Making an arrest
There are two ways to make an arrest in LSPDFR:
- Via the Stopping & Frisking feature by detaining the person.
- Via a gunpoint takedown (explained below).
Gunpoint Takedowns
Not all suspects are willing to give up so easily, this means you must use force. You can stop a suspect at gunpoint by aiming at them with your weapon out and holding down E or
. This will fill a progress bar in the bottom right of the screen.
If you are able to fill the progress bar completely, while keeping the suspect at gunpoint, the suspect will begin to comply by going to the ground. Once a suspect is on the ground, they can be handcuffed by moving close to them and pressing and holding E or
.
An example of a gunpoint takedown in LSPDFR.
Interacting with arrested suspects
After you arrest a suspect, they will automatically follow you until you release them or transport them to a police station either by doing it yourself or calling for a Prisoner Transport unit.
There are several interactions available with arrested suspects:
-
You can make an arrested suspect stop following you and have them sit on the ground instead by pressing Q or
behind them.
-
You can take hold of an arrested suspect and move them by pressing E or
when behind them.
-
You can perform a pat-down frisk of an arrested suspect by holding Q or
when behind them.
-
You can release an arrested suspect by holding E or
when behind them.
While holding an arrested suspect, you can detain them inside a police cruiser by holding E or
beside the rear doors.
You can open the door of a police cruiser by facing towards the door and pressing E or
.
While standing beside an open door, press E or
to remove the suspect from the vehicle.
Transporting a suspect to a police station
You can either choose to transport a suspect by yourself or by calling in a transport unit that will do it for you.
Transporting an arrested suspect by yourself
You first want to take a hold of the suspect and transport them to the vehicle by standing behind them and pressing E or
.
Next, you can either:
- Detain the suspect inside the vehicle using an animated sequence (police cruisers only) New in LSPDFR 0.4.6
- Manually open one of the vehicle's doors so that the suspect can enter the vehicle.
To place the suspect inside the vehicle using the animated sequence, take hold of them and move them towards the door of an unoccupied seat in the back of the vehicle. The animated sequence will only work if the vehicle is a standard car layout, the seat is free, and if it is the rear-left or rear-right seat of the vehicle. Press and hold E or
to detain the suspect inside. A progress bar in the bottom right of the screen will show.
To place the suspect inside the vehicle manually, you first need to open a door for them. Approach the door that you wish to use and press E or
while facing it to open the door.
Once the door is open, take hold of the suspect again, move them towards the opened door and press E or
to make them sit inside the vehicle.
Note that you can remove a suspect from a vehicle by following the same process to open the door, and then by pressing E or
while standing beside the open door and facing towards the seated suspect.
In LSPDFR you have the option of transporting a suspect to any police station, most stations have a jail symbol on your map, driving to this and parking in the blue checkpoint will transport your prisoner to the jail. The Downtown Police Station has jail cells that allow you to move a suspect into the cell area on foot, you do this by removing your suspect from the vehicle and leading them into the cells.
Requesting a Prisoner Transport Unit
Alternatively, you can get your fellow officers to transport an arrested suspect to a police station for you.
To do this, you must first make the suspect sit on the ground. Stand behind the arrested suspect and press Q or
to make them sit on the ground.
Once the suspect is sitting on the ground, open the Backup Menu and call for a Transport Unit. You will need to change the Response Type in the Backup Menu to Transport.
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