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GTAPatrol2026 (Normal) Callouts 1.1

(0 reviews)

4 Screenshots

This is my first callout mod. I plan to continue to update. This is open-source.

Files in the plugins\lspdfr folder go into GTAV\Plugins\spdfr folder

The opensource folder is for open-source reference.

Showcase:https://www.youtube.com/watch?v=Rz1IbPWFSXA

V 1.1:

Location chooser created. All non-traffic stop callouts will use location chooser.

Traffic Stop callouts spawn in their respective zones.

INI File updated, more traffic stop vehicles, Now can toggle callouts on/off

Callouts:

Traffic stop: BCSO, BCRP, SVPD, LSSD, SAHP, LSPD. (Future: LSIA)

Pedestrian Struck by Vehicle

Animal Struck by vehicle

Clown Pursuit

Suspicious Vehicle

Checkout my other callout pack: Highway Patrol Callouts

Currently in development: Park Ranger Callout Pack

V1:
There are two callouts, but one callout has been slightly modified differently 4 times.

Callout1: Air Support is requesting a pursuit of a sports car. Clowns are on the loose! Can you catch them?

Callout 2: Traffic Stop Callouts, each the with the same logic but different spawning departments.

***.INI file is used to change cars.


SVPD: Spawns local police peds and cars

BCRP: Another local police peds and cars

BCSO: Sheriff peds and cars

SAHP: Highway Patrol peds and cars

Each traffic stop callout will spawn one of four scenario's. Each with a 25% chance:

Scenario 1: (Work in Progress, callout works but callout doesn't end automatically)

TOW Truck Scenario:


Officer requesting backup for a traffic stop where the pulled over car is being towed

--Currently working on a way to allow the tow truck driver to actually tow the car away, for now, it spawns the tow truck with lights on in front of car.

Officer and Suspect are arguing. You can use StopThePed to call a taxi driver for the suspect and/or arrest or end the call out.

Scenario 2:

Officer requests for you to take over traffic stop.

Run plates and ID and end call out if you decide not to arrest/tow car away.

Scenario 3:
Vehicle Pursuit Initiated once player arrives near scene.

Scenario 4:

1st officer gets out, walks to pulled over car, writes ticket, gets back in car and callout ends automatically.

Callout 3: DOES NOT WORK: Detainee Transport:
The callout called Detainee Transport is currently not working. You will see it in the code and/or in a callout mod if you use one.

It is currently a work in progress, hopefully plan to have this working by version 1.1.

Plans for update. V1.1 will include:

-More locations, more departments for traffic stop. LSPD, LSSD, LSIA and basically all of Los Santos County will be added.

-Modify Tow Truck Scenario in callout so car is either towed or callout can end/clean-up automatically

-Add different types of pursuits, maybe semi truck, 4-wheeleer, and/or other types

-Complete Detainee Transport callout mentioned earlier

-Anything the community has notes/ideas on will be taken into consideration

Edited by 1803 Creations

What's New in Version 1.1

Released

V 1.1:

Location chooser created. All non-traffic stop callouts will use location chooser.

Traffic Stop callouts spawn in their respective zones.

INI File updated, more traffic stop vehicles, Now can toggle callouts on/off

Callouts:

Traffic stop: BCSO, BCRP, SVPD, LSSD, SAHP, LSPD. (Future: LSIA)

Pedestrian Struck by Vehicle

Animal Struck by vehicle

Clown Pursuit

Suspicious Vehicle


Short Description

This is an LSPDFR callout pack that is open-source.

AI disclosure

The author has disclosed that AI tools were used in creating the following aspects of this file:

  • Mod and Mod Content (Substantial)

AI helped me code this project.

User Feedback

Recommended Comments

nova2727

Members

Maybe a callout involving a hit and run ped is on road with ambulance you arrive on scene take witness statements then you track down the car using bolo system dispatch says car spotted you go chase and track down the car. 1st outcome car stop and the driver gives up. 2nd outcome there is a shootout

1803 Creations

Members Author

1 hour ago, nova2727 said:

Maybe a callout involving a hit and run ped is on road with ambulance you arrive on scene take witness statements then you track down the car using bolo system dispatch says car spotted you go chase and track down the car. 1st outcome car stop and the driver gives up. 2nd outcome there is a shootout

Thanks for your suggestion,

I will try to add a hit and run scene/callout in a later release.

Can you add callout toggles in the config if we can turn on/off certain callouts?

1803 Creations

Members Author

9 hours ago, JM Modifications said:

Can you add callout toggles in the config if we can turn on/off certain callouts?

Sure, I will add that feature in a later release

three3

Members

simple good callouts i love the last callout #4 everything dont have to be a crazy ending. im going to download now

Charlie S40

Members

I like this pack so far, but I have some stuff you can add that is "routine".

Security check (can be assigned before shift due to vacation or issues in that area)- building walk around and such

Silent alarms

Disordly and neighbor disputes (violent or non violent)

Suspicious vehicle and reckless driving

Check the welfare and mental health

Burglar alarms

Property checks, speed enforcement in targeted area, 911 hangups.

These are all common where I live.

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