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RandomCalls 1.1.0

(1 review)

1 Screenshot

This Calloutpack includes

-Fight

-Suspecious bike

-Reckless driver

-Someone is shooting

 

These plugins are the ones you need to have for the ultimate l experience

Stop the Ped

PoliceSmartradio by albo1125

 

 

What's New in Version 1.1.0

Released

-Stolen Vehicle has been removed because  i don't think it was original enough

-Car pursuit has been replaced with Reckless driver ( i wan't to make a sepereat calloutpack with other pursuits)

-The call people who are fighting aren't keep fighting when you arrive but they will run away.

-In The call Reckless driver the vehicle won't dissepear when you order the ped to leave the vehicle

 

If you have seen any bugs, please report it to me so i can fix it.

User Feedback

Recommended Comments

LBirks1053

Members

Great pack of callouts. Just had it for a short amount of time and I'm having a great time :). 

AWP3RATOR

Members

(edited)

I've just downloaded your callout pack, will post some feedback on the in-game experience later.  However, and just something to think about:  The readme.txt included in the pack mentions putting the files into ..\Grand Theft Auto V\plugins\LSPDFR\ (where all other callout packs generally go).  However, the archive file you included has them in:  ..\RandomCalls\plugins along with the readme.  This could lead to confusion for users - you may want to consider packaging the mod as:  RandomCalls.zip contains a readme.txt and folder tree matching the GTAV LSPDFR mods paths:  plugins\LSPDFR

 

This way may decrease confusion 😉  and simplify the instructions to:  Drag this to your GTAV game folder.

Edited by AWP3RATOR

AWP3RATOR

Members

So far so good on the callouts though.  I've run them a few times, results and feedback are below.  I'm using STP with Police SmartRadio, Ultimate Backup, CompuLite, and Traffic Policer

 

  • Stolen Vehicle
    • Dispatch - declares "we have" and nothing else, audio ends
    • First car was an exotic, looked like a Maserati coupe (not sure of name in-game), chase went well, car despawned when driver gave up and voluntarily exited. 
    • Second car was a snowy car model from Yankon with chains on the tires (in downtown LS).  A bit out of place, but the callout went well.  Car did not despawn, driver stayed in car until ordered to exit vehicle
    • Third car was an XA21 exotic, did not come back as "Stolen" on Police SmartRadio or CompuLite , suspect arrested no other issues
    • Fourth stolen vehicle was a seebreeze plane - found on the street in downtown LS.  Suspect crashed it into a wall and got out on their own when I initiated pursuit in a police vehicle.  Plane registration check did not indicate that it was stolen either
    • Firth stolen vehicle was a duster plane - worked out just like the previous, not stolen in Police SmartRadio or Compulite, suspect crashed into a building, got out and was arrested.
  • Car Pursuit
    • Dispatch - declares "we've got" and nothing else, audio ends
    • First car was a normal sedan - not actually under pursuit by law enforcement, had to stop the vehicle by following and blipping them
    • Second car was a Dune Buggy, no pursuit, no cops, stopped normally - despawned when suspect ordered to exit
    • Third car was the Batmobile! (I have Menyoo so maybe this is why?) - spawned inside the golf course, tearing up the greens, no cops, no pursuit, stopped normally, when I approached the vehicle the suspect took off for one of the best pursuits I've had in awhile.  The batmobile has armor, bulletproof tires, and can flip cars when it hits them from behind.  Pursuit lasted about 7min or so, with the suspect finally cornering themselves inside the dock  parking lot.  I set up a SWAT check point at the ext and called in Noose and several local untis to help.  The suspect eventually crashed the car and we boxed him so he couldn't escape again.  The suspect then charged me while I was getting out the vehicle with a knife - but he did stop when ordered to and clipped with a warning shot.  All in all 10 out 10 would pursue again!

image.png.3e56fc5b9aa80bf31f0f3a0413b2e0a1.png

 

I didn't run the others yet.... but will post some more feedback when I do!

Maarten1605

Members Author

7 hours ago, CursedSincexBirth said:

will this work on 0.4.5?

I didn't test it but you can try

Maarten1605

Members Author

1 minute ago, skyred50 said:

when will audio be added?

I don't know how to add audio yet, but i'm working on it

EVOC37

Members

First, I like this call out pack.  Especially the fight call.  But a few glitches I'm running into:

 

  • On person shooting, when the ambulance arrives the dead peds jump up and start running away.
  • On suspicious bike calls, once the person stops, if you use stop the ped or LSPDFR to grab them, the cop jumps up about four stories and falls to their death.  I've been "wasted" every time.  The same happens on the fight call. 

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