48 PM.714] LSPD First Response: [TRACE] Character changed, creating new stats object
[3/31/2021 3:28:48 PM.714] LSPD First Response: [TRACE] Saved apt: 
[3/31/2021 3:28:48 PM.717] LSPD First Response: [TRACE] Released 0 entities from MenuBase #7 Content Manager
[3/31/2021 3:28:48 PM.717] LSPD First Response: [TRACE] Instance cleaned (MenuBase #7)
[3/31/2021 3:28:48 PM.717] LSPD First Response: [TRACE] Released 0 entities from MenuBase #6 Content Manager
[3/31/2021 3:28:48 PM.717] LSPD First Response: [TRACE] Instance cleaned (MenuBase #6)
[3/31/2021 3:28:48 PM.717] LSPD First Response: [TRACE] Released 0 entities from MenuBase #5 Content Manager
[3/31/2021 3:28:48 PM.717] LSPD First Response: [TRACE] Instance cleaned (MenuBase #5)
[3/31/2021 3:28:48 PM.718] LSPD First Response: [TRACE] Started new menu thread MenuBase #13
[3/31/2021 3:28:48 PM.719] LSPD First Response: [TRACE] Set title to Jake Ried for Interaction Menu
[3/31/2021 3:28:48 PM.719] LSPD First Response: [TRACE] Started new menu thread MenuBase #14
[3/31/2021 3:28:48 PM.721] LSPD First Response: [TRACE] Set title to Jake Ried for Police Radio
[3/31/2021 3:28:48 PM.728] LSPD First Response: [TRACE] Started new menu thread MenuBase #15
[3/31/2021 3:28:48 PM.728] LSPD First Response: [TRACE] Set title to Jake Ried for Vehicle Options
[3/31/2021 3:28:48 PM.736] LSPD First Response: [TRACE] Started new menu thread MenuBase #16
[3/31/2021 3:28:48 PM.737] LSPD First Response: [TRACE] Set title to Jake Ried for Inventory
[3/31/2021 3:28:48 PM.739] LSPD First Response: [TRACE] Started new menu thread MenuBase #17
[3/31/2021 3:28:48 PM.740] LSPD First Response: [TRACE] Set title to Jake Ried for Settings
[3/31/2021 3:28:48 PM.745] LSPD First Response: [TRACE] Saved apt: 
[3/31/2021 3:28:48 PM.776] LSPD First Response: [TRACE] Removing ped from PoliceStation #5 (Ambient)
[3/31/2021 3:28:48 PM.778] LSPD First Response: [TRACE] Removing ped from PoliceStation #5 (Ambient)
[3/31/2021 3:28:48 PM.779] LSPD First Response: [TRACE] Released 0 entities from PoliceStation #5 Content Manager
[3/31/2021 3:28:48 PM.779] LSPD First Response: [TRACE] Instance cleaned (PoliceStation #5)
[3/31/2021 3:28:57 PM.735] LSPD First Response: [TRACE] Started new menu thread MenuBase #18
[3/31/2021 3:28:57 PM.736] LSPD First Response: [TRACE] Started new menu thread MenuBase #19
[3/31/2021 3:28:57 PM.737] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom
[3/31/2021 3:28:57 PM.738] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom
[3/31/2021 3:28:57 PM.738] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:lspdfr/data/duty_selection.xml
[3/31/2021 3:28:57 PM.740] LSPD First Response: [TRACE] Started new menu thread MenuBase #20
[3/31/2021 3:28:57 PM.742] LSPD First Response: [TRACE] abort thread
[3/31/2021 3:28:57 PM.743] LSPD First Response: [TRACE] Asked thread CharacterPicker #2 to abort: No reason specified
[3/31/2021 3:28:57 PM.743] LSPD First Response: [TRACE] Released 0 entities from CharacterPicker #2 Content Manager
[3/31/2021 3:28:57 PM.743] LSPD First Response: [TRACE] Instance cleaned (CharacterPicker #2)
[3/31/2021 3:28:57 PM.743] LSPD First Response: [TRACE] post-thread abort
[3/31/2021 3:28:57 PM.743] LSPD First Response: [TRACE] Ped Ben Johnston has become idle again
[3/31/2021 3:28:57 PM.743] LSPD First Response: [TRACE] Ped Dom Powers has become idle again
[3/31/2021 3:28:57 PM.756] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom
[3/31/2021 3:28:57 PM.756] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom
[3/31/2021 3:28:57 PM.756] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:lspdfr/data/duty_selection.xml
[3/31/2021 3:28:57 PM.799] LSPD First Response: [TRACE] Thread CharacterPicker #2 has been shut down
[3/31/2021 3:28:57 PM.833] LSPD First Response: [TRACE] Thread AgencySelector #1 initialized
[3/31/2021 3:28:58 PM.033] LSPD First Response: [TRACE] Player went on duty.
[3/31/2021 3:28:58 PM.054] LSPD First Response: Folder is C:\Program Files (x86)\Epic Games\GTAV\plugins\lspdfr
[3/31/2021 3:28:59 PM.019] LSPD First Response: CompuLite, Version=1.5.2.0, Culture=neutral, PublicKeyToken=null
[3/31/2021 3:28:59 PM.046] LSPD First Response: LeroyCallouts, Version=1.2.2.0, Culture=neutral, PublicKeyToken=null
[3/31/2021 3:28:59 PM.068] LSPD First Response: Interop.WMPLib, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
[3/31/2021 3:28:59 PM.105] LSPD First Response: Section136Callouts, Version=0.1.0.0, Culture=neutral, PublicKeyToken=null
[3/31/2021 3:28:59 PM.116] LSPD First Response: StopThePed, Version=4.9.4.2, Culture=neutral, PublicKeyToken=null
[3/31/2021 3:28:59 PM.143] LSPD First Response: UK Callouts, Version=2.3.2.0, Culture=neutral, PublicKeyToken=null
[3/31/2021 3:28:59 PM.163] LSPD First Response: UltimateBackup, Version=1.8.5.2, Culture=neutral, PublicKeyToken=null
[3/31/2021 3:28:59 PM.170] LSPD First Response: Creating plugin: ‪‭‮‌‭‎‪‭‪‫‫‭‌‎‎‮‬‫‎‎‏‫‍‮
[3/31/2021 3:28:59 PM.462] LSPD First Response: Creating plugin: LeroyCallouts.Main
[3/31/2021 3:28:59 PM.462] LSPD First Response: Creating plugin: Section136Callouts.Main
[3/31/2021 3:28:59 PM.649] LSPD First Response: Creating plugin: ‏‬‎‌‫‌‎‏‪‍‫‪‪‌‪‮‭‎‭‫‮
[3/31/2021 3:28:59 PM.776] LSPD First Response: Creating plugin: UK_Callouts.Main
[3/31/2021 3:28:59 PM.777] LSPD First Response: LOADED PLUGIN
[3/31/2021 3:28:59 PM.777] LSPD First Response: Creating plugin: ‮‬‪‬‮‍‬‏‍‬‬‎‎‌‫‫‫‬‎‍‎‎‬‭‮
[3/31/2021 3:28:59 PM.922] LSPD First Response: Plugin CompuLite v1.5.2.0 has been initialized.
[3/31/2021 3:28:59 PM.922] LSPD First Response: Go on duty to fully load CompuLite
[3/31/2021 3:28:59 PM.961] LSPD First Response: Leroy Callouts  1.2.2.0 has been initialised.
[3/31/2021 3:28:59 PM.961] LSPD First Response: Go on duty to fully load Leroy Callouts.
[3/31/2021 3:28:59 PM.967] LSPD First Response: ‭[Section136Callouts] : Correcting relative path Section136Callouts\main_config.ini to plugins\lspdfr\Section136Callouts\main_config.ini
[3/31/2021 3:29:00 PM.020] LSPD First Response: ‭[Section136Callouts] Initialisation Process: Please wait - loading the Configuration Reader...
[3/31/2021 3:29:00 PM.020] LSPD First Response: ‭[Section136Callouts] : Correcting relative path Section136Callouts\main_config.ini to plugins\lspdfr\Section136Callouts\main_config.ini
[3/31/2021 3:29:00 PM.022] LSPD First Response: Creating OnDutyStateChanged event handler...
[3/31/2021 3:29:00 PM.022] LSPD First Response: Plugin Section136Callouts version 0.1.0.0 has been initialised.
[3/31/2021 3:29:00 PM.022] LSPD First Response: Please go on duty to finish loading Section136Callouts!
[3/31/2021 3:29:00 PM.022] LSPD First Response: ‭[Section136Callouts] : Update 0.0.5 -> Beat audio strings are now initialised when the GetSettings() method is called when the player goes on duty.
[3/31/2021 3:29:00 PM.022] LSPD First Response: ‭[Section136Callouts] : Checking for audio libraries...
[3/31/2021 3:29:00 PM.023] LSPD First Response: ‭[Section136Callouts] : Correcting relative path Interop.WMPLib.dll to plugins\lspdfr\Interop.WMPLib.dll
[3/31/2021 3:29:00 PM.023] LSPD First Response: ‭[Section136Callouts] : Correcting relative path Section136Audio.dll to plugins\lspdfr\Section136Audio.dll
[3/31/2021 3:29:00 PM.023] LSPD First Response: ‭[Section136Callouts] : Checking for Section136Audio.dll...
[3/31/2021 3:29:00 PM.023] LSPD First Response: ‭[Section136Callouts] : Correcting relative path Section136Audio.dll to plugins\lspdfr\Section136Audio.dll
[3/31/2021 3:29:00 PM.024] LSPD First Response: ‭[Section136Callouts] : Checking if the default library is there too...
[3/31/2021 3:29:00 PM.024] LSPD First Response: ‭[Section136Callouts] : Loading Section136Audio.dll instead because the default named file doesn't exist..
[3/31/2021 3:29:00 PM.026] LSPD First Response: Plugin StopThePed v4.9.4.2 has been initialized.
[3/31/2021 3:29:00 PM.026] LSPD First Response: Go on duty to fully load StopThePed
[3/31/2021 3:29:00 PM.026] LSPD First Response: UK Callouts 2.3.2.0, developed by Bleddyn Welch, has been initialized.
[3/31/2021 3:29:00 PM.026] LSPD First Response: Go on duty to start UK Callouts.
[3/31/2021 3:29:00 PM.029] LSPD First Response: Plugin UltimateBackup v1.8.5.2 has been initialized.
[3/31/2021 3:29:00 PM.029] LSPD First Response: Go on duty to fully load UltimateBackup
[3/31/2021 3:29:00 PM.029] LSPD First Response: We have 2 callouts registered
[3/31/2021 3:29:00 PM.030] LSPD First Response: CalloutManager initialized
[3/31/2021 3:29:00 PM.032] LSPD First Response: [TRACE] WorldEventManager: Allowing up to 1 events
[3/31/2021 3:29:00 PM.051] LSPD First Response: [TRACE] Created new evidence: CrimeEvidenceInPedPossession
[3/31/2021 3:29:00 PM.055] LSPD First Response: [TRACE] Created new evidence: CrimeEvidenceInPedPossession
[3/31/2021 3:29:00 PM.074] LSPD First Response: [INFO] Model preloading enabled
[3/31/2021 3:29:00 PM.074] LSPD First Response: [TRACE] Preloading POLICE
[3/31/2021 3:29:00 PM.074] LSPD First Response: [TRACE] Preloading POLICE2
[3/31/2021 3:29:00 PM.074] LSPD First Response: [TRACE] Preloading POLICE3
[3/31/2021 3:29:00 PM.074] LSPD First Response: [TRACE] Preloading POLICET
[3/31/2021 3:29:00 PM.074] LSPD First Response: [TRACE] Preloading SHERIFF2
[3/31/2021 3:29:00 PM.075] LSPD First Response: [TRACE] Preloading SHERIFF
[3/31/2021 3:29:00 PM.075] LSPD First Response: [TRACE] Preloading POLICE4
[3/31/2021 3:29:00 PM.075] LSPD First Response: [TRACE] Preloading POLICEB
[3/31/2021 3:29:00 PM.075] LSPD First Response: [TRACE] Preloading FBI2
[3/31/2021 3:29:00 PM.075] LSPD First Response: [TRACE] Preloading POLICEOLD1
[3/31/2021 3:29:00 PM.075] LSPD First Response: [TRACE] Preloading POLICEOLD2
[3/31/2021 3:29:00 PM.075] LSPD First Response: [TRACE] Preloading BUZZARD
[3/31/2021 3:29:00 PM.075] LSPD First Response: [TRACE] Preloading POLMAV
[3/31/2021 3:29:00 PM.076] LSPD First Response: [TRACE] Preloading FROGGER2
[3/31/2021 3:29:00 PM.076] LSPD First Response: [TRACE] Preloading AMBULANCE
[3/31/2021 3:29:00 PM.076] LSPD First Response: [TRACE] Preloading FIRETRUK
[3/31/2021 3:29:00 PM.077] LSPD First Response: [TRACE] Preloading asset 1B06D571
[3/31/2021 3:29:00 PM.077] LSPD First Response: [TRACE] Preloading asset 1D073A89
[3/31/2021 3:29:00 PM.077] LSPD First Response: [TRACE] Preloading asset 60EC506
[3/31/2021 3:29:00 PM.078] LSPD First Response: [TRACE] Preloading asset 678B81B1
[3/31/2021 3:29:00 PM.078] LSPD First Response: [TRACE] Preloading asset 3656C8C1
[3/31/2021 3:29:00 PM.078] LSPD First Response: [TRACE] Preloading asset 83BF0278
[3/31/2021 3:29:00 PM.097] LSPD First Response: [TRACE] Auto started component PersonaSearch #1
[3/31/2021 3:29:00 PM.100] LSPD First Response: [TRACE] Auto started component StudyStatistics #1
[3/31/2021 3:29:00 PM.102] LSPD First Response: [TRACE] Auto started component AmbientCharacterManager #1
[3/31/2021 3:29:00 PM.103] LSPD First Response: [TRACE] Auto started component AmbientEvidenceManager #1
[3/31/2021 3:29:00 PM.134] LSPD First Response: [TRACE] LifeCycleStage HomeOutside Start: 07:30:00 End: 00:00:00 does not have an end time defined, set to 08:00:00
[3/31/2021 3:29:00 PM.134] LSPD First Response: [TRACE] LifeCycleStage GoingToWork Start: 08:00:00 End: 00:00:00 does not have an end time defined, set to 09:00:00
[3/31/2021 3:29:00 PM.134] LSPD First Response: [TRACE] LifeCycleStage GoingHome Start: 13:00:00 End: 00:00:00 does not have an end time defined, set to 14:00:00
[3/31/2021 3:29:00 PM.134] LSPD First Response: [TRACE] LifeCycleStage HomeInside Start: 14:00:00 End: 00:00:00 does not have an end time defined, set to 07:30:00
[3/31/2021 3:29:00 PM.144] LSPD First Response: [TRACE] Auto started component PersistentCharacterManager #1
[3/31/2021 3:29:00 PM.145] LSPD First Response: [TRACE] Auto started component PlayerInvestigationManager #1
[3/31/2021 3:29:00 PM.147] LSPD First Response: [TRACE] Auto started component WorldPropManager #1
[3/31/2021 3:29:00 PM.152] LSPD First Response: [TRACE] Auto started component AmbientBehaviorPedOnStreet #1
[3/31/2021 3:29:00 PM.153] LSPD First Response: [TRACE] Auto started component AmbientBehaviorShotsFired #1
[3/31/2021 3:29:00 PM.153] LSPD First Response: [TRACE] Auto started component AmbientTrafficStop #1
[3/31/2021 3:29:00 PM.954] LSPD First Response: Registering callout LeroyCallouts.Callouts.AggressivePanhandling
[3/31/2021 3:29:00 PM.954] LSPD First Response: Registering callout LeroyCallouts.Callouts.Carjacking
[3/31/2021 3:29:00 PM.954] LSPD First Response: Registering callout LeroyCallouts.Callouts.CustomerRefusingToLeave
