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4 Screenshots

Could contain: font, graphics, typography, graphic design

Welcome to Combat Enhanced, a small plugin that adds a couple of useful features to your patrolday.

 

Combat Enhanced makes some changes to melee combat so that you don't always have to knock the suspect out to win the fight but also adds a few useful tools to long range combat.

 

Could contain: graphics

I would love if you might consider supporting me via PayPal. You can find the respective link under the Download button.

 

I’d also love to hear your thoughts - feel free to leave a review or comment, it helps me improve and make my plugins even better!

 

If you like my work, feel free to check out my other plugins

 

Could contain: graphics, graphic design, font, text, design

For support, questions or discussions, feel free to visit my Discord server:

https://discord.gg/AjGyy4cN6G

 

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  • Reworked Melee combat
  • -> Instead of having to rely on your taser you can now also go hand to hand without "killing" the suspect. If a suspect took enough punches he will now struggle and collapse before catching his breath again.
  • Arrest Suspects on the ground
  • -> If a suspect is laying on the ground (wether from being punched, tased, beanbagged or rammed from your vehicle) you will now have the option to get ontop the suspect and try to fight for an arrest. However the suspect will try to resist that.
  • Disarming shots
  • -> If you shoot a suspects weapon out of their hand (or make their hand unuseable) they will know drop their weapon and act accordingly. This also applies to them receiving thousands of volts from your taser.
  • Beanbag shotgun
  • -> A longer ranged alternative to your taser. The beanbag will knock a suspect down for a long time. However it is ineffective if said person is wearing bodyarmor.

 

Could contain: graphics, text, graphic design, design

  • Copy the contents of the Grand Theft Auto V folder into your main Grand Theft Auto directory (ex: .../steamapps/common/Grand Theft Auto V/)
  • -> (If installed correctly it should look like this: Grand Theft Auto V/plugins/LSPDFR/CombatEnhanced.dll)
  • Make sure to read the README file, especially if you are using STP!
     

Could contain: graphics

  • The beanbag shotgun is given automatically once you go on duty. If you are using StopThePed, make sure to disable the RealisticWeaponSystem, otherwise StopThePed will remove it. You will find your beanbag in your inventory (Pumpshotgun MK2).
  • To arrest a suspect on the ground, just go close to him. A prompt will appear to press the InteractionKey (default Y).

 

Could contain: graphics, font, text, graphic design, typography, design

Inside the .ini file you will find the entry "ArrestKey". This has to be a number! You can find out the meaning of each number and their corresponding keys via this link.

 

Edited by RicyVasco

What's New in Version 2.1.0

Released

Update Showcase 2.1.0

IMPORTANT:  If you are updating from 2.0.0, replace CombatEnhanced.dll

 

New:

  • Added support for PolicingRedefined
  • -> There currently is a bug in PolicingRefedined that doesn't allow the Ped to be arrest properly via code. I added a workaround but that makes the Ped un-arrestable. Once the bug is patched I will make it work as expected

 

Changelog:

Spoiler

Update Showcase 2.0.0

IMPORTANT:  If you are updating from 1.0.4, replace CombatEnhanced.dll

 

New:

  • Added ability to disarm Ped's with well placed shots
  • -> If you are shooting the suspects gun/hand or if you tase them, they will now loose their weapon. Depending on the restiance percentage set inside the ini file, they will either give up, try fleeing or will just continue fighting you.
  • Added option to disable the changes applied to the melee combat
  • Added option to disable the disarming-shots system

 

Changes:

  • Increased duration of the ground arrest window.
  • -> Previously, the ped had to be laying flat on the ground to allow for the ground arrest. Most of the time he already got up before you had the chance to even press the key. This should make it much more fair to hit it properly.

