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Too many crashes after summer update

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1 minute ago, Matteov2.0 said:

I think they are automatically updated try to install the files in the vehicles.rpf and show in game if works

Ok. I'll write later

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  • Author
19 hours ago, Matteov2.0 said:

I think they are automatically updated try to install the files in the vehicles.rpf and show in game if works

No result.

Sorry this is a different instalation look one of the two following installation.

 

1. Launch OpenIV

2. Navigate to: mods / update / x64 / dlcpacks. (If you don't have a mods folder already, then I recommend making one via OpenIV)

3. Drag and drop the full "polintercept" file from this archive into dlcpacks (make sure you are in OpenIV's Edit mode!)

4. Now navigate to: mods / update / update.rpf / common / data /

5. Then find "dlclist.xml" and add this line at the bottom (without the quote marks) "<Item>dlcpacks:\polintercept</Item>" 
   This will allow the mods to continue to work without any major conflicts, or if Rockstar updates the game with more Online content

6. Now move up to: levels / gta5 / and open "vehicles.meta" Then take the lines of "fbi" "police3" "police4" and "sheriff" and replace them with the ones from this mods vehicles.meta, (found in the "Replace" folder) this will allow
   for minimal conflicts between mods that use any of the vanilla vehicle slots. 

  (It is IMPORTANT that you copy the vehicles.meta lines from this mod! Otherwise certain aspects of the models will NOT work correctly! Sorry but I cannot fix this,
   as the games base vehicles.meta automatically overrides any DLC that wishes to replace a vanilla car slot :/) 

7. Launch GTA V, models replace the "FBI" "Police3" "Police4" and "Sheriff" slots

(NOTE: The custom Interior textures are already apart of the main model .ytds, so they should load in and work by default using this method of installation)

 

Installation: "Addon DLC" method:

 

1. Launch OpenIV

2. Navigate to: mods / update / x64 / dlcpacks. (If you don't have one already, then I recommend making one via OpenIV)  

3. Drag and drop the full "polintercept" file from this archive into dlcpacks (make sure you are in OpenIV Edit mode!)

4. Now navigate to: mods / update / update.rpf / common / data /

5. Then find "dlclist.xml" and add this line at the bottom (without the quote marks) "<Item>dlcpacks:\polintercept\</Item>" 
   This will allow the mods to continue to work without any major conflicts with other DLCs, or if Rockstar updates the game with more Online content

6. Launch GTA V, model names are "Intcept" "Intcept2" "Intcept3" "Intcept4" respectively. You'll need a trainer that supports Addon vehicles in order to spawn them!

  • Author
4 minutes ago, Matteov2.0 said:

Sorry this is a different instalation look one of the two following installation.

 

1. Launch OpenIV

2. Navigate to: mods / update / x64 / dlcpacks. (If you don't have a mods folder already, then I recommend making one via OpenIV)

3. Drag and drop the full "polintercept" file from this archive into dlcpacks (make sure you are in OpenIV's Edit mode!)

4. Now navigate to: mods / update / update.rpf / common / data /

5. Then find "dlclist.xml" and add this line at the bottom (without the quote marks) "<Item>dlcpacks:\polintercept</Item>" 
   This will allow the mods to continue to work without any major conflicts, or if Rockstar updates the game with more Online content

6. Now move up to: levels / gta5 / and open "vehicles.meta" Then take the lines of "fbi" "police3" "police4" and "sheriff" and replace them with the ones from this mods vehicles.meta, (found in the "Replace" folder) this will allow
   for minimal conflicts between mods that use any of the vanilla vehicle slots. 

  (It is IMPORTANT that you copy the vehicles.meta lines from this mod! Otherwise certain aspects of the models will NOT work correctly! Sorry but I cannot fix this,
   as the games base vehicles.meta automatically overrides any DLC that wishes to replace a vanilla car slot :/) 

7. Launch GTA V, models replace the "FBI" "Police3" "Police4" and "Sheriff" slots

(NOTE: The custom Interior textures are already apart of the main model .ytds, so they should load in and work by default using this method of installation)

 

Installation: "Addon DLC" method:

 

1. Launch OpenIV

2. Navigate to: mods / update / x64 / dlcpacks. (If you don't have one already, then I recommend making one via OpenIV)  

3. Drag and drop the full "polintercept" file from this archive into dlcpacks (make sure you are in OpenIV Edit mode!)

4. Now navigate to: mods / update / update.rpf / common / data /

5. Then find "dlclist.xml" and add this line at the bottom (without the quote marks) "<Item>dlcpacks:\polintercept\</Item>" 
   This will allow the mods to continue to work without any major conflicts with other DLCs, or if Rockstar updates the game with more Online content

6. Launch GTA V, model names are "Intcept" "Intcept2" "Intcept3" "Intcept4" respectively. You'll need a trainer that supports Addon vehicles in order to spawn them!

like on screenshot?

Снимок экрана (114).png

7 minutes ago, Matteov2.0 said:

Sorry this is a different instalation look one of the two following installation.

