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Ped

Ped is a representation of a non-player-character (NPC).  A number of attributes are available to define specific variations.

 

Attributes

Attribute Name Type Required Description
chance Number No The chance that this ped will be selected in favor of another.  This is a normalized chance, meaning that if each chance attribute for each ped is added up, the total should always be 100.  If one ped has a chance of 70, and another has a chance of 30, it means that there is a 70% chance that the first ped will be selected instead of the second.
outfit Outfit No Used to specify which Outfit the ped should wear.
inventory Inventory No Used to specify which Inventory the ped should have (will override the agency setting).
randomizeProps True/False No If set to true, the ped's props will be randomly selected by the game.
comp_ Number No See below.
prop_ Number No See below.
clipset Added in 0.4.6 Text No Can be used to specify an animation clipset to be used for the ped's walking style.

 

 

Comp_ attributes

 

The following attributes can be used to achieve complete control over the ped's Component (e.g. tops, bottoms, shoes, etc.) variations.  Note that this will override any Components set by an Outfit.

 

Spoiler

 

Attribute Name Type Required Description
comp_head Number No Sets the drawable of the head component (id 0)
comp_tex_head Number No Sets the texture of the above drawable.
comp_berd Number No Sets the drawable of the berd component (id 1)
comp_tex_berd Number No Sets the texture of the above drawable.
comp_hair Number No Sets the drawable of the hair component (id 1)
comp_tex_hair Number No Sets the texture of the above drawable.
comp_uppr Number No Sets the drawable of the uppr component (id 1)
comp_tex_uppr Number No Sets the texture of the above drawable.
comp_lowr Number No Sets the drawable of the lowr component (id 1)
comp_tex_lowr Number No Sets the texture of the above drawable.
comp_hand Number No Sets the drawable of the hand component (id 1)
comp_tex_hand Number No Sets the texture of the above drawable.
comp_feet Number No Sets the drawable of the feet component (id 1)
comp_tex_feet Number No Sets the texture of the above drawable.
comp_teef Number No Sets the drawable of the teef component (id 1)
comp_tex_teef Number No Sets the texture of the above drawable.
comp_accs Number No Sets the drawable of the accs component (id 1)
comp_tex_accs Number No Sets the texture of the above drawable.
comp_task Number No Sets the drawable of the task component (id 1)
comp_tex_task Number No Sets the texture of the above drawable.
comp_decl Number No Sets the drawable of the decl component (id 1)
comp_tex_decl Number No Sets the texture of the above drawable.
comp_jbib Number No Sets the drawable of the jbib component (id 1)
comp_tex_jbib Number No Sets the texture of the above drawable.

 

 

Prop_ attributes

 

The following attributes can be used to achieve complete control over the ped's prop (e.g. helmets, glasses, etc.) variations:

Note that this will override any Props set by an Outfit.

 

Spoiler

 

Attribute Name Type Required Description
prop_head Number No Sets the drawable of the head prop (id 0)
prop_tex_head Number No Sets the texture of the above drawable.
prop_eyes Number No Sets the drawable of the eyes prop (id 2)
prop_tex_eyes Number No Sets the texture of the above drawable.
prop_ears Number No Sets the drawable of the ears component (id 1)
prop_tex_ears Number No Sets the texture of the above drawable.
prop_lwrist Number No Sets the drawable of the lwrist prop (id 6)
prop_tex_lwrist Number No Sets the texture of the above drawable.
prop_rwrist Number No Sets the drawable of the rwrist prop (id 7)
prop_tex_rwrist Number No Sets the texture of the above drawable.

 

 

Example

 

<Ped comp_head="2" comp_uppr="0" tex_uppr="2" comp_accs="2" comp_task="1" randomizeProps="false" prop_eyes="2">s_m_y_cop_01</Ped>

A basic example of a Ped element, which spawns a specific variation (black, with short sleeves and sunglasses) of s_m_y_cop_01 (the male LSPD officer).  

 

 

Additional Information

 

The following lists may be helpful:

Edited by Sam

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