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The latest updated version of RAGE Plugin Hook, required to play LSPDFR, can be found inside the LSPDFR download. It is not currently available on the RAGE Plugin Hook website.

[BUG] Possible bugs/Unhandled Exceptions

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The below log has 3 crashes all appear to be traced back to LSPDFR and different Ambient Events ending. The first two happened under 0.4.6 then because of the crashes I decided to try out 0.4.7 in case they were fixed and it crashed again with a similar case.

 

RagePluginHook.log

 

I don't necessary need help fixing this but if anyone has confirmed fixes for these or know that the issue is from a third party let me know and I can test or report it to whomever.

  • Management Team

Remove all other plugins and let us know if it still occurs. If it does, give us a log without any other plugins loaded.

 

Actually I'm seeing the following exception which is terminating LSPDFR:

 

Spoiler

3/29/2020 3:04:12 PM.827] LSPD First Response: 
[3/29/2020 3:04:12 PM.827] LSPD First Response: ==============================
[3/29/2020 3:04:12 PM.827] LSPD First Response: UNHANDLED EXCEPTION DURING GAME FIBER TICK
[3/29/2020 3:04:12 PM.827] LSPD First Response: ------------------------------
[3/29/2020 3:04:12 PM.827] LSPD First Response: Origin: Game fiber "<UNNAMED THREAD>".
[3/29/2020 3:04:12 PM.827] LSPD First Response: ------------------------------
[3/29/2020 3:04:12 PM.827] LSPD First Response: Exception type: System.NullReferenceException
[3/29/2020 3:04:12 PM.827] LSPD First Response: Exception message: Object reference not set to an instance of an object.
[3/29/2020 3:04:12 PM.827] LSPD First Response: ------------------------------
[3/29/2020 3:04:12 PM.827] LSPD First Response: Inner exceptions:
[3/29/2020 3:04:12 PM.827] LSPD First Response: ------------------------------
[3/29/2020 3:04:12 PM.827] LSPD First Response: Stack trace:
[3/29/2020 3:04:12 PM.827] LSPD First Response: at System.Object.GetType()
[3/29/2020 3:04:12 PM.827] at Rage.Native.DynamicNativeFunction.TryInvokeMember(InvokeMemberBinder binder, Object[] args, Object& result)
[3/29/2020 3:04:12 PM.827] at CallSite.Target(Closure , CallSite , Object , Vehicle , Vehicle )
[3/29/2020 3:04:12 PM.827] at System.Dynamic.UpdateDelegates.UpdateAndExecute3[T0,T1,T2,TRet](CallSite site, T0 arg0, T1 arg1, T2 arg2)
[3/29/2020 3:04:12 PM.827] at CallSite.Target(Closure , CallSite , Object , Vehicle , Vehicle )
[3/29/2020 3:04:12 PM.827] at RichsPoliceEnhancements.TVI.VehicleDisableCheck(LHandle pursuit, Vehicle suspectVeh)
[3/29/2020 3:04:12 PM.827] at RichsPoliceEnhancements.TVI.<>c.<Main>b__5_0()
[3/29/2020 3:04:12 PM.827] at Rage.GameFiber.Main()
[3/29/2020 3:04:12 PM.827] LSPD First Response: ==============================
[3/29/2020 3:04:12 PM.827] LSPD First Response: 
[3/29/2020 3:04:12 PM.854] LSPD First Response: [FATAL] Forced termination

See bolded.

  • Author

I saw that as well, I think why that plugin is listed in the stack is because what seemed to have spawned was some sort of vehicle pursuit and the plugin was trying to attach or identify the vehicle, but when I instead initiated a stop on a separate vehicle LSPDFR tried to terminate the ambient event and crashed. That plugin was the last call before it crashed but not necessarily the reason.

 

The previous two crashes also didn't involve that plugin or any other plugins according to the log, but also crashed without a stack trace from RPH just the one from LSPDFR.

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