 

1. Launch OpenIV

2. Navigate to: mods / update / x64 / dlcpacks. (If you don't have a mods folder already, then I recommend making one via OpenIV)

3. Drag and drop the full "polintercept" file from this archive into dlcpacks (make sure you are in OpenIV's Edit mode!)

4. Now navigate to: mods / update / update.rpf / common / data /

5. Then find "dlclist.xml" and add this line at the bottom (without the quote marks) "<Item>dlcpacks:\polintercept</Item>" 
   This will allow the mods to continue to work without any major conflicts, or if Rockstar updates the game with more Online content

6. Now move up to: levels / gta5 / and open "vehicles.meta" Then take the lines of "fbi" "police3" "police4" and "sheriff" and replace them with the ones from this mods vehicles.meta, (found in the "Replace" folder) this will allow
   for minimal conflicts between mods that use any of the vanilla vehicle slots. 

  (It is IMPORTANT that you copy the vehicles.meta lines from this mod! Otherwise certain aspects of the models will NOT work correctly! Sorry but I cannot fix this,
   as the games base vehicles.meta automatically overrides any DLC that wishes to replace a vanilla car slot :/) 

7. Launch GTA V, models replace the "FBI" "Police3" "Police4" and "Sheriff" slots

(NOTE: The custom Interior textures are already apart of the main model .ytds, so they should load in and work by default using this method of installation)

 

Installation: "Addon DLC" method:

 

1. Launch OpenIV

2. Navigate to: mods / update / x64 / dlcpacks. (If you don't have one already, then I recommend making one via OpenIV)  

3. Drag and drop the full "polintercept" file from this archive into dlcpacks (make sure you are in OpenIV Edit mode!)

4. Now navigate to: mods / update / update.rpf / common / data /

5. Then find "dlclist.xml" and add this line at the bottom (without the quote marks) "<Item>dlcpacks:\polintercept\</Item>" 
   This will allow the mods to continue to work without any major conflicts with other DLCs, or if Rockstar updates the game with more Online content

6. Launch GTA V, model names are "Intcept" "Intcept2" "Intcept3" "Intcept4" respectively. You'll need a trainer that supports Addon vehicles in order to spawn them!

Now

Снимок экрана (115).png

  • Author
1 hour ago, Matteov2.0 said:

Sorry this is a different instalation look one of the two following installation.

 

1. Launch OpenIV

2. Navigate to: mods / update / x64 / dlcpacks. (If you don't have a mods folder already, then I recommend making one via OpenIV)

3. Drag and drop the full "polintercept" file from this archive into dlcpacks (make sure you are in OpenIV's Edit mode!)

4. Now navigate to: mods / update / update.rpf / common / data /

5. Then find "dlclist.xml" and add this line at the bottom (without the quote marks) "<Item>dlcpacks:\polintercept</Item>" 
   This will allow the mods to continue to work without any major conflicts, or if Rockstar updates the game with more Online content

6. Now move up to: levels / gta5 / and open "vehicles.meta" Then take the lines of "fbi" "police3" "police4" and "sheriff" and replace them with the ones from this mods vehicles.meta, (found in the "Replace" folder) this will allow
   for minimal conflicts between mods that use any of the vanilla vehicle slots. 

  (It is IMPORTANT that you copy the vehicles.meta lines from this mod! Otherwise certain aspects of the models will NOT work correctly! Sorry but I cannot fix this,
   as the games base vehicles.meta automatically overrides any DLC that wishes to replace a vanilla car slot :/) 

7. Launch GTA V, models replace the "FBI" "Police3" "Police4" and "Sheriff" slots

(NOTE: The custom Interior textures are already apart of the main model .ytds, so they should load in and work by default using this method of installation)

 

Installation: "Addon DLC" method:

 

1. Launch OpenIV

2. Navigate to: mods / update / x64 / dlcpacks. (If you don't have one already, then I recommend making one via OpenIV)  

3. Drag and drop the full "polintercept" file from this archive into dlcpacks (make sure you are in OpenIV Edit mode!)

4. Now navigate to: mods / update / update.rpf / common / data /

5. Then find "dlclist.xml" and add this line at the bottom (without the quote marks) "<Item>dlcpacks:\polintercept\</Item>" 
   This will allow the mods to continue to work without any major conflicts with other DLCs, or if Rockstar updates the game with more Online content

6. Launch GTA V, model names are "Intcept" "Intcept2" "Intcept3" "Intcept4" respectively. You'll need a trainer that supports Addon vehicles in order to spawn them!

 

So i think that is better begin to start: after created mods folder copy and paste the two folders: update and x64So i think that is better begin to start: after created mods folder copy and paste the two folders: update and x64 inside. After that reinstall from the installation guide the packages (not in the latest patchday)

  • Author
16 minutes ago, Matteov2.0 said:

So i think that is better begin to start: after created mods folder copy and paste the two folders: update and x64So i think that is better begin to start: after created mods folder copy and paste the two folders: update and x64 inside. After that reinstall from the installation guide the packages (not in the latest patchday)

x64s?

  • Author
On 9/3/2020 at 11:56 PM, Matteov2.0 said:

X64

I have solved the problem with fbi2. It was associated with a mistake in the lines of the car in the meta.

  • Author
On 9/3/2020 at 11:56 PM, Matteov2.0 said:

X64

How to add more peds to vehicle? I add lines, but nothing changed

2020-09-06.png

2 minutes ago, Matteov2.0 said:

Perfect!

Thanks

3 minutes ago, Matteov2.0 said:

Perfect!

About units. This file located in Ultimate Backup

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