 

Bugfixes:

  • Implemented additional crash prevention when using the ground arrest
  • Fixed bug allowing the player to groundarrest other cops
  • Fixed bug allowing the player to groundarrest other animals
  • Fixed bug allowing the player to groundarrest peds inside vehicles
  • Fixed bug allowing the player to groundarrest dead peds

 

Update Showcase 1.0.4

IMPORTANT:  If you are updating from 1.0.3, replace CombatEnhanced.dll

 

New:

  • Added shotgun firing sound when using the beanbag shotgun
  • Added shooting animation when using the beanbag shotgun

 

Bugfixes:

  • Previously when shooting a ped with the beanbag, all shots afterwards would always land on that ped no matter where you aimed. This has been fixed.
  • Peds will no longer stand idle until StopThePed kicks in after ground arrest. They will now properly play the cuffed animation while waiting
  • Player weapons will now be properly hidden while in the arrest animation
  • Fixed bug that made it possible to arrest animals via ground arrest

Update Showcase 1.0.3

IMPORTANT:  If you are updating from 1.0.2, replace CombatEnhanced.dll

 

New:

  • Added cuffsound when arresting someone on the ground
  • Added following .ini settings:
  • -> EnableBeanbag: If set to true, will give the player a beanbag functioning shotgun
  • -> BeanbagModel: Here you can change the weapon you want to use for the beanbag shotgun
  • -> ResistanceChance: Set the chance that a ped will resist the ground arrest (100: Will always resist, 0: Will never resist)

 

Update Showcase 1.0.2

IMPORTANT:  If you are updating from 1.0.1, replace CombatEnhanced.dll

 

Bugfixes:

  • Fixed bug that caused the game to crash when arresting a suspect in a chase
  • Fixed bug that caused the suspect to get up and run away while in a chase / Same bug that caused the player to teleport around
  • Fixed bug that caused arrested suspects to become uninteractable when using StopThePed
  • Fixed bug that caused arrest suspects to just walk away when using StopThePed

 


Short Description

Better hand to hand combat and police utilities

User Feedback

Recommended Comments

21Sumter

Members

I propose a replacement for pumpshutgunmk2, since many people use it as their main weapon, including me, I put forward the idea of weapon_bullpupshotgun, since it is much less common in patrols and is almost never used, or add the ability to choose from several options, so that no one has any complaints or problems

RicyVasco

Members Author

8 hours ago, Mathox said:

Great plugin but can you add a option for disable the beanbag shotgun. I aleadry use a beanbag shotgun as a addon weapon.

Also some of my units in Ultimate backup use PumpshotgunMK2.

Other units arent affected by thw beanbag, only your MK2 is. But I'll add an option to disable it in the next update

Rman5

Members

Just tested the new update, Just a quick question and suggestion. What does the use vanilla arrest function do and would it be possible to make it so that not all ground arrests are resisted?

21Sumter

Members

(edited)

When shooting on the move from a beanbag shotgun, the bullets hit the owner, and the beanbag shotgun also shoots at the nearest ped, even if he is lying on the ground, his hitbox prevents him from hitting others

Edited by 21Sumter

BlueLine Vibes

Members

On 1/7/2024 at 5:14 AM, RicyVasco said:

Other units arent affected by thw beanbag, only your MK2 is. But I'll add an option to disable it in the next update


Ricy quick question, since this replaces the shotgun (example MK2)  is it possible to get a sound with this replacement or shall we look elsewhere to replace the sound. Thanks.

HasiqTR

Members

Nice

Caccianick

Members

Nice plugin, it's good to be able to choose the shotgun model but I would like to choose my model myself in the .ini file and replace it with a shotgun that I modeled on an LAPD beambag model (I replaced w_sg_sawnoff.ydr with mine in mods\update\x64\dlcpacks\patchday8ng\dlc.rpf\x64\models\cdimages\weapons.rpf\)

Can you tell me where is pumpshotgun Mk2 in the game and what to write in the .ini file to make the change.

keep it up !

RicyVasco

Members Author

5 hours ago, XTameE11 said:

Does this mod have controller support?

Yeah controller is fully supported

On 1/10/2024 at 10:56 PM, OfficerBenzo said:


Ricy quick question, since this replaces the shotgun (example MK2)  is it possible to get a sound with this replacement or shall we look elsewhere to replace the sound. Thanks.

