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8 Screenshots

I've always enjoyed LSPDFR and the many great callout packs created by the community. While playing, I realized that I personally was looking for more callouts focused on the everyday side of police work incidents that don't always end with an arrest, a pursuit, or a shootout, but instead let you experience the more routine parts of patrol.

Since I couldn't find exactly what I was looking for, I decided to create my own callout pack. It originally started as a small personal project, but after adding more and more scenarios, I thought it would be worth sharing with the community.

At the moment, the pack features 21 unique callouts, each with multiple possible outcomes and different spawn locations.

The pack also includes optional NPCI integration (3.1+). If you are using NPCI, NPCs recognize when they are part of a callout and respond accordingly, making interactions feel more natural and immersive.

Current Callouts

In Version 1.4.1.0

NEW - Person Sleeping on Park Bench
Respond to a welfare check involving a person reported sleeping on a public bench. Speak with the individual, assess the situation, and decide whether they need assistance, should move along, or require further police action.

NEW - Bus in Need of Assistance
Respond to a bus-related incident where the vehicle or driver requires police assistance. Secure the area, speak with involved parties, gather information, and determine the appropriate next steps. Currently +7 Spawns

NEW - Bounty Hunters Reported
Investigate a report involving alleged bounty hunters or fugitive recovery agents. Verify identities, review the situation, speak with both parties, and decide whether the encounter is lawful or requires police intervention. 30+ Spawns

NEWMansion Raid Assistance

Assist FIB, NOOSE, and DOA after a mansion raid.

The main suspect escaped the scene. Investigate the mansion, determine his exit point, track him down, and bring him in alive.

Warning: This callout can be difficult. Suspects may be heavily armed.

NEWSilent Store Alarm

Added a new store alarm callout with many possible outcomes and scenarios.

Investigate what triggered the alarm. It could be a robbery, a false alarm, a technical issue, or something completely different. 5+ Spawns

NEWPossible Sprayer

Added a new possible sprayer callout with 60+ spawn locations across the map.

Features multiple possible outcomes and different ways the situation can play out. 65+ Spawns

NEWTransit Fare Evasion

Added a new fare evasion callout with a large amount of spawn locations and creative scenarios.

Fare evasion situations can now happen around planes, boats, buses, trains, and subway stations. 13+ Spawns

Supervisor Requested at Traffic Stop

Added a new callout where an officer requests a supervisor during a traffic stop.

Includes multiple possible outcomes, several spawn locations, custom scanner audio, and full NPCAI context support for more natural interactions. +16 Spawns

Offficer Involved Shooting

An officer involved shooting has been reported. Respond to the scene, investigate what happened, speak with witnesses, visit the deceased person’s home, and determine whether the use of force was justified.

Property Trespassing

A new trespassing callout has been added. Respond to a property-related trespassing complaint, speak with the involved parties, and decide how to handle the situation.

The callout features multiple possible situations, randomized behavior, and different locations for more variety. Thanks for the Idea! +31 Spawns @OfficerAlexis

Group Drinking in Public

Neighbors report a group of intoxicated people causing a disturbance. Respond to the scene and deal with the situation. Features multiple outcomes and several different spawn locations. +10 Spawns

Parking Dispute

A dispute has broken out over a parking space. Whether it's illegal parking, someone stealing a parking spot, or another disagreement, it's up to you to calm the situation. Includes multiple outcomes. 16+ Spawns

Trespassing at the LS Taxi Yard

A taxi company reports a suspicious person wandering around their property. Investigate the situation, which can develop in several different ways with multiple possible outcomes.

Sergeant Requested

A citizen insists on speaking with a sergeant regarding an important matter. Report to Mission Row Police Station, speak with the citizen, and assist them with their concern.

