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how to select the right livery for the correct area ?

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I wanted to ask if anyone in the community knew a way to select the preference of the liveries of the patrol cars in certain areas of San Andreas in the various backups and normal service time , there's a way ? 

  • 2 weeks later...

AFAIK you cannot select a specific "livery" if you are talking about different skins for the same model as the game just picks one at random when spawning the car (this allows you to have pseudorandom numbers on the cars). If you want a different livery you will have to copy the model to a different name and change the textures to the new livery. What model of car is spawned is set in the agency.xml file; what agency responds in what area is set in the backup.xml file; the areas are defined in the regions.xml file.

~Hail Orb

On 3/3/2020 at 8:00 AM, Siracusa said:


I wanted to ask if anyone in the community knew a way to select the preference of the liveries of the patrol cars in certain areas of San Andreas in the various backups and normal service time , there's a way ? 

 

You can choose what livery a car spawns with by doing

 

<Vehicle livery="1">POLICE</Vehicle>

<Vehicle livery="2">POLICE</Vehicle>

 

The vehicle must have multiple liveries for this to work, and change "1" or "2" to match the number livery you want.

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  • Author
5 ore fa, Reddington ha detto:

 

Puoi scegliere con quale livrea generi un'auto

 

<Livrea del veicolo = "1"> POLIZIA </Vehicle>

<Livrea veicolo = "2"> POLIZIA </Vehicle>

 

Per poter funzionare, il veicolo deve avere più livree e cambiare "1" o "2" in modo che corrispondano al numero di livrea usato.

perfetto è quello che speravo potesse essere fatto, è l'unica cosa che non sapevo fare, quindi posso usare un'auto con una livrea per esempio LAPD e una per la contea con un'altra livrea, ho un sacco di divertente cambiare e giocare con le giurisdizioni potendo usare un bel modello di auto che voglio con una bella livrea ma adatta ad un'altra area,

l'unica domanda è questa modifica del "backup finale" o delle agenzie-giurisdizioni lspdfr - ect   ? Ho visto che Bejoijo negli esempi mette "bianco" nel backup finale, è dove aggiungo queste righe che hai pubblicato? esempio in "impostazione sirena" è possibile impostare il volume della sirena nella linea del veicolo con il nome della sirena, è una modifica simile? grazie mille e scusa per il mio inglese

5 hours ago, covfefe said:

AFAIK non puoi selezionare una "livrea" specifica se stai parlando di skin diverse per lo stesso modello del gioco, se ne seleziona una a caso quando si genera la macchina (questo ti permette di avere numeri pseudocasuali sulle auto). Se si desidera una livrea diversa, è necessario copiare il modello con un nome diverso e modificare le trame nella nuova livrea. Quale modello di auto viene generato è impostato nel  file agency.xml  ; quale agenzia risponde in quale area è impostata nel   file backup.xml ; le aree sono definite nel   file Regions.xml .

brother thanks for the answer  , no I already know this , that's what I was already doing , even if I added a "white" in the ultimate backup as in the Bejoioj examples hoping that the second livery was generated , or it is in the ultimate backup or in the xml lspdfr backup that I saw "white" , in the police4 line  , thanks for the answer , this is a topic that I have never found anywhere

Edited by Siracusa

4 hours ago, Siracusa said:

I insert the line here in "ultimate ..." or in lspdfr agency xml  ?  

DefaultRegions.xml - OpenIV Text editor 13_03_2020 23_41_15.png

 

Ultimate backup.

 

Example:

 

<Vehicle chance="33" pax="1" pax_chance="40" livery="1">POLICE</Vehicle>
<Vehicle chance="33" pax="1" pax_chance="40" livery="2">POLICE</Vehicle>

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  • Author
21 hours ago, Reddington said:

Per poter funzionare, il veicolo deve avere più livree e cambiare "1" o "2" in modo che corrispondano al numero di livrea desiderato.

 

one last information please , the liveries must be a maximum of two ?  if I have for example 3 or more I cannot select    <Vehicle livery = "3"> POLICE </Vehicle>    ?

 

does it only work for two liveries  ?

in the backup in the game now "policeold1" appeared with a livery number 4 that I have not selected , maybe I'm wrong here or in typing

DefaultRegions.xml - OpenIV Text editor 14_03_2020 15_52_00.png

Edited by Siracusa

2 hours ago, Siracusa said:

 

one last information please , the liveries must be a maximum of two ?  if I have for example 3 or more I cannot select    <Vehicle livery = "3"> POLICE </Vehicle>    ?

 

does it only work for two liveries  ?

in the backup in the game now "policeold1" appeared with a livery number 4 that I have not selected , maybe I'm wrong here or in typing

DefaultRegions.xml - OpenIV Text editor 14_03_2020 15_52_00.png

 

No, for as many liveries as your car has it'll allow them all to be used if that is what you want.

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  • 3 years later...

sorry but how can I define the "number" of a livery?

 

For example, I have the AS350 helicopter and in the OpenIV files I inserted 5 livery images into the texture, simply calling them as350_sign_1 and so on. But it's just a numbering entered in the image file name. How can I define which file corresponds to livery 1, 2 or 3? Or is it all automatic?

 

Maybe I'm asking a stupid question, I don't know.
I'm just diving into customization so before taking a step I want to be sure so as not to cause "damage"

 

Thanks.

  • 1 month later...
On 10/29/2023 at 3:59 AM, Sergeant Wade Gray said:

sorry but how can I define the "number" of a livery?

 

For example, I have the AS350 helicopter and in the OpenIV files I inserted 5 livery images into the texture, simply calling them as350_sign_1 and so on. But it's just a numbering entered in the image file name. How can I define which file corresponds to livery 1, 2 or 3? Or is it all automatic?

 

Maybe I'm asking a stupid question, I don't know.
I'm just diving into customization so before taking a step I want to be sure so as not to cause "damage"

 

Thanks.

The "livery number" you insert into Ultimate Backup corresponds to the "sign_#" in your model's .ytd file.  So, entering  the line "  livery="1"  " in the UB xml file for your helo would be "as350_sign_1", in the .ytd.  Should work no differnt than for car models.  That is the way you can have the same model and base livery - but, with different callsigns, or some "Supervisor" cars floating around as well.  You can dig down deeper into the xml as well - and specify that when you call for a Supervisor through UB, the model with the Supervisor markings is the one that shows up.  Or, K9.  Or, CSI.  Etc

If you do nothing in the xmls, then those extra liveries will be randomly rotated by the game as the model spawns.

Taking it a step further, and digging around some more, this kind of customization will allow you to use the same vehicle models - but, for different agencies/areas.  Maybe there is a Durango or Tahoe model that you absolutely love, and want to use it in more than one agency.  With the model loaded in - you could get as detailed as specifying that "sign_1" and "sign_2" respond as your city agency, and only in the city.  Then, maybe "sign_3" and "4" are your Sheriff units - and respond only in the County areas.  Maybe "sign_5" is your State unit.  If the model comes with extras (ram bar, ALPRs, antennas, etc)..........I want to say that maybe there is even a way to specify what extras spawn with the model in certain areas.  Lots of customization available!

Getting back to your AS350 - those additional liveries could be used in the same fashion, allowing you to use the same model across the state.

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