[3/31/2021 3:29:00 PM.954] LSPD First Response: Registering callout LeroyCallouts.Callouts.PanicButton
[3/31/2021 3:29:00 PM.954] LSPD First Response: Registering callout LeroyCallouts.Callouts.PublicUrination
[3/31/2021 3:29:00 PM.954] LSPD First Response: Registering callout LeroyCallouts.Callouts.Stalking
[3/31/2021 3:29:00 PM.954] LSPD First Response: Registering callout LeroyCallouts.Callouts.PersonVandalizingVehicle
[3/31/2021 3:29:00 PM.955] LSPD First Response: Registering callout LeroyCallouts.Callouts.ElderlyCivilianLost
[3/31/2021 3:29:00 PM.955] LSPD First Response: Registering callout LeroyCallouts.Callouts.UnderageWithFakeID
[3/31/2021 3:29:00 PM.955] LSPD First Response: Registering callout LeroyCallouts.Callouts.SecurityGuardAttacked
[3/31/2021 3:29:00 PM.955] LSPD First Response: Registering callout LeroyCallouts.Callouts.HomelessPersonOnPrivateProperty
[3/31/2021 3:29:00 PM.957] LSPD First Response: ‭[Section136Callouts] : Correcting relative path section136callouts\AmbientEvents.ini to plugins\lspdfr\section136callouts\AmbientEvents.ini
[3/31/2021 3:29:00 PM.981] LSPD First Response: ‭[Section136Callouts] : Correcting relative path section136callouts\Callouts.ini to plugins\lspdfr\section136callouts\Callouts.ini
[3/31/2021 3:29:01 PM.003] LSPD First Response: [Section136Callouts]: Sending call to RegisterCallouts function...
[3/31/2021 3:29:01 PM.012] LSPD First Response: ‭[Section136Callouts] : Section136Callouts by Max Playle
[3/31/2021 3:29:01 PM.012] LSPD First Response: ‭[Section136Callouts] : © Max Playle 2020-2021 All rights reserved
[3/31/2021 3:29:01 PM.016] LSPD First Response: ‭[Section136Callouts] PlugDiscordThread: The Discord Server has not yet been plugged! Let's add it to the menu!
[3/31/2021 3:29:01 PM.035] LSPD First Response: ‭[Section136Callouts] PlugDiscordThread: Displaying the Discord Advertisement...
[3/31/2021 3:29:01 PM.035] LSPD First Response: ‭[Section136Callouts] : Initialising stores...
[3/31/2021 3:29:01 PM.076] LSPD First Response: [Section136Callouts] Loading callout 'UnarmedCallout' for scene at 'Strawberry Discount Store'...
[3/31/2021 3:29:01 PM.076] LSPD First Response: [Section136Callouts] Loading callout 'UnarmedCallout' for scene at 'Textile City Binco Clothes'...
[3/31/2021 3:29:01 PM.076] LSPD First Response: [Section136Callouts] Loading callout 'UnarmedCallout' for scene at 'Vespucci Binco Clothes'...
[3/31/2021 3:29:01 PM.076] LSPD First Response: [Section136Callouts] Loading callout 'UnarmedCallout' for scene at 'Grapeseed Discount Store'...
[3/31/2021 3:29:01 PM.076] LSPD First Response: [Section136Callouts] Loading callout 'UnarmedCallout' for scene at 'Zancudo River Discount Store'...
[3/31/2021 3:29:01 PM.076] LSPD First Response: [Section136Callouts] Loading callout 'UnarmedCallout' for scene at 'Grand Senora Desert Discount Store'...
[3/31/2021 3:29:01 PM.076] LSPD First Response: [Section136Callouts] Loading callout 'UnarmedCallout' for scene at 'Paleto Bay Discount Store'...
[3/31/2021 3:29:01 PM.076] LSPD First Response: [Section136Callouts] Loading callout 'UnarmedCallout' for scene at 'Downtown Vinewood Supermarket'...
[3/31/2021 3:29:01 PM.076] LSPD First Response: [Section136Callouts] Loading callout 'UnarmedCallout' for scene at 'Mirror Park Gas Station'...
[3/31/2021 3:29:01 PM.076] LSPD First Response: [Section136Callouts] Loading callout 'UnarmedCallout' for scene at 'Murrieta Heights Supermarket'...
[3/31/2021 3:29:01 PM.076] LSPD First Response: [Section136Callouts] Loading callout 'UnarmedCallout' for scene at 'Strawberry Supermarket'...
[3/31/2021 3:29:01 PM.076] LSPD First Response: [Section136Callouts] Loading callout 'UnarmedCallout' for scene at 'Davis Gas Station'...
[3/31/2021 3:29:01 PM.076] LSPD First Response: [Section136Callouts] Loading callout 'UnarmedCallout' for scene at 'Little Seoul Gas Station'...
[3/31/2021 3:29:01 PM.076] LSPD First Response: [Section136Callouts] Loading callout 'UnarmedCallout' for scene at 'Vespucci Canals Rob's Liquor'...
[3/31/2021 3:29:01 PM.076] LSPD First Response: [Section136Callouts] Loading callout 'UnarmedCallout' for scene at 'Morningwood Rob's Liquor'...
[3/31/2021 3:29:01 PM.076] LSPD First Response: [Section136Callouts] Loading callout 'UnarmedCallout' for scene at 'Richman Gas Station'...
[3/31/2021 3:29:01 PM.076] LSPD First Response: [Section136Callouts] Loading callout 'UnarmedCallout' for scene at 'Banham Canyon Rob's Liquor'...
[3/31/2021 3:29:01 PM.076] LSPD First Response: [Section136Callouts] Loading callout 'UnarmedCallout' for scene at 'Banham Canyon Supermarket'...
[3/31/2021 3:29:01 PM.076] LSPD First Response: [Section136Callouts] Loading callout 'UnarmedCallout' for scene at 'Chumash Supermarket'...
[3/31/2021 3:29:01 PM.076] LSPD First Response: [Section136Callouts] Loading callout 'UnarmedCallout' for scene at 'Harmony Supermarket'...
[3/31/2021 3:29:01 PM.076] LSPD First Response: [Section136Callouts] Loading callout 'UnarmedCallout' for scene at 'Grand Senora Desert Rob's Liquor'...
[3/31/2021 3:29:01 PM.076] LSPD First Response: [Section136Callouts] Loading callout 'UnarmedCallout' for scene at 'Sandy Shores Supermarket'...
[3/31/2021 3:29:01 PM.077] LSPD First Response: [Section136Callouts] Loading callout 'UnarmedCallout' for scene at 'Grand Senora Desert Supermarket'...
[3/31/2021 3:29:01 PM.077] LSPD First Response: [Section136Callouts] Loading callout 'UnarmedCallout' for scene at 'Grapeseed Gas station'...
[3/31/2021 3:29:01 PM.077] LSPD First Response: [Section136Callouts] Loading callout 'UnarmedCallout' for scene at 'Chiliad Supermarket'...
[3/31/2021 3:29:01 PM.077] LSPD First Response: [Section136Callouts] Loading callout 'UnarmedCallout' for scene at 'Tavatiam Supermarket'...
[3/31/2021 3:29:01 PM.077] LSPD First Response: [Section136Callouts] All Unarmed Robbery callout posibilities have been scanned and loaded!
[3/31/2021 3:29:01 PM.077] LSPD First Response: ‭[Section136Callouts] : Recording settings! (This might take a few seconds)
[3/31/2021 3:29:01 PM.087] LSPD First Response: Refreshing settings object...
[3/31/2021 3:29:01 PM.087] LSPD First Response: ‭[Section136Callouts] : Correcting relative path section136callouts\main_config.ini to plugins\lspdfr\section136callouts\main_config.ini
[3/31/2021 3:29:01 PM.090] LSPD First Response: ‭[Section136Callouts] : [FileCheck ReportFindings for ‬‫‭‍‫‪‮‬‭‮‏‍‭‍‎‍‮‬‮] =========================================== SECTION136CALLOUTS FILECHECK ===========================================
[3/31/2021 3:29:01 PM.090] LSPD First Response: ‭[Section136Callouts] : [FileCheck ReportFindings for ‬‫‭‍‫‪‮‬‭‮‏‍‭‍‎‍‮‬‮] SUPPORT-HELP: FileCheck.ReportFindings has been requested for file/folder: plugins\lspdfr\section136callouts\main_config.ini
[3/31/2021 3:29:01 PM.090] LSPD First Response: ‭[Section136Callouts] : [FileCheck ReportFindings for ‬‫‭‍‫‪‮‬‭‮‏‍‭‍‎‍‮‬‮] Does path exist as file? True
[3/31/2021 3:29:01 PM.090] LSPD First Response: ‭[Section136Callouts] : [FileCheck ReportFindings for ‬‫‭‍‫‪‮‬‭‮‏‍‭‍‎‍‮‬‮] Does path exist as directory? False
[3/31/2021 3:29:01 PM.090] LSPD First Response: ‭[Section136Callouts] : [FileCheck ReportFindings for ‬‫‭‍‫‪‮‬‭‮‏‍‭‍‎‍‮‬‮] ====================================================================================================================
[3/31/2021 3:29:01 PM.091] LSPD First Response: ‭[Section136Callouts] : Correcting relative path section136callouts\main_config.ini to plugins\lspdfr\section136callouts\main_config.ini
[3/31/2021 3:29:01 PM.091] LSPD First Response: Getting value for DoNotUseELSLights...
[3/31/2021 3:29:01 PM.094] LSPD First Response: S136 Value: True
[3/31/2021 3:29:01 PM.094] LSPD First Response: Getting value for AiOfficersUseLethalForce...
[3/31/2021 3:29:01 PM.094] LSPD First Response: S136 Value: False
[3/31/2021 3:29:01 PM.094] LSPD First Response: Getting value for NameForControl...
[3/31/2021 3:29:01 PM.094] LSPD First Response: S136 Value: Control
[3/31/2021 3:29:01 PM.094] LSPD First Response: Getting value for IgnoreCalloutEnabledStatus...
[3/31/2021 3:29:01 PM.094] LSPD First Response: S136 Value: False
[3/31/2021 3:29:01 PM.094] LSPD First Response: Getting value for LocalEmergencyNumber...
[3/31/2021 3:29:01 PM.095] LSPD First Response: S136 Value: 999
[3/31/2021 3:29:01 PM.096] LSPD First Response: Getting value for ProhibitVolumeEditing...
[3/31/2021 3:29:01 PM.096] LSPD First Response: S136 Value: True
[3/31/2021 3:29:01 PM.096] LSPD First Response: Getting terminology settings...
[3/31/2021 3:29:01 PM.096] LSPD First Response: Determining whether to use british terminology or not...
[3/31/2021 3:29:01 PM.097] LSPD First Response: Section136Callouts will use British English.
[3/31/2021 3:29:01 PM.097] LSPD First Response: Checking if I can plug my Discord or not?! (hopefully I can)
[3/31/2021 3:29:01 PM.097] LSPD First Response: S136 Value: True
[3/31/2021 3:29:01 PM.097] LSPD First Response: ‭[Section136Callouts] : Determining division/unit/beat strings...
[3/31/2021 3:29:01 PM.103] LSPD First Response: ‭[Section136Callouts] : [UBS] Reading value 'DIVISION'...
[3/31/2021 3:29:01 PM.103] LSPD First Response: ‭[Section136Callouts] : [UBS] Division Value is: DIV_01
[3/31/2021 3:29:01 PM.104] LSPD First Response: ‭[Section136Callouts] : [UBS] Reading value 'UNIT_TYPE'...
[3/31/2021 3:29:01 PM.104] LSPD First Response: ‭[Section136Callouts] : [UBS] UnitType Value is: ADAM
[3/31/2021 3:29:01 PM.104] LSPD First Response: ‭[Section136Callouts] : [UBS] Reading value 'BEAT'...
[3/31/2021 3:29:01 PM.104] LSPD First Response: ‭[Section136Callouts] : [UBS] Beat Value is: BEAT_12
[3/31/2021 3:29:01 PM.104] LSPD First Response: [Section136Callouts] Audio UBAS: 1-ADAM-12
[3/31/2021 3:29:01 PM.104] LSPD First Response: [Section136Callouts] String DUB: 1-ADAM-12
[3/31/2021 3:29:01 PM.104] LSPD First Response: ‭[Section136Callouts] : Creating WaypointSettings object...
[3/31/2021 3:29:01 PM.104] LSPD First Response: ‭[Section136Callouts] : Creating DependencyInfo object...
[3/31/2021 3:29:01 PM.104] LSPD First Response: ‭[Section136Callouts] : Creating AnimationSettings object
[3/31/2021 3:29:01 PM.104] LSPD First Response: ‭[Section136Callouts] : Creating PanicButtonSetting object
[3/31/2021 3:29:01 PM.104] LSPD First Response: ‭[Section136Callouts] : Getting ambient events settings...
[3/31/2021 3:29:01 PM.120] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: Re-reviewing contents of ini file...
[3/31/2021 3:29:01 PM.120] LSPD First Response: ‭[Section136Callouts] : Correcting relative path section136callouts\ambientevents.ini to plugins\lspdfr\section136callouts\ambientevents.ini
[3/31/2021 3:29:01 PM.121] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: Getting value for ENBALE_AMBIENT_EVENTS (default: true)...
[3/31/2021 3:29:01 PM.121] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: Value for ENABLE_AMBIENT_EVENTS is True
[3/31/2021 3:29:01 PM.121] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: Getting value for AMBIENT_EVENTS_MULTIPLYER (default: 100)
[3/31/2021 3:29:01 PM.121] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: Value for AMBIENT_EVENTS_MULTIPYER is 250
[3/31/2021 3:29:01 PM.121] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: Getting value for PLAY_WINDOWS_NOTIFICATION_SOUND (default: true)
[3/31/2021 3:29:01 PM.121] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: Value for PLAY_WINDOWS_NOTIFICATION_SOUND is True
[3/31/2021 3:29:01 PM.121] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: Getting value for NOTIFICATION_SOUND_FILE_NAME
[3/31/2021 3:29:01 PM.121] LSPD First Response: ‭[Section136Callouts] : Correcting relative path Section136Callouts\audio\sfx\custom\useDefault.wav to plugins\lspdfr\Section136Callouts\audio\sfx\custom\useDefault.wav
[3/31/2021 3:29:01 PM.121] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: Performing logic on NOTIFICATION_SOUND_FILE_NAME...
[3/31/2021 3:29:01 PM.121] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: Finished getting settings for AmbientEvents from Section136Callouts.
[3/31/2021 3:29:01 PM.121] LSPD First Response: ‭[Section136Callouts] : Correcting relative path Section136Callouts\Audio\SFX\mdt_update_notification.wav to plugins\lspdfr\Section136Callouts\Audio\SFX\mdt_update_notification.wav
[3/31/2021 3:29:01 PM.121] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: Value for NOTIFICATION_SOUND_FILE_NAME = plugins\lspdfr\Section136Callouts\Audio\SFX\mdt_update_notification.wav
[3/31/2021 3:29:01 PM.121] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: Value for NOTIFICATION_SOUND_FILE_DURATION = 1217