Stolen Tanker (Please Report any spawn bugs)

A tanker carrying highly explosive cargo has been stolen. Locate and stop the vehicle before disaster strikes. +55 Spawns

Suspicious Ammo Purchase

An Ammu-Nation employee reports a customer attempting to purchase an unusually large amount of ammunition. Respond to the store and investigate the situation. 11 Spawns

Construction Worker Dead

A construction worker has been found dead at a construction site. Respond to the scene and investigate what happened. 3 Spawns

Bank Dispute

Bank staff report a disturbance involving a customer. Respond to the bank, determine what caused the dispute, and resolve the situation. Features multiple outcomes and several different spawn locations. 4+ Spawns

Taxi Driver Dispute

A taxi driver reports a dispute with a passenger. Respond to the scene, determine what happened, and resolve the situation. Features multiple outcomes and several different spawn locations. 13+ Spawns

Stolen Bus

A city bus has been reported stolen. Locate the vehicle, stop the suspect, and bring the situation to a safe conclusion.

Public Urination

Citizens report a person urinating in public. Respond to the scene, investigate the situation, and deal with it appropriately. Features multiple possible outcomes. 22+ Spawns

Coming Soon

  • Blocked Driveway Dispute

  • Police Impersonation

  • Civilian in danger

  • Citizen arrest callout

  • Laser Strike Report

  • Citizen's Arrest

  • Vehicle Accident

  • Residence on Fire (WIP)

  • Dead Person Found

  • First Responders Required – Person Found Unconscious (WIP)

  • Welfare Check (WIP)

  • Suspicious Noise Behind a Business

  • Alarm Activation (Residential)

  • Animal Causing Traffic Hazard

  • Traffic Light Failure

  • Escaped Prisoner

  • Illegal Street Vendor

  • Illegal Dumping

  • Person Locked Out of Home

  • Identity Theft Report

  • Credit Card Fraud Report

  • Suspicious Drone Report

  • Homeless Camp Complaint

  • Delivery Driver Dispute (WIP)

  • Hostage Negotiation

  • Aircraft Crash

  • Burglary - Armed/Non Armed

  • Wanted Fugitive at Airport

  • AND MORE!

Requirements

  • ScriptHookV

  • RageNativeUI

  • Enable All Interiors

  • Stop The Ped (Recommended)

  • or Police Redefined (Recommended)

  • MoreFire (Recommended)

  • NPCI Version 3.1+ (Recommended)

This plugin should work with GTA Enhanced. If you encounter any bugs, please report them.

©2025 ChillLSCallouts by Benjamiin. All rights reserved. Do not modify, redistribute, or reupload any part of this package without my permission.


I hope you enjoy this pack! I'm still fairly new, so I'd really appreciate any feedback, suggestions, or ideas for future callouts.

If you encounter any bugs, please report them here, and if you have any questions, feel free to contact me.

Edited by BB.

What's New in Version 1.4.1.0

Released

Changelog – Version 1.4.1.0

NEW – Person Sleeping on Park Bench

Added a new callout where a person is reported sleeping on a park bench. Respond to the scene, check on the person, and decide how to handle the situation.

NEW – Bus in Need of Assistance

Added a new bus-related callout. Respond to a bus that needs police assistance and resolve the situation safely.

NEW – Bounty Hunters Reported

Added a new callout involving reported bounty hunters. Investigate the situation and determine whether their actions are lawful or if police intervention is required.

Spawn Updates

Suspicious Ammo Purchase now covers all Ammu-Nation stores.

Property Trespassing received a big spawn update with 26+ new locations across the map.

Bug Fixes & Improvements

Fixed an audio file issue for the Silent Store Alarm callout.

Improved performance.

Improved spawning and despawning systems.

Added more vehicles to the callout vehicle pool.

Updated several animations.

If you find any bugs please report them so that I can fix them ASAP

Old

Changelog – Version 1.4.0.0

NEW – Silent Store Alarm

Added a new store alarm callout with many possible outcomes and scenarios.

Investigate what triggered the alarm. It could be a robbery, a false alarm, a technical issue, or something completely different.

NEW – Possible Sprayer

Added a new possible sprayer callout with 60+ spawn locations across the map.

Features multiple possible outcomes and different ways the situation can play out.

NEW – Transit Fare Evasion

Added a new fare evasion callout with a large amount of spawn locations and creative scenarios.

