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[TUTORIAL] use FIVEM cars in SP (non-els)

Featured Replies

Hi,

I did not see this anywhere so I wanted to share this with the community. I found out how to do this by myself step by step trial and error....

Hope this will help some people.

 

I don´t get into details of replacing cars or meta-files, I guess everybody nows how to do this. This is especially for adding the sirensettings to get the lights work in SP because this might be the keypoint people fail at.

 

ALWAYS MAKE BACKUPS OF YOUR FILES BEFORE MESSING AROUND WITH THEM !!!

 

1. use openIV and locate the carcols.ymt

usual here -> mods/update/update.rpf/x64/data

 

2. activate "edit mode" and open carcols.ymt by right-clicking on it and "edit"

 

3. go to search and type in "sirens"

1.PNG.c5ceadae2e1f628f519af10ae016006c.PNG

 

4. go to search down until you reach the last id value (not sure if it´s 13, 14 or whatever - I have 23 now so I don´t know anymore...)

mark the 4 lines shown in the picture below, then use right-click and copy:

2.PNG.0869ba8582b5057b2000b4f744a687ae.PNG

 

5. go to the end (the red marked lines are the end of the sirensettings - they are a bit different than the lines between each siren id value)

by using search down, and insert two empty lines by using enter after the castShadows value line:

-> set the cursor of the mouse in front of the points of the next line to do this!

3.PNG.8aabe2b1e9d79fdbcde66aca58d6f51a.PNG

 

6. in the first empty line paste the 4 lines you have copied before, it should then look like this:

4.PNG.7cbd7a1a195a105efec9454bbf26f25c.PNG

 

7. DON´T CLOSE OPENIV !!!

now open the carvariations.meta file provided with the downloaded car and see, which sirensetting it is using e.g.

      <lightSettings value="1"/>
      <sirenSettings value="777"/>

777 will be our target. Now open the carcols.meta and search for this id value. In the carcols.meta you should change the id number to your desired number you will be using (you can also just leave it). Normally it should be the next which is not used in the carcols.ymt yet (e.g if 13 is your last, you´ll change 777 to 14)

Now mark every line from id value down including the last castShadows value line of this siren id (after !--siren20--!)

(some cars come in a pack and might use more than one sirensetting so make sure to only mark the one you will need!)

Right click and copy this, then go back into openIV 

go into the 2nd empty line made before and paste it. This can take a few seconds...

4.PNG.bcc919d34b980f1e419dab96f794fd71.PNG

 

8. If you have done everything right, you can now save the carcols.ymt archive. It will close then. If not, you messed up somewhere...

(in some cases I was not able to add a new siren id, sometimes they don´t work because there is a wrong digit somewhere so make sure there is no digit extra or less - the layout must be exactly the same as the others!!!)

 

9. now open the carvariation.meta in your mods folder (the one you use for your modded cars) and make new lines for this car (or replace the existing or whatever)

e.g. if you replace the sheriff2, just change the sirensetting from sheriff2 to 14 (or whatever number you took)

      <lightSettings value="1"/>
      <sirenSettings value="14"/>

 

10. DONE ! ENJOY INGAME !

 

I know, this is not a 100% guide but if you have some brains, you will get used to it 😉

Life has no happy end.

It´s always the death...

  • 1 year later...
On 10/31/2020 at 2:35 PM, darkblue said:

Hi,

I did not see this anywhere so I wanted to share this with the community. I found out how to do this by myself step by step trial and error....

Hope this will help some people.

 

I don´t get into details of replacing cars or meta-files, I guess everybody nows how to do this. This is especially for adding the sirensettings to get the lights work in SP because this might be the keypoint people fail at.

 

ALWAYS MAKE BACKUPS OF YOUR FILES BEFORE MESSING AROUND WITH THEM !!!