[3/31/2021 3:29:01 PM.121] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: Getting value for CALLOUT_TIME_DISMISS_THRESHOLD setting (default: 120)
[3/31/2021 3:29:01 PM.121] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: Getting value for CALLOUT_DISTANCE_DISMISS_THRESHOLD setting (default: 400, min: 200, max: 900)
[3/31/2021 3:29:01 PM.122] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: Getting value for FILE__AMBIENT_STOLEN_VEHICLE_EVENT__ACCEPTABLE_VEHICLE_MODELS setting...
[3/31/2021 3:29:01 PM.122] LSPD First Response: ‭[Section136Callouts] : Correcting relative path section136callouts\ambient\ASV_ModelWhitelist.cfg to plugins\lspdfr\section136callouts\ambient\ASV_ModelWhitelist.cfg
[3/31/2021 3:29:01 PM.122] LSPD First Response: ‭[Section136Callouts] : [FileCheck ReportFindings for ‬‫‭‍‫‪‮‬‭‮‏‍‭‍‎‍‮‬‮] =========================================== SECTION136CALLOUTS FILECHECK ===========================================
[3/31/2021 3:29:01 PM.122] LSPD First Response: ‭[Section136Callouts] : [FileCheck ReportFindings for ‬‫‭‍‫‪‮‬‭‮‏‍‭‍‎‍‮‬‮] SUPPORT-HELP: FileCheck.ReportFindings has been requested for file/folder: plugins\lspdfr\section136callouts\ambient\ASV_ModelWhitelist.cfg
[3/31/2021 3:29:01 PM.122] LSPD First Response: ‭[Section136Callouts] : [FileCheck ReportFindings for ‬‫‭‍‫‪‮‬‭‮‏‍‭‍‎‍‮‬‮] Does path exist as file? True
[3/31/2021 3:29:01 PM.122] LSPD First Response: ‭[Section136Callouts] : [FileCheck ReportFindings for ‬‫‭‍‫‪‮‬‭‮‏‍‭‍‎‍‮‬‮] Does path exist as directory? False
[3/31/2021 3:29:01 PM.122] LSPD First Response: ‭[Section136Callouts] : [FileCheck ReportFindings for ‬‫‭‍‫‪‮‬‭‮‏‍‭‍‎‍‮‬‮] ====================================================================================================================
[3/31/2021 3:29:01 PM.123] LSPD First Response: ‭[Section136Callouts] : Correcting relative path section136callouts\ambient\ASV_ModelWhitelist.cfg to plugins\lspdfr\section136callouts\ambient\ASV_ModelWhitelist.cfg
[3/31/2021 3:29:01 PM.123] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: Parsing acceptable vehicles file...
[3/31/2021 3:29:01 PM.123] LSPD First Response: ‭[Section136Callouts] : Correcting relative path plugins\lspdfr\section136callouts\ambient\ASV_ModelWhitelist.cfg to plugins\lspdfr\plugins\lspdfr\section136callouts\ambient\ASV_ModelWhitelist.cfg
[3/31/2021 3:29:01 PM.123] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: There was a problem whilst getting the file location for AMBIENT_STOLEN_VEHICLE__ACCEPTABLE_VEHICLE_MODELS. The ambient callout 'Stolen Vehicle' will use its default configuration for this game session.
[3/31/2021 3:29:01 PM.123] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: Calling task for getting ~NEW~ VEHICLE Ambient Event Settings...
[3/31/2021 3:29:01 PM.124] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: Getting all configuration data for STOLEN VEHICLE ambient event...
[3/31/2021 3:29:01 PM.124] LSPD First Response: ‭[Section136Callouts] : Populating Waypoint settings storage object...
[3/31/2021 3:29:01 PM.125] LSPD First Response: Getting setting for DoWaypointToGeneralLocation -> PersonWithKnife callout.
[3/31/2021 3:29:01 PM.126] LSPD First Response: S136 Value: True
[3/31/2021 3:29:01 PM.126] LSPD First Response: Getting setting for DoWaypointToMainSubject
[3/31/2021 3:29:01 PM.126] LSPD First Response: S136 Value: True
[3/31/2021 3:29:01 PM.126] LSPD First Response: ‭[Section136Callouts] : Creating KeybindingsSettings object...
[3/31/2021 3:29:01 PM.126] LSPD First Response: ‭[Section136Callouts] : Populating Keybindings storage object...
[3/31/2021 3:29:01 PM.133] LSPD First Response: Get TALK key...
[3/31/2021 3:29:01 PM.133] LSPD First Response: S136 Talk key = Y
[3/31/2021 3:29:01 PM.133] LSPD First Response: Get MAIN MENU TOGGLE key...
[3/31/2021 3:29:01 PM.133] LSPD First Response: S136 Main menu key = X
[3/31/2021 3:29:01 PM.133] LSPD First Response: ‭[Section136Callouts] : Get END CALLOUT key...
[3/31/2021 3:29:01 PM.133] LSPD First Response: ‭[Section136Callouts] : S136 End Callout key = F1
[3/31/2021 3:29:01 PM.133] LSPD First Response: ‭[Section136Callouts] KeybindingSettings: Get FORCE_UNCONVENTIONAL_SERVICE_UNIT_SPAWN key... (defualt: F5)
[3/31/2021 3:29:01 PM.133] LSPD First Response: ‭[Section136Callouts] KeybindingSettings: S136 Force Unconventional Spawn Key = F6
[3/31/2021 3:29:01 PM.133] LSPD First Response: ‭[Section136Callouts] KeybindingSettings: Get CALLOUT_SPECIFIC_MENU_KEY (default: F10)
[3/31/2021 3:29:01 PM.134] LSPD First Response: ‭[Section136Callouts] KeybindingSettings: S136 Callout-Specific Menu Key = F10
[3/31/2021 3:29:01 PM.134] LSPD First Response: ‭[Section136Callouts] KeybindingSettings: Get ACCEPT_AMBIENT_CALLOUT_KEY (default: Y)
[3/31/2021 3:29:01 PM.139] LSPD First Response: ‭[Section136Callouts] KeybindingSettings: S136 ACCEPT_AMBIENT_CALLOUT key: Y
[3/31/2021 3:29:01 PM.139] LSPD First Response: ‭[Section136Callouts] Settings: Getting dependency information
[3/31/2021 3:29:01 PM.145] LSPD First Response: [Section136Callouts] (IntegrationMgr) ExternalPluginManager: IsLSPDFRPluginRunning has been called for plugin "StopThePed" with minimum version: 4.9.3.1
[3/31/2021 3:29:01 PM.145] LSPD First Response: [Section136Callouts] (IntegrationMgr) ExternalPluginManager: Plugin StopThePed, Version=4.9.4.2, Culture=neutral, PublicKeyToken=null matches search criteria. Returning TRUE.
[3/31/2021 3:29:01 PM.145] LSPD First Response: [Section136Callouts] (IntegrationMgr) ExternalPluginManager: IsLSPDFRPluginRunning has been called for plugin "UltimateBackup" with minimum version: 1.8.4.2
[3/31/2021 3:29:01 PM.145] LSPD First Response: [Section136Callouts] (IntegrationMgr) ExternalPluginManager: Plugin UltimateBackup, Version=1.8.5.2, Culture=neutral, PublicKeyToken=null matches search criteria. Returning TRUE.
[3/31/2021 3:29:01 PM.145] LSPD First Response: ‭[Section136Callouts] Settings: Checking if any requested UltimateBackup can be State Backup...
[3/31/2021 3:29:01 PM.145] LSPD First Response: ‭[Section136Callouts] Settings: Can backup be state patrol? True
[3/31/2021 3:29:01 PM.145] LSPD First Response: ‭[Section136Callouts] DependencySettingStorage: Checking if BetterEMS is running...
[3/31/2021 3:29:01 PM.145] LSPD First Response: [Section136Callouts] (IntegrationMgr) ExternalPluginManager: IsLSPDFRPluginRunning has been called for plugin "BetterEMS" with minimum version: 3.0.0.0
[3/31/2021 3:29:01 PM.145] LSPD First Response: [Section136Callouts] (IntegrationMgr) ExternalPluginManager: Plugin doesn't appear to be installed/loaded. Returning false.
[3/31/2021 3:29:01 PM.145] LSPD First Response: ‭[Section136Callouts] Settings: Getting all Animation Settings...
[3/31/2021 3:29:01 PM.147] LSPD First Response: ‭[Section136Callouts] Settings  / AnimationSettings: Getting value for PlayRadioAnimation
[3/31/2021 3:29:01 PM.147] LSPD First Response: ‭[Section136Callouts] Settings / AnimationSettings: PlayRadioAnimation value: True
[3/31/2021 3:29:01 PM.147] LSPD First Response: ‭[Section136Callouts] Animation Settings Storage: Getting value for PlayMobilePhoneAnimation (default: true)
[3/31/2021 3:29:01 PM.147] LSPD First Response: ‭[Section136Callouts] Animation Settings Storage: PlayMobilePhoneAnimation value: True
[3/31/2021 3:29:01 PM.147] LSPD First Response: ‭[Section136Callouts] : Getting PanicButton settings...
[3/31/2021 3:29:01 PM.151] LSPD First Response: ‭[Section136Callouts] Panic Button Settings Manager: Getting value for TenNine: ShortcutKeyEnabled (default: true)...
[3/31/2021 3:29:01 PM.152] LSPD First Response: ‭[Section136Callouts] Panic Button Settings Manager: Returned value for ShortcutKeyEnabled for TenNine: True
[3/31/2021 3:29:01 PM.152] LSPD First Response: ‭[Section136Callouts] Panic Button Settings Manager: Getting value for TenNine: ModifierKey (default: None)
[3/31/2021 3:29:01 PM.152] LSPD First Response: ‭[Section136Callouts] Panic Button Settings Manager: Returned value for ModifierKey for TenNine: None
[3/31/2021 3:29:01 PM.152] LSPD First Response: ‭[Section136Callouts] Panic Button Settings Manager: Getting value for TenNine: TenNineActivateKey (default: E)
[3/31/2021 3:29:01 PM.152] LSPD First Response: ‭[Section136Callouts] Panic Button Settings Manager: Returned value for TenNineActivateKey for TenNine: None
[3/31/2021 3:29:01 PM.152] LSPD First Response: ‭[Section136Callouts] Panic Button Settings Manager: Getting value for TenNine: SingleKeyActivationHoldDuration... (default: 1500 (or) 1.5s, minimum: 100, maximum: 5000)
[3/31/2021 3:29:01 PM.152] LSPD First Response: ‭[Section136Callouts] Panic Button Settings Manager: Returned valuef or SingleKeyActivationHoldDuration for TenNine: 1500
[3/31/2021 3:29:01 PM.152] LSPD First Response: ‭[Section136Callouts] Panic Button Settings Manager: Sending single key hold duration to Panic Button controller...
[3/31/2021 3:29:01 PM.152] LSPD First Response: ‭[Section136Callouts] Panic Button Settings Manager: Finished setting up Panic Button...
[3/31/2021 3:29:01 PM.152] LSPD First Response: ‭[Section136Callouts] Settings: Creating ServiceUnits settings object...
[3/31/2021 3:29:01 PM.153] LSPD First Response: ‭[Section136Callouts] : Correcting relative path Section136Callouts\ServiceUnits.ini to plugins\lspdfr\Section136Callouts\ServiceUnits.ini
[3/31/2021 3:29:01 PM.168] LSPD First Response: ‭[Section136Callouts] Settings: Getting values for SettingsUnits
[3/31/2021 3:29:01 PM.180] LSPD First Response: ‭[Section136Callouts] S136 ServiceUnitConfiguration: Getting values from ServiceUnits.ini...
[3/31/2021 3:29:01 PM.180] LSPD First Response: ‭[Section136Callouts] S136 ServiceUnitConfiguration: Getting value from EnabelCoroner (default: true)
[3/31/2021 3:29:01 PM.180] LSPD First Response: ‭[Section136Callouts] S136 ServiceUnitConfiguration: EnableCoroner value: True
[3/31/2021 3:29:01 PM.180] LSPD First Response: ‭[Section136Callouts] S136 ServiceUnitConfiguration: Getting value for Coroner van model... (default: SPEEDO)
[3/31/2021 3:29:01 PM.180] LSPD First Response: ‭[Section136Callouts] S136 ServiceUnitConfiguration: Coroner / VehicleVanModel: SPEEDO
[3/31/2021 3:29:01 PM.181] LSPD First Response: ‭[Section136Callouts] S136 ServiceUnitConfiguration: Getting value for Coroner ped model... (default: S_M_M_Doctor_01)
[3/31/2021 3:29:01 PM.181] LSPD First Response: ‭[Section136Callouts] S136 ServiceUnitConfiguration: Coroner / PedModel: S_M_M_Doctor_01
[3/31/2021 3:29:01 PM.181] LSPD First Response: ‭[Section136Callouts] S136 ServiceUnitConfiguration: Getting value for RecruitFromNearby (default: true)
[3/31/2021 3:29:01 PM.181] LSPD First Response: ‭[Section136Callouts] S136 ServiceUnitConfiguration: ServiceUnits / Recruit from nearby: True
[3/31/2021 3:29:01 PM.181] LSPD First Response: ‭[Section136Callouts] S136 ServiceUnitConfiguration: Getting value for SceneManagementSpawnDistance (default: 70f, min: 50f, max: 250f)
[3/31/2021 3:29:01 PM.181] LSPD First Response: ‭[Section136Callouts] S136 ServiceUnitConfiguration: SceneManagement / SpawnDistance: 70
[3/31/2021 3:29:01 PM.181] LSPD First Response: ‭[Section136Callouts] S136 ServiceUnitConfiguration: Getting value for AllowStuckVehicleWarping... (default: true)
[3/31/2021 3:29:01 PM.181] LSPD First Response: ‭[Section136Callouts] S136 ServiceUnitConfiguration: Result - AllowWarpingIfStuck? True
[3/31/2021 3:29:01 PM.181] LSPD First Response: ‭[Section136Callouts] S136 ServiceUnitConfiguration: Getting value for EnableVehicleRecovery... (default: true)
[3/31/2021 3:29:01 PM.181] LSPD First Response: ‭[Section136Callouts] S136 ServiceUnitConfiguration: Result - EnableVehicleRecovery: True
[3/31/2021 3:29:01 PM.181] LSPD First Response: ‭[Section136Callouts] S136 ServiceUnitConfiguration: Getting value for TowtruckVehicleModel.... (default: TOWTRUCK)
[3/31/2021 3:29:01 PM.181] LSPD First Response: ‭[Section136Callouts] S136 ServiceUnitConfiguration: Result - TowtruckVehicleModel: TOWTRUCK
[3/31/2021 3:29:01 PM.182] LSPD First Response: ‭[Section136Callouts] S136 ServiceUnitConfiguration: Getting value for FlatbedVehicleModel... (default: FLATBED)
[3/31/2021 3:29:01 PM.182] LSPD First Response: ‭[Section136Callouts] S136 ServiceUnitConfiguration: Result - FlatbedVehicleModel: FLATBED
[3/31/2021 3:29:01 PM.182] LSPD First Response: ‭[Section136Callouts] S136 ServiceUnitConfiguration: Getting value for AlwaysUseFlatbed... (default: false)
[3/31/2021 3:29:01 PM.182] LSPD First Response: ‭[Section136Callouts] S136 ServiceUnitConfiguration: Result - AlwaysUseFlatbed: False
