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Add-on car on patrol

Featured Replies

I want do realistic jurisdictions, so i replace sheriff to LASD cars, and add add-ons BCSO(VCSO) cars. I figure out how to make add-on cars respond to backup (unlimited backup), but any my attempt to add add-ons cars on patrol, didn't work.

All the best 

Kuper - LSPDFR fan

Hi, 

 

So you are trying to get the add on cars to show up for BCSO in the garage when you go on duty and to spawn around the area as "on patrol". 

 

I believe you need to add them to the right part of the agency_police_summer.xml file

 

 

  • Author
3 minutes ago, waynieoaks said:

Hi, 

 

So you are trying to get the add on cars to show up for BCSO in the garage when you go on duty and to spawn around the area as "on patrol". 

 

I believe you need to add them to the right part of the agency_police_summer.xml file

 

 

I want to get them on AI patrol. Spawn Ambiently flag is set 

Screenshot_12.png

All the best 

Kuper - LSPDFR fan

Hi - it could be the chance numbers. 

 

I believe these have to add up to 100% in total, so if you change the bcsostanier from 50 to 10, that should then add up to 100 and (I believe) they will then start spawning. 

 

I too have been for weeks building up custom vehicles for this jurisdictions 🙂

Edited by waynieoaks

  • Author
Just now, waynieoaks said:

Hi - it could be the chance numbers. 

 

I believe these have to add up to 100% in total, so if you change the bcsostanier from 50 to 10, that should then add up to 100 and (I believe) they will then start spawning. 

Hm, i will try

All the best 

Kuper - LSPDFR fan

Kool - I finish work in 45 mins, so when I get back online I can share how mine is set up for you to compare when I get home as they are spawning for me in BCSO. 

 

  • Author
4 minutes ago, waynieoaks said:

Kool - I finish work in 45 mins, so when I get back online I can share how mine is set up for you to compare when I get home as they are spawning for me in BCSO. 

 

Ok, i will wait 

All the best 

Kuper - LSPDFR fan

Hi

 

So I only have 2 vehicles set, but here is how it is in my xml. 

I tried making my numbers not add up and go over 100 and still was able to see a couple driving around. 

<Agency>
		<Name>Blaine County Sheriff Office</Name>
		<ShortName>BCSO</ShortName>
		<ScriptName>bcso_juri</ScriptName>
		<Inventory>patrol_eup</Inventory>
		<TextureDictionary>dia_police</TextureDictionary>
		<TextureName>dia_police</TextureName>
		<Loadout chance="85">
			<Name>County Patrol</Name>
			<Vehicles>
				<Vehicle chance="80">bcso</Vehicle>
				<Vehicle chance="20">bcso2</Vehicle>
			</Vehicles>
			<Peds>
				<!-- 70% chance of male peds -->
				<Ped chance="15" outfit="bcso_class_a.m_base">mp_m_freemode_01</Ped> <!-- Class A outfit (Base) -->
				<Ped chance="5" outfit="bcso_class_a">mp_m_freemode_01</Ped> <!-- Class A outfit (Any variation) -->
				<Ped chance="20" outfit="bcso_class_b.m_base">mp_m_freemode_01</Ped> <!-- Class B outfit (Base) -->
				<Ped chance="5" outfit="bcso_class_b">mp_m_freemode_01</Ped> <!-- Class B outfit (Any variation) -->
				<Ped chance="20" outfit="bcso_class_c.m_base">mp_m_freemode_01</Ped> <!-- Class C outfit (Base) -->
				<Ped chance="5" outfit="bcso_class_c">mp_m_freemode_01</Ped> <!-- Class C outfit (Any variation) -->
				
				<!-- 30% chance of female peds -->
				<Ped chance="5" outfit="bcso_class_a.f_base">mp_f_freemode_01</Ped> <!-- Class A outfit (Base) -->
				<Ped chance="1" outfit="bcso_class_a">mp_f_freemode_01</Ped> <!-- Class A outfit (Any variation) -->
				<Ped chance="9" outfit="bcso_class_b.f_base">mp_f_freemode_01</Ped> <!-- Class B outfit (Base) -->
				<Ped chance="2" outfit="bcso_class_b">mp_f_freemode_01</Ped> <!-- Class B outfit (Any variation) -->
				<Ped chance="10" outfit="bcso_class_c.f_base">mp_f_freemode_01</Ped> <!-- Class C outfit (Base) -->
				<Ped chance="3" outfit="bcso_class_c">mp_f_freemode_01</Ped> <!-- Class C outfit (Any Variation) -->
				
