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A couple of suggestions


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Hello Community, hello G17 media team.

I love this mod and I really had a hard time finding things to suggest besides new callouts (Yeah, I won't post them - dw)

These are the ideas I had, checked most of them through the search (if I post something that has already been suggested, I'm sorry :/)

1. NOOSE Teams.

- When you call them in a vehicle pursuit it's perfectly fine that they arrive in Polpats, but when you're on foot, or in a gunfight, it would make much more sense to have them come in groups of 4 in nstockades.

2. Changing Keys

- I'd really apreciate if you would be able to change ALL the keys the mod uses in the config file. This is, because something keeps triggering my F8 at times, so I'd really like to change "go busy" to something else

3. Highway Patrol - Speeding

- It would be extremely nice to integrate another duty besides traffic stops and callouts.

This would work as following:

*You should place your vehicle next to a road or on the side of one, preferrably a highway.

*You get out of the car and point your gun at vehicles passing by, pressing a key combination, e.g. ALT+S triggers the radar gun, and it should tell you the speed of the car passing by. I don't know if it is possible to fetch speeds from cars passing by and how difficult it would be, therefore an alternate solution could be to have a random numbers generator create a number from let's say 30-50 mph 85% of the time and 15% of the time a speed from 50-80 mph.

*If you catch somebody "speeding", you could then jump into your car and follow him

4. Names

- As funny as "Walter Mellon" might be at first, it's quite annoying to meet him and his friends multiple times a shift.

- Would it be possible to fetch the gender of a ped and then use a separate list for females and a separate list of names for males? So you don't get those blonde girls who drive feltzers and when you look at their ID, it's Walter Mellon again ^^

- More names, a good site to get some realistic ones is: http://kleimo.com/random/name.cfm

5. Traffic

- Is it somehow possible to stop the traffic from ramming into you or trying to overtake you when you are at a red traffic light? I used to play on PPM, and strangely enough it never happened on there, so there must have been something they did to prevent this.

- When you try to stop somebody they usually stop on the street. I know, you can use your sirens to make them pull over, but most of the time they just hit the brakes and stay like that, if you're lucky and they do pull over, their car usually is still parked like this: / on the street, and the other traffic can't get past. I know it is difficult to modify traffic with a script, but would it be possible to make them really pull over?

I know that not all of this can/will be implemented, but maybe it can serve the devs as an inspiration of some kind :) Looking forward to the next version.

Thanks for reading.

Due to the graphic nature of this post, reader discretion is advised.
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  • 2 weeks later...

The speeding thing would that not be "somewhat" easy to implement?. I mean I figure the NPC police can pull you over for speeding so some form of "speed measurement" would have to exist in one form or another :)

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The speeding thing would that not be "somewhat" easy to implement?. I mean I figure the NPC police can pull you over for speeding so some form of "speed measurement" would have to exist in one form or another :)

I'm pretty sure the AI police have never started to chase me from speeding. Its usually because i crash into them or someone else a few seconds after.

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