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Few SWAT in Declasse Granger

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SWAT gets into the car only in the amount of three people. As far as I remember, before this error there were 7 of them. 

                                                                                               

                                                                                             How can I solve this problem?

Снимок экрана (92).png

Edited by Shumi

Check your agency.xml. You can specify the minimum and maximum number officers per car using this line "<NumPeds min="x" max="x" />". Changing "x" to the number you desire.

Edited by zachsem

  • Author
3 minutes ago, zachsem said:

Check your agency.xml

I have not yet come across this file. What folder is it in?

  • Author
4 minutes ago, Shumi said:

I have not yet come across this file. What folder is it in?

Without LSPDFR only the driver will spawn in a fbi2. I'll check, but I think the problem is not related to agency

Here is the one for NOOSE

Spoiler
Spoiler

<Agency>
        <Name>National Office of Security Enforcement</Name>
        <ShortName>NOOSE</ShortName>
        <ScriptName>noose</ScriptName>
        <TextureDictionary>ap1_03</TextureDictionary>
        <TextureName>ap1_03_noose2bap1_03_noose2</TextureName>
        <Inventory>swat</Inventory>
        <Loadout>
            <Name>SWAT Unit</Name>
            <Vehicles>
                <Vehicle>fbi2</Vehicle>
            </Vehicles>
            <Peds>
                <Ped chance="80" outfit="mp_noose.m_base">mp_m_freemode_01</Ped>
                <Ped chance="20" outfit="mp_noose.f_base">mp_f_freemode_01</Ped>
            </Peds>
            <NumPeds min="4" max="4" />
            <Flags>
                <Flag>SWAT</Flag> <!-- This is a special flag which enhances the combat abilities of all officers within the loadout. -->
                <Flag>RespondsAsBackup</Flag>    <!-- Makes the unit eligible to be called as either Code 2, Code 3 or Pursuit backup. -->
            </Flags>
        </Loadout>
    </Agency>

 


 

Edited by zachsem

  • Author
3 minutes ago, zachsem said:
  Hide contents

<Agency>
        <Name>National Office of Security Enforcement</Name>
        <ShortName>NOOSE</ShortName>
        <ScriptName>noose</ScriptName>
        <TextureDictionary>ap1_03</TextureDictionary>
        <TextureName>ap1_03_noose2bap1_03_noose2</TextureName>
        <Inventory>swat</Inventory>
        <Loadout>
            <Name>SWAT Unit</Name>
            <Vehicles>
                <Vehicle>fbi2</Vehicle>
            </Vehicles>
            <Peds>
                <Ped chance="80" outfit="mp_noose.m_base">mp_m_freemode_01</Ped>
                <Ped chance="20" outfit="mp_noose.f_base">mp_f_freemode_01</Ped>
            </Peds>
            <NumPeds min="4" max="4" />
            <Flags>
                <Flag>SWAT</Flag> <!-- This is a special flag which enhances the combat abilities of all officers within the loadout. -->
                <Flag>RespondsAsBackup</Flag>    <!-- Makes the unit eligible to be called as either Code 2, Code 3 or Pursuit backup. -->
            </Flags>
        </Loadout>
    </Agency>

 

Spoiler

    <ShortName>NOOSE</ShortName>
        <ScriptName>noose</ScriptName>
        <TextureDictionary>ap1_03</TextureDictionary>
        <TextureName>ap1_03_noose2bap1_03_noose2</TextureName>
        <Inventory>swat</Inventory>
        <Loadout>
            <Name>SWAT Unit</Name>
            <Vehicles>
                <Vehicle>fbi2</Vehicle>
            </Vehicles>
            <Peds>
                <Ped chance="80" outfit="mp_noose.m_base">mp_m_freemode_01</Ped>
                <Ped chance="20" outfit="mp_noose.f_base">mp_f_freemode_01</Ped>
            </Peds>
            <NumPeds min="4" max="4" />
            <Flags>
                <Flag>SWAT</Flag> <!-- This is a special flag which enhances the combat abilities of all officers within the loadout. -->
                <Flag>RespondsAsBackup</Flag>    <!-- Makes the unit eligible to be called as either Code 2, Code 3 or Pursuit backup. -->
            </Flags>
        </Loadout>
    </Agency>
    <Agency>

 

Change line "4"?