Fare evasion situations can now happen around planes, boats, buses, trains, and subway stations.

NEW – Mansion Raid Assistance

Assist FIB, NOOSE, and DOA after a mansion raid.

The main suspect escaped the scene. Investigate the mansion, determine his exit point, track him down, and bring him in alive.

Warning: This callout can be difficult. Suspects may be heavily armed.

Added

Added new spawn locations across the entire map.

Bug Fixes & Improvements

Fixed issues with the Group Drinking in Public callout.

Fixed several arrest-related issues.

Improved pursuit handling and cleanup.

General bug fixes and stability improvements.

Changelog – Version 1.3.0.4

NEW – Supervisor Requested at Traffic Stop

Added a new callout where an officer requests a supervisor during a traffic stop.

Includes multiple possible outcomes, several spawn locations, custom scanner audio, and full NPCAI context support for more natural interactions.

Bug Fixes & Improvements

Fixed suspects sometimes re-entering pursuit behavior after being arrested or grabbed.

Improved pursuit cleanup across active LSPDFR pursuits.

Improved compatibility handling for Policing Redefined vehicle records.

General stability improvements.

Changelog V1.3.0.3

Custom Dispatch Audio Overhaul
Updated the dispatch audio for several ChillLSCallouts callouts.

New Custom Logo & OIV Installer
Added a new custom ChillLSCallouts logo with an included .oiv installer for easier installation. - NOW Fixed thank you for telling me @sledge5581

Bus Callout Rewrite
The bus-related callout has been completely rewritten for better stability, cleaner logic, and a more reliable gameplay flow.

Stability Improvements
Improved overall stability across several systems and reduced the chance of unexpected issues during callouts.

Improved Logging
Added more detailed logging to make it easier to identify and fix possible issues in future updates.

Ped Model Improvements
Adjusted and improved several ped models to better fit their callout situations.

General Fixes & Improvements
Made various smaller fixes, cleanup changes, and backend improvements across the plugin.

Changelog – Version 1.3.0.2

NEW – Property Trespassing

A new trespassing callout has been added. Respond to a property-related trespassing complaint, speak with the involved parties, and decide how to handle the situation.

The callout features multiple possible situations, randomized behavior, and different locations for more variety. Thanks for the Idea! @OfficerAlexis

NPCI Integration Rework

Fully reworked the NPCI integration. Thank you for pointing my mistake out @GoD5p33d666

NPCs across all 13 callouts now receive proper role, scenario, and scene context, making conversations feel more natural and situation-aware.

Shared scene details are now passed correctly, and NPC moods can update dynamically based on how the situation develops.

If Bugs continue with NPCI please REPORT THEM!


Short Description

A realistic LSPDFR callout pack focused on everyday police work. Featuring 21 unique callouts. Works with NPCI

AI disclosure

The author has disclosed that AI tools were used in creating the following aspects of this file:

  • Description
  • Images
  • Mod and Mod Content (Moderate)

AI Helped me to create parts of the code, improve it/Bugfix . English isn't my primary language, so I used AI to help translate and improve some of the texts.

User Feedback

Recommended Comments

BB.

Members Author

3 minutes ago, marius1 said:

What about a citizen arrest callout, where a person arrest another, for exemple shoplifting, or mugging old people

Thank you for your suggestion! I've added it to the coming soon list. As soon as we've released the current work in progress, we'll start working on that one.

sledge5581

Members

Thanks everething works fine know

Thanks everething works fine know

manu450

Members

When I respond to a callout, a trespasser callout, for example, the complainant doesn't have a clue about what is going on when using NPCAI 3.1. They keep saying that they haven't called and are heading home. Thought it was compatible?

BB.

Members Author

3 hours ago, manu450 said:

When I respond to a callout, a trespasser callout, for example, the complainant doesn't have a clue about what is going on when using NPCAI 3.1. They keep saying that they haven't called and are heading home. Thought it was compatible?

Hello, yes, it should be compatible. It worked well for both me and my testers. Could you tell me if the problem only occurs with the Trespasser callout, or if it happens with every callout in my pack?

manu450

Members

It was the taxi yard trespass call for me. And the home trespass. Both complainants had no clue what was going on. I'll do more tests.