				<!-- for outfits selection -->
				<Ped chance="0" outfit="bcso_raincoat">mp_m_freemode_01</Ped>
				<Ped chance="0" outfit="bcso_raincoat">mp_f_freemode_01</Ped>
			</Peds>
			<NumPeds min="1" max="2" />
			<Flags>
				<Flag>RespondsAsBackup</Flag>
				<Flag>SpawnsAmbiently</Flag>
			</Flags>
		</Loadout>
		<Loadout chance="15">
			<Name>Motorcycle Unit</Name>
			<Vehicles>
				<Vehicle>sheriffb</Vehicle>
			</Vehicles>
			<Peds>
				<!-- 70% chance of male peds -->
				<Ped chance="15" inventory="motor_eup" outfit="bcso_motor_a.m_base">mp_m_freemode_01</Ped> <!-- Class A outfit (Base) -->
				<Ped chance="5" inventory="motor_eup" outfit="bcso_motor_a">mp_m_freemode_01</Ped> <!-- Class A outfit (Any variation) -->
				<Ped chance="20" inventory="motor_eup" outfit="bcso_motor_b.m_base">mp_m_freemode_01</Ped> <!-- Class B outfit (Base) -->
				<Ped chance="5" inventory="motor_eup" outfit="bcso_motor_b">mp_m_freemode_01</Ped> <!-- Class B outfit (Any variation) -->
				<Ped chance="20" inventory="motor_eup" outfit="bcso_motor_c.m_base">mp_m_freemode_01</Ped> <!-- Class C outfit (Base) -->
				<Ped chance="5" inventory="motor_eup" outfit="bcso_motor_c">mp_m_freemode_01</Ped> <!-- Class C outfit (Any variation) -->
				
				<!-- 30% chance of female peds -->
				<Ped chance="5" inventory="motor_eup" outfit="bcso_motor_a.f_base">mp_f_freemode_01</Ped> <!-- Class A outfit (Base) -->
				<Ped chance="1" inventory="motor_eup" outfit="bcso_motor_a">mp_f_freemode_01</Ped> <!-- Class A outfit (Any variation) -->
				<Ped chance="9" inventory="motor_eup" outfit="bcso_motor_b.f_base">mp_f_freemode_01</Ped> <!-- Class B outfit (Base) -->
				<Ped chance="2" inventory="motor_eup" outfit="bcso_motor_b">mp_f_freemode_01</Ped> <!-- Class B outfit (Any variation) -->
				<Ped chance="10" inventory="motor_eup" outfit="bcso_motor_c.f_base">mp_f_freemode_01</Ped> <!-- Class C outfit (Base) -->
				<Ped chance="3" inventory="motor_eup" outfit="bcso_motor_c">mp_f_freemode_01</Ped> <!-- Class C outfit (Any Variation) -->
			</Peds>
			<NumPeds min="1" max="1" />
			<Flags>
				<Flag>RespondsAsBackup</Flag>
				<Flag>SpawnsAmbiently</Flag>
			</Flags>
		</Loadout>
		<Loadout>
			<Name>Transport Unit</Name>
			<Vehicles>
				<Vehicle chance="80">sherifft</Vehicle>
				<Vehicle chance="5">saspacar</Vehicle>
				<Vehicle chance="5">saspacar2</Vehicle>
				<Vehicle chance="5">saspacar3</Vehicle>
				<Vehicle chance="5">saspacar4</Vehicle>
			</Vehicles>
			<Peds>
				<Ped chance="10" outfit="bcso_class_a.m_base">mp_m_freemode_01</Ped> <!-- Class A outfit (Base) -->
				<Ped chance="20" outfit="bcso_class_b.m_base">mp_m_freemode_01</Ped> <!-- Class B outfit (Base) -->
				<Ped chance="40" outfit="bcso_class_c.m_base">mp_m_freemode_01</Ped> <!-- Class C outfit (Base) -->
				<Ped chance="6" outfit="bcso_class_a.f_base">mp_f_freemode_01</Ped> <!-- Class A outfit (Base) -->
				<Ped chance="9" outfit="bcso_class_b.f_base">mp_f_freemode_01</Ped> <!-- Class B outfit (Base) -->
				<Ped chance="15" outfit="bcso_class_c.f_base">mp_f_freemode_01</Ped> <!-- Class C outfit (Base) -->
			</Peds>
			<NumPeds min="1" max="2" />
			<Flags>
				<Flag>RespondsAsTransport</Flag>
			</Flags>
		</Loadout>
	</Agency>

 

Do the correct vehicles spawn in the other areas (city / LSSD)? 