 

1. use openIV and locate the carcols.ymt

usual here -> mods/update/update.rpf/x64/data

 

2. activate "edit mode" and open carcols.ymt by right-clicking on it and "edit"

 

3. go to search and type in "sirens"

1.PNG.c5ceadae2e1f628f519af10ae016006c.PNG

 

4. go to search down until you reach the last id value (not sure if it´s 13, 14 or whatever - I have 23 now so I don´t know anymore...)

mark the 4 lines shown in the picture below, then use right-click and copy:

2.PNG.0869ba8582b5057b2000b4f744a687ae.PNG

 

5. go to the end (the red marked lines are the end of the sirensettings - they are a bit different than the lines between each siren id value)

by using search down, and insert two empty lines by using enter after the castShadows value line:

-> set the cursor of the mouse in front of the points of the next line to do this!

3.PNG.8aabe2b1e9d79fdbcde66aca58d6f51a.PNG

 

6. in the first empty line paste the 4 lines you have copied before, it should then look like this:

4.PNG.7cbd7a1a195a105efec9454bbf26f25c.PNG

 

7. DON´T CLOSE OPENIV !!!

now open the carvariations.meta file provided with the downloaded car and see, which sirensetting it is using e.g.

      <lightSettings value="1"/>
      <sirenSettings value="777"/>

777 will be our target. Now open the carcols.meta and search for this id value. In the carcols.meta you should change the id number to your desired number you will be using (you can also just leave it). Normally it should be the next which is not used in the carcols.ymt yet (e.g if 13 is your last, you´ll change 777 to 14)

Now mark every line from id value down including the last castShadows value line of this siren id (after !--siren20--!)

(some cars come in a pack and might use more than one sirensetting so make sure to only mark the one you will need!)

Right click and copy this, then go back into openIV 

go into the 2nd empty line made before and paste it. This can take a few seconds...

4.PNG.bcc919d34b980f1e419dab96f794fd71.PNG

 

8. If you have done everything right, you can now save the carcols.ymt archive. It will close then. If not, you messed up somewhere...

(in some cases I was not able to add a new siren id, sometimes they don´t work because there is a wrong digit somewhere so make sure there is no digit extra or less - the layout must be exactly the same as the others!!!)

 

9. now open the carvariation.meta in your mods folder (the one you use for your modded cars) and make new lines for this car (or replace the existing or whatever)

e.g. if you replace the sheriff2, just change the sirensetting from sheriff2 to 14 (or whatever number you took)

      <lightSettings value="1"/>
      <sirenSettings value="14"/>

 

10. DONE ! ENJOY INGAME !

 

I know, this is not a 100% guide but if you have some brains, you will get used to it 😉

This looks like a game changer, iv been trying to use lml but it seems to never load the cars into the game no matter what I try, is it possible to use this method now, I know this was posted in 2020?

Tech support for Late Morning, Afternoon, and Early Evening! 

  • Author
On 5/9/2022 at 11:25 PM, itsevantime said:

This looks like a game changer, iv been trying to use lml but it seems to never load the cars into the game no matter what I try, is it possible to use this method now, I know this was posted in 2020?

 

Hi,

I still use this method but I´m not sure about the game version. I´m still stuck on August 2020 to keep my game running with mods. 😂

But I don´t know y this shouldn´t work. LML or add-on cars were never used by me since I wanted to keep the game as "original" as possible.

I only use replace and since there a more and more FIVEM ready uploads I think this is a good method to use them in SP anyway. Sirens were always the keypoint

but with this no problem anymore, you just need to mess around with it and spend a bit time. I get used to replace them with my own siren-sequences in the meantime. I found myself modding the game more then actually playing it....

 

So yes, should still work. 😉

Life has no happy end.

It´s always the death...

  • 6 months later...
  • Author
On 11/13/2022 at 6:38 PM, 9zmkbic234 said:
what to do if i can't open ymt file, instead i get error with plrlinvalidFile code?

 

Sorry, I don´t know. Never ran into this issue. Maybe your file is corrupted somehow...

Life has no happy end.

It´s always the death...

3 hours ago, darkblue said:

 

Извините, я не знаю. Никогда не сталкивался с этой проблемой. Возможно, ваш файл каким-то образом поврежден...

Yes, it can be, thank you anyway, I think you helped many other people!
  • Author
1 hour ago, 9zmkbic234 said:
Yes, it can be, thank you anyway, I think you helped many other people!

 

If you have this problem with the file in mods folder, try to copy the file from the original folder and replace it. That would be my attempt on solving this issue

Life has no happy end.

It´s always the death...

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