My friend and I are trying to play 1.1 online, we however do not have any synced events or callouts. We have both tried being host and we both have our firewalls disabled and port 1337 forwarded. The Client always gets this error when we look in console, we have tried manually connecting and reloading scripts.
[INFO - 12:52:55 AM] [] EventJoinedNetworkGame_EventRaised: Network game code patched
[INFO - 12:52:55 AM] [NetworkManager] [DEBUG - 12:52:55 AM] [Client] ConnectInternal: Client running
[INFO - 12:52:55 AM] [NetworkManager] [DEBUG - 12:52:55 AM] [Client] ConnectInternal: Connected
[INFO - 12:52:55 AM] [NetworkManager] [ERROR - 12:52:55 AM] [Client] ConnectInternal: System.FormatException: Index (zero based) must be greater than or equal to zero and less than the size of the argument list.
at System.Text.StringBuilder.AppendFormat(IFormatProvider provider, String format, Object[] args)
at System.String.Format(IFormatProvider provider, String format, Object[] args)
at System.String.Format(String format, Object arg0)
at .(NetworkServer ) in d:GTA IVLCPDFRSVNtrunkLCPD First ResponseEngineNetworkingNetworkManager.cs:line 289
at LCPDFR.Networking.Client.(NetIncomingMessage )
at LCPDFR.Networking.Client.()
[INFO - 12:52:55 AM] [NetworkManager] [DEBUG - 12:52:55 AM] [Client] Client closed
I have attached all of the logs. Also we have been getting random unrecoverable faults resulting in game crashes. Help would greatly be appreciated, we really are looking forward to playing online. Thank you!
-QuincyC
AdvancedHookInit.log
asilog.txt
Diagnostics_20.3.2015_2_34_55.log
First LCPDFR log.log
LCPDFR.log
AdvancedHook.log