This is my first callout mod. I plan to continue to update. This is open-source.
Files in the plugins\lspdfr folder go into GTAV\Plugins\spdfr folder
The opensource folder is for open-source reference.
Showcase:https://www.youtube.com/watch?v=Rz1IbPWFSXA
V 1.1:
Location chooser created. All non-traffic stop callouts will use location chooser.
Traffic Stop callouts spawn in their respective zones.
INI File updated, more traffic stop vehicles, Now can toggle callouts on/off
Callouts:
Traffic stop: BCSO, BCRP, SVPD, LSSD, SAHP, LSPD. (Future: LSIA)
Pedestrian Struck by Vehicle
Animal Struck by vehicle
Clown Pursuit
Suspicious Vehicle
Checkout my other callout pack: Highway Patrol Callouts
Currently in development: Park Ranger Callout Pack
V1:
There are two callouts, but one callout has been slightly modified differently 4 times.
Callout1: Air Support is requesting a pursuit of a sports car. Clowns are on the loose! Can you catch them?
Callout 2: Traffic Stop Callouts, each the with the same logic but different spawning departments.
***.INI file is used to change cars.
SVPD: Spawns local police peds and cars
BCRP: Another local police peds and cars
BCSO: Sheriff peds and cars
SAHP: Highway Patrol peds and cars
Each traffic stop callout will spawn one of four scenario's. Each with a 25% chance:
Scenario 1: (Work in Progress, callout works but callout doesn't end automatically)
TOW Truck Scenario:
Officer requesting backup for a traffic stop where the pulled over car is being towed
--Currently working on a way to allow the tow truck driver to actually tow the car away, for now, it spawns the tow truck with lights on in front of car.
Officer and Suspect are arguing. You can use StopThePed to call a taxi driver for the suspect and/or arrest or end the call out.
Scenario 2:
Officer requests for you to take over traffic stop.
Run plates and ID and end call out if you decide not to arrest/tow car away.
Scenario 3:
Vehicle Pursuit Initiated once player arrives near scene.
Scenario 4:
1st officer gets out, walks to pulled over car, writes ticket, gets back in car and callout ends automatically.
Callout 3: DOES NOT WORK: Detainee Transport:
The callout called Detainee Transport is currently not working. You will see it in the code and/or in a callout mod if you use one.
It is currently a work in progress, hopefully plan to have this working by version 1.1.
Plans for update. V1.1 will include:
-More locations, more departments for traffic stop. LSPD, LSSD, LSIA and basically all of Los Santos County will be added.
-Modify Tow Truck Scenario in callout so car is either towed or callout can end/clean-up automatically
-Add different types of pursuits, maybe semi truck, 4-wheeleer, and/or other types
-Complete Detainee Transport callout mentioned earlier
-Anything the community has notes/ideas on will be taken into consideration
Edited by 1803 Creations
What's New in Version 1.1
Released
V 1.1:
Location chooser created. All non-traffic stop callouts will use location chooser.
Traffic Stop callouts spawn in their respective zones.
INI File updated, more traffic stop vehicles, Now can toggle callouts on/off
Callouts:
Traffic stop: BCSO, BCRP, SVPD, LSSD, SAHP, LSPD. (Future: LSIA)
Pedestrian Struck by Vehicle
Animal Struck by vehicle
Clown Pursuit
Suspicious Vehicle
Short Description
AI disclosure
The author has disclosed that AI tools were used in creating the following aspects of this file:
- Mod and Mod Content (Substantial)
AI helped me code this project.
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