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kuper

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    kuper reacted to waynieoaks in Add-on car on patrol   
    Hi
     
    So I only have 2 vehicles set, but here is how it is in my xml. 
    I tried making my numbers not add up and go over 100 and still was able to see a couple driving around. 
    <Agency> <Name>Blaine County Sheriff Office</Name> <ShortName>BCSO</ShortName> <ScriptName>bcso_juri</ScriptName> <Inventory>patrol_eup</Inventory> <TextureDictionary>dia_police</TextureDictionary> <TextureName>dia_police</TextureName> <Loadout chance="85"> <Name>County Patrol</Name> <Vehicles> <Vehicle chance="80">bcso</Vehicle> <Vehicle chance="20">bcso2</Vehicle> </Vehicles> <Peds> <!-- 70% chance of male peds --> <Ped chance="15" outfit="bcso_class_a.m_base">mp_m_freemode_01</Ped> <!-- Class A outfit (Base) --> <Ped chance="5" outfit="bcso_class_a">mp_m_freemode_01</Ped> <!-- Class A outfit (Any variation) --> <Ped chance="20" outfit="bcso_class_b.m_base">mp_m_freemode_01</Ped> <!-- Class B outfit (Base) --> <Ped chance="5" outfit="bcso_class_b">mp_m_freemode_01</Ped> <!-- Class B outfit (Any variation) --> <Ped chance="20" outfit="bcso_class_c.m_base">mp_m_freemode_01</Ped> <!-- Class C outfit (Base) --> <Ped chance="5" outfit="bcso_class_c">mp_m_freemode_01</Ped> <!-- Class C outfit (Any variation) --> <!-- 30% chance of female peds --> <Ped chance="5" outfit="bcso_class_a.f_base">mp_f_freemode_01</Ped> <!-- Class A outfit (Base) --> <Ped chance="1" outfit="bcso_class_a">mp_f_freemode_01</Ped> <!-- Class A outfit (Any variation) --> <Ped chance="9" outfit="bcso_class_b.f_base">mp_f_freemode_01</Ped> <!-- Class B outfit (Base) --> <Ped chance="2" outfit="bcso_class_b">mp_f_freemode_01</Ped> <!-- Class B outfit (Any variation) --> <Ped chance="10" outfit="bcso_class_c.f_base">mp_f_freemode_01</Ped> <!-- Class C outfit (Base) --> <Ped chance="3" outfit="bcso_class_c">mp_f_freemode_01</Ped> <!-- Class C outfit (Any Variation) --> <!-- for outfits selection --> <Ped chance="0" outfit="bcso_raincoat">mp_m_freemode_01</Ped> <Ped chance="0" outfit="bcso_raincoat">mp_f_freemode_01</Ped> </Peds> <NumPeds min="1" max="2" /> <Flags> <Flag>RespondsAsBackup</Flag> <Flag>SpawnsAmbiently</Flag> </Flags> </Loadout> <Loadout chance="15"> <Name>Motorcycle Unit</Name> <Vehicles> <Vehicle>sheriffb</Vehicle> </Vehicles> <Peds> <!-- 70% chance of male peds --> <Ped chance="15" inventory="motor_eup" outfit="bcso_motor_a.m_base">mp_m_freemode_01</Ped> <!-- Class A outfit (Base) --> <Ped chance="5" inventory="motor_eup" outfit="bcso_motor_a">mp_m_freemode_01</Ped> <!-- Class A outfit (Any variation) --> <Ped chance="20" inventory="motor_eup" outfit="bcso_motor_b.m_base">mp_m_freemode_01</Ped> <!-- Class B outfit (Base) --> <Ped chance="5" inventory="motor_eup" outfit="bcso_motor_b">mp_m_freemode_01</Ped> <!-- Class B outfit (Any variation) --> <Ped chance="20" inventory="motor_eup" outfit="bcso_motor_c.m_base">mp_m_freemode_01</Ped> <!-- Class C outfit (Base) --> <Ped chance="5" inventory="motor_eup" outfit="bcso_motor_c">mp_m_freemode_01</Ped> <!-- Class C outfit (Any variation) --> <!-- 30% chance of female peds --> <Ped chance="5" inventory="motor_eup" outfit="bcso_motor_a.f_base">mp_f_freemode_01</Ped> <!-- Class A outfit (Base) --> <Ped chance="1" inventory="motor_eup" outfit="bcso_motor_a">mp_f_freemode_01</Ped> <!-- Class A outfit (Any variation) --> <Ped chance="9" inventory="motor_eup" outfit="bcso_motor_b.f_base">mp_f_freemode_01</Ped> <!-- Class B outfit (Base) --> <Ped chance="2" inventory="motor_eup" outfit="bcso_motor_b">mp_f_freemode_01</Ped> <!-- Class B outfit (Any variation) --> <Ped chance="10" inventory="motor_eup" outfit="bcso_motor_c.f_base">mp_f_freemode_01</Ped> <!-- Class C outfit (Base) --> <Ped chance="3" inventory="motor_eup" outfit="bcso_motor_c">mp_f_freemode_01</Ped> <!-- Class C outfit (Any Variation) --> </Peds> <NumPeds min="1" max="1" /> <Flags> <Flag>RespondsAsBackup</Flag> <Flag>SpawnsAmbiently</Flag> </Flags> </Loadout> <Loadout> <Name>Transport Unit</Name> <Vehicles> <Vehicle chance="80">sherifft</Vehicle> <Vehicle chance="5">saspacar</Vehicle> <Vehicle chance="5">saspacar2</Vehicle> <Vehicle chance="5">saspacar3</Vehicle> <Vehicle chance="5">saspacar4</Vehicle> </Vehicles> <Peds> <Ped chance="10" outfit="bcso_class_a.m_base">mp_m_freemode_01</Ped> <!-- Class A outfit (Base) --> <Ped chance="20" outfit="bcso_class_b.m_base">mp_m_freemode_01</Ped> <!-- Class B outfit (Base) --> <Ped chance="40" outfit="bcso_class_c.m_base">mp_m_freemode_01</Ped> <!-- Class C outfit (Base) --> <Ped chance="6" outfit="bcso_class_a.f_base">mp_f_freemode_01</Ped> <!-- Class A outfit (Base) --> <Ped chance="9" outfit="bcso_class_b.f_base">mp_f_freemode_01</Ped> <!-- Class B outfit (Base) --> <Ped chance="15" outfit="bcso_class_c.f_base">mp_f_freemode_01</Ped> <!-- Class C outfit (Base) --> </Peds> <NumPeds min="1" max="2" /> <Flags> <Flag>RespondsAsTransport</Flag> </Flags> </Loadout> </Agency>  
    Do the correct vehicles spawn in the other areas (city / LSSD)? 

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