  • Author
24 minutes ago, waynieoaks said:

Hi

 

So I only have 2 vehicles set, but here is how it is in my xml. 

I tried making my numbers not add up and go over 100 and still was able to see a couple driving around. 


<Agency>
		<Name>Blaine County Sheriff Office</Name>
		<ShortName>BCSO</ShortName>
		<ScriptName>bcso_juri</ScriptName>
		<Inventory>patrol_eup</Inventory>
		<TextureDictionary>dia_police</TextureDictionary>
		<TextureName>dia_police</TextureName>
		<Loadout chance="85">
			<Name>County Patrol</Name>
			<Vehicles>
				<Vehicle chance="80">bcso</Vehicle>
				<Vehicle chance="20">bcso2</Vehicle>
			</Vehicles>
			<Peds>
				<!-- 70% chance of male peds -->
				<Ped chance="15" outfit="bcso_class_a.m_base">mp_m_freemode_01</Ped> <!-- Class A outfit (Base) -->
				<Ped chance="5" outfit="bcso_class_a">mp_m_freemode_01</Ped> <!-- Class A outfit (Any variation) -->
				<Ped chance="20" outfit="bcso_class_b.m_base">mp_m_freemode_01</Ped> <!-- Class B outfit (Base) -->
				<Ped chance="5" outfit="bcso_class_b">mp_m_freemode_01</Ped> <!-- Class B outfit (Any variation) -->
				<Ped chance="20" outfit="bcso_class_c.m_base">mp_m_freemode_01</Ped> <!-- Class C outfit (Base) -->
				<Ped chance="5" outfit="bcso_class_c">mp_m_freemode_01</Ped> <!-- Class C outfit (Any variation) -->
				
				<!-- 30% chance of female peds -->
				<Ped chance="5" outfit="bcso_class_a.f_base">mp_f_freemode_01</Ped> <!-- Class A outfit (Base) -->
				<Ped chance="1" outfit="bcso_class_a">mp_f_freemode_01</Ped> <!-- Class A outfit (Any variation) -->
				<Ped chance="9" outfit="bcso_class_b.f_base">mp_f_freemode_01</Ped> <!-- Class B outfit (Base) -->
				<Ped chance="2" outfit="bcso_class_b">mp_f_freemode_01</Ped> <!-- Class B outfit (Any variation) -->
				<Ped chance="10" outfit="bcso_class_c.f_base">mp_f_freemode_01</Ped> <!-- Class C outfit (Base) -->
				<Ped chance="3" outfit="bcso_class_c">mp_f_freemode_01</Ped> <!-- Class C outfit (Any Variation) -->
				
				<!-- for outfits selection -->
				<Ped chance="0" outfit="bcso_raincoat">mp_m_freemode_01</Ped>
				<Ped chance="0" outfit="bcso_raincoat">mp_f_freemode_01</Ped>
			</Peds>
			<NumPeds min="1" max="2" />
			<Flags>
				<Flag>RespondsAsBackup</Flag>
				<Flag>SpawnsAmbiently</Flag>
			</Flags>
		</Loadout>
		<Loadout chance="15">
			<Name>Motorcycle Unit</Name>
			<Vehicles>
				<Vehicle>sheriffb</Vehicle>
			</Vehicles>
			<Peds>
				<!-- 70% chance of male peds -->
				<Ped chance="15" inventory="motor_eup" outfit="bcso_motor_a.m_base">mp_m_freemode_01</Ped> <!-- Class A outfit (Base) -->
				<Ped chance="5" inventory="motor_eup" outfit="bcso_motor_a">mp_m_freemode_01</Ped> <!-- Class A outfit (Any variation) -->
				<Ped chance="20" inventory="motor_eup" outfit="bcso_motor_b.m_base">mp_m_freemode_01</Ped> <!-- Class B outfit (Base) -->
				<Ped chance="5" inventory="motor_eup" outfit="bcso_motor_b">mp_m_freemode_01</Ped> <!-- Class B outfit (Any variation) -->
				<Ped chance="20" inventory="motor_eup" outfit="bcso_motor_c.m_base">mp_m_freemode_01</Ped> <!-- Class C outfit (Base) -->
				<Ped chance="5" inventory="motor_eup" outfit="bcso_motor_c">mp_m_freemode_01</Ped> <!-- Class C outfit (Any variation) -->
				
