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Bad physics on vehicle

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Hello together,

 

i hope someone can help me with this problem.

 

Im using this vehicle pack:

 

I'm using the 2016 Ford Explorer as police3 and sheriff2.

 

The problem is, when im driving the sheriff2 the physics of the vehicle is really strange. It drops to the side when i take a turn at normal speed.

If im doing the same with police3 there is no problem.

 

I have the same problem if im using another vehicle pack for sheriff2. So i don't think it's a problem of the pack.

 

Does anybody have a idea how to fix this?

 

Greeting 🙂

Edited by DarkRazer

Treat first what kills first!

  • The title was changed to Bad physics on vehicle

Go to the vehicles.meta in mods/update/update.rpf/common/data -> Right click the vehicles.meta -> Edit.

Go to the "sheriff2" slot.

 

At the top, you'll find handlingID.

Set it to baller2.

You need help but aren't sure what you need to do / where you can get help? 

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  • Author

Hey, thank you for your fast respone 😄 

 

I dont have the vehicles.meta in mods/update/update.rpf/common/data but in mods/update/update.rpf/common/data/levels/gta5.

 

The after i changed it to baller2 the physics was all fine.

 

But now i wont get the top lights working 😞 (Attachement)

 

Even if i undo it to fbi2 nothing changes.

 

What did i do wrong?

 

20210111200327_1.jpg

Treat first what kills first!

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