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reverse Handling / inverse car physics FIX

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So I guess you guys all know the problem. You found a cool car to replace and then the mess with the handling. The car has inverse physics making its body roll towards the inside of the corner instead of the outside (like a bike) and by braking the front raises instead of the back, when accelerating the rear raises instead of the front.  As the only solution seems to be in making the car have almost no body roll I decided to put my knowlodge in a new topic so everybody can benefit from this.

 

THERE IS A SIMPLE FIX FOR THIS !!!

And here it is:

 

- open your handling.meta and find these lines of the car which has the problem:

<fRollCentreHeightFront value="0.500000" />
<fRollCentreHeightRear value="0.500000" />

to make the car turn and behave properly, you have to lower these values to find the "break even point" (the point of where the turning moves to the opposite).

Usualy the lower you get the less body roll the car will have UNTIL it switches over to the other side. 

 

I had a car, that had this 0.5 value on vanilla handling and was on inverse physics. There was a handling line provided with it, where it was ok so I tried to figure out, what the

difference was (because the provided handling was crap in other things). Of course it had a lot. But this value was the only one, which was negative so I decided

to try this value on a vanilla handling line with the same car.

BINGO: the car was turning correct now but with a lot of body roll. The value was set to -0.2. I started raising it again to see what happens and figured out that the 

more I went back towards positive I got less body roll. With 0.2 I got the perfect value to work with and the inverse physics were gone.

Some cars might not get a proper handling no matter what you do, seems to be a problem of the model itself.

Of course the handling is very complex and there might be another fix for this since every value change affects others aswell. 

 

So remember: ALWAYS BACKUP YOUR FILES !!!

 

I hope this will help all you guys for a better experience. 

I also recommend this handling tutorial, I learned a lot about handling and car behavior with this:

 

https://forums.gta5-mods.com/topic/3842/tutorial-handling-meta

 

One small mistake is in it - this line:

<fSuspensionBiasFront value="0.500000" />

This affects the cars stance wether it´s lowered in the front or in the back. 0.5 means that the car has the same height in the front and in the back.

over 0.5 = raise cars front (like the vapid blade)

under 0.5 = raise cars back

 

Stay healthy and keep patrolling !!!

 

 

Life has no happy end.

It´s always the death...

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