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Vehicle

A Vehicle element simply defines a vehicle by model name.  Aside from this, it can contain a number of attributes which allow for more advanced configurations.

 

Attributes

 

Attribute Name Type Required Description
Chance Number No The chance that this vehicle will be selected in favor of another.  This is a normalized chance, meaning that if each chance attribute for each vehicle is added up, the total should always be 100.  If one vehicle has a chance of 70, and another has a chance of 30, it means that there is a 70% chance that the first vehicle will be selected instead of the second.
Livery Number No Specifies a specific livery which the vehicle should use. Livery IDs start at 1 to match their associated texture, e.g. police_sign_1. This only works on vehicles that have liveries (most vanilla police cars do, where the livery is used for the number on the roof).
Weapon Text No This is a special attribute which can be used to enable a mounted weapon on a vehicle that has them (e.g. fighter planes, attack helicopters, etc.)
Extra_1 - Extra_15 True/False No

See below.

Is_Mp True/False No Is this Vehicle a MP DLC vehicle? MP DLC vehicles need workarounds to work in singleplayer.
Default = False. If set to true, vehicle will only be considered if MP DLC workaround have been
applied by LSPDFR, or MP DLC vehicles have been forcefully enabled.
This should only be set for Rockstar patch introduced multiplayer DLC vehicles.
Use_Modkit_Liveries True/False No Liveries can be standard vehicle liveries, or for some vehicles, they can be applied
via modkits. Default = False. If set to true, duty menu will toggle through modkit liveries
and hardcoded livery will be set by applying a vehicle mod.
Please note that liveries should start at 1 even for modkit liveries.
(so e.g. DLC livery 0 = 1 in LSPDFR)
Livery_Multi Number array No If specified, overrides Livery. A comma separated number list to specify multiple liveries
in the same Vehicle definition. 

 

Vehicle Extras

 

Most vehicles in Grand Theft Auto V have 'extra components', which can be toggled on or off to give vehicles a different look or to add additional details/special parts.  You can turn these extra parts on or off using the corresponding Extra_ attribute for the part which you wish to enable or disable.

 

Example

 

<Vehicle extra_1="false" extra_2="false">police</Vehicle>

A basic example of a Vehicle element, taken from the LSPD Local SWAT unit in LSPDFR 0.4.  The vehicle (Police Cruiser) is set to spawn without Extra_1 and Extra_2, meaning it will have no lightbar.

 

Additional Information

 

List of vehicle models: https://wiki.gt-mp.net/index.php/Vehicle_Models
 

Is_Dlc and Use_Modkit_Liveries are new to build 8747.

Livery_Multi was introduced in build 8757.

 

Is_Dlc was changed to Is_Mp is build vNext.

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