Lenny's Mod Loader
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Necessary Files Replacement vehicles usually lack the necessary files to function as addon vehicles. Sometimes they just include a new texture pack, sometimes they include a new model and textures but no data files. Depending on what you already have, different files need to be created. Scenario 1: Textures only This is the scenario where you need to do the most work. Since there is no model data to work with, but you need a model for an addon car, you first need to export
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This guide describes how to install a replacement vehicle that does not yet have an install.xml file Converting an replacement vehicle for usage with LML is very simple and often even less work than adding an addon vehicle. If you want to convert a replacement vehicle to an addon vehicle instead, check out our guide here. Concept When installing replacement vehicles, you usually either directly replace the files in an RPF or use the mods folder to replace them. Eit
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This guide describes how to install an addon ped that does not yet have an install.xml file Converting an addon ped for usage with LML is very simple in most cases. Folder Layout Create a new subfolder in your "lml" folder. We like to keep things clean, so we move all streaming files (the model and the textures such ydd, yft and ymt) into a subfolder called "streaming". For data files, for instance peds.meta we do the same, placing them in a subfolder called "data". This
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This guide describes how to install an addon vehicle that does not yet have an install.xml file Converting an addon vehicle for usage with LML is very simple in most cases. If it is a FiveM resource, chances are LML is able to create an install.xml file automatically. Try downloading the vehicle using LML and see if it works. Folder Layout Create a new subfolder in your "lml" folder. We like to keep things clean, so we move all streaming files (the model and the te
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The install.xml file is used to describe how to load a mod and as such the file you usually work with the most. It offers many different options, ranging from simply loading a few new files to more options such as overwriting single meta file entries. While the autogenerator tries to create a usable install.xml file for mods without one, in many cases the file structure makes it hard to properly guess what file goes where, so manual refining is necessary. A fully commented example file showcasin
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Looking for a video tutorial? Check out our tutorial here and a guide including the installation of Coastal Callouts by Acepilot2k7 here. This guide is guided at end users to aid with the installation of Lenny's Mod Loader and understanding its features. For mod developers we suggest to refer to the install.xml guide as well the example packages such as 50 Addon Car Example. Installing Lenny's Mod Loader Installing Lenny's Mod Loader is very simple. After downloadi
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The mods.xml folder allows you to enable and disable mods as well as specifiy their load order. It will be auto-generated if not present and can be found in the lml folder. New mods will be automatically added and are enabled by default. The tag IsExtension in an install.xml file allows you to indicate that a given mod package is extending another mod. If set to true, the extension package will automatically be added as the last item in the mods.xml load order (the default is new mods are added
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Since version 0.2 audio archives (.awc) can now be replaced using Lenny's Mod loader. The syntax is the same as for any file replacement, but you need to make sure you are using the audio:/ path. Example for vehicles.awc To replace your vehicles.awc (located in RESIDENT.RPF) with a modified version, you can use the code below. This assumes you have a modified vehicles.awc in a folder called audio (the name can be any). It is important to use the audio:/ mount name. &l
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