[3/31/2021 3:29:01 PM.182] LSPD First Response: ‭[Section136Callouts] S136 ServiceUnitConfiguration: Getting value for AutoPickupRecoveredVehicles...(default: false)
[3/31/2021 3:29:01 PM.182] LSPD First Response: ‭[Section136Callouts] S136 ServiceUnitConfiguration: Result - AutoPickupRecoveredVehicles: True
[3/31/2021 3:29:01 PM.182] LSPD First Response: ‭[Section136Callouts] S136 ServiceUnitConfiguration: Getting value for EnableInsuranceCompanyPickup... (default: true)
[3/31/2021 3:29:01 PM.182] LSPD First Response: ‭[Section136Callouts] S136 ServiceUnitConfiguration: Result - EnableInsuranceCompanyPickup: True
[3/31/2021 3:29:01 PM.182] LSPD First Response: ‭[Section136Callouts] S136 ServiceUnitConfiguration: Getting value for InsuranceRepresentitivesPedModel... (default: a_m_y_business_02)
[3/31/2021 3:29:01 PM.182] LSPD First Response: ‭[Section136Callouts] S136 ServiceUnitConfiguration: Result - InsuranceRepresentitivesModel: A_M_Y_BUSINESS_02
[3/31/2021 3:29:01 PM.182] LSPD First Response: ‭[Section136Callouts] Settings: Creating CalloutSettings settings object...
[3/31/2021 3:29:01 PM.182] LSPD First Response: ‭[Section136Callouts] : Correcting relative path section136callouts\Callouts.ini to plugins\lspdfr\section136callouts\Callouts.ini
[3/31/2021 3:29:01 PM.183] LSPD First Response: ‭[Section136Callouts] Settings: Getting settings values for CalloutsSettings
[3/31/2021 3:29:01 PM.186] LSPD First Response: ‭[Section136Callouts] : Correcting relative path section136callouts\Callouts.ini to plugins\lspdfr\section136callouts\Callouts.ini
[3/31/2021 3:29:01 PM.186] LSPD First Response: ‭[Section136Callouts] : [FileCheck ReportFindings for ‬‫‭‍‫‪‮‬‭‮‏‍‭‍‎‍‮‬‮] =========================================== SECTION136CALLOUTS FILECHECK ===========================================
[3/31/2021 3:29:01 PM.186] LSPD First Response: ‭[Section136Callouts] : [FileCheck ReportFindings for ‬‫‭‍‫‪‮‬‭‮‏‍‭‍‎‍‮‬‮] SUPPORT-HELP: FileCheck.ReportFindings has been requested for file/folder: plugins\lspdfr\section136callouts\Callouts.ini
[3/31/2021 3:29:01 PM.186] LSPD First Response: ‭[Section136Callouts] : [FileCheck ReportFindings for ‬‫‭‍‫‪‮‬‭‮‏‍‭‍‎‍‮‬‮] Does path exist as file? True
[3/31/2021 3:29:01 PM.187] LSPD First Response: ‭[Section136Callouts] : [FileCheck ReportFindings for ‬‫‭‍‫‪‮‬‭‮‏‍‭‍‎‍‮‬‮] Does path exist as directory? False
[3/31/2021 3:29:01 PM.187] LSPD First Response: ‭[Section136Callouts] : [FileCheck ReportFindings for ‬‫‭‍‫‪‮‬‭‮‏‍‭‍‎‍‮‬‮] ====================================================================================================================
[3/31/2021 3:29:01 PM.187] LSPD First Response: ‭[Section136Callouts] : Correcting relative path section136callouts\Callouts.ini to plugins\lspdfr\section136callouts\Callouts.ini
[3/31/2021 3:29:01 PM.187] LSPD First Response: ‭[Section136Callouts] : Getting acceptable weapons values for ArmedIndividualCriticalArea...
[3/31/2021 3:29:01 PM.188] LSPD First Response: ‭[Section136Callouts] : Getting the shoplifting model...
[3/31/2021 3:29:01 PM.189] LSPD First Response: ‭[Section136Callouts] : Getting the security guard (shoplifting) model name... (location: callouts.ini, default: ig_fbisuit_01)
[3/31/2021 3:29:01 PM.189] LSPD First Response: ‭[Section136Callouts] : (Shoplifting Security Guard Model Name) Result: ig_fbisuit_01
[3/31/2021 3:29:01 PM.189] LSPD First Response: ‭[Section136Callouts] : Getting police vehicles for DetaineeTransportRequired
[3/31/2021 3:29:01 PM.193] LSPD First Response: ‭[Section136Callouts] : Getting acceptable value for POLICE_VEHICLES for DetaineeTransportRequired. (Location: callouts.ini, default: POLICE,POLICE2,POLICE3,SHERIFF,SHERIFF2,PRANGER,FBI,FBI2)
[3/31/2021 3:29:01 PM.194] LSPD First Response: ‭[Section136Callouts] : Successfully added vehicle model POLICE (2046537925) to the list of acceptable Police Vehicles (DETAINEE_TRANSPORT_REQUIRED)...
[3/31/2021 3:29:01 PM.194] LSPD First Response: ‭[Section136Callouts] : Successfully added vehicle model POLICE2 (2667966721) to the list of acceptable Police Vehicles (DETAINEE_TRANSPORT_REQUIRED)...
[3/31/2021 3:29:01 PM.194] LSPD First Response: ‭[Section136Callouts] : Successfully added vehicle model POLICE3 (1912215274) to the list of acceptable Police Vehicles (DETAINEE_TRANSPORT_REQUIRED)...
[3/31/2021 3:29:01 PM.194] LSPD First Response: ‭[Section136Callouts] : Successfully added vehicle model SHERIFF (2611638396) to the list of acceptable Police Vehicles (DETAINEE_TRANSPORT_REQUIRED)...
[3/31/2021 3:29:01 PM.194] LSPD First Response: ‭[Section136Callouts] : Successfully added vehicle model SHERIFF2 (1922257928) to the list of acceptable Police Vehicles (DETAINEE_TRANSPORT_REQUIRED)...
[3/31/2021 3:29:01 PM.194] LSPD First Response: ‭[Section136Callouts] : Successfully added vehicle model PRANGER (741586030) to the list of acceptable Police Vehicles (DETAINEE_TRANSPORT_REQUIRED)...
[3/31/2021 3:29:01 PM.194] LSPD First Response: ‭[Section136Callouts] : Successfully added vehicle model FBI (1127131465) to the list of acceptable Police Vehicles (DETAINEE_TRANSPORT_REQUIRED)...
[3/31/2021 3:29:01 PM.194] LSPD First Response: ‭[Section136Callouts] : Successfully added vehicle model FBI2 (2647026068) to the list of acceptable Police Vehicles (DETAINEE_TRANSPORT_REQUIRED)...
[3/31/2021 3:29:01 PM.194] LSPD First Response: ‭[Section136Callouts] : Finished getting police vehicles for DetaineeTransportRequired
[3/31/2021 3:29:01 PM.194] LSPD First Response: ‭[Section136Callouts] : Getting settings for AttemptedRape
[3/31/2021 3:29:01 PM.217] LSPD First Response: ‭[Section136Callouts] : [FileCheck ReportFindings for ‬‫‭‍‫‪‮‬‭‮‏‍‭‍‎‍‮‬‮] =========================================== SECTION136CALLOUTS FILECHECK ===========================================
[3/31/2021 3:29:01 PM.217] LSPD First Response: ‭[Section136Callouts] : [FileCheck ReportFindings for ‬‫‭‍‫‪‮‬‭‮‏‍‭‍‎‍‮‬‮] SUPPORT-HELP: FileCheck.ReportFindings has been requested for file/folder: plugins\lspdfr\Section136Callouts\callouts\AttemptedRape\configuration.xml
[3/31/2021 3:29:01 PM.217] LSPD First Response: ‭[Section136Callouts] : [FileCheck ReportFindings for ‬‫‭‍‫‪‮‬‭‮‏‍‭‍‎‍‮‬‮] Does path exist as file? True
[3/31/2021 3:29:01 PM.217] LSPD First Response: ‭[Section136Callouts] : [FileCheck ReportFindings for ‬‫‭‍‫‪‮‬‭‮‏‍‭‍‎‍‮‬‮] Does path exist as directory? False
[3/31/2021 3:29:01 PM.218] LSPD First Response: ‭[Section136Callouts] : [FileCheck ReportFindings for ‬‫‭‍‫‪‮‬‭‮‏‍‭‍‎‍‮‬‮] ====================================================================================================================
[3/31/2021 3:29:01 PM.218] LSPD First Response: ‭[Section136Callouts] : Initialising and processing new instance of the Attempted Rape configuration...
[3/31/2021 3:29:01 PM.341] LSPD First Response: ‭[Section136Callouts] : Irrelevent XML data; disregarding.
[3/31/2021 3:29:01 PM.341] LSPD First Response: ‭[Section136Callouts] : Irrelevent XML data; disregarding.
[3/31/2021 3:29:01 PM.341] LSPD First Response: ‭[Section136Callouts] : !! WARNING !! This callout is set to not be allowed during the day or night. This callout is effectively disabled. You may as well disable in the callout settings, as that will stop this code executing on startup and thus speed up the time taken by S136 to start.
[3/31/2021 3:29:01 PM.341] LSPD First Response: ‭[Section136Callouts] : Processing character models...
[3/31/2021 3:29:01 PM.344] LSPD First Response: ‭[Section136Callouts] : Character type valid.
[3/31/2021 3:29:01 PM.344] LSPD First Response: ‭[Section136Callouts] : Character model is s_f_y_hooker_01 is a valid model.
[3/31/2021 3:29:01 PM.344] LSPD First Response: ‭[Section136Callouts] : Sending model [s_f_y_hooker_01] to model registry as type [victim]
[3/31/2021 3:29:01 PM.345] LSPD First Response: ‭[Section136Callouts] : Finished processing model entry with name [s_f_y_hooker_01] and type [victim]!
[3/31/2021 3:29:01 PM.345] LSPD First Response: ‭[Section136Callouts] : Character type valid.
[3/31/2021 3:29:01 PM.345] LSPD First Response: ‭[Section136Callouts] : Character model is s_f_y_hooker_02 is a valid model.
[3/31/2021 3:29:01 PM.345] LSPD First Response: ‭[Section136Callouts] : Sending model [s_f_y_hooker_02] to model registry as type [victim]
[3/31/2021 3:29:01 PM.345] LSPD First Response: ‭[Section136Callouts] : Finished processing model entry with name [s_f_y_hooker_02] and type [victim]!
[3/31/2021 3:29:01 PM.345] LSPD First Response: ‭[Section136Callouts] : Character type valid.
[3/31/2021 3:29:01 PM.345] LSPD First Response: ‭[Section136Callouts] : Character model is s_f_y_hooker_03 is a valid model.
[3/31/2021 3:29:01 PM.345] LSPD First Response: ‭[Section136Callouts] : Sending model [s_f_y_hooker_03] to model registry as type [victim]
[3/31/2021 3:29:01 PM.345] LSPD First Response: ‭[Section136Callouts] : Finished processing model entry with name [s_f_y_hooker_03] and type [victim]!
[3/31/2021 3:29:01 PM.345] LSPD First Response: ‭[Section136Callouts] : Character type valid.
[3/31/2021 3:29:01 PM.345] LSPD First Response: ‭[Section136Callouts] : Character model is ig_old_man1a is a valid model.
[3/31/2021 3:29:01 PM.345] LSPD First Response: ‭[Section136Callouts] : Sending model [ig_old_man1a] to model registry as type [suspect]
[3/31/2021 3:29:01 PM.345] LSPD First Response: ‭[Section136Callouts] : Finished processing model entry with name [ig_old_man1a] and type [suspect]!
[3/31/2021 3:29:01 PM.345] LSPD First Response: ‭[Section136Callouts] : Character type valid.
[3/31/2021 3:29:01 PM.345] LSPD First Response: ‭[Section136Callouts] : Character model is cs_old_man1a is a valid model.
[3/31/2021 3:29:01 PM.346] LSPD First Response: ‭[Section136Callouts] : Sending model [cs_old_man1a] to model registry as type [suspect]
[3/31/2021 3:29:01 PM.346] LSPD First Response: ‭[Section136Callouts] : Finished processing model entry with name [cs_old_man1a] and type [suspect]!
[3/31/2021 3:29:01 PM.346] LSPD First Response: ‭[Section136Callouts] : Character type valid.
[3/31/2021 3:29:01 PM.346] LSPD First Response: ‭[Section136Callouts] : Character model is ig_oneil is a valid model.
[3/31/2021 3:29:01 PM.346] LSPD First Response: ‭[Section136Callouts] : Sending model [ig_oneil] to model registry as type [suspect]
[3/31/2021 3:29:01 PM.346] LSPD First Response: ‭[Section136Callouts] : Finished processing model entry with name [ig_oneil] and type [suspect]!
[3/31/2021 3:29:01 PM.346] LSPD First Response: ‭[Section136Callouts] : Character type valid.
[3/31/2021 3:29:01 PM.346] LSPD First Response: ‭[Section136Callouts] : Character model is ig_old_man2 is a valid model.
[3/31/2021 3:29:01 PM.346] LSPD First Response: ‭[Section136Callouts] : Sending model [ig_old_man2] to model registry as type [suspect]
[3/31/2021 3:29:01 PM.346] LSPD First Response: ‭[Section136Callouts] : Finished processing model entry with name [ig_old_man2] and type [suspect]!
[3/31/2021 3:29:01 PM.346] LSPD First Response: ‭[Section136Callouts] : Character type valid.
[3/31/2021 3:29:01 PM.346] LSPD First Response: ‭[Section136Callouts] : Character model is u_m_y_party_01 is a valid model.
[3/31/2021 3:29:01 PM.346] LSPD First Response: ‭[Section136Callouts] : Sending model [u_m_y_party_01] to model registry as type [suspect]
[3/31/2021 3:29:01 PM.346] LSPD First Response: ‭[Section136Callouts] : Finished processing model entry with name [u_m_y_party_01] and type [suspect]!
[3/31/2021 3:29:01 PM.346] LSPD First Response: ‭[Section136Callouts] : Character type valid.
[3/31/2021 3:29:01 PM.346] LSPD First Response: ‭[Section136Callouts] : Character model is a_m_y_polynesian_01 is a valid model.
[3/31/2021 3:29:01 PM.347] LSPD First Response: ‭[Section136Callouts] : Sending model [a_m_y_polynesian_01] to model registry as type [suspect]
[3/31/2021 3:29:01 PM.347] LSPD First Response: ‭[Section136Callouts] : Finished processing model entry with name [a_m_y_polynesian_01] and type [suspect]!
[3/31/2021 3:29:01 PM.347] LSPD First Response: ‭[Section136Callouts] : Character type valid.
[3/31/2021 3:29:01 PM.347] LSPD First Response: ‭[Section136Callouts] : Character model is ig_priest is a valid model.
[3/31/2021 3:29:01 PM.347] LSPD First Response: ‭[Section136Callouts] : Sending model [ig_priest] to model registry as type [suspect]
[3/31/2021 3:29:01 PM.347] LSPD First Response: ‭[Section136Callouts] : Finished processing model entry with name [ig_priest] and type [suspect]!
[3/31/2021 3:29:01 PM.347] LSPD First Response: ‭[Section136Callouts] : Character type valid.
[3/31/2021 3:29:01 PM.347] LSPD First Response: ‭[Section136Callouts] : Character model is u_m_y_proldriver_01 is a valid model.
