How to conduct a Traffic Stop
You can conduct Traffic Stops in LSPDFR while On Duty and in a police vehicle by pulling up behind the target vehicle (the one that you wish to pull over) and pressing Shift (by default on keyboard) or A (by default on a controller). If the target vehicle is eligible to be pulled over, doing so will 'blip' it.
A 'blipped' vehicle will continue as normal (they don't know that you want to pull them over yet), but can be signaled to pull over by activating your sirens while behind it.
Once you have signaled the vehicle to pull over, the driver will attempt to find a safe place to stop. There is, of course, also a chance that they could fail to stop at which point a pursuit could be initiated (read more: Requesting Assistance). Note that you may also overtake the target vehicle and have them follow you to a desired position, and can also sound your horn which will activate the megaphone. Once the vehicle has come to a stop, the Traffic Stop will begin.
An example of the player tailing a 'blipped' vehicle.
While on the stop
While on a Traffic Stop, you can interact with each occupant of the vehicle by walking up to their position in the vehicle and following the on-screen prompts. Doing so while present you with a number of options, such as:
- Asking to see their ID,
- Asking them to leave the vehicle,
- Issuing tickets and warnings.
If you ask a suspect to leave their vehicle, you will be able to access more interaction options similar to those available during Stop & Frisk. Unique to Traffic Stops, though, you have the option to ask a suspect to follow you (or stop following you), as well as the ability to dismiss them (either back into their vehicle, or to leave on foot.)
The player interacting with the driver of the vehicle.
Edited by Sam