Erm yeah I decided to learn a bit of blender including texturing/mapping and doing materials etc and made this, this morning. It's supposed to be a CTSFO (Counter Terrorism Specialist Firearms Officer) ballistic shield. Is bump mapped and textured and mapped already so you can just merge and use as a prop for your setups or get it working as an actual shielf so yeah.
Poly count: 1520 ~ quite high but it was mainly the handles and trying to get them actually looking nice
Join my Discord trying to hit 300 because I need to grow my ego... https://discord.gg/X7w3gEjucU
Modelling, texturing, mapping - Cest Moi
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