[3/31/2021 3:29:01 PM.347] LSPD First Response: ‭[Section136Callouts] : Sending model [u_m_y_proldriver_01] to model registry as type [suspect]
[3/31/2021 3:29:01 PM.347] LSPD First Response: ‭[Section136Callouts] : Finished processing model entry with name [u_m_y_proldriver_01] and type [suspect]!
[3/31/2021 3:29:01 PM.347] LSPD First Response: ‭[Section136Callouts] : Character type valid.
[3/31/2021 3:29:01 PM.347] LSPD First Response: ‭[Section136Callouts] : Character model is csb_prologuedriver is a valid model.
[3/31/2021 3:29:01 PM.347] LSPD First Response: ‭[Section136Callouts] : Sending model [csb_prologuedriver] to model registry as type [suspect]
[3/31/2021 3:29:01 PM.347] LSPD First Response: ‭[Section136Callouts] : Finished processing model entry with name [csb_prologuedriver] and type [suspect]!
[3/31/2021 3:29:01 PM.347] LSPD First Response: ‭[Section136Callouts] : Trying to set Ambulance Response timeout...
[3/31/2021 3:29:01 PM.347] LSPD First Response: ‭[Section136Callouts] : Finished getting settings for Attempted Rape.
[3/31/2021 3:29:01 PM.347] LSPD First Response: ‭[Section136Callouts] : Finished processing Callout Settings!...
[3/31/2021 3:29:01 PM.347] LSPD First Response: ‭[Section136Callouts] Settings: Getting settings values for COVID-19 References Settings...
[3/31/2021 3:29:01 PM.352] LSPD First Response: ‭[Section136Callouts] ‬‪‪‪‪‍‍‌‏‌‬‪‏‏‎‏‪‏‮‭‏‭‭‮: Getting settings value for: AllowCovidReferences (location: main_config.ini, default: true)
[3/31/2021 3:29:01 PM.352] LSPD First Response: ‭[Section136Callouts] ‬‪‪‪‪‍‍‌‏‌‬‪‏‏‎‏‪‏‮‭‏‭‭‮: AllowCovidReferences = True
[3/31/2021 3:29:01 PM.353] LSPD First Response: ‭[Section136Callouts] ‬‪‪‪‪‍‍‌‏‌‬‪‏‏‎‏‪‏‮‭‏‭‭‮: Getting settings value for: CovidExpectedEnd (location: main_config.ini, default: 2022 1 1)
[3/31/2021 3:29:01 PM.353] LSPD First Response: ‭[Section136Callouts] ‬‪‪‪‪‍‍‌‏‌‬‪‏‏‎‏‪‏‮‭‏‭‭‮: Trying to parse year from CovidExpectedEnd in file...
[3/31/2021 3:29:01 PM.353] LSPD First Response: ‭[Section136Callouts] ‬‪‪‪‪‍‍‌‏‌‬‪‏‏‎‏‪‏‮‭‏‭‭‮: Setting COVID-19 expected end date as 2021 12 1...
[3/31/2021 3:29:01 PM.353] LSPD First Response: ‭[Section136Callouts] ‍‫‪‪‎‮‌‫‏‫‫‬‍‬‍‪‮: Getting value for ProhibitNetworkTransmission (location: main_config.ini/network, default: false)
[3/31/2021 3:29:01 PM.354] LSPD First Response: ‭[Section136Callouts] ‍‫‪‪‎‮‌‫‏‫‫‬‍‬‍‪‮: Value for ProhibitNetworkTransmission: False
[3/31/2021 3:29:01 PM.354] LSPD First Response: ‭[Section136Callouts] : initialising RageNativeUI menus...
[3/31/2021 3:29:01 PM.355] LSPD First Response: ‭[Section136Callouts] : Asking UpdateManager to check for updates in accordance with configuration!
[3/31/2021 3:29:01 PM.359] LSPD First Response: [Section136Callouts] Update Manager: Checking for updates, please wait...
[3/31/2021 3:29:01 PM.708] LSPD First Response: ‭[Section136Callouts] : Checking dependencies...
[3/31/2021 3:29:01 PM.712] LSPD First Response: ‭[Section136Callouts] Dependency Checker: Checking file: section136callouts\main_config.ini
[3/31/2021 3:29:01 PM.712] LSPD First Response: ‭[Section136Callouts] : Correcting relative path section136callouts\main_config.ini to plugins\lspdfr\section136callouts\main_config.ini
[3/31/2021 3:29:01 PM.712] LSPD First Response: ‭[Section136Callouts] Dependency Checker: File OK (section136callouts\main_config.ini)
[3/31/2021 3:29:01 PM.712] LSPD First Response: ‭[Section136Callouts] Dependency Checker: Checking file: section136callouts\callouts.ini
[3/31/2021 3:29:01 PM.712] LSPD First Response: ‭[Section136Callouts] : Correcting relative path section136callouts\callouts.ini to plugins\lspdfr\section136callouts\callouts.ini
[3/31/2021 3:29:01 PM.713] LSPD First Response: ‭[Section136Callouts] Dependency Checker: File OK (section136callouts\callouts.ini)
[3/31/2021 3:29:01 PM.713] LSPD First Response: ‭[Section136Callouts] Dependency Checker: Checking file: section136callouts\ambientevents.ini
[3/31/2021 3:29:01 PM.713] LSPD First Response: ‭[Section136Callouts] : Correcting relative path section136callouts\ambientevents.ini to plugins\lspdfr\section136callouts\ambientevents.ini
[3/31/2021 3:29:01 PM.713] LSPD First Response: ‭[Section136Callouts] Dependency Checker: File OK (section136callouts\ambientevents.ini)
[3/31/2021 3:29:01 PM.713] LSPD First Response: ‭[Section136Callouts] Dependency Checker: Checking file: section136callouts\callouts\armedindividual\weapons.xml
[3/31/2021 3:29:01 PM.713] LSPD First Response: ‭[Section136Callouts] : Correcting relative path section136callouts\callouts\armedindividual\weapons.xml to plugins\lspdfr\section136callouts\callouts\armedindividual\weapons.xml
[3/31/2021 3:29:01 PM.713] LSPD First Response: ‭[Section136Callouts] Dependency Checker: File OK (section136callouts\callouts\armedindividual\weapons.xml)
[3/31/2021 3:29:01 PM.713] LSPD First Response: ‭[Section136Callouts] Dependency Checker: Checking file: section136callouts\puma\pedmodelmeta.xml
[3/31/2021 3:29:01 PM.713] LSPD First Response: ‭[Section136Callouts] : Correcting relative path section136callouts\puma\pedmodelmeta.xml to plugins\lspdfr\section136callouts\puma\pedmodelmeta.xml
[3/31/2021 3:29:01 PM.713] LSPD First Response: ‭[Section136Callouts] Dependency Checker: File OK (section136callouts\puma\pedmodelmeta.xml)
[3/31/2021 3:29:01 PM.713] LSPD First Response: ‭[Section136Callouts] : ~~~ Beginning callout registration! ~~~
[3/31/2021 3:29:01 PM.725] LSPD First Response: [Section136Callouts] Stolen Vehicle callout is enabled. Registering it now...
[3/31/2021 3:29:01 PM.725] LSPD First Response: Registering callout ‫‏‮‫‌‮‌‎‬‌‪‏‎‏‌‌‮‬‫‮‪‫‏‌‫‮
[3/31/2021 3:29:01 PM.725] LSPD First Response: [Section136Callouts] Unarmed Robbery callout is enabled. Registering it now...
[3/31/2021 3:29:01 PM.725] LSPD First Response: Registering callout ‪‫‌‌‍‪‌‪‫‌‪‭‬‏‮‎‎‍‮
[3/31/2021 3:29:01 PM.725] LSPD First Response: [Section136Callouts] Armed Robbery callout is enabled. Registering it now...
[3/31/2021 3:29:01 PM.725] LSPD First Response: Registering callout ‭‮‌‌‮‪‎‫‪‪‎‪‏‏‍‬‪‮‭‫‏‬‮‪‍‭‮
[3/31/2021 3:29:01 PM.725] LSPD First Response: [Section136Callouts] PersonWithKnife callout is enabled. Registering it now...
[3/31/2021 3:29:01 PM.725] LSPD First Response: Registering callout ‌‫‫‪‬‏‎‮‬‎‏‍‎‮‫‬‍‪‮‍‪‌‮‌‮
[3/31/2021 3:29:01 PM.725] LSPD First Response: [Section136Callouts] TrafficStopAssistanceShout callout is enabled. Registering it now...
[3/31/2021 3:29:01 PM.725] LSPD First Response: Registering callout ‭‭‏‭‭‭‎‬‬‮‪‎‫‍‬‬‪‏‬‎‫‮‮
[3/31/2021 3:29:01 PM.726] LSPD First Response: [Section136Callouts] MopedPhoneTheft callout is eanbled. Registering it now...
[3/31/2021 3:29:01 PM.726] LSPD First Response: Registering callout ‌‏‎‬‮‮‎‬‫‭‌‪‪‪‍‮‬‍‏‍‏‮
[3/31/2021 3:29:01 PM.726] LSPD First Response: [Section136Callouts] StolenEmergencyVehicle callout is enabled. Registering it now...
[3/31/2021 3:29:01 PM.726] LSPD First Response: Registering callout ‬‏‌‮‮‏‬‍‌‎‮‮‭‫‪‮‎‫‬‍‎‌‍‫‍‮
[3/31/2021 3:29:01 PM.726] LSPD First Response: [Section136Callouts]: DetaineeTransportRequired callout is enabled. Registering it now...
[3/31/2021 3:29:01 PM.726] LSPD First Response: Registering callout ‭‏‍‫‎‌‏‫‮‫‮‪‪‭‮‪‎‮‍‬‫‮
[3/31/2021 3:29:01 PM.726] LSPD First Response: [Section136Callouts]: SelfIsolationViolation callout is enabled. Registering it now...
[3/31/2021 3:29:01 PM.726] LSPD First Response: Registering callout ‏‫‬‏‌‮‬‪‭‭‏‌‌‏‫‬‌‍‏‍‮
[3/31/2021 3:29:01 PM.726] LSPD First Response: [Section136Callouts]: RacingVehicles callout is enabled. Registering it now...
[3/31/2021 3:29:01 PM.726] LSPD First Response: Registering callout ‏‪‌‍‪‮‫‪‏‌‮‪‪‬‮‏‬‬‏‮‬‏‍‏‮
[3/31/2021 3:29:01 PM.726] LSPD First Response: [Section136Callouts]: MentalHealthPatientEscaped callout is enabled. Registering it now...
[3/31/2021 3:29:01 PM.726] LSPD First Response: Registering callout ‬‬‌‎‍‬‎‫‏‏‫‏‏‬‍‬‏‮‍‍‮‬‮‫‮
[3/31/2021 3:29:01 PM.726] LSPD First Response: [Section136Callouts]: ArmedSuspect callout is enabled. Registering it now
[3/31/2021 3:29:01 PM.726] LSPD First Response: Registering callout ‍‪‬‍‫‬‍‫‫‬‪‭‍‪‬‪‮
[3/31/2021 3:29:01 PM.726] LSPD First Response: [Section136Callouts]: Shoplifting callout is enabled. Registering it now
[3/31/2021 3:29:01 PM.726] LSPD First Response: Registering callout ‎‮‪‍‪‌‍‬‬‪‏‎‮‭‏‍‎‬‎‮‍‌‌‮
[3/31/2021 3:29:01 PM.726] LSPD First Response: [Section136Callouts]: SuicidalSubject callout is enabled. Registering it now
[3/31/2021 3:29:01 PM.726] LSPD First Response: Registering callout ‌‎‏‫‬‏‏‏‫‫‪‫‌‌‪‎‮‌‮‌‪‏‮
[3/31/2021 3:29:01 PM.726] LSPD First Response: [Section136Callouts]: AttemptedRape callout is enabled. Registering it now
[3/31/2021 3:29:01 PM.727] LSPD First Response: Registering callout ‏‮‮‏‎‫‭‮‬‍‎‫‮‍‬‪‫‬‫‌‎‭‮
[3/31/2021 3:29:01 PM.727] LSPD First Response: [Section136Callouts]: All enabled callouts from Section136Callouts have been registered! Enjoy!
[3/31/2021 3:29:01 PM.727] LSPD First Response: [Section136Callouts]: Setting up Section136Callouts AmbientEvents...
[3/31/2021 3:29:01 PM.733] LSPD First Response: ‭[Section136Callouts] AmbientEventController: Beginning registration process of Ambient Events..
[3/31/2021 3:29:01 PM.734] LSPD First Response: ‭[Section136Callouts] AmbientEventController: Analysing collected classes...
[3/31/2021 3:29:01 PM.736] LSPD First Response: ‭[Section136Callouts] : RuntimeType is an AmbientEvent - registering it now...
[3/31/2021 3:29:01 PM.737] LSPD First Response: ‭[Section136Callouts] : Ambient event registration process finished; reading configuration to check if we should enable them...
[3/31/2021 3:29:01 PM.737] LSPD First Response: ‭[Section136Callouts] : Ambient events enabled? True
[3/31/2021 3:29:01 PM.739] LSPD First Response: [Section136Callouts]: Starting beta key processing...
[3/31/2021 3:29:01 PM.739] LSPD First Response: [Section136Callouts]: Skipped processing beta key because the build does not contain unreleased content.
[3/31/2021 3:29:01 PM.739] LSPD First Response: [Section136Callouts]: Starting PUMA by PeterU...
[3/31/2021 3:29:01 PM.741] LSPD First Response: [Section136Callouts]: Running announcement task...
[3/31/2021 3:29:01 PM.741] LSPD First Response: ‭[Section136Callouts] : Invoking AnnouncementTask on a new thread...
[3/31/2021 3:29:01 PM.742] LSPD First Response: [Section136Callouts]: Recording time info...
[3/31/2021 3:29:01 PM.743] LSPD First Response: [Section136Callouts]: Section136Callouts has initialised successfully. Initialisation took 730.2121 milliseconds.
[3/31/2021 3:29:01 PM.743] LSPD First Response: [Section136Callouts]: Starting thread Section136Callouts.PanicButton.Thread##
[3/31/2021 3:29:01 PM.746] LSPD First Response: ‭[Section136Callouts] PanicButtonCtrlr: ================ SECTION136CALLOUTS PANIC BUTTON ================
[3/31/2021 3:29:01 PM.746] LSPD First Response: ‭[Section136Callouts] PanicButtonCtrlr: Shortcut key enabled? True
[3/31/2021 3:29:01 PM.746] LSPD First Response: ‭[Section136Callouts] PanicButtonCtrlr: Activation stroke type? HoldSingleKey
[3/31/2021 3:29:01 PM.746] LSPD First Response: ‭[Section136Callouts] PanicButtonCtrlr: Activation key: O
[3/31/2021 3:29:01 PM.746] LSPD First Response: ‭[Section136Callouts] PanicButtonCtrlr: Modifier key: None
[3/31/2021 3:29:01 PM.747] LSPD First Response: ‭[Section136Callouts] PanicButtonCtrlr: =================================================================
[3/31/2021 3:29:01 PM.747] LSPD First Response: ‭[Section136Callouts] PanicButtonCtrlr: Checking settings to see if we need to start the GameFiber
[3/31/2021 3:29:01 PM.747] LSPD First Response: ‭[Section136Callouts] PanicButtonCtrlr: Panic button shortcut key enabled - starting PanicButton GameFiber loop...
[3/31/2021 3:29:01 PM.999] LSPD First Response: [TRACE] Thread AmbientTrafficStop #1 initialized
[3/31/2021 3:29:01 PM.999] LSPD First Response: [TRACE] Thread AmbientBehaviorShotsFired #1 initialized
[3/31/2021 3:29:01 PM.999] LSPD First Response: [TRACE] Thread AmbientBehaviorPedOnStreet #1 initialized
[3/31/2021 3:29:01 PM.999] LSPD First Response: [TRACE] Thread PersonaSearch #1 initialized
[3/31/2021 3:29:02 PM.019] LSPD First Response: [TRACE] Thread Ambient #1 initialized
[3/31/2021 3:29:02 PM.052] LSPD First Response: [TRACE] Thread ArrestManager #1 initialized
[3/31/2021 3:29:02 PM.058] LSPD First Response: [TRACE] Thread SuspectTransportManager #1 initialized
[3/31/2021 3:29:02 PM.071] LSPD First Response: [TRACE] Thread WorldEventManager #1 initialized
[3/31/2021 3:29:02 PM.088] LSPD First Response: [TRACE] Thread BoundlessInformant #1 initialized