				<!-- 30% chance of female peds -->
				<Ped chance="5" inventory="motor_eup" outfit="bcso_motor_a.f_base">mp_f_freemode_01</Ped> <!-- Class A outfit (Base) -->
				<Ped chance="1" inventory="motor_eup" outfit="bcso_motor_a">mp_f_freemode_01</Ped> <!-- Class A outfit (Any variation) -->
				<Ped chance="9" inventory="motor_eup" outfit="bcso_motor_b.f_base">mp_f_freemode_01</Ped> <!-- Class B outfit (Base) -->
				<Ped chance="2" inventory="motor_eup" outfit="bcso_motor_b">mp_f_freemode_01</Ped> <!-- Class B outfit (Any variation) -->
				<Ped chance="10" inventory="motor_eup" outfit="bcso_motor_c.f_base">mp_f_freemode_01</Ped> <!-- Class C outfit (Base) -->
				<Ped chance="3" inventory="motor_eup" outfit="bcso_motor_c">mp_f_freemode_01</Ped> <!-- Class C outfit (Any Variation) -->
			</Peds>
			<NumPeds min="1" max="1" />
			<Flags>
				<Flag>RespondsAsBackup</Flag>
				<Flag>SpawnsAmbiently</Flag>
			</Flags>
		</Loadout>
		<Loadout>
			<Name>Transport Unit</Name>
			<Vehicles>
				<Vehicle chance="80">sherifft</Vehicle>
				<Vehicle chance="5">saspacar</Vehicle>
				<Vehicle chance="5">saspacar2</Vehicle>
				<Vehicle chance="5">saspacar3</Vehicle>
				<Vehicle chance="5">saspacar4</Vehicle>
			</Vehicles>
			<Peds>
				<Ped chance="10" outfit="bcso_class_a.m_base">mp_m_freemode_01</Ped> <!-- Class A outfit (Base) -->
				<Ped chance="20" outfit="bcso_class_b.m_base">mp_m_freemode_01</Ped> <!-- Class B outfit (Base) -->
				<Ped chance="40" outfit="bcso_class_c.m_base">mp_m_freemode_01</Ped> <!-- Class C outfit (Base) -->
				<Ped chance="6" outfit="bcso_class_a.f_base">mp_f_freemode_01</Ped> <!-- Class A outfit (Base) -->
				<Ped chance="9" outfit="bcso_class_b.f_base">mp_f_freemode_01</Ped> <!-- Class B outfit (Base) -->
				<Ped chance="15" outfit="bcso_class_c.f_base">mp_f_freemode_01</Ped> <!-- Class C outfit (Base) -->
			</Peds>
			<NumPeds min="1" max="2" />
			<Flags>
				<Flag>RespondsAsTransport</Flag>
			</Flags>
		</Loadout>
	</Agency>

 

Do the correct vehicles spawn in the other areas (city / LSSD)? 

LSPD/LSSD have correct cars (at least replace) so I have a problem only with BCSO. About you XML, I will get to pc in few min, and check it out.

All the best 

Kuper - LSPDFR fan

No worries - but from what you have shown me only the chance seemed off but I tested that and it didn't make a difference. All I can suggest is double check all the bcso bits in all the xmls in the custom folder, comparing them with lssd (for example). 

 

I am happy to send you all of my xml files, although I am getting a game crash occasionally at beaver bush which I am sure is because something is wrong in my xml - but I cannot for the life of me work out what. 

 

Also happy to look through yours if it will help but I may not spot anything

Edited by waynieoaks

This is a support topic.
Only reply here to offer help or assistance to kuper. Off-topic or "me too" replies will be removed.

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