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Help with adding a second lightbar

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hey guys,

okay some of you already helped me with adding a lightbar,

but now i am having problems with adding a adivor and a lightbar.

some textures have the same name and other texture.

so what is the solution to this?

Kind Regards

Snippro12

 

 

Personally all I do is import the new texture with a 1 or 2 at the end of the filename, then update the materials to use that texture. The downside of doing that however is having to import both textures into the wtd when you're ready for running it on the game.

Another way you can do it, is keep the old texture, import the model in and then modify your UV-Mapping so that the texture lines up correctly with the components of the new model.

Aussie.

Whenever you load a model into your zmodeler that doesn't have a texture existing, it will break your zmodeler materials editor, I've found that if I find the line in the materials editor for the specific texture, I can change that line to the existing one.

So for instance, load up the model etc, tells you there is a texture missing, jump into the materials editor and look for the material with the missing texture and assign the one you already have. Then just map it like you normally would.

Hope this isn't too confusing, I'm still learning myself so apologies. Someone else may be able to explain it better.

Aussie.

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