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Hello,

So I'm trying to model a car for my own personal use and I've having a LOT of trouble with ELS. I've tried following the Tutorials and all, but I just can't figure it out..

any chance someone would be willing to help me with it?

All I need is for all but 2 lights to be blue! I assume I've got it all set up right, but I'm not entirely sure!

Thanks,

Visi

[color=#0000ff]Tester for Braveheart's Polciing Script & Abraxas: [/color][color=#0000ff] [/color]Abraxas's Mods Policing Script [u][color=#ee82ee]GTACore[/color][/u]: http://www.gtacore.com/index.php?app=referrals&reff=35 [img]http://i50.tinypic.com/xogwsz.gif[/img] [spoiler] [sharedmedia=downloads:files:2876] [sharedmedia=downloads:files:2430] [sharedmedia=downloads:files:2267] [/spoiler]

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The process of ELS contains the following:

- Start by creating a dummy in zmodeler. Name is extra_1 ( ELS can have Extra 1-9)

- From there , if your going to create lights, then do so.

- After building your lights or using someone else's, you need to make a copy of the LED modules from the light you created and or used.

- Move the copied LED out a little bit from the lights you used or created

- Map these copied lights to a lightemissive texture

- name the LED part extra_1_L0 and place that inside the dummy you created ( extra_1)

- Then place the extra_1 heichary list object inside the what ever car your using .wft EXAMPLE ambulance.wft

Edited by TraumaPak
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The process of ELS contains the following:

- Start by creating a dummy in zmodeler. Name is extra_1 ( ELS can have Extra 1-9)

- From there , if your going to create lights, then do so.

- After building your lights or using someone else's, you need to make a copy of the LED modules from the light you created and or used.

- Move the copied LED out a little bit from the lights you used or created

- Map these copied lights to a lightemissive texture

- name the LED part extra_1_L0 and place that inside the dummy you created ( extra_1)

- Then place the extra_1 heichary list object inside the what ever car your using .wft EXAMPLE ambulance.wft

hmm, I'll give it a shot! Thanks'

Edit: Okay, so I'm starting off small and just doing one light. I have not created any of my own lights, only using others that are unlocked.

Ex: the XT6 Series (the smaller light). Now those came with colors already attached to them, but I wish to change the colors, how can I do this?

Also, can you explain a bit more on how to "copy" the LED module and then mapping them?

As you can see, I'm really stuck haha

Edited by visible25

[color=#0000ff]Tester for Braveheart's Polciing Script & Abraxas: [/color][color=#0000ff] [/color]Abraxas's Mods Policing Script [u][color=#ee82ee]GTACore[/color][/u]: http://www.gtacore.com/index.php?app=referrals&reff=35 [img]http://i50.tinypic.com/xogwsz.gif[/img] [spoiler] [sharedmedia=downloads:files:2876] [sharedmedia=downloads:files:2430] [sharedmedia=downloads:files:2267] [/spoiler]

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hmm, I'll give it a shot! Thanks'

Edit: Okay, so I'm starting off small and just doing one light. I have not created any of my own lights, only using others that are unlocked.

Ex: the XT6 Series (the smaller light). Now those came with colors already attached to them, but I wish to change the colors, how can I do this?

Also, can you explain a bit more on how to "copy" the LED module and then mapping them?

As you can see, I'm really stuck haha

You can change the color of the light by remapping the texture onto the object.

To do that, you'll want to change to vertex mode (you can just press 1), and then select the light using the select -> separated tool, then Press space to turn on selected mode.

Now in your tools, go to Surface -> Mapping -> Edit UV

Click on the part in the view mode you want to map, and you'll get a dialogue box. In the second half of the box, you want to select "Generate New" and click the box that says "Force Material". Select your lightsemissive material in the box next to it and then click okay. Change one of your views to the UV Mapper view.

Select the material from the 'Material' Menu, and then you should see your object and material there. Go back into object mode (press 4) and disable selected mode (press space). After that, you can move, scale or rotate your object over the texture, and place it where you want it to be!

Good luck :]

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You can change the color of the light by remapping the texture onto the object.

To do that, you'll want to change to vertex mode (you can just press 1), and then select the light using the select -> separated tool, then Press space to turn on selected mode.

Now in your tools, go to Surface -> Mapping -> Edit UV

Click on the part in the view mode you want to map, and you'll get a dialogue box. In the second half of the box, you want to select "Generate New" and click the box that says "Force Material". Select your lightsemissive material in the box next to it and then click okay. Change one of your views to the UV Mapper view.

Select the material from the 'Material' Menu, and then you should see your object and material there. Go back into object mode (press 4) and disable selected mode (press space). After that, you can move, scale or rotate your object over the texture, and place it where you want it to be!

Good luck :]

Hey thanks a lot for the reply! I've been trying to follow this for awhile now and I'm kinda stuck. When I go to change the material and select the lightsemissive I have LOTS of them dugi, emerglightsemissive, fara.. etc. and no matter which one I select, when I go into the UV mapper view and select the 'material' in the lower left its just blank (and nothing shows in the UV view box either)

[color=#0000ff]Tester for Braveheart's Polciing Script & Abraxas: [/color][color=#0000ff] [/color]Abraxas's Mods Policing Script [u][color=#ee82ee]GTACore[/color][/u]: http://www.gtacore.com/index.php?app=referrals&reff=35 [img]http://i50.tinypic.com/xogwsz.gif[/img] [spoiler] [sharedmedia=downloads:files:2876] [sharedmedia=downloads:files:2430] [sharedmedia=downloads:files:2267] [/spoiler]

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hate do to this but, bump.

