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Component

A ped model is made up of a number of Components, each representing a different body part or accessory.

 

There are 12 ped component slots in Grand Theft Auto V, numbered 0 thru 11 which can be used.  A component consists of a drawable and a texture, with a drawable being the actual model and a texture being the texture applied to the drawable.  A drawable can have multiple textures, and a component can have multiple drawables although only one can be active at any time.

 

To more easily understand how this system works, consider the following XML:

<Component id="4" drawable="1" texture="0" />

In this case, 4 is the number of the component slot, 1 is the number of the active drawable in that slot and 0 is the number of the texture to be applied to the drawable.  Of course, the visual appearance of the above code will be different for each ped model, but the underlying result is the same - the second drawable in slot 4, with the first texture for that drawable.  To give some context to this, consider a ped model with two different types of pants that can be worn.  The first is a pair of leggings available in blue, black and red, and the second is a pair of running shorts available in pink and red.  In this case, the running shorts in pink would be used.

 

Attributes

 

Attribute Name Type Required Description
id Number Yes The component number (0 thru 11)
drawable Number Yes The number of the drawable.
texture Number Yes The number of the texture.

 

 

List of Components

 

Component Name Description (note that usage varies for different ped models)
0 head Head models.
1 berd Beards and masks.
2 hair Hair models.
3 uppr Upper body models.
4 lowr Lower body models.
5 hand Hands and arms.
6 feet Shoes and feet.
7 teef Accessories.
8 accs Miscellaneous clothing parts and accessories.
9 task Gear and equipment.
10 decl Overlays like text and emblems.
11 jbib Miscellaneous accessories and alternative upper body models.

 

 

Example

<Components>
  <Component id="1" drawable="0" texture="0" />
  <Component id="3" drawable="0" texture="0" />
  <Component id="4" drawable="35" texture="0" />
  <Component id="5" drawable="0" texture="0" />
  <Component id="6" drawable="25" texture="0" />
  <Component id="7" drawable="0" texture="0" />
  <Component id="8" drawable="58" texture="0" />
  <Component id="9" drawable="0" texture="0" />
  <Component id="10" drawable="0" texture="0" />
  <Component id="11" drawable="55" texture="0" />
</Components>

An example of values for the ped model "mp_m_freemode_01" to achieve the police uniform.

 

 

Additional Information

 

The following lists may be helpful:

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