4 minutes ago, Shumi said:
  Reveal hidden contents

    <ShortName>NOOSE</ShortName>
        <ScriptName>noose</ScriptName>
        <TextureDictionary>ap1_03</TextureDictionary>
        <TextureName>ap1_03_noose2bap1_03_noose2</TextureName>
        <Inventory>swat</Inventory>
        <Loadout>
            <Name>SWAT Unit</Name>
            <Vehicles>
                <Vehicle>fbi2</Vehicle>
            </Vehicles>
            <Peds>
                <Ped chance="80" outfit="mp_noose.m_base">mp_m_freemode_01</Ped>
                <Ped chance="20" outfit="mp_noose.f_base">mp_f_freemode_01</Ped>
            </Peds>
            <NumPeds min="4" max="4" />
            <Flags>
                <Flag>SWAT</Flag> <!-- This is a special flag which enhances the combat abilities of all officers within the loadout. -->
                <Flag>RespondsAsBackup</Flag>    <!-- Makes the unit eligible to be called as either Code 2, Code 3 or Pursuit backup. -->
            </Flags>
        </Loadout>
    </Agency>
    <Agency>

 

Change line "4"?

If you always want 7 change it to: <NumPeds min="7" max="7"

Edited by zachsem

  • Author
Just now, zachsem said:

Your ped does not count, this setting is for the ai vehicles that spawn

Ok. I'll try eight. Thanks

I forgot about AI. I thought only about my character. Sorry

  • Author
4 hours ago, zachsem said:

Your ped does not count, this setting is for the ai vehicles that spawn

Nothing

Снимок экрана (93).png

4 hours ago, Shumi said:

Ok. I'll try eight. Thanks

I forgot about AI. I thought only about my character. Sorry

Backup

Снимок экрана (95).png

4 hours ago, Shumi said:

Ok. I'll try eight. Thanks

I forgot about AI. I thought only about my character. Sorry

Spoiler

<Name>National Office of Security Enforcement</Name>

<ShortName>NOOSE</ShortName>

<ScriptName>noose</ScriptName>

<TextureDictionary>ap1_03</TextureDictionary>

<TextureName>ap1_03_noose2bap1_03_noose2</TextureName>

<Inventory>swat</Inventory>


-<Loadout>

<Name>SWAT Unit</Name>


-<Vehicles>

<Vehicle>fbi2</Vehicle>

</Vehicles>


-<Peds>

<Ped outfit="mp_noose.m_base" chance="80">mp_m_freemode_01</Ped>

<Ped outfit="mp_noose.f_base" chance="20">mp_f_freemode_01</Ped>

</Peds>

<NumPeds max="8" min="8"/>


-<Flags>

<Flag>SWAT</Flag>

<!-- This is a special flag which enhances the combat abilities of all officers within the loadout. -->


<Flag>RespondsAsBackup</Flag>

<!-- Makes the unit eligible to be called as either Code 2, Code 3 or Pursuit backup. -->


</Flags>

</Loadout>

</Agency>

 

  • Author

The problem was not solved

5 hours ago, zachsem said:

Your ped does not count, this setting is for the ai vehicles that spawn

The problem was not solved

  • Author
30 minutes ago, zachsem said:

When you call for backup are you calling for noose backup or something else?

Called NOOSE and SWAT. Nothing

  • Author
On 8/19/2020 at 6:35 PM, zachsem said:

When you call for backup are you calling for noose backup or something else?

I think, problem inside in venicles.meta

This is a support topic.
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