I've just noticed that my Whelen Liberty by PCBearfoot doesn't have any textures on my tahoe, but when I import it alone to zmodeler it has textures

hate do to this but, bump.

I've just noticed that my Whelen Liberty by PCBearfoot doesn't have any textures on my tahoe, but when I import it alone to zmodeler it has textures

[color=#0000ff]Tester for Braveheart's Polciing Script & Abraxas: [/color][color=#0000ff] [/color]Abraxas's Mods Policing Script [u][color=#ee82ee]GTACore[/color][/u]: http://www.gtacore.com/index.php?app=referrals&reff=35 [img]http://i50.tinypic.com/xogwsz.gif[/img] [spoiler] [sharedmedia=downloads:files:2876] [sharedmedia=downloads:files:2430] [sharedmedia=downloads:files:2267] [/spoiler]

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Hey thanks a lot for the reply! I've been trying to follow this for awhile now and I'm kinda stuck. When I go to change the material and select the lightsemissive I have LOTS of them dugi, emerglightsemissive, fara.. etc. and no matter which one I select, when I go into the UV mapper view and select the 'material' in the lower left its just blank (and nothing shows in the UV view box either)

Make sure that when you assign a material, that you have selected what you want, and that you're in polygon mode (press 3). then go into your materials list and click "Assign to selected"

Also, try to make sure that you've only got one light selected in vertex mode. Do a "select none" before you select any lights to clear it.

In terms of your tahoe, make sure that the folder you're importing the tahoe from has the all of the whelen liberty textures in it. This is where zmodeler is going to try to find the textures.

Edited by Ceril

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In terms of your tahoe, make sure that the folder you're importing the tahoe from has the all of the whelen liberty textures in it. This is where zmodeler is going to try to find the textures.

I didn't know I had to have all the textures in the same folder? I I imported them from their own folders

[color=#0000ff]Tester for Braveheart's Polciing Script & Abraxas: [/color][color=#0000ff] [/color]Abraxas's Mods Policing Script [u][color=#ee82ee]GTACore[/color][/u]: http://www.gtacore.com/index.php?app=referrals&reff=35 [img]http://i50.tinypic.com/xogwsz.gif[/img] [spoiler] [sharedmedia=downloads:files:2876] [sharedmedia=downloads:files:2430] [sharedmedia=downloads:files:2267] [/spoiler]

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I didn't know I had to have all the textures in the same folder? I I imported them from their own folders

When you first imported them, were the textures there? Or did they disappear after you saved the file?

I've noticed sometimes with zmodeler that i have to reinstall it. I have no idea why, but sometimes it decides it doesn't want to recognize the textures in a folder, and after reinstalling it will go back to working normally.

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When you first imported them, were the textures there? Or did they disappear after you saved the file?

I've noticed sometimes with zmodeler that i have to reinstall it. I have no idea why, but sometimes it decides it doesn't want to recognize the textures in a folder, and after reinstalling it will go back to working normally.

When I imported the lightbar, the Tahoe and ALL textures I was going to use had been imported as well, and it came up blank with no textures. However when I import it alone with just the textures it came with, it comes right up with all textures!

[color=#0000ff]Tester for Braveheart's Polciing Script & Abraxas: [/color][color=#0000ff] [/color]Abraxas's Mods Policing Script [u][color=#ee82ee]GTACore[/color][/u]: http://www.gtacore.com/index.php?app=referrals&reff=35 [img]http://i50.tinypic.com/xogwsz.gif[/img] [spoiler] [sharedmedia=downloads:files:2876] [sharedmedia=downloads:files:2430] [sharedmedia=downloads:files:2267] [/spoiler]

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When I imported the lightbar, the Tahoe and ALL textures I was going to use had been imported as well, and it came up blank with no textures. However when I import it alone with just the textures it came with, it comes right up with all textures!

Try copying all of the files, textures and all into the same folder, Then import them. If that doesn't work, i would try reinstalling zmodeler.

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Try copying all of the files, textures and all into the same folder, Then import them. If that doesn't work, i would try reinstalling zmodeler.

yeah I actually imported the lightbar into zmodeler and then merged it with the Tahoe and somehow it worked!! Now my only issues are as follows:

Add a few more lights

Change the colors

Make it work with ELS in-game. (The lights stay on permanently & won't change)

Edited by visible25

[color=#0000ff]Tester for Braveheart's Polciing Script & Abraxas: [/color][color=#0000ff] [/color]Abraxas's Mods Policing Script [u][color=#ee82ee]GTACore[/color][/u]: http://www.gtacore.com/index.php?app=referrals&reff=35 [img]http://i50.tinypic.com/xogwsz.gif[/img] [spoiler] [sharedmedia=downloads:files:2876] [sharedmedia=downloads:files:2430] [sharedmedia=downloads:files:2267] [/spoiler]

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