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Can I tell LSPD: FR that the suspect's vehicle is stolen?


OJS

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Hello fellow developers, I am still developing a call out for the mod, but I have a question. Is it possible to set a vehicle as "Stolen" in LSPD: FR? I am creating two pursuit of stolen vehicle call outs, both of which I have added the following code to my script:

//Setting the vehicle as stolen.
 myVehicle.IsStolen = true;

Here is the problem though, I went into LSPD: FR and started it up. I spawned one of the call outs and I apprehended the suspect. Although when I scan the license plate to check if the car is actually stolen, it doesn't show it as stolen. It just states the type of vehicle, license plate number, and registered owner. So, is there a way to set the suspect vehicle as stolen? Because the above code doesn't seem to work. Unless I am using it wrong.

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  • 1 month later...

I use the same code for a stolen vehicle callout in my pack and it functioned correctly, though I have noticed that if I'm using the License plate Randomizer plugin (To get rid of the default plate, 47EEK or something like that), it will sometimes cause the details on the vehicle to change when it changes the license plate. Other than that I can't think of a reason why it wouldn't be working.

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  • 4 weeks later...
On 8/24/2020 at 6:04 PM, NWpilot07 said:

I use the same code for a stolen vehicle callout in my pack and it functioned correctly, though I have noticed that if I'm using the License plate Randomizer plugin (To get rid of the default plate, 47EEK or something like that), it will sometimes cause the details on the vehicle to change when it changes the license plate. Other than that I can't think of a reason why it wouldn't be working.

Thanks, sorry for late reply. I have been inactive for quite a while. 

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