BB.

Members Author

16 minutes ago, manu450 said:

It was the taxi yard trespass call for me. And the home trespass. Both complainants had no clue what was going on. I'll do more tests.

Yes, please let me know if the issue only occurs with this call or if it’s a general problem, so I can implement a proper bug fix.

Thank you in advance

manu450

Members

All the callouts I go to don't have a clue about what is going on. I just did the bank callout and same. I wonder if it's because I have a different prompt installed.

Sorry, it's really not working for me. Do you have a Discord I can join?

manu450

Members

(edited)

22 minutes ago, manu450 said:

All the callouts I go to don't have a clue about what is going on. I just did the bank callout and same. I wonder if it's because I have a different prompt installed.

Sorry, it's really not working for me. Do you have a Discord I can join?

Ok. Found out what the issue was. I was not pressing the Y key to start the dialogue process. Didn't know it works this way.

Edited by manu450

BB.

Members Author

(edited)

12 hours ago, manu450 said:

Ok. Found out what the issue was. I was not pressing the Y key to start the dialogue process. Didn't know it works this way.

Glad you figured it out! I'll take a look at that

Edited by BB.

manu450

Members

4 hours ago, BB. said:

Glad you figured it out! I'll take a look at that

Could it be an option to remove the dialogue part for NPCAI users? Going straight to conversation without the touch of a button. Also, I would like to have more calls around the Sandy Shore, Grapseed, and Poleto Bay area. Calls are far apart. Hopefully, you'll get more different callouts that include interrogation, etc., to use NPCAI at its best. Nice work so far.

BB.

Members Author

5 minutes ago, manu450 said:

Could it be an option to remove the dialogue part for NPCAI users? Going straight to conversation without the touch of a button. Also, I would like to have more calls around the Sandy Shore, Grapseed, and Poleto Bay area. Calls are far apart. Hopefully, you'll get more different callouts that include interrogation, etc., to use NPCAI at its best. Nice work so far.

Thanks a lot for the feedback.

Yes, removing the extra dialogue step for NPCAI users could be an option in the future. The main issue right now is that the next scenario stage is normally triggered through the built-in dialogue system, and so far I haven’t found a reliable way to progress the callout only through NPCAI conversations. We are looking into it though, and if we find a stable way to make it work, we will definitely consider adding it.

The limited spawn locations are also something we are aware of. We are already working on adding more locations, especially around Sandy Shores, Grapeseed, and Paleto Bay, so calls should feel less spread out and more varied in future updates.

More callouts are also planned, including some that should make better use of NPCAI, like investigations, interrogations, and more dialogue-heavy situations. You can also check the “coming soon” section for some of the planned content.

If you have any specific callout ideas or scenarios you would like to see, feel free to send them over.

mrnoonei

Members

20 hours ago, BB. said:

Thanks a lot for the feedback.

Yes, removing the extra dialogue step for NPCAI users could be an option in the future. The main issue right now is that the next scenario stage is normally triggered through the built-in dialogue system, and so far I haven’t found a reliable way to progress the callout only through NPCAI conversations. We are looking into it though, and if we find a stable way to make it work, we will definitely consider adding it.

The limited spawn locations are also something we are aware of. We are already working on adding more locations, especially around Sandy Shores, Grapeseed, and Paleto Bay, so calls should feel less spread out and more varied in future updates.

More callouts are also planned, including some that should make better use of NPCAI, like investigations, interrogations, and more dialogue-heavy situations. You can also check the “coming soon” section for some of the planned content.

If you have any specific callout ideas or scenarios you would like to see, feel free to send them over.

do you have a discord i have some ideas for a new pack but i cant code if you want to discus

BB.

Members Author

4 hours ago, mrnoonei said:

do you have a discord i have some ideas for a new pack but i cant code if you want to discus

Unfortunately, I don't have a Discord server. Feel free to contact me here via private message.

davidchase911

Members

can u add gang shootout callout in future list?