[3/31/2021 3:29:02 PM.093] LSPD First Response: [TRACE] Thread PlayerSuspectTransportManager #1 initialized
[3/31/2021 3:29:02 PM.118] LSPD First Response: [TRACE] Thread StudyStatistics #1 initialized
[3/31/2021 3:29:02 PM.118] LSPD First Response: [TRACE] Thread AmbientCharacterManager #1 initialized
[3/31/2021 3:29:02 PM.121] LSPD First Response: [TRACE] Thread AmbientEvidenceManager #1 initialized
[3/31/2021 3:29:02 PM.124] LSPD First Response: [TRACE] Thread PersistentCharacterManager #1 initialized
[3/31/2021 3:29:02 PM.125] LSPD First Response: [TRACE] Thread PlayerInvestigationManager #1 initialized
[3/31/2021 3:29:02 PM.129] LSPD First Response: [TRACE] Thread WorldPropManager #1 initialized
[3/31/2021 3:29:02 PM.156] LSPD First Response: 
[3/31/2021 3:29:02 PM.156] LSPD First Response: ==============================
[3/31/2021 3:29:02 PM.156] LSPD First Response: UNHANDLED EXCEPTION DURING GAME FIBER TICK
[3/31/2021 3:29:02 PM.156] LSPD First Response: ------------------------------
[3/31/2021 3:29:02 PM.156] LSPD First Response: Origin: Game fiber "S136AwaitMenuSetup".
[3/31/2021 3:29:02 PM.156] LSPD First Response: ------------------------------
[3/31/2021 3:29:02 PM.156] LSPD First Response: Exception type: System.MissingMethodException
[3/31/2021 3:29:02 PM.156] LSPD First Response: Exception message: Method not found: 'Void RAGENativeUI.UIMenu.set_Width(Single)'.
[3/31/2021 3:29:02 PM.156] LSPD First Response: ------------------------------
[3/31/2021 3:29:02 PM.156] LSPD First Response: Inner exceptions:
[3/31/2021 3:29:02 PM.156] LSPD First Response: ------------------------------
[3/31/2021 3:29:02 PM.156] LSPD First Response: Stack trace:
[3/31/2021 3:29:02 PM.156] LSPD First Response: at ‪‮‎‬‏‫‬‫‪‍‫‪‎‬‍‮‏‫‪‬‮.‫‫‏‪‍‬‫‮‪‏‏‪‪‬‭‍‫‮‮‮‭‏‬‪‎‮()
[3/31/2021 3:29:02 PM.156] at Rage.GameFiber.Main()
[3/31/2021 3:29:02 PM.156] LSPD First Response: ==============================
[3/31/2021 3:29:02 PM.156] LSPD First Response: 
[3/31/2021 3:29:02 PM.233] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: GetAmbientEventSettings_NewVehicleSettings thread has started.
[3/31/2021 3:29:02 PM.233] LSPD First Response: ‭[Section136Callouts] : Correcting relative path section136callouts\callouts\ambient\vehicles.xml to plugins\lspdfr\section136callouts\callouts\ambient\vehicles.xml
[3/31/2021 3:29:02 PM.233] LSPD First Response: ‭[Section136Callouts] : [FileCheck ReportFindings for ‬‫‭‍‫‪‮‬‭‮‏‍‭‍‎‍‮‬‮] =========================================== SECTION136CALLOUTS FILECHECK ===========================================
[3/31/2021 3:29:02 PM.233] LSPD First Response: ‭[Section136Callouts] : [FileCheck ReportFindings for ‬‫‭‍‫‪‮‬‭‮‏‍‭‍‎‍‮‬‮] SUPPORT-HELP: FileCheck.ReportFindings has been requested for file/folder: plugins\lspdfr\section136callouts\callouts\ambient\vehicles.xml
[3/31/2021 3:29:02 PM.234] LSPD First Response: ‭[Section136Callouts] : [FileCheck ReportFindings for ‬‫‭‍‫‪‮‬‭‮‏‍‭‍‎‍‮‬‮] Does path exist as file? True
[3/31/2021 3:29:02 PM.234] LSPD First Response: ‭[Section136Callouts] : [FileCheck ReportFindings for ‬‫‭‍‫‪‮‬‭‮‏‍‭‍‎‍‮‬‮] Does path exist as directory? False
[3/31/2021 3:29:02 PM.234] LSPD First Response: ‭[Section136Callouts] : [FileCheck ReportFindings for ‬‫‭‍‫‪‮‬‭‮‏‍‭‍‎‍‮‬‮] ====================================================================================================================
[3/31/2021 3:29:02 PM.234] LSPD First Response: ‭[Section136Callouts] : Correcting relative path section136callouts\callouts\ambient\weapons.xml to plugins\lspdfr\section136callouts\callouts\ambient\weapons.xml
[3/31/2021 3:29:02 PM.234] LSPD First Response: ‭[Section136Callouts] : [FileCheck ReportFindings for ‬‫‭‍‫‪‮‬‭‮‏‍‭‍‎‍‮‬‮] =========================================== SECTION136CALLOUTS FILECHECK ===========================================
[3/31/2021 3:29:02 PM.235] LSPD First Response: ‭[Section136Callouts] : [FileCheck ReportFindings for ‬‫‭‍‫‪‮‬‭‮‏‍‭‍‎‍‮‬‮] SUPPORT-HELP: FileCheck.ReportFindings has been requested for file/folder: plugins\lspdfr\section136callouts\callouts\ambient\weapons.xml
[3/31/2021 3:29:02 PM.235] LSPD First Response: ‭[Section136Callouts] : [FileCheck ReportFindings for ‬‫‭‍‫‪‮‬‭‮‏‍‭‍‎‍‮‬‮] Does path exist as file? True
[3/31/2021 3:29:02 PM.235] LSPD First Response: ‭[Section136Callouts] : [FileCheck ReportFindings for ‬‫‭‍‫‪‮‬‭‮‏‍‭‍‎‍‮‬‮] Does path exist as directory? False
[3/31/2021 3:29:02 PM.235] LSPD First Response: ‭[Section136Callouts] : [FileCheck ReportFindings for ‬‫‭‍‫‪‮‬‭‮‏‍‭‍‎‍‮‬‮] ====================================================================================================================
[3/31/2021 3:29:02 PM.235] LSPD First Response: ‭[Section136Callouts] : Correcting relative path section136callouts\callouts\ambient\vehicles.xml to plugins\lspdfr\section136callouts\callouts\ambient\vehicles.xml
[3/31/2021 3:29:02 PM.235] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: Trying to load AmbientVehiclesConfiguration from: plugins\lspdfr\section136callouts\callouts\ambient\vehicles.xml
[3/31/2021 3:29:02 PM.235] LSPD First Response: ‭[Section136Callouts] : Correcting relative path section136callouts\callouts\ambient\vehicles.xml to plugins\lspdfr\section136callouts\callouts\ambient\vehicles.xml
[3/31/2021 3:29:02 PM.252] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: Recording basic Ambient Vehicle boolean settings...
[3/31/2021 3:29:07 PM.779] LSPD First Response: ‭[Section136Callouts] : XML value conversion completed successfully. Returning [INTENDED] value of [True]
[3/31/2021 3:29:07 PM.779] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: Ambient/AllowBigVehicles? True
[3/31/2021 3:29:07 PM.779] LSPD First Response: ‭[Section136Callouts] : XML value conversion completed successfully. Returning [INTENDED] value of [True]
[3/31/2021 3:29:07 PM.779] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: Ambient/AllowEmergencyVehicles? True
[3/31/2021 3:29:07 PM.780] LSPD First Response: ‭[Section136Callouts] : XML value conversion completed successfully. Returning [INTENDED] value of [True]
[3/31/2021 3:29:07 PM.780] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: Ambient/AllowHighEndVehicles? True
[3/31/2021 3:29:07 PM.780] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: Finished getting basic Ambient Vehicle boolean settings...
[3/31/2021 3:29:07 PM.780] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: Recording chance data...
[3/31/2021 3:29:07 PM.780] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: Ambient/Vehicles/BigVehiclesChance? 10
[3/31/2021 3:29:07 PM.780] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: Ambient/Vehicles/EmergencyVehiclesChance? 5
[3/31/2021 3:29:07 PM.780] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: Ambient/Vehicles/HighEndVehiclesChance? 15
[3/31/2021 3:29:07 PM.780] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: Finished getting chance data...
[3/31/2021 3:29:07 PM.780] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: Getting settings for Stolen Vehicle ambient callout...
[3/31/2021 3:29:07 PM.780] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: Ambient/Vehicles/StolenVehicleEvent/Passengers/MaxCount? 1
[3/31/2021 3:29:07 PM.780] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: Ambient/Vehicles/StolenVehicleEvent/WaypointMode? precise
[3/31/2021 3:29:07 PM.780] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: Selecting EWaypointType.Precise for Ambient Stolen Vehicle waypoint.
[3/31/2021 3:29:07 PM.780] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: Ambient/Vehicles/StolenVehicleEvent/Passengers/Chance? 60
[3/31/2021 3:29:07 PM.780] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: Setting passengers data for Stolen Vehicle amb-event...
[3/31/2021 3:29:07 PM.780] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: Collecting spawn data for all Ambient Events...
[3/31/2021 3:29:07 PM.780] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: [CRASH PREVENTION] Ignoring XML comment 🙂
[3/31/2021 3:29:07 PM.780] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: Processing new vehicle node with model value: [STANIER]
[3/31/2021 3:29:07 PM.781] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: isBig parsed successfully as: False
[3/31/2021 3:29:07 PM.781] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: isEmergency parsed successfully as: False
[3/31/2021 3:29:07 PM.781] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: isHighEnd parsed successfully as: False
[3/31/2021 3:29:07 PM.781] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: maxPeds parsed successfully as: 4
[3/31/2021 3:29:07 PM.781] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: Model Name is not null or empty: STANIER
[3/31/2021 3:29:07 PM.781] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: ~ ALL PROPERTIES PASSED ALL CHECKS. ADDING AMBIENT VEHICLE TO LIST
[3/31/2021 3:29:07 PM.781] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: AmbientVehicle has been added to list. Moving on to next entry.
[3/31/2021 3:29:07 PM.781] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: Processing new vehicle node with model value: [BLISTA]
[3/31/2021 3:29:07 PM.781] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: isBig parsed successfully as: False
[3/31/2021 3:29:07 PM.781] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: isEmergency parsed successfully as: False
[3/31/2021 3:29:07 PM.781] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: isHighEnd parsed successfully as: False
[3/31/2021 3:29:07 PM.781] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: maxPeds parsed successfully as: 2
[3/31/2021 3:29:07 PM.781] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: Model Name is not null or empty: BLISTA
[3/31/2021 3:29:07 PM.782] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: ~ ALL PROPERTIES PASSED ALL CHECKS. ADDING AMBIENT VEHICLE TO LIST
[3/31/2021 3:29:07 PM.782] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: AmbientVehicle has been added to list. Moving on to next entry.
[3/31/2021 3:29:07 PM.782] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: Processing new vehicle node with model value: [DILETTANTE]
[3/31/2021 3:29:07 PM.782] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: isBig parsed successfully as: False
[3/31/2021 3:29:07 PM.782] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: isEmergency parsed successfully as: False
[3/31/2021 3:29:07 PM.782] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: isHighEnd parsed successfully as: False
[3/31/2021 3:29:07 PM.782] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: maxPeds parsed successfully as: 4
[3/31/2021 3:29:07 PM.782] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: Model Name is not null or empty: DILETTANTE
[3/31/2021 3:29:07 PM.782] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: ~ ALL PROPERTIES PASSED ALL CHECKS. ADDING AMBIENT VEHICLE TO LIST
[3/31/2021 3:29:07 PM.782] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: AmbientVehicle has been added to list. Moving on to next entry.
[3/31/2021 3:29:07 PM.782] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: Processing new vehicle node with model value: [ISSI2]
[3/31/2021 3:29:07 PM.782] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: isBig parsed successfully as: False
[3/31/2021 3:29:07 PM.782] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: isEmergency parsed successfully as: False
[3/31/2021 3:29:07 PM.782] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: isHighEnd parsed successfully as: False
[3/31/2021 3:29:07 PM.782] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: maxPeds parsed successfully as: 2
[3/31/2021 3:29:07 PM.782] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: Model Name is not null or empty: ISSI2
[3/31/2021 3:29:07 PM.782] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: ~ ALL PROPERTIES PASSED ALL CHECKS. ADDING AMBIENT VEHICLE TO LIST
[3/31/2021 3:29:07 PM.782] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: AmbientVehicle has been added to list. Moving on to next entry.
[3/31/2021 3:29:07 PM.783] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: Processing new vehicle node with model value: [PANTO]
[3/31/2021 3:29:07 PM.783] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: isBig parsed successfully as: False
[3/31/2021 3:29:07 PM.783] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: isEmergency parsed successfully as: False
[3/31/2021 3:29:07 PM.783] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: isHighEnd parsed successfully as: False