I'm adding a gunfire and recoil effect among other things in the next update

On 1/10/2024 at 5:21 PM, 21Sumter said:

When shooting on the move from a beanbag shotgun, the bullets hit the owner, and the beanbag shotgun also shoots at the nearest ped, even if he is lying on the ground, his hitbox prevents him from hitting others

This is a small bug where the gun doesnt properly reset after hitting a first ped. It will be fixed in the next update

DCarausu

Members

Hey @RicyVasco, just FYI, if you change the ini. setting to 0 resistance when the subject is on the ground, then you can arrest animals! I just arrested a cat, ran a wants check through STP, and called for a transport to come get the cat. Plus, it also puts the cats front paws behind its back (looks like a goofy T-rex) and a prisoner transport will actually come get the cat.

 

PLEASE DO NOT FIX THIS!!  ITS HILARIOUSLY AMAZING!!  🤙🤣

RedAvery

Members

On 1/15/2024 at 6:52 AM, DCarausu said:

Hey @RicyVasco, just FYI, if you change the ini. setting to 0 resistance when the subject is on the ground, then you can arrest animals! I just arrested a cat, ran a wants check through STP, and called for a transport to come get the cat. Plus, it also puts the cats front paws behind its back (looks like a goofy T-rex) and a prisoner transport will actually come get the cat.

 

PLEASE DO NOT FIX THIS!!  ITS HILARIOUSLY AMAZING!!  🤙🤣

if anything by default arresting animals = false lol

Rman5

Members

(edited)

@RicyVasco could you remove the detainee blip its breaks when you use stp because stp already uses blips and please add back the arrested animal thing, 10/10 feature.

Edited by Rman5

RicyVasco

Members Author

34 minutes ago, Rman5 said:

@RicyVasco could you remove the detainee blip its breaks when you use stp because stp already uses blips and please add back the arrested animal thing, 10/10 feature.

I don't add any blips. Those are STP's and LSPDFR blips

Rman5

Members

so the light grey thing that appears after I ground arrest someone isn't made by this plugin?

RicyVasco

Members Author

20 minutes ago, Rman5 said:

so the light grey thing that appears after I ground arrest someone isn't made by this plugin?

The light grey thing is from LSPDFR

Rman5

Members

(edited)

1 minute ago, RicyVasco said:

The light grey thing is from LSPDFR

Alright I was just checking because it keeps appearing on peds for no reason even if they aren't detained/arrested.

Edited by Rman5

TheMando

Members

I really want to use this mod but unfortunately it cause my game to crash. I have the RPH log for the dev please look inside. Does this have compatibility with deadly weapons?

RagePluginHook_16012024_220710.log

Him1250

Members

57 minutes ago, TheMando said:

-snip-

Following..

RicyVasco

Members Author

5 hours ago, TheMando said:

I really want to use this mod but unfortunately it cause my game to crash. I have the RPH log for the dev please look inside. Does this have compatibility with deadly weapons?

RagePluginHook_16012024_220710.log 7.37 kB · 2 downloads

Either you changed the beanbag model incorrectly in the ini file or you aren't running the latest versiom of GTA

Marc Hamilton

Members

updated to the latest version but still telling me update avail

Nemesisx101

Members

(edited)

Could you look into adding shoving animation (the one NPCs can do to Player when agitated)? Would be cool to create distance with peds coming up in your face or as an act of intimidation…. perhaps have a prob for whether the ped will cease hostility (if they are aggro with Player) or end up fighting. Don’t know if you can momentarily relinquish control of the Player character to allow the animation to be performed correctly (lined up and what have you) and have an abort key to cancel animation  if need be. 

Edited by Wolfx101

DooVan

Members

The beanbag shotgun kill the ped why? I followed everything

VIZS

Members

у меня педы не падают а просто умирают как не бью

Welsh Hazard

Members

Question- this mod seems really awesome, but; does it do this 'resist' function on every arrest, or is it randomised? 

 

I can imagine that if it is a constant thing it would become very repetitive, especially in those who stream.  

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