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Cars that I pull over never flee they always stop and it is getting boring

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Whenever I pull over a car it will always pull over, even if the car is stolen or if they have an outstanding warrant they just always stop. I would like there to be a way to change the chances of this in the 'ini' file or if my game is broke. If anyone knows how to fix this it would be greatly appreciated.

I

In the StopThePed ini file I am aware of a parameter which increases/decreases ped resistance.

I'm not too sure if it will help but it is definitely worth a shot!

 

Hope this helps 🙂 

Edited by Charlie686

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8 hours ago, niphus said:

Whenever I pull over a car it will always pull over, even if the car is stolen or if they have an outstanding warrant they just always stop. I would like there to be a way to change the chances of this in the 'ini' file or if my game is broke. If anyone knows how to fix this it would be greatly appreciated.

Keep in mind that it might not be realistic.

Some people might not know they have a warrant.

Some people might pull over if they have a stolen vehicle to get less charges upon arrest.

As for the solution, you can't change it using a default LSPDFR ini file but you can do what Charlie said.

 

 

There is also a Plugin that allows you to press T to basically force pursuits on anyone on foot or in a car called Pursuits on the Fly or something like that if I recall.. they updated not too long ago and I use it and it works most of the time flawlessly.. I usually use it on cars who stop but then keep going and stop again so like a fail to yield situation and I think okay gonna force pursuit them now lol

3 minutes ago, Cucamonga said:

There is also a Plugin that allows you to press T to basically force pursuits on anyone on foot or in a car called Pursuits on the Fly or something like that if I recall.

If you point a gun at a ped and double-press T using STP, the ped flees. Using the plugin you mentioned sounds interesting as well. I might try it.

 

 

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