[3/31/2021 3:29:07 PM.783] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: maxPeds parsed successfully as: 2
[3/31/2021 3:29:07 PM.783] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: Model Name is not null or empty: PANTO
[3/31/2021 3:29:07 PM.783] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: ~ ALL PROPERTIES PASSED ALL CHECKS. ADDING AMBIENT VEHICLE TO LIST
[3/31/2021 3:29:07 PM.783] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: AmbientVehicle has been added to list. Moving on to next entry.
[3/31/2021 3:29:07 PM.783] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: Processing new vehicle node with model value: [F620]
[3/31/2021 3:29:07 PM.783] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: isBig parsed successfully as: False
[3/31/2021 3:29:07 PM.783] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: isEmergency parsed successfully as: False
[3/31/2021 3:29:07 PM.783] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: isHighEnd parsed successfully as: True
[3/31/2021 3:29:07 PM.783] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: maxPeds parsed successfully as: 2
[3/31/2021 3:29:07 PM.783] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: Model Name is not null or empty: F620
[3/31/2021 3:29:07 PM.783] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: ~ ALL PROPERTIES PASSED ALL CHECKS. ADDING AMBIENT VEHICLE TO LIST
[3/31/2021 3:29:07 PM.783] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: AmbientVehicle has been added to list. Moving on to next entry.
[3/31/2021 3:29:07 PM.783] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: Finished collecting all vehicle spawn data for Ambient Events...
[3/31/2021 3:29:07 PM.783] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: Preparing settings collection environment for the next stage (this might take a second)...
[3/31/2021 3:29:07 PM.783] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: The vehicles configuration for Ambient Events has been shut down.
[3/31/2021 3:29:07 PM.783] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: > Creating new xml document reader...
[3/31/2021 3:29:07 PM.785] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: > Performing file checks...
[3/31/2021 3:29:07 PM.785] LSPD First Response: ‭[Section136Callouts] : Correcting relative path section136callouts\callouts\ambient\weapons.xml to plugins\lspdfr\section136callouts\callouts\ambient\weapons.xml
[3/31/2021 3:29:07 PM.785] LSPD First Response: ‭[Section136Callouts] : [FileCheck ReportFindings for ‬‫‭‍‫‪‮‬‭‮‏‍‭‍‎‍‮‬‮] =========================================== SECTION136CALLOUTS FILECHECK ===========================================
[3/31/2021 3:29:07 PM.785] LSPD First Response: ‭[Section136Callouts] : [FileCheck ReportFindings for ‬‫‭‍‫‪‮‬‭‮‏‍‭‍‎‍‮‬‮] SUPPORT-HELP: FileCheck.ReportFindings has been requested for file/folder: plugins\lspdfr\section136callouts\callouts\ambient\weapons.xml
[3/31/2021 3:29:07 PM.785] LSPD First Response: ‭[Section136Callouts] : [FileCheck ReportFindings for ‬‫‭‍‫‪‮‬‭‮‏‍‭‍‎‍‮‬‮] Does path exist as file? True
[3/31/2021 3:29:07 PM.785] LSPD First Response: ‭[Section136Callouts] : [FileCheck ReportFindings for ‬‫‭‍‫‪‮‬‭‮‏‍‭‍‎‍‮‬‮] Does path exist as directory? False
[3/31/2021 3:29:07 PM.786] LSPD First Response: ‭[Section136Callouts] : [FileCheck ReportFindings for ‬‫‭‍‫‪‮‬‭‮‏‍‭‍‎‍‮‬‮] ====================================================================================================================
[3/31/2021 3:29:07 PM.786] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: > Loading XML into document reader...
[3/31/2021 3:29:07 PM.786] LSPD First Response: ‭[Section136Callouts] : Correcting relative path section136callouts\callouts\ambient\weapons.xml to plugins\lspdfr\section136callouts\callouts\ambient\weapons.xml
[3/31/2021 3:29:07 PM.802] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: Getting values for the Stolen Vehicle callout (weapons.xml)
[3/31/2021 3:29:07 PM.802] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: Ambient/Weapons/StolenVehicleAmbient/ArmSuspects? True
[3/31/2021 3:29:07 PM.802] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: Ambient/Weapons/StolenVehicleAmbinet/ArmOnlyPassenger? False
[3/31/2021 3:29:07 PM.802] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: Reading weapon occurance chance data...
[3/31/2021 3:29:07 PM.802] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: Ambient/Weapons/StolenVehicleAmbient/Weapons/Chance/MostCommon? 70
[3/31/2021 3:29:07 PM.802] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: Ambient/Weapons/StolenVehicleAmbient/Weapons/Chance/MediCommon? 50
[3/31/2021 3:29:07 PM.802] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: Ambient/Weapons/StolenVehicleAmbient/Weapons/Chance/MediCommon? 25
[3/31/2021 3:29:07 PM.802] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: Finsihed parsing Occurance chance data.
[3/31/2021 3:29:07 PM.803] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: Now parsing weapons list....
[3/31/2021 3:29:07 PM.803] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: Reading all potential weapons entries...
[3/31/2021 3:29:07 PM.803] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: Found weapon entry with value [WEAPON_STUNGUN]
[3/31/2021 3:29:07 PM.803] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: Trying to get weapon occurance data...
[3/31/2021 3:29:07 PM.803] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: Occurance value parsed successfully.
[3/31/2021 3:29:07 PM.803] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: [Weapon Entry: WEAPON_STUNGUN] Occurance value? 1
[3/31/2021 3:29:07 PM.803] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: Weapon should be alright because it's not null or empty, although we'll check if it's a valid model....
[3/31/2021 3:29:07 PM.803] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: Trying to check weapon model exists...
[3/31/2021 3:29:07 PM.803] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: Weapons model checks out okay! All regsitration checks have been made successfully!
[3/31/2021 3:29:07 PM.803] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: ~ ALL WEAPON CHECKS HAVE PASSED - ADDING THIS MODEL TO WEAPONS REGISTRY ~
[3/31/2021 3:29:07 PM.803] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: Occurance value is 1 - adding to MOST COMMON weapons list.
[3/31/2021 3:29:07 PM.805] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: Weapon has been successfully added to a weapons list.
[3/31/2021 3:29:07 PM.805] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: WEAPON LIST STATS ~ MOST: 1 ~ MED: 0 ~ LEST: 0
[3/31/2021 3:29:07 PM.805] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: This weapon has been processed successfully. Moving on...
[3/31/2021 3:29:07 PM.806] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: Found weapon entry with value [WEAPON_HAMMER]
[3/31/2021 3:29:07 PM.806] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: Trying to get weapon occurance data...
[3/31/2021 3:29:07 PM.806] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: Occurance value parsed successfully.
[3/31/2021 3:29:07 PM.806] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: [Weapon Entry: WEAPON_HAMMER] Occurance value? 1
[3/31/2021 3:29:07 PM.806] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: Weapon should be alright because it's not null or empty, although we'll check if it's a valid model....
[3/31/2021 3:29:07 PM.806] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: Trying to check weapon model exists...
[3/31/2021 3:29:07 PM.806] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: Weapons model checks out okay! All regsitration checks have been made successfully!
[3/31/2021 3:29:07 PM.806] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: ~ ALL WEAPON CHECKS HAVE PASSED - ADDING THIS MODEL TO WEAPONS REGISTRY ~
[3/31/2021 3:29:07 PM.806] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: Occurance value is 1 - adding to MOST COMMON weapons list.
[3/31/2021 3:29:07 PM.806] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: Weapon has been successfully added to a weapons list.
[3/31/2021 3:29:07 PM.806] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: WEAPON LIST STATS ~ MOST: 2 ~ MED: 0 ~ LEST: 0
[3/31/2021 3:29:07 PM.806] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: This weapon has been processed successfully. Moving on...
[3/31/2021 3:29:07 PM.806] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: Found weapon entry with value [WEAPON_DAGGER]
[3/31/2021 3:29:07 PM.806] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: Trying to get weapon occurance data...
[3/31/2021 3:29:07 PM.806] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: Occurance value parsed successfully.
[3/31/2021 3:29:07 PM.806] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: [Weapon Entry: WEAPON_DAGGER] Occurance value? 1
[3/31/2021 3:29:07 PM.806] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: Weapon should be alright because it's not null or empty, although we'll check if it's a valid model....
[3/31/2021 3:29:07 PM.806] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: Trying to check weapon model exists...
[3/31/2021 3:29:07 PM.806] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: Weapons model checks out okay! All regsitration checks have been made successfully!
[3/31/2021 3:29:07 PM.807] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: ~ ALL WEAPON CHECKS HAVE PASSED - ADDING THIS MODEL TO WEAPONS REGISTRY ~
[3/31/2021 3:29:07 PM.807] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: Occurance value is 1 - adding to MOST COMMON weapons list.
[3/31/2021 3:29:07 PM.807] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: Weapon has been successfully added to a weapons list.
[3/31/2021 3:29:07 PM.807] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: WEAPON LIST STATS ~ MOST: 3 ~ MED: 0 ~ LEST: 0
[3/31/2021 3:29:07 PM.807] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: This weapon has been processed successfully. Moving on...
[3/31/2021 3:29:07 PM.807] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: Found weapon entry with value [WEAPON_PISTOL]
[3/31/2021 3:29:07 PM.807] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: Trying to get weapon occurance data...
[3/31/2021 3:29:07 PM.807] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: Occurance value parsed successfully.
[3/31/2021 3:29:07 PM.807] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: [Weapon Entry: WEAPON_PISTOL] Occurance value? 2
[3/31/2021 3:29:07 PM.807] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: Weapon should be alright because it's not null or empty, although we'll check if it's a valid model....
[3/31/2021 3:29:07 PM.807] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: Trying to check weapon model exists...
[3/31/2021 3:29:07 PM.807] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: Weapons model checks out okay! All regsitration checks have been made successfully!
[3/31/2021 3:29:07 PM.807] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: ~ ALL WEAPON CHECKS HAVE PASSED - ADDING THIS MODEL TO WEAPONS REGISTRY ~
[3/31/2021 3:29:07 PM.807] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: Occurance value is 2 - adding to MEDIUM COMMON weapons list.
[3/31/2021 3:29:07 PM.807] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: Weapon has been successfully added to a weapons list.
[3/31/2021 3:29:07 PM.807] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: WEAPON LIST STATS ~ MOST: 3 ~ MED: 1 ~ LEST: 0
[3/31/2021 3:29:07 PM.807] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: This weapon has been processed successfully. Moving on...
[3/31/2021 3:29:07 PM.807] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: Found weapon entry with value [WEAPON_MICROSMG]
[3/31/2021 3:29:07 PM.807] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: Trying to get weapon occurance data...
[3/31/2021 3:29:07 PM.807] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: Occurance value parsed successfully.
[3/31/2021 3:29:07 PM.807] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: [Weapon Entry: WEAPON_MICROSMG] Occurance value? 3
[3/31/2021 3:29:07 PM.807] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: Weapon should be alright because it's not null or empty, although we'll check if it's a valid model....
[3/31/2021 3:29:07 PM.808] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: Trying to check weapon model exists...