Tomthetiger

Members

Can you add vehicle accident? Like car vs car, truck vs car, truck or car vs ambulance.

palass33

Members

Really, really great to see guys like you keeping things alive in the callouts. I just wanted to say thanks and keep up your good work. DL ur callouts now, looking forward to using them!!

BB.

Members Author

Just now, palass33 said:

Really, really great to see guys like you keeping things alive in the callouts. I just wanted to say thanks and keep up your good work. DL ur callouts now, looking forward to using them!!

Thank you for your compliments! I really appreciate your support. I hope you enjoy the callouts, and if you encounter any bugs or have suggestions for future updates, feel free to let me know.

BB.

Members Author

22 hours ago, Tomthetiger said:

Can you add vehicle accident? Like car vs car, truck vs car, truck or car vs ambulance.

Yes, thats planned for the future

GameshowBoss25

Members

(edited)

On 7/3/2026 at 6:21 PM, marius1 said:

What about a citizen arrest callout, where a person arrest another, for exemple shoplifting, or mugging old people

Edited by GameshowBoss25

Luna Olson

Members

The OIS call is amazing. I would like to see either a medic or investigator tell you how many rounds possibly made contact, which ones are t&t, etc. I use RP+, so having these details for a death report could be cool

BB.

Members Author

(edited)

Thank you for downloading.

Thank you very much for downloading the pack! If you encounter any bugs or have any suggestions for future updates, please let me know. I read every comment and will reply as soon as possible.

3 hours ago, GameshowBoss25 said:

Thank you for the suggestions! These callouts are already planned and will be added in future updates. Stay tuned!

3 hours ago, Luna Olson said:

The OIS call is amazing. I would like to see either a medic or investigator tell you how many rounds possibly made contact, which ones are t&t, etc. I use RP+, so having these details for a death report could be cool

Thank you! That's a great suggestion.

I might add more details like that to the OIS callout in the future. In general, I want to focus more on investigative callouts, as I think they offer a different and more immersive gameplay experience. In fact, the new Mansion Raid Assistance callout already includes several investigative elements and plots that you'll have to work through during the scene.

On 7/7/2026 at 8:58 PM, davidchase911 said:

can u add gang shootout callout in future list?

Yes, I could definitely do something like that. However, I don't want to make it a typical gang shootout, since there are already plenty of callout packs that feature those.

I'd rather approach it differently, for example, by having you investigate the aftermath of a gang shootout, or having a gang shootout unexpectedly break out while you're already investigating another callout. I think that would make the experience more unique and immersive.

Edited by BB.

davidchase911

Members

21 hours ago, BB. said:

ví dụ như cho bạn điều tra hậu quả của một vụ đấu súng giữa các băng đảng, hoặc để một vụ đấu súng bất ngờ nổ ra trong khi bạn đang điều tra một vụ việc khác. Tôi nghĩ điều đó sẽ làm cho trải nghiệm trở nên độc đáo và hấp dẫn hơn.

nice!

sergeant nolan

Members

hello thank you for your work, the callout pack seems for me pretty good, I just wanted to ask how many spawns the person sleeping on park bench callout has. Suggestions for future calls: Package Dispute (a package got lost or destroyed) officer outnumbered and needs assistance, maybe it would also be cool if you could create a callout pack where you have to go to north yankton or cayo perico? Maybe as undercover agent or something, just like in the rookie show if you know that.


Overall a great pack with many investigative callouts, its a great addon. Thank you

BB.

Members Author

6 minutes ago, sergeant nolan said:

hello thank you for your work, the callout pack seems for me pretty good, I just wanted to ask how many spawns the person sleeping on park bench callout has. Suggestions for future calls: Package Dispute (a package got lost or destroyed) officer outnumbered and needs assistance, maybe it would also be cool if you could create a callout pack where you have to go to north yankton or cayo perico? Maybe as undercover agent or something, just like in the rookie show if you know that.


Overall a great pack with many investigative callouts, its a great addon. Thank you

Thank you for your suggestions and kind words. I'll definitely take a look and see if we can implement something like that in a future update.

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