[3/31/2021 3:29:07 PM.808] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: Weapons model checks out okay! All regsitration checks have been made successfully!
[3/31/2021 3:29:07 PM.808] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: ~ ALL WEAPON CHECKS HAVE PASSED - ADDING THIS MODEL TO WEAPONS REGISTRY ~
[3/31/2021 3:29:07 PM.808] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: Occurance value is 3 - adding to LESS COMMON weapons list.
[3/31/2021 3:29:07 PM.808] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: Weapon has been successfully added to a weapons list.
[3/31/2021 3:29:07 PM.808] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: WEAPON LIST STATS ~ MOST: 3 ~ MED: 1 ~ LEST: 1
[3/31/2021 3:29:07 PM.808] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: This weapon has been processed successfully. Moving on...
[3/31/2021 3:29:07 PM.808] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: Weapons data xml has been shut down.
[3/31/2021 3:29:07 PM.808] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: Ambient Callout settings have been gathered successfully.
[3/31/2021 3:29:07 PM.808] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: Gathering ambient callout settings took 6688.606 milliseconds.
[3/31/2021 3:29:07 PM.810] LSPD First Response: ‭[Section136Callouts] : Correcting relative path section136callouts\callouts\ambient\callouts\StolenVehicle.xml to plugins\lspdfr\section136callouts\callouts\ambient\callouts\StolenVehicle.xml
[3/31/2021 3:29:07 PM.810] LSPD First Response: ‭[Section136Callouts] : [FileCheck ReportFindings for ‬‫‭‍‫‪‮‬‭‮‏‍‭‍‎‍‮‬‮] =========================================== SECTION136CALLOUTS FILECHECK ===========================================
[3/31/2021 3:29:07 PM.810] LSPD First Response: ‭[Section136Callouts] : [FileCheck ReportFindings for ‬‫‭‍‫‪‮‬‭‮‏‍‭‍‎‍‮‬‮] SUPPORT-HELP: FileCheck.ReportFindings has been requested for file/folder: plugins\lspdfr\section136callouts\callouts\ambient\callouts\StolenVehicle.xml
[3/31/2021 3:29:07 PM.811] LSPD First Response: ‭[Section136Callouts] : [FileCheck ReportFindings for ‬‫‭‍‫‪‮‬‭‮‏‍‭‍‎‍‮‬‮] Does path exist as file? True
[3/31/2021 3:29:07 PM.811] LSPD First Response: ‭[Section136Callouts] : [FileCheck ReportFindings for ‬‫‭‍‫‪‮‬‭‮‏‍‭‍‎‍‮‬‮] Does path exist as directory? False
[3/31/2021 3:29:07 PM.811] LSPD First Response: ‭[Section136Callouts] : [FileCheck ReportFindings for ‬‫‭‍‫‪‮‬‭‮‏‍‭‍‎‍‮‬‮] ====================================================================================================================
[3/31/2021 3:29:07 PM.811] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: Building CreationParams for Stolen Vehicle ambient event...
[3/31/2021 3:29:07 PM.811] LSPD First Response: ‭[Section136Callouts] : Correcting relative path section136callouts\callouts\ambient\callouts\StolenVehicle.xml to plugins\lspdfr\section136callouts\callouts\ambient\callouts\StolenVehicle.xml
[3/31/2021 3:29:07 PM.838] LSPD First Response: ‭[Section136Callouts] ‪‫‎‬‎‮‏‪‎‎‌‪‪‌‫‎‌‍‍‫‬‎‮: Getting settings for [!spawnwhenplayeronfoot]...
[3/31/2021 3:29:07 PM.839] LSPD First Response: ‭[Section136Callouts] ‪‫‎‬‎‮‏‪‎‎‌‪‪‌‫‎‌‍‍‫‬‎‮: Getting settings for [prohibitcalloutwheninvehicle]...
[3/31/2021 3:29:07 PM.839] LSPD First Response: ‭[Section136Callouts] ‪‫‎‬‎‮‏‪‎‎‌‪‪‌‫‎‌‍‍‫‬‎‮: Getting settings for [spawnduringday]...
[3/31/2021 3:29:07 PM.839] LSPD First Response: ‭[Section136Callouts] ‪‫‎‬‎‮‏‪‎‎‌‪‪‌‫‎‌‍‍‫‬‎‮: Getting settings for [spawnduringnight]...
[3/31/2021 3:29:07 PM.839] LSPD First Response: ‭[Section136Callouts] ‪‫‎‬‎‮‏‪‎‎‌‪‪‌‫‎‌‍‍‫‬‎‮: Getting seconds for [timeout]...
[3/31/2021 3:29:07 PM.839] LSPD First Response: ‭[Section136Callouts] ‪‫‎‬‎‮‏‪‎‎‌‪‪‌‫‎‌‍‍‫‬‎‮: Successfully returning [Ambient] Callout Creation Data...
[3/31/2021 3:29:07 PM.839] LSPD First Response: ‭[Section136Callouts] AmbientEventSettings: Successfully built CreationParams for Stolen Vehicle ambient event!
[3/31/2021 3:29:07 PM.852] LSPD First Response: ‭[Section136Callouts] : Correcting relative path section136callouts\callouts\armedindividual\weapons.xml to plugins\lspdfr\section136callouts\callouts\armedindividual\weapons.xml
[3/31/2021 3:29:07 PM.852] LSPD First Response: ‭[Section136Callouts] : [FileCheck ReportFindings for ‬‫‭‍‫‪‮‬‭‮‏‍‭‍‎‍‮‬‮] =========================================== SECTION136CALLOUTS FILECHECK ===========================================
[3/31/2021 3:29:07 PM.852] LSPD First Response: ‭[Section136Callouts] : [FileCheck ReportFindings for ‬‫‭‍‫‪‮‬‭‮‏‍‭‍‎‍‮‬‮] SUPPORT-HELP: FileCheck.ReportFindings has been requested for file/folder: plugins\lspdfr\section136callouts\callouts\armedindividual\weapons.xml
[3/31/2021 3:29:07 PM.853] LSPD First Response: ‭[Section136Callouts] : [FileCheck ReportFindings for ‬‫‭‍‫‪‮‬‭‮‏‍‭‍‎‍‮‬‮] Does path exist as file? True
[3/31/2021 3:29:07 PM.853] LSPD First Response: ‭[Section136Callouts] : [FileCheck ReportFindings for ‬‫‭‍‫‪‮‬‭‮‏‍‭‍‎‍‮‬‮] Does path exist as directory? False
[3/31/2021 3:29:07 PM.853] LSPD First Response: ‭[Section136Callouts] : [FileCheck ReportFindings for ‬‫‭‍‫‪‮‬‭‮‏‍‭‍‎‍‮‬‮] ====================================================================================================================
[3/31/2021 3:29:07 PM.853] LSPD First Response: ‭[Section136Callouts] : Correcting relative path section136callouts\callouts\armedindividual\weapons.xml to plugins\lspdfr\section136callouts\callouts\armedindividual\weapons.xml
[3/31/2021 3:29:07 PM.868] LSPD First Response: ‭[Section136Callouts] : Reading weapons xml...
[3/31/2021 3:29:07 PM.869] LSPD First Response: ‭[Section136Callouts] : Weapons - Enable:
Melee: True
Firearms: True
Deadlies: True
[3/31/2021 3:29:07 PM.869] LSPD First Response: ‭[Section136Callouts] : Weapons - Chance:
Melee: 95
Firearm: 75
 Deadly: 3
[3/31/2021 3:29:07 PM.869] LSPD First Response: ‭[Section136Callouts] : Sending above values to callout...
[3/31/2021 3:29:07 PM.869] LSPD First Response: ‭[Section136Callouts] : Getting weapon data...
[3/31/2021 3:29:07 PM.869] LSPD First Response: ‭[Section136Callouts] : Getting weapon data for #comment weapon: 
[3/31/2021 3:29:07 PM.869] LSPD First Response: ‭[Section136Callouts] : XML Comment detected. Disregarding....
[3/31/2021 3:29:07 PM.869] LSPD First Response: ‭[Section136Callouts] : Getting weapon data for melee weapon: WEAPON_KNIFE
[3/31/2021 3:29:07 PM.869] LSPD First Response: ‭[Section136Callouts] : Getting weapon data for melee weapon: WEAPON_BOTTLE
[3/31/2021 3:29:07 PM.869] LSPD First Response: ‭[Section136Callouts] : Getting weapon data for melee weapon: WEAPON_KNUCKLE
[3/31/2021 3:29:07 PM.869] LSPD First Response: ‭[Section136Callouts] : Getting weapon data for melee weapon: WEAPON_BATTLEAXE
[3/31/2021 3:29:07 PM.870] LSPD First Response: ‭[Section136Callouts] : Getting weapon data for #comment weapon: 
[3/31/2021 3:29:07 PM.870] LSPD First Response: ‭[Section136Callouts] : XML Comment detected. Disregarding....
[3/31/2021 3:29:07 PM.870] LSPD First Response: ‭[Section136Callouts] : Getting weapon data for firearm weapon: WEAPON_PISTOL
[3/31/2021 3:29:07 PM.870] LSPD First Response: ‭[Section136Callouts] : Getting weapon data for firearm weapon: WEAPON_SMG_MK2
[3/31/2021 3:29:07 PM.870] LSPD First Response: ‭[Section136Callouts] : Getting weapon data for firearm weapon: WEAPON_RAYCARBINE
[3/31/2021 3:29:07 PM.870] LSPD First Response: ‭[Section136Callouts] : Getting weapon data for #comment weapon: 
[3/31/2021 3:29:07 PM.870] LSPD First Response: ‭[Section136Callouts] : XML Comment detected. Disregarding....
[3/31/2021 3:29:07 PM.870] LSPD First Response: ‭[Section136Callouts] : Getting weapon data for deadly weapon: WEAPON_GRENADELAUNCHER
[3/31/2021 3:29:07 PM.870] LSPD First Response: ‭[Section136Callouts] : Getting weapon data for deadly weapon: WEAPON_RPG
[3/31/2021 3:29:07 PM.870] LSPD First Response: ‭[Section136Callouts] : Getting weapon data for deadly weapon: WEAPON_RAYMINIGUN
[3/31/2021 3:29:07 PM.882] LSPD First Response: [Section136Callouts] Setting up all the menus...
[3/31/2021 3:29:07 PM.932] LSPD First Response: ‭[Section136Callouts] Menu Manager: Adding button to Section136Callouts/MainMenu: Request Emergency Assistance
[3/31/2021 3:29:07 PM.936] LSPD First Response: ‭[Section136Callouts] Menu Manager: Adding button to Section136Callouts/MainMenu: Police Radio Menu
[3/31/2021 3:29:07 PM.936] LSPD First Response: ‭[Section136Callouts] Menu Manager: Adding button to Section136Callouts/MainMenu: Vehicle Menu
[3/31/2021 3:29:07 PM.936] LSPD First Response: ‭[Section136Callouts] Menu Manager: Adding main menu item with the text [Join the ~p~Discord Server!~s~ ~g~(dsc.gg/maxshangout)] to the Main Menu at the request of another part of the plugin.
[3/31/2021 3:29:07 PM.936] LSPD First Response: ‭[Section136Callouts] Menu Manager: Adding button to Section136Callouts/PoliceRadioMenu: Request Coroner
[3/31/2021 3:29:07 PM.936] LSPD First Response: ‭[Section136Callouts] Menu Manager: Adding button to Section136Callouts/PoliceRadioMenu: Request Vehicle Recovery Service
[3/31/2021 3:29:07 PM.936] LSPD First Response: ‭[Section136Callouts] Menu Manager: Adding button to Section136Callouts/PoliceRadioMenu: Request Insurance Vehicle Pickup
[3/31/2021 3:29:07 PM.936] LSPD First Response: ‭[Section136Callouts] Menu Manager: Binding menu Section136Callouts/PoliceRadio to menu item Section136Callouts/MainMenu/OpenPoliceRadioMenu
[3/31/2021 3:29:07 PM.937] LSPD First Response: ‭[Section136Callouts] Menu Manager: Binding menu Section136Callouts/VehicleMenu to menu item Section136Callouts/MainMenu/OpenVehicleMenu
[3/31/2021 3:29:07 PM.937] LSPD First Response: ‭[Section136Callouts] Menu Manager: Refresh menu index Section136Callouts/MainMenu
[3/31/2021 3:29:07 PM.938] LSPD First Response: ‭[Section136Callouts] Menu Manager: Refresh menu index Section136Callouts/PoliceRadioMenu
[3/31/2021 3:29:07 PM.938] LSPD First Response: ‭[Section136Callouts] Menu Manager: Refresh menu index Section136Callouts/VehicleMenu
[3/31/2021 3:29:07 PM.938] LSPD First Response: ‭[Section136Callouts] Menu Manager: Subscribe event handler Section136Callouts/MainMenu event OnItemSelect
[3/31/2021 3:29:07 PM.939] LSPD First Response: ‭[Section136Callouts] Menu Manager: Subscribe event handler Section136Callouts/PoliceRadio event OnItemSelect
[3/31/2021 3:29:07 PM.939] LSPD First Response: ‭[Section136Callouts] Menu Manager: Subscribe event handler Section136Callouts/VehicleMenu event OnItemSelect
[3/31/2021 3:29:07 PM.940] LSPD First Response: ‭[Section136Callouts] Menu Manager: Finsihed initialising Section136Callouts Native Menus, hibernating thread...
[3/31/2021 3:29:08 PM.098] LSPD First Response: ‭[Section136Callouts] : Running AnnouncementTask...
[3/31/2021 3:29:08 PM.210] LSPD First Response: ‭[Section136Callouts] : Network announcement: ~y~Whoops!~s~ I made a mistake when packing the latest version of Section136Callouts. If you'd like to play the AttemptedRape callout, you'll have to edit the configuration file! Join my Discord for more info!
[3/31/2021 3:29:08 PM.210] LSPD First Response: ‭[Section136Callouts] : Should do announcement? True
[3/31/2021 3:29:08 PM.236] LSPD First Response: [FATAL] Forced termination
[3/31/2021 3:29:08 PM.238] LSPD First Response: [TRACE] Released 0 entities from DefaultContentManager
[3/31/2021 3:29:08 PM.331] LSPD First Response: [INFO] LSPDFR has shut down

My LSPDFR crashes whenever i click go on duty. Pretty new here, so some help would be much appreciated. 🙂

hey there, I read your log and you need to Set your Threshold timeout from 10000-60000 that could be one of the reasons why ur game is crashing.

Tech support for Late Morning, Afternoon, and Early Evening! 

  • Author
45 minutes ago, Gaara said:

hey there, I read your log and you need to Set your Threshold timeout from 10000-60000 that could be one of the reasons why ur game is crashing.

I have mine set to 60000

On 3/31/2021 at 9:58 PM, JakeR04 said:

Nope still get the same crash sadly

 

Make sure you've got this installed :

https://github.com/alexguirre/RAGENativeUI/releases

 

 

On 3/31/2021 at 8:51 PM, Gaara said:

hey there, I read your log and you need to Set your Threshold timeout from 10000-60000 that could be one of the reasons why ur game is crashing.

Yeah...Not everything is solved by setting the PTT to 60000.

 

 

This is a support topic.
Only reply here to offer help or assistance to JakeR04. Off-topic or "me too" replies will be removed.

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